[PFS] PBP GAMEDAY IV: GM JAK'S 7–05 SCHOOL OF SPIRITS (TIER 4-5) (Inactive)

Game Master JakBlitz

Maps


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Silver Crusade

He sticks the thorn up into the wound and the blood flows through vein on his arm down to a nodule on his back.

Buri suffers 1 point of Damage

"You may pass and I will guide. Other must stay or pay the price of... of... what was word... Admission!" Pip seems very pleased with the blood.

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

Turzyk will do the same.

Sovereign Court

Male Suli Brw (exemplar)2/Cav (standard bearer)2 | hp 38/38 | Init +2 | AC 18, T 12, FF 16 | CMB +5, CMD 17 | F +8 R +5 W +2 | Prcptn +7 |

As will Khazan (who will offer to do so for J as well, if the mandragora will allow it).

Silver Crusade

Male Human Bard 3/Rogue 2 | HP 26/33 | AC 16 T 13 FF 13 CMD 16 | F+3 R+10 W+5 | Init+3 | Per +11(+12 for traps) | Trapspotter

Ralin will offer up his blood as well, though he keeps Detect Magic going, to see if anything magical is being done with the blood.

"So, who is this Master Gardener? I would of course prefer to greet her properly."

Silver Crusade

That will take some kind of skill roll to convince the Mandragora.

"Master Gardener? Why she is just master. Much stronger than Pip for now." Pip has an creepy smile and giggles in a disturbing manner.

Everyone that pays takes 1 point of damage.

Grand Lodge

Male Human Sales Person (7) / Product Manufacturer (7) / Transport Specialist (2) / Security (1)

Morrin winces as he's pricked, but follows quickly, with his two pebbles from earlier in his hand. His eyes dart around, taking in all that he can see for anything loose within reach.

"Little one, I don't mean to pry too much, but why are you giggling like that?" Morrin asks, slightly disturbed by the, "guide".

Dark Archive

Male Elf Alchemist 5 | AC 17 T 13 FF 14 | HP 33/33 | F +4 R +7 W +2 | Init +5 | Perc +10 | Bombs 10/12 | Reroll: Not used

With a sigh, Celfwyn pays the toll. Wood burns, so if he intends anything ill with our essences...

Sovereign Court

Male Suli Brw (exemplar)2/Cav (standard bearer)2 | hp 38/38 | Init +2 | AC 18, T 12, FF 16 | CMB +5, CMD 17 | F +8 R +5 W +2 | Prcptn +7 |
GM Jak wrote:
That will take some kind of skill roll to convince the Mandragora.

I am presuming this was directed at me.

My friend, I am only too happy to pay your price of admission. Khazan says while stepping forward and proffering his finger. I would ask to pay the price for this one as well; you see, she is here under direction from her family and thus might not be here if t'was not the case. As her temporary ward, I ask to accept the cost on her behalf.

Diplomacy: 1d20 + 11 ⇒ (7) + 11 = 18

Silver Crusade

Pip seems confused that Het Arra has used so many words and he doesn't understand all of them. However you seem to make him think it is a good idea.

"Majordomo Pip one day be Master Gardener. When pip finishes training his troops." He replies to Morrin with all the seriousness a walking tree root can muster.

Pip leads you through a vine choked and cracked hallway to the west and into another room.

A collapsed sign near the door lists the exhibit that was on display in this gallery at the time of the earthquake: “Flowering Shrubs of Eastern Taldor”. Plants once grew in the large, ceramic planters that still hug the southern wall. Dozens of branches clinging to decaying leaves emerge from the wooden door to the north. To the east, a room with healthy trees and shrubs is visible through a glass door set in a wrought iron frame.

"The room not tend these plant anymore. So Pip tends them now. See how well he does?" Pip seems genuinely impressed with his dead plants. "The room that way still has magics so Pip leaves it be. Do you want to see the magic plants?"

Silver Crusade

Male Human Bard 3/Rogue 2 | HP 26/33 | AC 16 T 13 FF 13 CMD 16 | F+3 R+10 W+5 | Init+3 | Per +11(+12 for traps) | Trapspotter

Ralin glances to Grishan and Junia, to see their mood on moving on or examining the magic plants. "You are taking quite good care of them indeed. I have not had an opportunity to examine such plants closely before. May I?" He opens a sketchbook, and gestures, asking Pip if he minds a closer examination. "And then I for one would be happy to examine the more magical plants, if the others do not mind."

