[PFS] GM Brew's PFS Archons

Game Master Wicked Brew

Current Scenario: 00-33 Assault on the Kingdom of the Impossible

AMBUSH!

Monastary


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Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Hearing Tarek's request to stay close causes him to change course and take up a defensive position. He pulls his bow up and tries to identify a soft spot on the mummy. Knowing that his last shot had little impact on the creature makes him doubt its effectiveness but shoots anyway.

Attack +1 Composite Shortbow: 1d20 + 4 ⇒ (15) + 4 = 19
Damage Arrow: 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

I turn and run back to the group at full impulse power.

I'll be right there. Caoilte yells.


Isador firest an arrow at the rampaging mummy, bu the arrow sticks into the thing but seems to have no effect.

The mummy lashes out once again at Tarek, but misses the oracle yet again.

attk: 1d20 + 6 ⇒ (6) + 6 = 12

Round 3
Caoilte no longer Panicked

Isador (-8)
-------------------
Mummy (-15)
-------------------
Tarek(-7)
Havelock
Caoilte Note Caoilte is now approx 12 squares from the entrance to the tomb, meaning he will have to move 24 squares (running for one round will get him there) to get to the north end of that arrow saying 750 feet.

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

Tarek makes another attempt to hack at the mummy
Silver Short Sword Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Sword Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Holy Strike Damage: 1d6 ⇒ 3

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

With my black blade out, the artic blue edge radiating its light, I step up and attack the undead creature with a combination of steel and and the arcane.

defensive cast: 1d20 + 12 ⇒ (15) + 12 = 27

88 attack: 1d20 + 4 ⇒ (15) + 4 = 19

88 attack with shocking grasp: 1d20 + 4 ⇒ (2) + 4 = 6

how does ranged touch factor in when a magus and using the spell combat abilities. Not that I think it matters at all in this case unles the mummy decides to impale itself on the blade. My assumption is that the secon attack is the spell and weapon attack unless you are holding the spell in the case you miss, like I am guessing that I did.

88 LS attack damage: 1d8 + 4 ⇒ (4) + 4 = 8

88 LS attack and SG damage: 1d8 + 4 + 4d6 ⇒ (2) + 4 + (3, 6, 1, 6) = 22

I am on my iPad, can somebody bot fe forward 5 feet on the map to represent what I just did?


The agents continue to repel the undead menace.

Tarek's blade slams the creature, but it shrugs off most of the blow.

Havelock attempts to bring the full might of his magus powers to bear against the creature of the tomb! His black blade tears a chunk of bandage and rotted flesh from the mummy but misses the creature with his second strike as it begins to ignite with electrical power.

Round 4

Isador (-8)
-------------------
Mummy (-19)
-------------------
Tarek(-7)
Havelock
Caoilte Note Caoilte is running full bore and will arrive at Isador's position next round (round 5)

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

Does the holy strike ability bypass the DR of the mummy? It mentioned in the description that it does by pass DR of evil creatures, just not sure if it applies to the mummy

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Isador frowns as the blows from his companions do little to deter the mummy. I hope Caoilte finds his courage and brings his axe back to this fight.

He takes aim at the mummy again and releases another black arrow into the fray.

Attack MW Composite Shortbow: 1d20 + 4 ⇒ (6) + 4 = 10

Damage Arrow: 1d6 + 2 ⇒ (4) + 2 = 6


Isador takes another shot at the mummy but it sails wide.

The undead creature from the sands takes another loping swipe at Tarek, but the oracle again deftly dodges the swing. The mummy's DR is untyped, so I do not believe the holy juice bypasses it.

attk: 1d20 + 6 ⇒ (7) + 6 = 13

Round 4

Isador (-8)
-------------------
Mummy (-19)
-------------------
Tarek(-7)
Havelock
Caoilte Note Caoilte is running full bore and will arrive at Isador's position next round (round 5)

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

Recovering from my missed opportunity I launch into my attacks.

