Deyno
|
Deyno moves right next to the caster and takes a swing.
attack: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d8 + 6 ⇒ (5) + 6 = 11
Demarius Lasher
|
I'll be alright Marmie the blue bottle says Demarius as he pops out his wand of infernal healing on his spring loaded wirstsheaf and activates it on himself he steps away from the line of fire and falls over
stabilise check: 1d20 + 1 - 2 ⇒ (1) + 1 - 2 = 0
Orc ferocity is my only remaining trick after blowing the reroll
| GM Skipper |
@Ronin: Brunhilde is on exactly negative con, so unless she has a way to save herself, she's a goner.
Ronin and Demarius scramble to save lives, while the kobold dodges Deyno's swing.
Combat round 4/5
Bold may act
________________________________________
John (13 damage), Deyno (15 damage), Demarius (25 damage, IH)
Kobold (9 damage, 43 ?)
Brunhilde (38 damage), Fuzzfoot, Ronin (8 damage)
Brunhilde Olafsdottir
|
Just got here and wanted to retcon using my wand on myself last round. That would have me on -11 with fast healing one going. But I also noticed that my HP total is incorrectly calculated it should be 27 10+6+6 +3 from CON and 2 from FCB
Jhon Doe
|
Seeing how Ronin is making sure noone dies today Jhon decides to risk to flank with Deyno hoping this way the sorcerer will have a hard time trying to escape. He provokes an AoO in case the kobold wears a dagger or similar. But then I'll parry and thrust him.
Acrobatics to jump of the scenario: 1d20 + 11 ⇒ (5) + 11 = 16
Fuzzfoot Hogan
|
Fuzzfoot throws another bomb at the kobold, makeing sure not to splash Jhon or Deyno.
Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
| GM Skipper |
Down but not dead, Bunhilde's wounds slowly close. Meanwhile, John jumps around the to the kobold's flank while Fuzzfoot hits it with a bomb.
The kobold steps out among the mildewed seats and tries to cast a spell defensively,
Concentration: 1d20 + 10 ⇒ (10) + 10 = 20, but it looses it.
Combat round 5/6
Bold may act
________________________________________
John (13 damage), Deyno (15 damage), Demarius (25 damage, IH)
Kobold (19 damage, 43 ?)
Brunhilde (37 damage, IH 9/10), Fuzzfoot, Ronin (8 damage)
Deyno
|
Deyno takes two swipes at the kobold.
claw #1: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d8 + 6 ⇒ (8) + 6 = 14
claw #2: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d8 + 6 ⇒ (6) + 6 = 12
Jhon Doe
|
Hey Deyno, what about dance around him so he can`t escape? I'll suggest both 5steep so we can flank him
Jhon moves to flank with Deyno and tries to stab the creature.
rapier, flank: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 311d6 + 8 ⇒ (1) + 8 = 9
critical confirm; extra damage: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 181d6 + 4 ⇒ (4) + 4 = 8
reroll critical confirm due Lessons of Chaldira: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
If he hits he intimidates with Menacing Swordplay: 1d20 + 12 ⇒ (16) + 12 = 28
Brunhilde Olafsdottir
|
Stabilize 1d20 + 1 ⇒ (10) + 1 = 11
Jhon Doe lessons of Chalidra only allows you to reroll saving throws btw...
Brunhilde coughs some blood and takes large strides towards the great mead hall.
'Ronin'
|
Brunhilde should be on 29 damage following Ronin's CLW, also Brunhilde as Ronin has healed you and Infernal healing you are stabilized, no need to make checks.
Seeing Brunhilde recovering slowly, Ronin turns to the fallen wizard and activates his wand once more, hoping to keep them stable.
clw, Demarius: 1d8 + 1 ⇒ (6) + 1 = 7
Jhon Doe
|
Jhon Doe lessons of Chalidra only allows you to reroll saving throws btw...
thanks for the reminder, then I'll uise the character folio reroll with +2 due the stars, making a 22 to confirm the critical
| GM Skipper |
The assault from Deyno and Jhon savages the kobold, and it's stony skin shatters.
Demarius gasps as he regains consciousness.
Combat round 5/6
Bold may act
________________________________________
John (13 damage), Deyno (15 damage), Demarius (18 damage, IH)
Kobold (35 damage, shaken 3/3)
Brunhilde (29 damage, IH 9/10), Fuzzfoot, Ronin (8 damage)
Fuzzfoot Hogan
|
Fuzzfoot moves past Deyno's big butt to get a cleaner shot, and bombs the tough little kobold again.
Still using precise bombs to avoid damaging friends.
Ranged Touch Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
| GM Skipper |
Fuzzfoot's bomb finds it's mark, and the kobold collapses. The chieftain’s fallen body takes on a bluish glow and the sound of electricity arcing grows swiftly from a faint buzz to a loud crackle. Bolts of lightning shoot down from the ceiling, striking Kibizax’s corpse over and over, filling the room with the booming sound of thunder and a palpable aura of static electricity. The fallen reptile’s body is wracked again and again with electrical fire until a glowing dragon made entirely of blue electricity rises from the corpse and takes wing. The dragon circles the room once with a roar then turns into an arc of pure energy, shooting through the ceiling with a final thunderous boom.
From behind one of the props on the stage steps a young, female kobold. She speaks to you in the educated tone of a Taldan noble scion.
