Caoilte |
I guess it's dwarf work with the stone breaking.
Attack, Battle Axe: 1d20 + 8 ⇒ (3) + 8 = 11 +3AB, +4 Str, +1 MW axe, +1 Weapon Focus, -1 Power attack
Damage, Battle Axe: 1d8 + 6 ⇒ (3) + 6 = 9 +4 Str, +2 Power Attack
I think this is going to be one of those shiddy roll scenarios for me.
GM Brew |
Havelock and Caoilte launch their attacks against the stone guardian. Caoilte's axe bounces off the stone while Havelock's scroll has some effect but a good portion of the sonic blast echoes off the construct.
The creature attempts to slam into Tarek but narrowly misses the divine scion.
Round 5
Isador
Havelock
Tarek
Caoilte
----------------------------------
Large Animated Pyramid (-30 hp)
----------------------------------
Tarek is enlarged
FORT: 1d20 + 1 ⇒ (19) + 1 = 20
random: 1d4 ⇒ 4
slam: 1d20 + 9 ⇒ (10) + 9 = 19
Tarek Delrin |
Tarek takes another chop at the pyramid before it has a chance to withdrawl.
Falcata Attack: 1d20 + 6 ⇒ (5) + 6 = 11
I have no idea what it is going to take to see this thing destroyed. If it backs away again then we may want to consider a different course of action
Havelockk |
Not saying too much, I go in to action.
Defensive Cast: 1d20 + 12 ⇒ (13) + 12 = 25 vs. 19
Ae-Dee Ate LS Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Ae-Dee Ate Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Ae-Dee Ate LS +Frigid Touch: 1d20 + 4 ⇒ (10) + 4 = 14. the spell is a tangled touch
Ae-Dee Ate LS + Frigid Touch: 1d8 + 4 + 4d6 ⇒ (1) + 4 + (1, 4, 3, 3) = 16
if the hit was successful, the Pyriamid is staggered one round w/no save
Havelockk |
Yeah....working on it! Feel free to contribute ideas. ON the bright side, I doubt this thing will spew foul smelling stuff all over y'all!!
GM Brew |
The Archons continue the struggle v the angry pyramid.
Isador tries to run past the construct down the hallway. He is unable to avoid the guardian entirely, and the pyramid attempts to slam the thief as he runs by knocking him hard into the stone wall as Isador streaks by down the hall.
Havelock attempts to combine spell and blade to defeat the foe. The magus clangs a piece of stone off with his first strike, but his second mises. He holds the magic at bay for another strike. When using spell combat to deliver touch spell, you make a free melee attack so not a touch attack at that point. Second strike missed, but spell is held.
Tarek swings but misses his mark
Caoilte chops another divot off the guardian.
The pyramid attempts to slam into Tarek, missing the oracle again.
Izzy acrobatics: 1d20 + 10 ⇒ (2) + 10 = 12
attk: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d8 + 9 ⇒ (2) + 9 = 11
fire!: 1d6 ⇒ 6
random: 1d3 ⇒ 1
attk: 1d20 + 9 ⇒ (2) + 9 = 11
Round 5
Isador (-11)
Havelock
Tarek
Caoilte
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Large Animated Pyramid (-39 hp)
----------------------------------
Tarek is enlarged
Tarek Delrin |
It looks like our only option is to try and break this thing into pieces. If anyone has any better idea, then I am all ears.
Tarek takes another hack at the moving construct
Falcata Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Enlarged Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7
Havelockk |
I am up for suggestions
88 Attack+ Frigid Touch: 1d20 + 4 ⇒ (19) + 4 = 23
88 Attack Crit Threat: 1d20 + 6 ⇒ (3) + 6 = 9
88 Attack Damage: 1d8 + 4 + 4d6 ⇒ (1) + 4 + (3, 6, 3, 4) = 21.
The pyramid is staggered for one round. Since I missed the critical threat for 88 I do not think the spell is considered to be a critical hit.
spoiler: 100d1d20 + 4 ⇒ (13, 19, 2, 2, 10, 13, 12, 17, 15, 9, 19, 20, 1, 13, 16, 18, 8, 16, 9, 2, 14, 7, 19, 11, 18, 14, 3, 6, 3, 10, 16, 10, 10, 7, 6, 14, 5, 9, 14, 6, 4, 4, 3, 4, 18, 9, 19, 17, 14, 18, 10, 5, 8, 9, 1, 17, 7, 12, 11, 19, 12, 12, 15, 3, 17, 11, 1, 20, 13, 2, 18, 19, 2, 9, 15, 1, 1, 15, 13, 9, 16, 17, 17, 4, 16, 10, 15, 13, 18, 17, 17, 9, 10, 18, 6, 7, 20, 4, 4, 6) + 4 = 1101
88 2nd Attack Damage: 1d8 + 4 ⇒ (6) + 4 = 10.
