Modoru Redgrave

Havelockk's page

821 posts. Organized Play character for Arklore.


Full Name

Havelock (Titus Minicius Parthicus)

Race

Human

Classes/Levels

Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

Gender

Male

Size

Medium

Age

20

Alignment

Lawful Good

Deity

Aroden and Iomedae

Location

Cheliax City of Westcrown

Languages

Common, Elven, Draconic, Orc, Celestrial, Azlanti

Occupation

Soldier-Legionary

Strength 14
Dexterity 12
Constitution 13
Intelligence 19
Wisdom 10
Charisma 10

About Havelockk

Havelock
Male human (Chelaxian) magus (bladebound) 5 (Pathfinder RPG Ultimate Magic 9, 47)
LG Medium humanoid (human)
Init +7; Senses Perception +4
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Defense
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AC 21, touch 11, flat-footed 20 (+5 armor, +1 Dex, +1 natural, +4 shield)
hp 43 (5d8+15)
Fort +6, Ref +3, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee black blade: ae-dee-ate +7 (1d8+7/19-20) or
dagger +5 (1d4+2/19-20) or
light mace +5 (1d6+2)
Ranged composite longbow +4 (1d8/×3)
Special Attacks arcane pool (+2, 7 points), spell combat, spell recall, spellstrike
Magus (Bladebound) Spells Prepared (CL 5th; concentration +9)
2nd—frigid touch[UM], scorching ray (2)
1st—magic missile (3), shocking grasp (2)
0 (at will)—acid splash, daze (DC 14), disrupt undead, read magic
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Statistics
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Str 14, Dex 12, Con 13, Int 19, Wis 10, Cha 10
Base Atk +3; CMB +5; CMD 16
Feats Blind-fight, Combat Casting, Extra Arcane Pool[UM], Improved Initiative, Toughness
Traits militia veteran (any town or village), reactionary
Skills Acrobatics -2 (-6 to jump), Bluff +1, Climb +3, Diplomacy +1, Heal +2, Intimidate +6, Knowledge (arcana) +12, Knowledge (dungeoneering) +8, Knowledge (history) +5, Knowledge (local) +5, Knowledge (planes) +9, Knowledge (religion) +5, Linguistics +5, Perception +4, Profession (soldier) +5, Ride +2, Sense Motive +2, Spellcraft +12, Survival +1 (+3 to avoid becoming lost), Swim +4, Use Magic Device +6
Languages Azlanti, Celestial, Common, Draconic, Elven, Orc
SQ black blade, black blade: arcane pool, black blade: energy attunement, black blade: strike, black blade: telepathy, black blade: unbreakable
Combat Gear potion of bull's strength (3), potion of cure light wounds (3), potion of heroism, scroll of shatter, wand of cure light wounds, wand of shield (31 charges), wand of shield (50 charges), oil; Other Gear hamata, arrows (40), composite longbow, dagger, light mace, amulet of natural armor +1, cloak of resistance +1, wayfinder[ISWG], backpack, bedroll, belt pouch, chalk, flint and steel, gear maintenance kit[UE], ink, inkpen, lamp, mess kit[UE], paper (2), pot, sewing needle, shaving kit[UE], soap, spell component pouch, spellbook, trail rations (5), waterproof bag[UE], waterskin, weapon cord[APG], 3,409 gp, 3 sp, 9 cp
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Special Abilities
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Arcane Pool +2 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (2/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +2 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Blind-Fight Re-roll misses because of concealment, other benefits.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
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