| GM Skipper |
True to the kobolds words, you find a secret door on the eastern wall. Beyond, ancient sconces with everburning torches cast an odd blue light on this old shop. More light streams in through dirty windows in the front of the shop on either side of the wide double doors on the west side of the room. In the back end of the shop, a small, more recent entranceway has been carved out of the surrounding soil. The walls are decorated with red wallpaper that is falling off due to mold and mildew. Originally this was a retail shop; now every available surface is covered in alchemical supplies and half-built traps. Shelves that once held candy and gifts have been repurposed to hold a massive collection of well used books.
A pair of dilapidated stairs on either side of the room leads up to a loft overlooking the first floor. A large steaming cauldron and trapmaking equipment are visible on the second floor, as is a small writing desk. On either side of the second floor, large bay windows look out onto a lit, indoor chamber beyond.
At the top of the southern stairs, a kobold hisses in surprise and eyes you with malicious hatred.
The part of the map to the left of you is the second floor.
Fuzzfoot: 1d20 + 3 ⇒ (5) + 3 = 8
John: 1d20 + 4 ⇒ (20) + 4 = 24
Brunhilde: 1d20 + 2 ⇒ (6) + 2 = 8
Deyno: 1d20 + 2 ⇒ (1) + 2 = 3
Demarius: 1d20 + 2 ⇒ (19) + 2 = 21
Yippitok: 1d20 + 7 ⇒ (15) + 7 = 22
Combat round 1
Bold may act
____________________________________
John
Yippitok
Ronin, Fuzzfoot, Brunhilde, Deyno, Demarius
Jhon Doe
|
Jhon double moves to turn the corner and see what happens. Once he see a kobold he starts to introduce himself before realizing if it's the kobold they're searching or not.
Allow me to introduce myself, I'm Jhon Doe; Artist, Pathfinder, Traveller and in days like today, negotiatior
Can we talk instead of spilling blood?
Parry: 1d20 + 10 ⇒ (3) + 10 = 13
Riposte: 1d20 + 10 ⇒ (5) + 10 = 151d6 + 8 ⇒ (6) + 8 = 14
'Ronin'
|
Ronin darts into the room with Jhon, moving up the opposite staircase, the Tiefling has no weapon drawn and has his arms away from his sheathed blades to show neutrality to the Kobold he is not sure can understand him.
Double Move, Deathwatch to make sure he isn't Undead
Deyno
|
It is too tight of quarters to drink my enlarge potion.
Deyno double moves up the south stairs, just short of the landing.
Jhon Doe
|
By your description he's not armed, so I can try to disarm him of his flask without him attacking me
Jhon ends to move upstairs and moves to disarm the kobold. Don't know what you are holding, but neither I want to let you use it against us
disarm with the rapier: 1d20 + 10 ⇒ (12) + 10 = 22
Then he focus uses his blue scarf ti inspire himself to fight more boldyly even if that mean's take more risks. Swift action and 1 point of panache to increase my reach in 5
Parry: 1d20 + 10 ⇒ (8) + 10 = 18
Riposte: 1d20 + 10 ⇒ (9) + 10 = 191d6 + 8 ⇒ (2) + 8 = 10
| GM Skipper |
The kobold drops his flask, causing him to curse. He then steps back and throws a vial at John.
Ranged Touch Attack: 1d20 + 11 ⇒ (9) + 11 = 20
The vial causes a cold infused implosion around John.
Cold Damage: 3d6 + 3 ⇒ (5, 5, 4) + 3 = 17
Fortitude, John: 1d20 + 3 ⇒ (6) + 3 = 9
Combat round 2/3
Bold may act
____________________________________
John (17 damage, staggered)
Yippitok
Ronin, Fuzzfoot, Brunhilde, Deyno, Demarius
'Ronin'
|
Shocked by the sudden explosion rocking Jhon, Ronin sees red, his hand falling to the sheathed Katana at his belt. The Tiefling roars out a challenge to the Kobold leader before stepping forwards drawing his Katana in a smooth motion and slashing at Yippitok.
Katana, Iaijutsu Strike, Challenge: 1d20 + 11 ⇒ (10) + 11 = 21 for damage: 1d8 + 2d6 + 7 + 4 ⇒ (7) + (6, 5) + 7 + 4 = 29
Jhon Doe
|
Jhon has charmed life for situation like this. Maybe it doesn`t affect at all, but that means a +3 to fortitude
Also I have reach, precisely to don't let him escape with a 5step. Does throwing the vial provoke?
Jhon stubbornly continues trying to disarm him. What's up with you? Don`t you see I could have been attacking you and not your stuff?
Disarm: 1d20 + 10 ⇒ (12) + 10 = 22
Demarius Lasher
|
"Go get him Marmie"
Demarius casts chill touch denoting Marmie as the toucher. Marmie scampersup the stairs and into the kobolds square hoping he doesnt have a natural attack as he provokes and attempts to deliver a touch spell touch attack: 1d20 + 6 ⇒ (14) + 6 = 20
if hits do negative eneergy damage: 1d6 ⇒ 3
Also save dc16 Fort or take 1 point of strength damage
Brunhilde Olafsdottir
|
Brunhilde Double moves. I'm gonna be traveling the next few days so please NPC me as needed.