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

Turzyk looks over at Junia asking "My lady are you doing well?" looking for any signs of stress or strain.

The Exchange

Dwarf druid lvl 3 [ HP 30/30 NL8 | AC 20+2=22 T 12 FF 18 | CMD 16 | F +6 R +3 W +6 | Init +6 Per +9 SM +3]

Buri shrugs. Since we have no idea where is the tree we are looking for we may as well check the place.
Sure Pip, show it to us lad.

Silver Crusade

Dozens of healthy plants with vibrant and colourful leaves, fruit, and flowers emerge from the decay in this small greenhouse, spilling out of the pots and berths that once contained them.

Pip describes what each plant is and what each can do. He doesn't mind if you pick some as long as you don't damage the plants.

Among the plants in this room are pair of walnuts that each provides the effects of a potion of shield of faith, a tough length of ivy that functions as a potion of spider climb when chewed, two cherries that function as potions of reduce person, and two watermelons that each produce the efects of potions of enlarge person on the frst person to eat a bite of them. Eating any of these unusual potions takes a standard action. The garden also contains a snapleaf still on the vine.

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

Turzyk is indeed interested, inspects the plants, and asks Pip "Good Sir, could you please pluck some samples for me of the walnuts, the ivy the cherries and the watermelons? I do not want to accidentally damage your work here with my clumsiness."
Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23

Sovereign Court

Male Suli Brw (exemplar)2/Cav (standard bearer)2 | hp 38/38 | Init +2 | AC 18, T 12, FF 16 | CMB +5, CMD 17 | F +8 R +5 W +2 | Prcptn +7 |

Khazan notes each plant with interest. Marvelous creations of nature! he says. Much like our guide here!

Diplomacy +11 to auto-aid Turzyk

Silver Crusade

Pip plucks the various plants properly gives out the various pink ones. While doing so explaining how they grow back so fast he often throws them at anyone snooping around then pretending to be a root again. He leads further into the Arboretum quickly afterwards.

Unlike the dead and warped growth in most of the Arboretum, the plants growing in this greenhouse seem to be relatively young and healthy. Several raised beds of earth host strange looking plants with long, sinuous vines, and a small, gently flowing fountain with a red lion statue at its centre sits near the middle of the chamber. Against the wall stands a worktable and chair covered in gardening tools. Working in the green house is a green skinned humanoid creature with a taut green shell extending like a cowl from chin to brow, wreathing a face of brilliant flower petals.

Pip quickly peeks around the corner and shouts "Green woman! You have Guests!" he then hoots and howlers as he sprints back down the hallway.

She turns around surprised and has a look of horror at the sight of your group. "Get back. You won't take us again! We are not going back to Quantium!" Defensively brandishing her cudgel.

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

Turzyk ensures the girl is behind him and shows his hand devoid of weapons to the Green woman..."Stay your hand My lady, we are not who you think we are. We mean you no harm and come in peace. Let us talk first then you can judge whether we mean you ill intent."
Diplomacy+Touch of Glory: 1d20 + 8 + 3 ⇒ (8) + 8 + 3 = 19

Dark Archive

Male Elf Alchemist 5 | AC 17 T 13 FF 14 | HP 33/33 | F +4 R +7 W +2 | Init +5 | Perc +10 | Bombs 10/12 | Reroll: Not used

Celfwyn remains silent, though he does continuously examine the plants and check for their alchemical properties.
Knowledge (nature): 1d20 + 9 ⇒ (7) + 9 = 16
Craft (alchemy): 1d20 + 13 ⇒ (8) + 13 = 21

Silver Crusade

Male Human Bard 3/Rogue 2 | HP 26/33 | AC 16 T 13 FF 13 CMD 16 | F+3 R+10 W+5 | Init+3 | Per +11(+12 for traps) | Trapspotter

Ralin nods and observes closely, taking notes, then setting away his notebook. He follows along with the others as Pip leads them into the greenhouse storing magical plants, peering around to examine the healthy plants around him with interest, taking in his surroundings quickly.

Seeing the woman, he nods respectfully to her, while quickly attempting to discern what she might be -- and aids Turzyk, showing that he is apparently unarmed. "There is no need for violence here. There must be a case of mistaken identity. We are not from whatever Quantium you are mentioning, and we have no desire to take you from this place. Have you been attacked before, then?"