[/spoiler]
GM Brew |
The battle versus the pyramid rages on.
Tarek swings at the construct but misses, locked in a deadly stalemate.
Haveklock manages to connect with his blade, disgorging his arcane spell into the pyramid. It slows as the frost seeps into it's stone. Suddenly, the pyramid shakes then breaks apart as the magical frost does its work. The guardian collapses in a heap of rubble.
Out of combat
Havelockk |
well ....that seemed to work! sorting through the ruble I look to my friends.
Walking over to Izzy I zap him with a charge from my wand of cure light wounds.
Cure Light wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Caoilte |
Well that did the trick. I imagine with all this racket we won't be trying to sneak so much. Caoilte says while thumbing his blade looking for nicks. Then in a quieter voice. I suggest we hold up for a minute and just listen. Let's see, or hear, if we roused anything else.
Tarek Delrin |
Tarek wipes his brow and lets out a sigh of relief Nice moves, Havelockk. It is good we have your martial and spell abilities at our disposal. I was beginning to worry we would never defeat the construct. I agree it may be best to catch our breath and see if anything else is waiting in the shadows. When we are ready, I think we should rely on Isador's skills to scout ahead
Isador Kane |
Isador instinctively rubs at the spot where the massive abrasion and swollen tissue was just a few moments before Havelockk's magic took effect. Nodding, he looks towards the magus and smiles. Thanks, I really needed that.
After a few moments, He turns towards the hallway that was blocked by the construct. Well, let's see what is so important that they needed the stone creature to guard it. He slips down the hallway looking for signs of traps or secret passages.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7 plus 1 for traps
Stealth: 1d20 + 10 ⇒ (20) + 10 = 30
Havelockk |
Tarek thanks, but this was, as it always is, a total team effort. I am jusst glad I can contribute. . Pausing for a second I think Caoilte is right, best to let things settle and see what might be going on. I have to tell you all, the Aspis Consortium may be the least of our neat term threats.
Nodding to Izzy for his thanks I watch as he goes about scouting things out.
GM Brew |
The group takes a moment to heal up after their prolonged fight with the stone guardian. Isador scouts ahead. A pair of heavy stone doors, carved with images of rampant sphinxes stand at the terminus of the long causeway. Isador does not see any traps or anything out of the ordinary. Testing the doors, he finds them heavy and stuck closed. He believes two people working together may attempt to force the doors open.
Two people may attempt to force open the door by rolling a strength check and adding the results together.
Isador (-2)
Tarek Delrin |
Is Tarek back to normal size?
Tarek nods I will lend a shoulder and help give a push
Tarek clears away some rubble and sets his feet as he wedges a shoulder against the door to aid Caoilte in pushing
Strength Check: 1d20 ⇒ 5
Isador Kane |
Isador continues to watch the hallway and the surrounding area while the others attempt to force the door. He glances back at his companions upon hearing Caoilte grunt while pushing on the doors. It seems that brute force is our only effective tactic on this outing.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Havelockk |
Oh, I am not totally convinced of that argument...just when you say that...I am sure there will be a lovely surprise that counters that statement Izzy.
GM Brew |
Caoilte, once again doing the heavy lifitng, gets a good hold on the door and pushes with all of his might. Havelock runs to his aid and is able to help Caoilte break the aged seal of dirt and dust, flinging the doors open. The doors open into a darkness not seen since the time of the pharaohs. Isador does not see anything of note as the pyramid lies open before them.
On a strength check, you do add your attribute bonus.
Isador Kane |
Isador's eyes go wide for a brief moment upon seeing the space behind the door. I wonder when the last time this chamber was seen by human eyes. I'm going to go have a look around and I'll report back soon.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Stealth : 1d20 + 10 ⇒ (6) + 10 = 16
Havelockk |
As Izzy walks off to explore, I reach for my wand of Shield and zap him with it, increasing his protections (+4 AC) and immunity to magic missiles.
Aroden be with you my brother!
Havelockk |
anyone else get the impression with these posts it's like...Izzy you first, good man, thanks for volunteering and stepping forward as we all take a step back? Lol.
Isador Kane |
Feeling the slightest of movement beneath his foot, Isador submits a hasty prayer to Desna. Once he is sure that he is not in immediate danger from the trap, he begins to assess the situation.
If possible, he will disable the mechanism that allows the covering to pivot. If that is not possible he will look for alternative means of bypassing the menacing obstacle.
