Deyno
|
Deyno will hold action, unless he can explore further. If so he will do that.
'Ronin'
|
What a string of poor rolls!
Ronin reacts to the Kobold obvious declaration of surrender by sheathing their Katana in a smooth motion, disappointed at the apparent battle rust he was suffering. Unable to converse in draconic the Samurai steps away and moves to the other Kobold.
"Where is it's base? All we wish is to talk peacefully and not stay here too long." The Tiefling asks. If the Kobold shows any signs of life, he draws a battered wand and prods the unconscious form with it, hoping to keep it stable.
clw: 1d8 + 1 ⇒ (8) + 1 = 9
Deyno
|
I repeat what Ronin says in draconic.
Can i get rid of the entangled contdition or am i doomed to suffer through it for the rest of the scenario
Fuzzfoot Hogan
|
Fuzzfoot runs up to find a surrendering kobold, and seems happy enough to have avoided bloodshed.
Linguistics: 1d20 + 8 + 1d6 ⇒ (3) + 8 + (2) = 13
"I don't really understand what he is saying, but I think he is begging for his life."
Jhon Doe
|
Ronin nods to the bard
Bard?, Where's a bard? ;D
Deyno, can you tell him we don't want to kill him, just talk with his leader?
Deyno
|
diplomacy: 1d20 + 9 ⇒ (3) + 9 = 12
If we can gets some aids that might help this roll. Just have you characters nod in agreement
Jhon Doe
|
Jhon tries to remember that show in which his father should interpret a mute and how he was able to make people feel his anger, his sadness and wichever emotion he wants.
with those fond memories in mind he tries to smile and appears as trustworthy as one can with only his body language.
diplomacy aid: 1d20 + 7 ⇒ (13) + 7 = 20
Deyno
|
"He says that there is a hidden entrance through a grate, and he says there is a creature they keep down there. And also that the chief's son Yippitok will be upset to see us. and he is afraid of him"
He looks back at the kobold and gestures for him to lead the way.
Deyno
|
diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23
Jhon Doe
|
Deyno, we can`t understand you. Says Jhon bored of listening them talk in a strange language.
Fuzzfoot Hogan
|
"Allow me to translate. The kobold is saying that there is a great feast under that grate, and Deyno is explaining that he doesn't want to o without a date, and the kobold is saying that he doesn't like men with beards. There... all caught up, I think!"
Deyno
|
Deyno cuts a glance to the halfling.
"I am trying to get him to go down the whole first, unless you want to volunteer."
'Ronin'
|
Robin looks down into the dark and shrugs, sheathing his Katana and stowing his shield on his back. He kneels down and examines the rope before tying his own to the grate and feeding it down.
"Too frayed, I will go first if it please, my life is the Society's tool after all" The words again are spoken in utter seriousness and no hint of remorse. Carefully the Tiefling lowers himself down the grate and climbs down the rope.
climb take 10: 10 + 10 = 20
Demarius Lasher
|
"How do get it to not attack you? Hmm" Demarius asks the kobold and then repeats the question in Draconic
Marmie begins to scamper after Ronin and then quickly reappears with a squawk on Demarius's shoulder. "Whats the matter? You claiming its too dark again?" Another squeek from Marmie seems to answer yes
Deyno
|
I am guessing Ronin goes first then followed by the Kobold. Then I will go after it.
taking 10 on climb: 10 + 5 = 15
| GM Skipper |
Demarius, John and Fuzzfoot, please put yourselves in the climbing order; south equals up.
This room appears to be an overflow chamber from the sewers above. The majority of the room is filled with trash and debris that has fallen into the room from above. The water is two to three feet deep on the outside of the room and the mound of trash peaks in the center of the room is a full five feet over the water line. There are eight large openings in the ceiling covered in filth and slime. The opening in the southwest has a knotted rope hanging down from it. Two grates lead to large drainpipes on the east and west sides of the chamber but both grates appear secured.
As Ronin takes stock of the room, the trash heap shifts to reveal a large creature consisting mostly of a large maw. It eyes Ronin for a moment before lurching to attack.
Deyno: 1d20 + 2 ⇒ (8) + 2 = 10
Ronin: 1d20 + 2 ⇒ (18) + 2 = 20
Demarius: 1d20 + 1 ⇒ (11) + 1 = 12
Fuzzfoot: 1d20 + 3 ⇒ (16) + 3 = 19
John: 1d20 + 4 ⇒ (20) + 4 = 24
Kobold: 1d20 + 3 ⇒ (1) + 3 = 4
Otyugh: 1d20 ⇒ 13
Combat round 1
Bold may act
The entire room is difficult terrain
_______________________________________________
John, Fuzzfoot, Ronin, Brunhilde
Otyugh
Demarius, Deyno
Kobold
Fuzzfoot Hogan
|
Fuzzfoot watches the scene unfold, trying to recall what he can about such a creature.
Knowledge (any): 1d20 + 8 + 1d6 ⇒ (7) + 8 + (1) = 16
Then he throws a bomb at the creature (using Precise Bombs to avoid his friends, if need be).
Attack: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
5 slash damage, if relevant, DC 15 Ref save for 1/2
Brunhilde Olafsdottir
|
Brunhilde moves and attacks. Rage 5/6 rounds used.
Brunhilde rushes forward her shield raised and slams into the monster with full force.
Attack 1d20 + 9 ⇒ (12) + 9 = 21 Damage 1d6 + 10 ⇒ (4) + 10 = 14
In case that's a hit. DC 23 Bull rush check and if that's sucessful swift action armor spike attack 1d20 + 9 ⇒ (18) + 9 = 27 Damage 1d6 + 6 ⇒ (5) + 6 = 11
| GM Skipper |
Fuzzfoot knows that is indeed a otyugh. One question.