Diplomacy auto-aid.
Knowledge: 1d20 + 11 ⇒ (2) + 11 = 13
To determine what she is, if possible

Silver Crusade

Celfwyn your knowledge nature determines that between the strange viney pod like plants there appears to be a couple assassin vines growing throughout the plot.

"Attacked? Yes but, I can't remember when." The creature puts one hand to her head as if she is confused.

SenseMotiveDC12:
Something is wrong with her mind.

(If you passed SM)Knowledge Nature or Arcana DC 15:
Given her plant like nature, the corruption in the rain here is most likely more powerfully effecting her. She would need to be away from it for quite some time or have remove disease on her to heal her affliction.

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

Turzyk listens to her words to see if they betray a hidden meaning...
SM: 1d20 + 9 ⇒ (17) + 9 = 26

whispering to his friends...'there maybe something wrong with her mind, i do not know for sure, but she seems unbalanced'

Sovereign Court

Male Suli Brw (exemplar)2/Cav (standard bearer)2 | hp 38/38 | Init +2 | AC 18, T 12, FF 16 | CMB +5, CMD 17 | F +8 R +5 W +2 | Prcptn +7 |

Sense Motive: 1d20 + 3 ⇒ (11) + 3 = 14

Khazan nods. Yes, I got a similar impression; she seems addled somehow.

Dark Archive

Male Elf Alchemist 5 | AC 17 T 13 FF 14 | HP 33/33 | F +4 R +7 W +2 | Init +5 | Perc +10 | Bombs 10/12 | Reroll: Not used

Sense: 1d20 ⇒ 13
Nature: 1d20 + 9 ⇒ (15) + 9 = 24
Arcana: 1d20 + 10 ⇒ (4) + 10 = 14

Celfwyn looks up from the plants and comments with the team. "She's still part plant. All of the corruption has gotten to her mind. She'll be better if we get her out of here. Or some sort of remove disease to heal her."

The Exchange

Dwarf druid lvl 3 [ HP 30/30 NL8 | AC 20+2=22 T 12 FF 18 | CMD 16 | F +6 R +3 W +6 | Init +6 Per +9 SM +3]

We can try but I dont think we will be able to convince her to leave. Buri whispers back.

Silver Crusade

Male Human Bard 3/Rogue 2 | HP 26/33 | AC 16 T 13 FF 13 CMD 16 | F+3 R+10 W+5 | Init+3 | Per +11(+12 for traps) | Trapspotter

Ralin briefly nods unhappy agreement to Buri. "I must agree with you. If it becomes more important we may try it anyhow.. unless one of us has a potion or wand to aid her now. Shall we ask after the statue, then?" He speaks quietly, his eyes on the woman.

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

"Wise words Ralin, let us deal with her after completing our primary task. Let us continue then."

Dark Archive

Male Elf Alchemist 5 | AC 17 T 13 FF 14 | HP 33/33 | F +4 R +7 W +2 | Init +5 | Perc +10 | Bombs 10/12 | Reroll: Not used

"J," inquires Celfwyn to the girl. "This is your quest. What say you about this specimen? Shall we attempt to aid her now or after our visit to the Yard?"

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

"While I think we should leave her for now, getting this woman away from here would be a good thing," Morrin chimes in, keeping an eye on things.

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

Turzyk checks on the comfort of the girl and the spirit inside her.

Silver Crusade

I have returned

J. seems unsure but, eager to retrieve the notes and learn what has Grishan bothered. Especially since the statue is now in sight.

The plant woman has calmed down with the groups attempts to calm her and she is all right with you checking the statue if you leave all harvesting equipment at the door (IE. Slashing weapons.)

Sovereign Court

Male Suli Brw (exemplar)2/Cav (standard bearer)2 | hp 38/38 | Init +2 | AC 18, T 12, FF 16 | CMB +5, CMD 17 | F +8 R +5 W +2 | Prcptn +7 |

Yes, of course! Khazan says with an emphatic nod. Here, let me collect all the slashing weapons; I will keep them outside while my friends check out the statue. We would not dream of harming any plant that has no intent to harm us!

Silver Crusade

Male Human Bard 3/Rogue 2 | HP 26/33 | AC 16 T 13 FF 13 CMD 16 | F+3 R+10 W+5 | Init+3 | Per +11(+12 for traps) | Trapspotter

Ralin easily agrees, and is not armed with any slashing weapons. He approaches the statue slowly, respectfully, and cautiously, keeping an eye out for anything odd about it: or if there might be anything dangerous about it.

