[PFS] Fangwood Keep (Inactive)

Game Master StephNyan


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Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

"I'm just glad I could finally hit the little bugger." Kawrock says as he sheaths his nodachi and picks up Gammin. "Sorry old friend, I don't like dropping you like that."

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

"Thanks, Tuich," Vincent says as he stretches his limbs. "Kawrock, at least you had the option of switching to a more useful weapon." After an awkward pause, he adds, "Not that Gammin is a bad sword, but it's not cold iron, I mean... no offense intended."

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

I warned him, Miko says in a sad tone as the redcap become a red stain.

What a strange man, she adds, what would someone like him have been doing here? There's not a lot of fey in these woods, are there? Only hobgoblins and whatnot.

Miko takes a while to examine the room before getting ready to move on.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25


You find nothing of interest here and open the door to the next room.

The walls, floors, and ceiling of this half-moon-shaped room are covered in hundreds of mirrors of all shapes and sizes, some still intact, but most broken. To the north is a beige stone door built into the wall; the southern wall sports two milk-white stone doors of a similar design.

DC 20 Perception:
While you glance into the mirrors you notice the vague shape of a humanoid woman.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Earlier...

Vyk watches his wounds close back from Tuich's wand.

"Thanks. That was a little too close."

*-*-*

In the next room...

Vyk looks around the rounded, feeling incredibly suspicious. Mirrors freaked him out a little.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Well, what do you know.

At first he thought it was a trick of the light, but then he was sure he saw a woman.

"Hey! Stop right there. We want to talk to you."

The Exchange

LN Female Human Oracle4 Init +2; AC21, Touch12, FF19, CMD16/14; hp 34/34; Fort +2, Ref +3, Will +4 (+2 vs disease, mind-affect, poison); Perception: +0; Spells: 1st - 6/8, 2nd - 4/5;

- "Fey creature," - Khismia commented, - "I've heard, they overwhelmed by emotions and with weird logic they have it brings totally strange result. Hopefully, we don't meet lots of them here."
As they started moving forward, she asked Vincent:
- "If you have something smaller than your sword, I can borrow you my morningstar. This one is cold-iron and I think you can use it more effective than me."

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Tuich nods at Kishmia's words. "I know someone who is allied with a fey. Amazing, some of the things he tells me about how she thinks. Incomprehensible, sometimes. But a good resource," she hastens to add.

Looking around the mirrored room she comments, "This is unnerving. I've heard stories about mirrors..."

-Posted with Wayfinder

Grand Lodge

1 person marked this as a favorite.
Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

Kawrock instantly gets distracted by his own image in one of the mirrors and starts to tap at it with his beak. Before he can get to frustrated with the other bird, he snaps back to attention when Vyk shouts.

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs
Khismia al-Khair wrote:

- "Fey creature," - Khismia commented, - "I've heard, they overwhelmed by emotions and with weird logic they have it brings totally strange result. "

Easily distracted too Miko adds absent-mindedly, then spends a while looking at all the mirrors in the room. She then add, I know what you're talking about, Khismia. The emotions, they can be pretty str...

Vyk's sudden shout interrupts Miko's monologue, and she snaps to attention.

---
Fear, anxiety, rage. Despair. Joy, happiness, longing. And restlessness. Boy, the restlessness. Once I left that oppressed country, the restlessness ate at me for months. If I hadn't stopped myself, I'd still be walking now, but I found my port in Oppara. I had to see everything. Hear everything. Watch, learn, experience, change everything. Cut my hair, change my clothes, paint my boots, change my name. I had to start a new life there, but I had the restlessness to start five. Everything had to go, everything had to change. I was lucky that I found out why. I was lucky that I found out about the forces that run through my blood. I was lucky to have found out when I did, and that I managed to channel the force, or I'd still be sporting red hair and blue face paint.
---
Miko Teppen, personal journal


Vyk:
As you continue to stare in the mirror, the figure becomes clearer, eventually transforming into an unknown elven woman standing in the background of every mirror in the room. She is elderly and somewhat frail looking, but still quite beautiful, and is dressed in long, light green robes and an ornate jade headpiece. She does not reply to you, but simply stares back.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Vincent shuffles through a few leather cords before grabbing a leather wrapped morningstar of his own strapped to his backpack.

"Well Khismia, I'll gladly trade morningstars with you until we get back out of here, if you're offering. It's my third favorite type of weapon."

It's a normal, non-masterwork morningstar. I have it for a source of piercing and bludgeoning damage.

Too late for another Perception?: 1d20 + 10 ⇒ (9) + 10 = 19
Didn't see it anyways.

Vincent, swinging the cold iron morningstar borrowed from Khismia through the air to get used to its heft, pulls up next to Vyk at his shout. "See something?" he whispers to the tiefling, his eyes darting around the room.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

"Seriously, you guys can't see that? There's some old elven lady in all the mirrors. She's staring at me, and it's freaking me out. She's not responding to me though. Hold I'm going to try Elvish."