His bomb finds his target, burning the beast.
Brunhilde slams the otyugh, pushing it towards the opposite wall.
Combat round 1
Bold may act
The entire room is difficult terrain
_______________________________________________
John, Fuzzfoot, Ronin, Brunhilde
Otyugh (33 damage)
Demarius, Deyno
Kobold
'Ronin'
|
With no time to ready his shield, Ronin eyes the Otyugh and calls out to it, challenging the beast to mortal combat. The Samurai then moves to the side of the battered Otyugh and draws his shimmering Silver blade, cutting at the thing's tentacles.
Swift - Challenge, Move, Attack
Katana, Silver, Magic: 1d20 + 11 ⇒ (3) + 11 = 14 for damage, 2handed, challenge: 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
Reroll, 1 star
Katana, Silver, Magic: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14 for damage, 2handed, challenge: 1d8 + 9 + 4 ⇒ (8) + 9 + 4 = 21
AC currently 23
Jhon Doe
|
As a swift action Jhon activates his swordmaster flair obtaining reach for 1 minute
Seeing he want been able to reach the creature, Jhon uses his blue scarf to confound the it and beeing able to attack the otyough far from usual.
Rapier: 1d20 + 10 ⇒ (12) + 10 = 221d6 + 8 ⇒ (1) + 8 = 9
Parry: 1d20 + 10 ⇒ (5) + 10 = 15
Riposte: 1d20 + 10 ⇒ (7) + 10 = 171d6 + 8 ⇒ (2) + 8 = 10
| GM Skipper |
John delivers a final blow to the otyugh, and it collapses onto the trash heap.
-----Combat over-----
Taking stock of the room, you see two ways out, but the kobold pulls out a key and motions to the western grate. In the room you find a small cache of potions.
'Ronin'
|
Ronin looks down at the fallen foe, confused how such a creature would be considered a guardian, the Tiefling shrugs.
"We should at least stabilize this creature, it would not do well to leave the tribes 'guardian' dead. I can use my eand but risk it waking up for more."
He then looks around the room for any clues of where to go next.
perception: 1d20 + 11 ⇒ (1) + 11 = 12
If noone has stabilize, i will use my wand to ensure the otyugh doesn't perish. clw: 1d8 + 1 ⇒ (5) + 1 = 6
Deyno
|
perception to identify: 1d20 + 6 ⇒ (20) + 6 = 26
perception: 1d20 + 6 ⇒ (12) + 6 = 18
"Well the potions are cure moderate wounds. And we might as well follow the kobold, he does have a key afterward."
Fuzzfoot Hogan
|
Alchemy: 1d20 + 11 ⇒ (2) + 11 = 13
Perception: 1d20 + 13 ⇒ (2) + 13 = 15
Well, those were unfortunate rolls...
Fuzzfoot sniffs the potions and looks about the room, but he just isn't feeling particularly detail driven today, it seems. He wanders around in a daze.
I missed the window to ask useful knowledge questions for combat, but I would have asked about any special attacks, in case it is relevant with Ronin trying to stabilize it.
Deyno
|
Deyno head to the open gate which the kobold just opened. While doing so he places one of the potions of CMW in his bandolier. Looks to the rest of the party and winks."Just in case"
Who ever wants the second potion may have it.
Brunhilde Olafsdottir
|
Perception 1d20 + 9 ⇒ (15) + 9 = 24
Perception 1d20 + 9 ⇒ (17) + 9 = 26
Brunhilde turns to her companions disgust clear on her face.
Look at this mess. A dead half eaten Pathfinder. He goes by the name of "Gil Flemish"
Can someone attempt to identify thé ring? Brunhilde will take one of the potions
Jhon Doe
|
Hats? Otyoughs wear hats? Jhon looks confused about the question.
Then he moves near the dead pathfinder as Deyno and Brunhilde pick the potions, that's not the way one want to end his days...
We should give him a proper burial But I suppose that the chamber is not a good place to dig
'Ronin'
|
Ronin looks at the half eaten body of the pathfinder companion with great sorrow, wondering how he met his end here to an Otyugh in these sewers. He turns to his fellow pathfinders and takes the mans Wayfinder reverently.
"We should return this to the Lodge to have his name put on the wall. For now we should pass our own task we can bring his body ba ck if we have time."
Jhon Doe
|
Jhon nods toward the tiefling when he picks Gil's wayfinder as a reminder of their pending task.
| GM Skipper |
Making a mental note to honor the dead pathfinder later, you delve further into the kobolds' lair. Your new friend mutters a passphrase before leading you south, up a set of stairs.
Deyno
|
"Thank you friend, now make haste to safety, we should be okay from here." Deyno bows toward the Kobold has he leaves and then looks for the secret door along the astern wall.
Jhon Doe
|
I'll cover the back says Jhon letting Demarious and Fuzzfoot being in the middle.
'Ronin'
|
Ronin stands up from the corpse and gives the room a final glance before pressing on with the others, the Tiefling takes a moment to affix their dark shield to their left arm and sheath his Katana. Falling into line behind Brunhilde Ronin speaks to his colleagues.
"So, what is the plan, are we to try negotiations first or show our strnegth before forcing the Kobolds to submit?"
Jhon Doe
|
Negotiations first. We were asked to "make an effort to negotiate a truce of some sort".
Deyno has already convinced a kobold, and he can talk with them in their own languaje, so we're well prepared to make an effort.
Deyno
|
So if everyone is ready, I will go ahead and open the door. "I concur with you all, hopefully we can come to a diplomatic solution. But if the son of the chief is as unruly as everyone as been saying, we may have to respond with appropriate force."