Perception: 1d20 + 11 ⇒ (6) + 11 = 17

Dark Archive

Male Elf Alchemist 5 | AC 17 T 13 FF 14 | HP 33/33 | F +4 R +7 W +2 | Init +5 | Perc +10 | Bombs 10/12 | Reroll: Not used

Also no slashing weapons. Just ones that burn... Best they don't know about that.

Celfwyn pulls his rapier slightly showing there was hardly any edge to it. "Not really useful for slashing, is it?" But he'll keep it sheathed or, if it's better for her, leave it at the door.

The elf turns an eye to the statue to see what can be gleaned from its carved surfaces.

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Morrin, nodding towards the plant woman, offers his dagger to her. "In case you want to use it for anything, although it's not much. Other than that, I don't have anything on me with exception of a few stones in my belt pouch," he says, offering his dagger towards the woman.

Silver Crusade

The Ghoran woman seems to be wary but, does not stop you from approaching the statue. Searching the Statue you do not find any dangers. However you do find a hollow area underneath the lion. Inside you find several notes that are written in what Grishan tells you is his own script.

Notes are in the Maps

Appraise DC15:

The information in the notes is very lucrative. You figure you could sell it for at least 500 gold pieces to the proper broker.

Liberty'sEdgeFaction:

The third note has a section labeled Case Maldris. You know that the current head of the Liberty's Edge faction is Colson Maldris.

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

"Hmmm....odd...Colson Maldris is the leader of the Liberty's Edge faction. This says Case Maldris." Turzyk says casually while inspecting it further.

Silver Crusade

Male Human Bard 3/Rogue 2 | HP 26/33 | AC 16 T 13 FF 13 CMD 16 | F+3 R+10 W+5 | Init+3 | Per +11(+12 for traps) | Trapspotter

Appraise: 1d20 + 8 ⇒ (10) + 8 = 18

"In any case, the Society will be interested in getting this information. Grishan, you say this is your writing? Were you an information gatherer of some sort while you were alive, then?" His tone holds no accusation, merely curiousity.

Silver Crusade

Grishan's face holds a look of sudden realisation and embarrassment. "Yes I do remember now. My brother Colson had asked me to gather information on my classmates and their families. Those are the notes I complied but, never delivered. The realisation that my own family had such a dark past upturned my beliefs and I was unable to decide what to do."

The Exchange

Dwarf druid lvl 3 [ HP 30/30 NL8 | AC 20+2=22 T 12 FF 18 | CMD 16 | F +6 R +3 W +6 | Init +6 Per +9 SM +3]

Buri is might annoyed in having to part with his axe but he does so to avoid an unecessary confrontation. One must make peace with his choices and hope to learn from them to guide his future ones. The druid says.

Silver Crusade

"I don't think staying around here is going to help us anymore. I guess it's time to goto the Tri-yard courtyard." Junia seems a bit uneasy but, determined still. As she sets off towards the exit of the arboretum.

The grounds of the old Tri-Towers Yard have been cleaned up in the last several years, and several old ruined school buildings that stood too close to the cliff’s edge were demolished. All of the gnarled old trees were removed and new flowering bushes and trees have been planted in their place. Despite these efforts, the few ruined classrooms that remain look sad and forgotten. Just inside the gate sits a small, locked storage shed marked with the Pathfinder’s Glyph of the Open Road.

Sovereign Court

Male Suli Brw (exemplar)2/Cav (standard bearer)2 | hp 38/38 | Init +2 | AC 18, T 12, FF 16 | CMB +5, CMD 17 | F +8 R +5 W +2 | Prcptn +7 |

Khazan stays close to J as they sojourn forth, hoping his presence and that of Turzyk will help calm her.

Reaching the grounds, he pauses to look about (Perception: 1d20 + 7 ⇒ (11) + 7 = 18) before asking, Is this something you can help us with, friend Ralin? Looks to be Society property, after all.

The Exchange

Dwarf druid lvl 3 [ HP 30/30 NL8 | AC 20+2=22 T 12 FF 18 | CMD 16 | F +6 R +3 W +6 | Init +6 Per +9 SM +3]

Buri inspects the surroundings and the box.

Perc: 1d20 + 9 ⇒ (1) + 9 = 10

Silver Crusade

The courtyard is deathly silent and devoid of any living creatures.

