Mage Slayer

Demarius Lasher's page

30 posts. Organized Play character for Merisal The Risen.


Full Name

Demarius Deathbiter

Size

Medium

Age

35

Alignment

Lawful Neutral

Deity

Asmodeus

Occupation

Pathfinder

About Demarius Lasher

Denarius Deathlasher Gradesh
Male half-orc witch 5 (Pathfinder RPG Advanced Player's Guide 65)
LN Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 32 (5d6+10)
Fort +2, Ref +2, Will +4
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee longsword +2 (1d8/19-20) or
. . whip +2 (1d3 nonlethal)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks hexes (beast of ill-omen[UM], evil eye[APG], feral speech[UM])
Witch Spells Prepared (CL 5th; concentration +9)
. . 3rd—arcane sight, fly
. . 2nd—familiar figment, river whip[ACG], see invisibility
. . 1st—burning hands (DC 15), comprehend languages, hex vulnerability[ACG] (DC 15), ray of enfeeblement (DC 15)
. . 0 (at will)—dancing lights, detect magic, message, read magic
. . Patron Death
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Statistics
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Str 11, Dex 12, Con 12, Int 19, Wis 10, Cha 14
Base Atk +2; CMB +2; CMD 13
Feats Arcane Strike, Cosmopolitan[APG], Toughness
Traits bully, prehensile whip
Skills Acrobatics -2 (-6 to jump), Appraise +5, Diplomacy +7, Intimidate +10, Knowledge (arcana) +11, Knowledge (dungeoneering) +5, Knowledge (history) +8, Knowledge (nature) +8, Knowledge (nobility) +9, Knowledge (planes) +8, Knowledge (religion) +6, Linguistics +5, Sense Motive +5, Spellcraft +11; Racial Modifiers +2 Intimidate
Languages Celestial, Common, Draconic, Goblin, Orc, Osiriani, Polyglot, Vanaran, Vudrani
SQ orc blood, witch's familiar (monkey named Marmoset)
Combat Gear alluring golden apple[UE], ectoplasmic metamagic rod (lesser)[APG], extend metamagic rod (lesser), potion of cure moderate wounds, potion of invisibility, scroll of dimension door, scroll of lesser restoration, wand of disguise self (5 charges), wand of infernal healing (43 charges), wand of mage armor (10 charges), acid, antitoxin (2); Other Gear longsword, whip, backpack, bedroll, belt pouch, courtier's outfit, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, spellbook, waterskin, 2,669 gp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Beast of Ill-Omen (DC 16) (Su) The witch imbues her familiar with strange magic, putting a minor curse upon the next enemy to see it. The enemy must make a Will save or be affected by bane (caster level equal to the witch's level). The witch can use this hex on her familiar
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 rounds, DC 16) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 to Acrobatics checks You gain the Alertness feat while your familiar is within arm's reach.
Feral Speech (Su) This hex grants the witch the ability to speak with and understand the response of any animal as if using speak with animals, though each time she uses the hex, she must decide to communicate with either amphibians, birds, fish, mammals, or re
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

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