Full Name |
Isador Kane |
Race |
Human |
Classes/Levels |
Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27 |
Gender |
Male |
Size |
Medium |
Age |
22 |
Alignment |
Lawful Neutral |
Languages |
Common Elven Draconic |
Strength |
14 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
10 |
About Isador Kane
Isador Kane
Male human rogue 4
LN Medium humanoid (human)
Init +8; Senses Perception +7
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 27
Fort +2, Ref +8, Will +1; +2 trait bonus vs. fear
Defensive Abilities evasion, trap sense +1
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4+1/19-20) or
. . rapier +5 (1d6+1/18-20)
Ranged mw composite shortbow +1 str +9 (1d6+1/×3)
Special Attacks sneak attack +2d6
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Statistics
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Str 13, Dex 18, Con 12, Int 14, Wis 10, Cha 10
Base Atk +2; CMB +3; CMD 17
Feats Improved Initiative, Point-blank Shot, Precise Shot, Weapon Focus (shortbow), Suprise Attacks
Traits courageous, suspicious
Skills Acrobatics +11, Appraise +8, Bluff +6, Climb +9, Diplomacy +4, Disable Device +11, Knowledge (dungeoneering) +6, Knowledge (geography) +4, Knowledge (history) +4, Knowledge (local) +7, Knowledge (nobility) +4, Linguistics +8, Perception +7, Sense Motive +6, Sleight of Hand +9, Stealth +11, Swim +6
Languages Common, Draconic, Elven
SQ rogue talent (weapon training), trapfinding +2
Combat Gear potion of cure light wounds, caltrops; Other Gear leather armor, arrows (40), dagger, mw composite shortbow +1 str (+1 Str), rapier, wayfinder, backpack, belt pouch, bread, candle, chalk, cheese, explorer's outfit, fishhook, flint and steel, ink, black, inkpen, masterwork thieves' tools, parchment, sealing wax, signet ring, sunrod, trail rations, waterskin, whetstone, 2,014 gp, 4 sp, 4 cp
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Special Abilities
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Courageous +2 save vs. fear.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.