Silver Crusade

Male Human Bard 3/Rogue 2 | HP 26/33 | AC 16 T 13 FF 13 CMD 16 | F+3 R+10 W+5 | Init+3 | Per +11(+12 for traps) | Trapspotter

"Well, he did say to check the supply closet if we were going to be heading into the schoolhouse where that haunt was. It might not be a bad idea to take a peek to see what all is there, before we venture in, in case we need any of it." Ralin nods, and moves up to the supply closet, to examine its contents.

"And J can decide, this being her expedition, where she would care to explore, first? Or we can decide as a group."

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

"I hope there may be something that helps us. Don't know what a haunt is, but I'm not willing to find out, from the sounds of things," Morrin speaks up, looking over Ralin's shoulder, looking for anything he could use.

The Exchange

Dwarf druid lvl 3 [ HP 30/30 NL8 | AC 20+2=22 T 12 FF 18 | CMD 16 | F +6 R +3 W +6 | Init +6 Per +9 SM +3]

Usually a haunt is a sobrenatural manifestation that occurs in the place where a lot of lives meet their end in some violent and/or desparate manner. The spirits of the dead stay locked in their desperation never realising they already died. They fail to move to Pharasma's boneyard staying behind in the place of their demisse and lash out on any living beings that approuch. Its a quite deadly form of ghost. Buri says, his face losing color as he remembers from past experiences.

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Morrin, stopping his search in the storage bin, turns and looks at Buri. "That sounds, unpleasant at the least. I sure do hope we don't run into any of those."

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

"I believe by focusing the power of my faith I can harm these spirits if need be, although every instance of that will deplete my energy for it. "

he has 6 channels if and when we need them

Silver Crusade

Deciding to approach the shed you see a large sign hanging on the back, it reads:“Entry to above ground structure in the ‘Yard is strongly discouraged. It contains an dangerous supernatural force. Items in the yellow box are for emergencies only. Signed, V-C Dreng”

The storage shed was once locked, but its lock is damaged and no longer functions. It contains various supplies used by the archaeological teams that work here including large rolls of twine, wooden stakes, brushes, sacks, shovels, trowels, and various measuring implements. However it is currently in a state of disarray looking like it was recently plundered.

The only thing remaining is a small box labelled "Use against of Haunts". Inside are 4 intricate vials filled with a liquid and metal shavings and a description of how to use them.

Haunt Siphon:
These glass vials are held within stylized cold-iron casings etched with strange runes, necromantic designs, or other eldritch markings. Within the vial rolls a small wisp of white vapor, churning as if caught in a miniature vortex of air. To capture a haunt’s energies within a haunt siphon, you need only twist the metal casing to open the vial in the same round that the haunt manifests (a standard action)—this can be before or after the haunt has acted. You must be within the haunt’s area of influence to use a haunt siphon. When you activate a haunt siphon, it deals 3d6 points of positive energy damage to a single haunt. If it deals enough damage to the haunt to reduce the haunt’s hit points to 0, the mist inside the haunt siphon glows green—if it does not reduce the haunt to 0 hit points, the haunt siphon is still expended and becomes nonmagical. It may take multiple haunt siphons to destroy powerful haunts. A haunt siphon that neutralizes a haunt can no longer be used to harm haunts, but it can be used as a grenadelike splash weapon that deals 1d6 points of negative energy damage with a direct hit. Every creature within 5 feet of the point where the haunt siphon hits takes 1 point of negative energy damage from the splash.

"Umm I think we should visit my class first." J. seems distracted as she looks towards an old building.

Silver Crusade

Male Human Bard 3/Rogue 2 | HP 26/33 | AC 16 T 13 FF 13 CMD 16 | F+3 R+10 W+5 | Init+3 | Per +11(+12 for traps) | Trapspotter

"We should probably spread these vials around a little bit, if we're going to be heading into the schoolhouse. I'll take one myself.." Ralin holds up the box, offering the others to whomever wishes to take one.

"Off to the class, then." Ralin takes a spot beside J, and calls up Heightened Awareness again (assuming more than 30 minutes had passed since the garden encounters. Will use the spell for an additional +4 to init if combat starts). He speaks quieter to J, looking at her as she seemed distracted. "Disquieting thoughts? There's no need for too much worry. We'll see what we find, and whatever we find, we'll deal with it. All of us."

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