Brunhilde pushes her way up the sairs but she's not as quick as she'd like.
| GM Skipper |
Sligt retcon.
John disarms the kobold before he has a chance to throw his bomb, and it clatters harmlessly on the floor.
Ronin steps up, but the kobold dodges his attack.
Marmie on the other hand lands a hit on him.
Fortitude: 1d20 + 6 ⇒ (18) + 6 = 24, while Brunhilde marches ever onward.
Combat round 2/3
Bold may act
____________________________________
John
Yippitok (3 damage)
Ronin, Fuzzfoot, Brunhilde, Deyno, Demarius
Deyno
|
Move into range, free action enter rage.
Deyno roars as he clears the final step and rounds the corner. Claws grow from his finger tips.
He speaks to the kobold in a low growl
Deyno closes the distance and swipes at the kobold.
claws: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 1d6 + 5 ⇒ (4) + 5 = 9
Jhon Doe
|
Guys, can you remember we`ve been sent to negotiate?I'll be hard to negotiate with a dead leader don't you think? Then he moves to surround the creature an tries to knock him.
rapier, nonlethal: 1d20 + 10 - 4 ⇒ (6) + 10 - 4 = 121d6 + 8 ⇒ (1) + 8 = 9
Disarm if he picks something, trip if he tries to move away: 1d20 + 10 ⇒ (5) + 10 = 15
I'll provoke an AoO from him, but I can try to parry and riposte the incoming attack
Parry: 1d20 + 10 ⇒ (20) + 10 = 30
Riposte: 1d20 + 10 ⇒ (3) + 10 = 131d6 + 8 ⇒ (4) + 8 = 12
| GM Skipper |
Madness in it's eyes, the kobold draws a dagger and throws a bomb at Ronin. Jhon tries to knock the bomb out of it's hands, but to no avail.
He will however provoke from Deyno, Brunhilde and Ronin as well. We'll resolve your attacks before his bomb goes off.
Combat round 3
Bold may act
____________________________________
John
Yippitok (3 damage)
Ronin, Fuzzfoot, Brunhilde, Deyno, Demarius
Deyno
|
aoo: 1d20 + 9 ⇒ (8) + 9 = 17
damage: 1d6 + 5 ⇒ (6) + 5 = 11
| GM Skipper |
Brunhilde bashes the kobold still manages to throw his bomb at Ronin.
Ranged Touch Attack: 1d20 + 11 ⇒ (1) + 11 = 12
Scatter!: 1d8 ⇒ 8
He fumbles his throw though, striking the wall just north of him and splashing himself, Ronin and Brunhilde with cold.
Reflex, Brunhilde: 1d20 + 5 ⇒ (6) + 5 = 11
Reflex, Ronin: 1d20 + 9 ⇒ (13) + 9 = 22
Reflex, kobold: 1d20 + 11 ⇒ (9) + 11 = 20
Combat round 3/4
Bold may act
____________________________________
John
Yippitok (16 damage)
Ronin (3 damage), Fuzzfoot, Brunhilde (6 damage), Deyno, Demarius
Fuzzfoot Hogan
|
"This guy has some fun bombs! We should compare notes... well, the way this is going, perhaps I will just read your notes. I don't think you'll be needing them any more."
Fuzzfoot throws a bomb, using precise bombs to exclude the squares occupied by Ronin, Brunhilde, Jhon and Deyno.
Ranged Touch Attack: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Splash damage is 5, but it shouldn't be relevant here.
Jhon Doe
|
Surrounded and opening his defenses every attack and he wants to continue fighting. He must be mad
Thrust, non lethal: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 81d6 + 8 ⇒ (4) + 8 = 12
Parry: 1d20 + 10 ⇒ (3) + 10 = 13 Trying to disarm if posible, or trip if not. My attempt also provokes
Parry: 1d20 + 10 ⇒ (6) + 10 = 16
Riposte: 1d20 + 10 ⇒ (4) + 10 = 141d6 + 8 ⇒ (1) + 8 = 9
Deyno
|
Sorry John, raging + hostile target= lethal damage
With another loud roar, Deyon lashes out with both claws.
1st claws
claws: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d6 + 5 ⇒ (1) + 5 = 6
2nd claws
claws: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d6 + 5 ⇒ (5) + 5 = 10
Demarius Lasher
|
Demarius moves up behind Ronin and flicks his whip around to aid him
aid another with cover to give +2 to hit: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
sucess!
Meanwhile Marmie tries to give another shock of negative energy
touch attack: 1d20 + 6 ⇒ (4) + 6 = 10 and fails then scampers into Ronins square as fuzz foots bomb narrowly misses him with a squawk
Marmie reflex save: 1d20 + 4 ⇒ (17) + 4 = 21
save from yippitok bomb: 1d20 + 4 ⇒ (16) + 4 = 20
Yes touch spells from a familiar not good tactic sorry too much GM credit in this build to recognise it as a bad idea
'Ronin'
|
No damage from the splash due to Cold Resistance. Thanks for the Bot Merisiel!