Once all of these tasks are done, he will return to his companions and provide a report of his findings.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Disable Divice: 1d20 + 9 ⇒ (4) + 9 = 13
Stealth : 1d20 + 10 ⇒ (9) + 10 = 19
Havelockk |
Watching Izzy come to a sudden halt, I ran through a number of scenarios in my mind in how I would and plan to assist him in the even things go wrong, or much like the pyriamid he needs all of our assistance.
Isador Kane |
Facing his companions, Isador describes the pit trap that blocks their path. Well fellas, I am unable to disable the cantilever on the stone plate covering the pit trap ahead. I'm thinking that I could possibly jump the span while holding a rope but that is pretty risky. The hallway is clear between here and the pit so we might want to get closer to see if any other options present themselves.
Tarek Delrin |
Tarek listens to Isador describe the situation and then looks at the area the trap coversWe defeat one obstacle only to find another. It does seem odd that two traps and a construct were used to guard this hall. This would have been quite a pain to deal with on a daily basis while the temple was in use. Do you think we are missing something? I have heard stories of using false chambers to lure would be grave robbers to their death. I wonder if there could be a secret passage nearby to bypass this mess? Tarek kneels down near the trap to examine it more closely There is no way I will be able to leap across with all of my gear. I could suggest the same idea as earlier. I have some canvas we could fill with sand. Tie a rope to it and toss it past the pressure plate. We could move as far as possible and then drag the sack across the plate to activate the trap. Hopefully we would be out of range of any effects.
Tarek wonders if the idea is possible based on what he sees
Knowledge Engineering: 1d20 + 6 ⇒ (4) + 6 = 10
Havelockk |
Hmmm a very good point made Tarek.. let me think on this for a second and see if anything comes to mind.
Knowledge Dungeonering: 1d20 + 8 ⇒ (16) + 8 = 24
Knowledge History: 1d20 + 5 ⇒ (6) + 5 = 11
Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Knowledge Religion: 1d20 + 5 ⇒ (8) + 5 = 13
Isador Kane |
I don't think dragging a weight across the trap will help us since a pit trap won't be disabled if it is triggered. looking towards Caoilte I was thinking the same thing about the pillars but that might be a tough crossing for the heavy armored members.
Upon hearing Tarek's suggestion about the possibility of a secret passage, he searches the area for any signs of a secret passage.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Tarek Delrin |
I was not sure if there was any other nastiness associated with the trap. I was thinking if we could trigger the plate, and there is nothing at the bottom of the pit, then we could climb down and up the other side. If climbing out of the pit is not possible then having Isador leap across would be our other option. I know I would feel better knowing how deep that pit is before trying to get across
GM Brew |
The Archons desperately search for a way around their predicament. Havelock can recall nothing from his training that will aid him here. Isador finds no secret passages as a bypass, but studies the trap once again. He beleives he may be able to attempt to disable the trap again, but he will need to spend a considerable amount of time to do so, perhaps up to an hour.
Havelockk |
Looking perplexed. could anyone simple jump across the obstacle? We got a long enough tunnel to get a good running start. Or we can let Izzy take a more deliberate attempt at it.. We could defend pretty easily from this tunnel if the need arises.
Isador Kane |
Isador absently scratches his chin as he continues to study the pit trap. Since we seem to be at an impasse, I am going keep poking at this activation mechanism. Given a little more time, I should be able to stop it from operating.
Disable Device: 1d20 + 9 ⇒ (11) + 9 = 20
GM Brew |
After an hour of exhaustive work, Isador finally hears a satisfying click as he is, at last, able to unhinge the final triggering mechanism. The hall leads into a greater room, Isador recognizes it as a hypostyle. Tall, pink granite columns, carved and painted to resemble palm trees, stand around the perimeter of this chamber, supporting the barrel vault of the ceiling. Slabs of the same pink granite line the walls. A stone sarcophagus stands alone on the limestone floor in the center of the room. Beyond, a dark doorway leads deeper into the pyramid to the west.
Havelockk |
Excellent work Izzy. I do not suppose you could re activate the trap once we cross or at least restring up the trip wire to slow down or confuse anyone that might follow us, perhaps a bottle or can with a few coins in it to me a bit of a noise maker perhaps?
Isador Kane |
Letting out a slight sigh, he wipes the sweat from his forehead. Well that was more difficult than it looked but everything should be clear now. looking to Havelockk upon hearing his request. I don't think that I can re-arm the trap from the other side plus I don't think we should stop here for too long. I don't have any cans to make noise but, if you do, I can try to improvise a trip wire but there is not much here to conceal it.
His eyes go wide once they enter the main room at the end of the hallway. They don't build them like this anymore. That sarcophagus is probably trapped if it is not a trap itself. Let me go have a look at it first.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
I'm not sure what skill is required to set a tripwire