"With the untimely death of my father, it is now I, Yiddlepode, who is the chieftain of the Sewer Dragons. My first act, is to demand the surrender of you Pathfinders."
With your healing spells working in the background, you are all conscious for this exchange.
Fuzzfoot Hogan
|
Knowledge, arcana: 1d20 + 8 + 1d6 ⇒ (10) + 8 + (6) = 24
Not sure on the DC for Sense motive, but not wanting to blow this one, Fuzzfoot will use a point of inspiration.
Sense Motive: 1d20 + 9 + 1d6 ⇒ (19) + 9 + (3) = 31 I will assume that is good enough...
Turning to the others with a motion to lower their weapons, Fuzzfoot talks quietly. "I think we should surrender in order to begin negotiations for the trade route. I sense from the way she speaks that this is the path she wants us to take. That display was just an illusion, but I expect there are others watching, so I think if we swallow our pride, we might have a shot here... what do you all think?"
Fuzzfoot Hogan
|
Ha - we are stepping on each other - I edited my action a bit to be more of a team player, rather than just charging forward...
'Ronin'
|
Ronin looks on at the display with interest, knowing the Kobold Chief to be extinguished but it is flashy. At the appearance of the third Kobold, Ronin spins on his heel deftly, ready to draw his sheathed blade.
Sense motive: 1d20 + 3 ⇒ (4) + 3 = 7
It is only Fuzzfoot's words that hold him still however, and the Tiefling takes his hands from his hilt and holds them up. Unwilling to completely act the fool he bites out a retort, which should be an expected one.
"Right, we have taken your brother captive and taken out your father, what it is you wish?"
Deyno
|
Deyno seeing his opponent drop, ends his rage.
knowledge arcana: 1d20 + 6 ⇒ (6) + 6 = 12
sense motive: 1d20 ⇒ 8
Catching the hint,"Umm, yeah, we surrender?"
Jhon Doe
|
Sense motive: 1d20 + 0 ⇒ (12) + 0 = 12
Jhon is astonished to see how someone even dares to ask them to surrender, then Fuzzfoot suggest to surrender and Ronin takes his hands of his sword. They must know anything.
I'll surrender if the rest of us do the same.
I'll prefer to follow Fuzzfoot words, but I`ll not let any of you to fight alone
Fuzzfoot Hogan
|
Sounds like no major objections... feel free to chime in with soem Diplo aid!
"Of course, we see that the Sewer Dragons are very powerful. We surrender, and hope that in your great wisdom, you allow us to live, so that we may bring you great trade routes in exchange for your mercy."
Diplomacy (also with inspiration): 1d20 + 5 + 1d6 ⇒ (10) + 5 + (6) = 21
Deyno
|
diplomacy to aid: 1d20 + 9 ⇒ (6) + 9 = 15 Can not fail this one
Deyno in his enlarged form, drops to his knees pleading for mercy.
Brunhilde Olafsdottir
|
Brunhilde slowly rises from the puddle of blood forming around her. Her head still rings from the lightning and she has this odd feeling of loss. She does not quite yet grasp what is going on around her but nods quietly as her companions look to barter with the Kobold.
Jhon Doe
|
Knowledge local: 1d20 + 7 ⇒ (19) + 7 = 26 Is there any useful to know when dealing with kobolds? They like money, are militaristic, they'll be ofended if we offer them costume jewelry instead of real jewels...
The end of hostilities, to start.
Once our bosses had become tired of your attacks to our shipments and the deaths of our men they sent us. This had mean the death of some of your warriors, the defeat of your brother and finally the death of your father. Surely you'll want to put and end to the deaths among your people as we want to put an end on the attacks on our men.
But my friend had also talkin about trade routes; we want to use the sewers as routes, and you and your tribe seems to know well about them. Surely our bosses could find a way to use that knowledge in a way the benefits both parts; employing your men as guides or deliverers if they're up to do it, or giving you information about rival routes we don´t mind to be attacked if you make sure there won`t be casualties.
What do you think? Less blood and more benefits for everybody?
| GM Skipper |
Yiddlepode agrees to work with with the Pathfinder Society with barely hidden relief in her eyes. Creating a truce with the kobolds shows nearly immediate payoff. Not only do the kobolds keep to their word with regard to harassing shipments, but the Society also arranges a deal wherein the kobolds are in charge of moving the goods through the sewers themselves so the Society doesn’t have to deal with the logistics and risk to its agents, except in cases where experienced Pathfinders’ skills are absolutely necessary. Additionally, the Sewer Dragons who survived the conflict rebuild Yippitok’s lab and start offering alchemical supplies to the Pathfinder Society at a significant discount.
Drandle Dreng congratulates your hard work, hinting at the fact that the Decimvirate are quite pleased with you.
That's all folks! You did well, if you ignore the rather hairy situation in the final combat. I still need info for Demarius, but the rest of you can find your chronicle sheets here. I'll report the game and add Demarius' sheet to the link when I get his info.
@Jhon: I have added your dayjob to your sheet, but If you'll do the faction card thing instead, let me know and I'll change it.
Jhon Doe
|
Yes I'll prefer to Forgo my Downtime to nonviolently fight for the cause of liberty
K. Local, DC 19: 1d20 + 7 ⇒ (2) + 7 = 9 Even if I obtain nothing