Ronin takes advantage of Demarius' momentary distraction and the aid provided by Brunhilde to strike at the Kobold leader, turning their Katana to strike with the rear of the blade.
Katana, Non-lethal, Aid, Flank: 1d20 + 11 - 4 + 2 + 2 ⇒ (10) + 11 - 4 + 2 + 2 = 21 for damage: 1d8 + 7 + 4 ⇒ (4) + 7 + 4 = 15
| GM Skipper |
The kobold dodges Ronin's blow.
Botting Brunhilde.
Brunhilde attacks the kobold,
Shield Bash, flank: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17, but she misses.
The kobold tries once again to throw a bomb, this time at Brunhilde.
Ronin, Brunhilde, Deyno and John get an AOO.
Combat round 4
Bold may act
____________________________________
John
Yippitok (35 damage)
Ronin (3 damage), Fuzzfoot, Brunhilde (6 damage), Deyno, Demarius
Deyno
|
Deyno takes an opportune swipe at the kobold.
attack: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d6 + 5 ⇒ (4) + 5 = 9
Jhon Doe
|
Jhon tries again to disarm the kobold, with the same succes than the last time.
Disamr: 1d20 + 10 ⇒ (3) + 10 = 13 Again this provokes an AoO if the kobold want to try
Parry: 1d20 + 10 ⇒ (13) + 10 = 23
Riposte, non lethal: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 131d6 + 8 ⇒ (4) + 8 = 12
'Ronin'
|
Getting frustrated at the Kobold's small stature and quick reflexes, Ronin snarls and strikes out once again, still keep his cool enough to use the flat of the blade
katana, non lethal, flank: 1d20 + 11 + 2 - 4 ⇒ (8) + 11 + 2 - 4 = 17 for damage: 1d8 + 7 + 4 ⇒ (5) + 7 + 4 = 16
| GM Skipper |
The ducks and weaves, dodging every attack except Brunhilde's.
He finally lets his bomb fly.
Ranged Touch Attack: 1d20 + 11 ⇒ (18) + 11 = 29
Cold Damage: 3d6 + 3 ⇒ (2, 2, 1) + 3 = 8
Fortitude, Brunhilde: 1d20 + 6 ⇒ (18) + 6 = 24
Reflex, Deyno: 1d20 + 1 ⇒ (16) + 1 = 17
Reflex, kobold: 1d20 + 11 ⇒ (19) + 11 = 30
Combat round 4/5
Bold may act
____________________________________
John
Yippitok (50 damage)
Ronin (3 damage), Fuzzfoot, Brunhilde (14 damage), Deyno (3 damage), Demarius
Deyno
|
Full attack from deyno
claws: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d6 + 5 ⇒ (6) + 5 = 11
claws: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d6 + 5 ⇒ (3) + 5 = 8
'Ronin'
|
Feeling the frustration growing and his darker urges begging him to cut the foul scaled creature down, Ronin fights back against these impulses and once more strikes with the flat of their blade, knowing soon they will not be able to contril themselves and cut down the Kobold leader.
katana, non lethal, flank, aid: 1d20 + 11 + 2 + 2 - 4 ⇒ (1) + 11 + 2 + 2 - 4 = 12 for damage: 1d8 + 7 + 4 ⇒ (5) + 7 + 4 = 16
Brunhilde Olafsdottir
|
Attack1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 Damage 1d6 + 10 ⇒ (3) + 10 = 13
Brunhilde growing somewhat tired of this particular Kobold gets her shield up and barges into him as hard as she can...
Assuming thath's a hit I will bull rush the kobold into the wall (CMB 22) which should make him prone. also I'll add a swift action armor spikes attack for good measure. 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26 Damage 1d6 + 4 ⇒ (1) + 4 = 5
Fuzzfoot Hogan
|
Fuzzfoot pulls his hand crossbow and shoots a bolt at the kobold.
Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d3 ⇒ 3
Crit Confirm: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d3 ⇒ 2
| GM Skipper |
With a well aimed bolt, Fuzzfoot takes down the kobold.
-----Combat over-----
Loot carried by the kobold: potion of neutralize poison, potion of remove disease, masterwork studded leather, dagger, cloak of resistance +1, 40 gp. He also has a formula book, which I guess Fuzzfoot wil want to study later.
Jhon Doe
|
Perception: 1d20 + 6 ⇒ (15) + 6 = 21 More goodies for who wants them
So we killed the one we were sent to talk with, so now what we do? Go back and said we failed?
Or we can try the doors, but Jhon wants them to repent for what they have just done (myself doesn´t mind if you prefered to do fight this way, but Jhon thinks different)
Deyno
|
After seeing the kobold go limp, Deyno calms himself.
"I'd rather speak to the chief than his little bastard son." At this Deyno heads toward the door.
Down does not always mean dead
Fuzzfoot Hogan
|
Perception: 1d20 + 13 ⇒ (2) + 13 = 15
Fuzzfoot grabs the book, and the vials of fire - they may come in handy yet. He disarms the creature, and ties him up if anything looks viable. Then his uses his wand to cast CLW on the kobold.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
"I think he'll live."
Does that rouse him, or just stabilize?