Aldern Foxglove

Isador Kane's page

545 posts. Organized Play character for Tom Williams 444.


Full Name

Isador Kane

Race

Human

Classes/Levels

Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Gender

Male

Size

Medium

Age

22

Alignment

Lawful Neutral

Languages

Common Elven Draconic

Strength 14
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 10
Charisma 10

About Isador Kane

Isador Kane
Male human rogue 4
LN Medium humanoid (human)
Init +8; Senses Perception +7
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 27
Fort +2, Ref +8, Will +1; +2 trait bonus vs. fear
Defensive Abilities evasion, trap sense +1
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4+1/19-20) or
. . rapier +5 (1d6+1/18-20)
Ranged mw composite shortbow +1 str +9 (1d6+1/×3)
Special Attacks sneak attack +2d6
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Statistics
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Str 13, Dex 18, Con 12, Int 14, Wis 10, Cha 10
Base Atk +2; CMB +3; CMD 17
Feats Improved Initiative, Point-blank Shot, Precise Shot, Weapon Focus (shortbow), Suprise Attacks
Traits courageous, suspicious
Skills Acrobatics +11, Appraise +8, Bluff +6, Climb +9, Diplomacy +4, Disable Device +11, Knowledge (dungeoneering) +6, Knowledge (geography) +4, Knowledge (history) +4, Knowledge (local) +7, Knowledge (nobility) +4, Linguistics +8, Perception +7, Sense Motive +6, Sleight of Hand +9, Stealth +11, Swim +6
Languages Common, Draconic, Elven
SQ rogue talent (weapon training), trapfinding +2
Combat Gear potion of cure light wounds, caltrops; Other Gear leather armor, arrows (40), dagger, mw composite shortbow +1 str (+1 Str), rapier, wayfinder, backpack, belt pouch, bread, candle, chalk, cheese, explorer's outfit, fishhook, flint and steel, ink, black, inkpen, masterwork thieves' tools, parchment, sealing wax, signet ring, sunrod, trail rations, waterskin, whetstone, 2,014 gp, 4 sp, 4 cp
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Special Abilities
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Courageous +2 save vs. fear.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.