Elf

Celfwyn the Blind's page

280 posts. Organized Play character for Sior.


Full Name

Celfwyn "the Blind" Aladrel

Race

Elf

Classes/Levels

Alchemist 5 | AC 17 T 13 FF 14 | HP 33/33 | F +4 R +7 W +2 | Init +5 | Perc +10 | Bombs 10/12 | Reroll: Not used

Gender

Male

Size

Medium

Age

148, 6'1", 155 lbs

Alignment

N

Location

Absalom

Languages

Common, Draconic, Elven, Gnome, Goblin, Halfling, Sylvan,

Occupation

Alchemist (+23 with Crafter's Fortune)

Strength 12
Dexterity 16
Constitution 10
Intelligence 20
Wisdom 10
Charisma 8

About Celfwyn the Blind

Male Elf Alchemist 5
N medium humanoid (elf)
Init +5; Senses low-light vision; Perception +10
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 33 (5d8+5)
Fort +4, Ref +7, Will +2, +4 Fort vs poison
Resist fire 5
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Offense
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Speed 30 ft.
Ranged Bomb +7 touch (3d6+5/x2), or shortbow +6 (1d6/x3)
Melee Rapier +4 (1d6+1/18-20,x2)
Special Attacks Bomb 3d6+4 (12/day) (DC 17)
Alchemist Extracts Known (CL 5):
1st (6/day): Prepared: Shield, True Strike x3, 2 open
Bomber's Eye, Comprehend Languages, Crafter’s Fortune, Cure Light Wounds, Disguise Self, Endure Elements, Expeditious Retreat, Identify, Jump, Keen Senses, Longshot, Reduce Person, Shield, Touch of the Sea, True Strike
2nd (3/day): Prepared: False Life, Blur, 1 open
Blur, Bull’s Strength, Cure Moderate Wounds, Eagle’s Splendor, False Life, Fire Breath, Lesser Restoration, See Invisibility
Discoveries Precise Bombs, Infusion
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Statistics
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Str 12, Dex 16, Con 10, Int 20, Wis 10, Cha 8
Base Atk +3; CMB +4; CMD 17
Feats Throw Anything (class), Extra Bombs (class), Splash Weapon Mastery, Point Blank Shot, Precise Shot
Traits Indomitable Faith, Warrior of Old
Skills Acrobatics +6, Craft (alchemy) +13, Disable Device +11, Knowledge (arcana) + 10, Knowledge (nature) +9, Perception +10, Sleight of Hand, +7, Spellcraft +13, Use Magic Device +7
Languages Common, Celestial, Draconic, Elven, Gnome, Goblin, Sylvan
Other Gear Mithral chain shirt, rapier, shortbow, 20 arrows, alchemy crafting kit, blanket, iron pot, mess kit, rations, waterskin, ink, ink pen, Thieves’ Tools, Bag of Holding Type I
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Special Abilities
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Elemental Resistance : Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to acid, cold, electricity, or fire. This choice is made at character creation, and once made it cannot be changed. This racial trait replaces elven immunities.
Mutagen : When an alchemist brews a mutagen, he selects one physical ability score—either Strength, Dexterity, or Constitution. It’s a standard action to drink a mutagen. Upon being imbibed, the mutagen causes the alchemist to grow bulkier and more bestial for 10 minutes per alchemist level.
Strength - +2 natural armor, +4 Strength, -2 Intelligence
Dexterity - +2 natural armor, +4 Dexterity, -2 Wisdom
Constitution - +2 natural armor, +4 Constitution, -2 Charisma