88 attack+SG: 1d20 + 6 ⇒ (4) + 6 = 10

88+SG damage: 1d8 + 4 + 4d6 ⇒ (8) + 4 + (4, 3, 2, 5) = 26

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

Tarek takes another stab at the creature
Silver Shortsword Attack: 1d20 + 4 ⇒ (2) + 4 = 6 Tarek is taking a nap

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Seeing that his arrows are having little effect on the mummy, Isador shoulders his bow and rummages through a side pouch. Feeling the course texture of the clay pot brings a slight smile to his lips and he withdraws the alchemist fire. He calculates the distance and the arc needed to hit the creature but missing his companions before flinging the pot at the rampaging undead King.

Attack (enhanced alchemist fire): 1d20 ⇒ 4

The mummy King bellows just as he is about to release the vial. While he instinctively knows that he is not within arms reach of the undead abomination, it startles him enough that his release is off and he knows his that his alchemist fire flask is going to miss it's mark. son of a .... he waves his hands in a futile gesture at Tarek. Watch Out!


The epic struggle with the unearthed mummy continues!

Tarek and Havelock attempt to strike the foe, but utterly miss.

Isador switches tactics and tries to burn the mummy with alchemist fire. He launches the fire bomb at the enemy...

random: 1d8 ⇒ 7

Isador is off the mark and the flask explodes to the area just left of the mummy directly in front of Havelock. The magus is singed by the fire!

The mummy presses its attack upon the battling oracle, missing the well fortified Tarek again.

attk: 1d20 + 6 ⇒ (10) + 6 = 16

Round 4

Isador (-8)
-------------------
Mummy (-19)
-------------------
Tarek(-8)
Havelock
Caoilte Caoilte's location on the map is now accurate and he has made it to Isador.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

I'll tear your dusty little heart out you bandaged-wrapped pile of dung. Caoilte yells as he closes the distance.


Caoilte recovers from his panic and joins his comrades in arms, the epic contest continues.

Round 4

Isador (-8)
-------------------
Mummy (-19)
-------------------
Tarek(-8)
Havelock
Caoilte

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

Did Tarek take damage from something? Noticed his HP went down by 1

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Isador risks a quick jab as Caoilte finds his way back to the fight about time you found your courage.... that King seems to have lost his manners, perhaps you could assist him with losing his head!

He switches back to his bow and takes another shot.

Attack MW Composite Shortbow: 1d20 + 4 ⇒ (4) + 4 = 8

Damage Arrow: 1d6 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

does a 24 square charge count as anything :)

Caoilte yells Hello dusty ass as he swings his axe.

Attack, Battle Axe: 1d20 + 8 ⇒ (1) + 8 = 9 +3AB, +4 Str, +1 MW axe, +1 Weapon Focus, -1 Power attack
Damage, Battle Axe: 1d8 + 6 ⇒ (6) + 6 = 12 +4 Str, +2 Power Attack

36 seconds of running and I wiff like that. It's not in my background but henceforth Caoilte will be known as a heavy smoker.


The fight rages on!

Isador snaps off a shot that misses the mark.

The mummy hisses at Tarek and is suddenly a blur of motion, lashing out at the oracle with unnatural speed and fury. The undead abomination slams into Tarek who again feels as if his body is unmade for a moment before snapping back into form. Corrected damage. That was fire splash from Isador's alchemist fire that should have been applied to 'lock.

Caoilte, finally rejoining the fray, misses the mummy. Note: Caoilte dropped his axe up by the chamber entrance. I assumed he is using a back up weapon.

attk1: 1d20 + 7 ⇒ (19) + 7 = 26
attk2: 1d20 + 7 ⇒ (9) + 7 = 16
dmag: 1d6 + 4 ⇒ (4) + 4 = 8

Round 5

Isador (-8)
-------------------
Mummy (-19)
-------------------
Tarek(-15)
Havelock (-1)
Caoilte

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

Reeling back in pain and making no headway in the fight with the undead King, Tarek withdraws from combat.I can fight no more and must tend to my wounds Spittles of blood can clearly be seen upon Tarek's lips as he painfully speaks. He slowly limps down the corridor, away from the action.

I am not sure which direction Tarek can move while doing a withdraw action. If he can move to where his sword was dropped then he will

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

If Tarek can not withdraw then he will take a 5 foot step and go with a total defense action to get a +4 Dodge bonus to AC. He will head in the direction of his dropped weapon

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

Focused on the destruction of the creature I attack.

SG Touch Attack: 1d20 + 5 ⇒ (6) + 5 = 11
[SG Damage: 4d6 ⇒ (4, 4, 6, 5) = 19

88 LS Attack: 1d20 + 4 ⇒ (12) + 4 = 16
88 LS Damage: 1d8 + 4 ⇒ (4) + 4 = 8

changing tactics a bit, I think a touch attack is easier than potentially hitting with a blade attack, so it's SG touch followed up by a blade attack if that makes sense using the spell strike and spell combat feats.


The Archons press the attack on the mummified guardian!

Havelock spins and whirls, finally able to tap his blade on the undead menace releasing his spell into the unholy thing. Arcs of energy crackly and sink into the mummy. The electricity causes the mummy to burn and smolder, eventually exploding into pieces, showering those around with bits of ancient pickled Osirian.

Out of combat.

The party is able to recover their weapons. Searching the remains of the mummy, Arklore finds an ornate necklace that radiates magic. He takes the item for later examination. Isador searches the chamber to the north from whence the mummy came. He discovers a large pile of gold items and trinkets. His eyes glaze over in lust as he approaches the enormous pile. Isador curses, recognizing that the discovered trove was actually gilded mundane items made to look like solid gold. While the items should have some worth, the pile looks to weigh no small measure.

Tarek, when taking the withdraw action, you are allowed to move at full rate but the first movement does not provoke an AOO, even if threatened. Only the first square though, so if you withdraw and move to the side of an opponent then run, you will suffer an AOO in most cases. Straight back and away usually avoids.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte looking slightly ashamed says I don't know what came over me. I don't run away from fights and I have never left living comrades before. It won't happen again.

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

Tarek empowers his healing and casts cure light wounds upon himself
Cure Light Wounds: 1d8 + 3 ⇒ (6) + 3 = 9 +50%

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

Not feeling fully restored to health, Tarek takes a moment to use a healing scroll
Cure Light Wounds Scroll: 1d8 + 1 ⇒ (6) + 1 = 7

Should be a total of 20 points healed from both heals

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

a bit amazed that my change in tactics worked so well ....
shrugging as I examine the necklace....I look back at Caoilte. {b] my friend, that creature was of the undead as you well know and it did radiate a terrible sense of fear and dread that was truly some necromantic perversion. ; fear not I have not doubt in my mind of your martial prowess and your bravery. [/b]

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

If anyone is in need of healing I can provide some aid. Before we decide to venture deeper into these chambers, allow me to use the detect evil ability of my Wayfinder. Isador can scout for traps and I will follow close behind. I believe we may be running into more undead and it would be best to be alerted before we do
Tarek flips the top of his wayfinder and activates the detect evil enhancement. Slowly turning 360 degrees, Tarek looks closely at the compass needle for any change in direction.

Tarek has used 2 spells, 1 scroll and both uses of his war blessing

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

While Tarek checks the room and proceeding chambers for evil, I grin as I am sure the thing will radiate brighter and hotter than a falling star.

Holding the necklace up one more time, I try to figure out what it might do, or what purpose it might have.

Knowledge Spellcraft: 1d20 + 11 ⇒ (11) + 11 = 22
Knowledge Religion: 1d20 + 5 ⇒ (9) + 5 = 14
Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Use Magical Device: 1d20 + 5 ⇒ (6) + 5 = 11
Appraise: 1d20 + 4 ⇒ (17) + 4 = 21

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Well, this treasure is actually just another ruse to lure any seekers close to the sarcophagus. I bet the real hoard is hidden somewhere close.

Let me take a look about to see if there are any clues to its whereabouts. I'll report back shortly

Perception: 1d20 + 6 ⇒ (18) + 6 = 24 +1 for traps
Stealth: 1d20 + 10 ⇒ (5) + 10 = 15


The agents regroup after the encounter with the tomb guardian. Tarek uses his divine magic to heal his wounds, while Havelock examines the mummy's ornate necklace. After a time, Havelock is certain the necklace was designed to aid those who fight with their bare hands, a magic that strengthens the wearer's strikes. Amulet of MIghty Fists +1

Isador looks about the hall and chamber. In the western alcove, Isador sees a statue of a lean man with the head of an animal with a curved snout and erect squared ears. In the eastern alcove, a statue of a strong, powerful man with a falcon’s head topped with a solar disk. Underneath the falcon-headed man, the rogue finds a secret panel. Sliding it open, he discovers a rolled piece of parchment.

Continuing his investigation, Isador discovers two hidden doors in the orginal entry chamber. One to the east and one to the west.

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

I think we need to check out those concealed doors, but I am curious what is written on that scroll, perhaps I can read it.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Productive, Izzy. Let me know if you find a shiny axe. Caoilte says while keeping guard.

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

Tarek will trail behind Isador, actively scanning for evil

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

I think we should take the door to the East. That is of course, after Caoilte picks up his axe. I think we are going to need it.

He makes his way over to the door and looks for traps and to see if it is locked.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23 +1 for traps

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

Yep, I got a hunch we are far from out of this one.

I smirk as I walk behind Izzy and then take a few steps back to allow him to do his craft as well as make way for "Da Ax Man". When the "Da Ax Man" walks buy, I point to the weapon cord that secures Ae-Dee Ate to my wrist.

Pssst.. these things are a real face saver

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Acknowledging Hav's cord Ever chopped wood and got your axe stuck? It can be worse when it's weapons level sharp. Nothing like burying it into a bear's hide and having the bear run off dragging you with it. It's why I carry this other axe and this mace.


Isador checks the concealed door to the wast. After investigating, he is reasonably certain it is not trapped. He opens the door and sees a long dark hallway that stretches out into blackness.

Please state light source and actions.

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

Looking in to the inky dark, reach in to a belt pouch pulling my wayfinder out.

you know, if we light the place up, they will see us coming....I am not too bad fighting blind...but that does not help in the even of a pitfall.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

I am posted near the door, between it Tarek and Hav. I have my wayfinder around my neck. I've never stated I had the light function on, I assumed I would have. If it's ok, I'll state that I have it on but understand if you rule otherwise.

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

Tarek allows his vision to adjust to the darkness and continues his scan for evil as they proceed down the corridor.

Tarek is continuing to use his wayfinder. If the detect evil spell runs out then he will reactivate it from his wayfinder. Not sure if the light function is in use at the same time but Tarek will rely on his darkvision if it isn't

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Seeing that everyone has their Wayfinders illuminated, Isador will not use his but try to stay near the outer edge of their illumination.

Let's have a look around...

Taking point, he steps forward into the hallway.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12 +1 for traps

Stealth: 1d20 + 10 ⇒ (5) + 10 = 15


The agents set their wayfinders and light the darkened hall. Isador leads them, searching for more traps left by the crypt builders. The crafty rogue finds no traps and leads the band down the corridor which bends to the north. Continuing his searching creep, Isador enters the room, lit from behind by the party's wayfinders.

Two ornate wooden chariots sit upon platforms in this chamber, positioned as if ready to charge across the desert sands outside, though no mounts are harnessed to their yokes. The chamber’s walls are carved in relief with scenes of charioteering, racing, and war.

As the lights continue to sweep, a beam crosses the chariot to the north, lighting up a human skeletal figure. As the light strikes, the skeleton's jaw yawns open. An ancient thing in ancient armor, it lifts a bow, and knocks an arrow. The lights sweep around the room, alighting 5 more skeletons, all hissing and aiming loaded bows at the Archons!

Round 1
Isador(-8)
Tarek
----------------
Skeletons
----------------
Caoilte
Havelock(-1)

Izzy and Tarek a go!

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

Awwwww hell

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Izzy, what are we paying you for again? Says Caoilte, recalling his last skeletal encounter and switching to his mace.

Brew, I'll post my attack here for economy of time. You can pick the target. I'm also not using power attack.

Attack, light mace: 1d20 + 7 ⇒ (16) + 7 = 23 +3AB, +4 Str
damage, light mace: 1d6 + 4 ⇒ (1) + 4 = 5

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

Seeing that his wayfinder provided no warning to the presence of the undead, Tarek puts the useless thing away and calls forth his heavenly ability. May the light of the heavens guide us all!
Tarek uses his Aasimar ability to cast daylight. He will cast it on his shield since it has to be cast on a touched object

Daylight:
School: evocation [light]
Level: Adept: 3; Arcanist: 3; Bard: 3; Cleric: 3; Druid: 3; Hunter: 3; Hunter: 3; Hunter: 3; Inquisitor: 3; Magus: 3; Oracle: 3; Paladin: 3; Shaman: 3; Skald: 3; Sorcerer: 3; Warpriest: 3; Wizard: 3
Casting Time: 1 standard action
Components: V, S
Range: touch
Target: object touched
Duration: 10 min./level (D)
Saving Throw: none
Spell Resistance: no
Mythic: Has Mythic version
Source: Core Rulebook
Summary: 60-ft. radius of bright light.
You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. This illumination increases the light level for an additional 60 feet by one step (darkness becomes dim light, dim light becomes normal light, and normal light becomes bright light). Creatures that take penalties in bright light take them while within the 60-foot radius of this magical light. Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by such light.

If daylight is cast on a small object that is then placed inside or under a light-proof covering, the spell's effects are blocked until the covering is removed.

Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.

Daylight counters or dispels any darkness spell of equal or lower level, such as darkness.

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

It is difficult to determine where everyone is standing but if Tarek can move into the room, he will.

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Isador smirks upon hearing Caoilte's payment remark.

Well, let's see... I opened all of the locked doors, kept you from falling into the pit trap and... what else... oh yeah, I stood toe to toe with a raging mummy while you ran off with your panties around your ankles.

Now, get in there and do what we are paying you for... Grinning, he pulls out his bow and takes a shot at the closest skeleton.

Attack (MW Composite Shortbow): 1d20 + 8 ⇒ (8) + 8 = 16

Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

Hmmm I see the light!!
While watching the scene unfold, I begin looking at which target I want to engage while giving Ae-Dee Ate a rest and unhooking the mace on my belt.


The party springs into action to repel the skeletal archers.

Isador snaps a shot off at a threatening skeleton. The arrow strikes, but merely takes a chunk of dead bone off the creature.

Tarek steps into the room and draws upon the power of hsi wayfinder to ignite his shield into brilliant light. The magic lights up the room and gives the Archons a good view of the skeletal attackers.

The Skeletons open fire. The hail of arrows mostly miss the mark, but one finds its way to Havelock, piercing the magus' thigh. 'lock takes 5 damage.

Caoilte charges into the room, clubbing the nearest undead menace with his mace. The warrior shatters the thing's skull and it crumbles in a heap.

attk: 1d20 + 2 ⇒ (1) + 2 = 3
attk: 1d20 + 2 ⇒ (17) + 2 = 19
attk: 1d20 + 2 ⇒ (8) + 2 = 10
attk: 1d20 + 2 ⇒ (5) + 2 = 7
attk: 1d20 + 2 ⇒ (14) + 2 = 16
attk: 1d20 + 2 ⇒ (6) + 2 = 8

random: 1d4 ⇒ 2
dmg: 1d6 ⇒ 5

Round 1

Isador(-8)
Tarek
----------------
Skeletons
----------------
Caoilte
Havelock(-6)

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