Elvish:
"Greetings, fair elder... Uh, I am a finder of paths, and seeker of knowledge. May I please have your name?"

Anyone who can speak Elvish, realizes Vyk's accent is terrible.


Vyk:
There's still no reply from the elven woman, who continues to stare back at you. As you continue to look at the woman her face slowly contorts into a demonic visage before she spontaneously disappears.

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

Miko is impressed Ooh, Elven. Vyk, you've got to teach me that one day.

Miko mimics Vyk's greeting: Bohn djoe, grenn vjooh

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Vyk stumbles from sudden fright.

"Whoa! Okay. Wow. Just. Right, so the elf turned into a demon before she disappeared. That's - that's not very comforting. So, um, weapons?" Vyk said as he drew his scimitar.

"You know, just in case. Don't know if that thing can attack us or not, but let's get out of here, anyway. What do you say?"

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

Not very comforting, no. Next thing you tell me, you speak Abyssal as well.

Miko tries to be casual, but the presence of a demon somewhere doesn't comfort her at all.

Yes, weapons... Miko scrambles for her protection from evil wand.

The Exchange

LN Female Human Oracle4 Init +2; AC21, Touch12, FF19, CMD16/14; hp 34/34; Fort +2, Ref +3, Will +4 (+2 vs disease, mind-affect, poison); Perception: +0; Spells: 1st - 6/8, 2nd - 4/5;

Khismia takes off the weapon cord from her morningstar handle and tries Vincent morning star. She makes couple moves, but it is too heavy for her to be effective with it.

- Probably, I will use my wand more often than this

@Vincent, my morningstar is masterwork cold iron, count this in your rolls
@GM, can I fasten weapon cord to a wand, so I could drop/retrieve it like a weapon, spending free/swift action? Spending full round action due to oracle burden (haunt) is quite a tax

I don't like being next to demon, might be we can find a way to send him away further in this dungeon?

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

"Demon?" Tuich says nervously, and her silks flutter as she backs into the center of the room while glancing around. "Mirrors, I told you! All these mirrors, its not natural," she mutters while drawing her aspergillium.

Khishmia, what are you doing that requires a Full Round Action? Retrieving an item for a Haunted Oracle is only a Standard Action.


@Khismia: Personally, I'm fine with weapon cords being used for wands. I don't see why you wouldn't be able to tie your weapon cord to a stick, while you can easily tie it to a club or greatsword. For future games: keep in mind many GMs disagree, because the item's description mentions the weapon cord is for weapons.

With nothing else to do in this room, you open one of the doors to the south. A hallway in revealed.

This lengthy hallway winds around a circular set of chambers accessible via two doors on the south side of the circle. More stone doors line the outer wall of this tunnel, one of which appears to be stuck open and has various chunks of debris littered around it. Illumination seems to come from far away, floating shafts of variously colored light. The uneven ceiling in this tunnel is taller than that of the other chambers, reaching heights between 40 and 50 feet.

I revealed a bit more of the map, 'cause around B3 you'll just find a bunch of empty hallways.

You notice a medium size fish floating in the air. It notices you and quickly 'swims' to the north of the hallway, away from you.

Read when you enter area B3:
Roll a 1d6, and please do state through which door you enter B3.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Assuming a North-is-up allocation of the map, Vyk enters via the Eastern door.

1d6 ⇒ 1

"There's a fish swimming in the air. Please, sweet Cayden, tell me you guys saw that."

The Exchange

LN Female Human Oracle4 Init +2; AC21, Touch12, FF19, CMD16/14; hp 34/34; Fort +2, Ref +3, Will +4 (+2 vs disease, mind-affect, poison); Perception: +0; Spells: 1st - 6/8, 2nd - 4/5;

1d6 ⇒ 5 I assume Khismia is following the group and we do not split, so I enter same door as Vyk

- "You saw it too? I thought it might be another game of those mirrors..."

As GM, my temporary hitpoints are there for 4 hours, please inform me, when those are about to dissapear, so I could adjust my actions

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

"I speak Abyssal." Kawrock says in response to Mikos comment. He then follows Vyk out into the fishy corridor.

1d6 ⇒ 5

"What a delicious looking fish. Though it's a bit strange to find it down here."


As soon as Vyk moves through the door he 'falls' east and hits the wall there. He doesn't take any damage, but if he tries to stand up he'll find himself standing on the wall.

Khismia and Kawrock both fall upward and hit the ceiling. They don't take any damage either, and will find themselves standing upside-down once they stand up.

For anyone who follows into B3:

When you roll, this happens:
1 = 'fall' east
2 = 'fall' south
3 = 'fall' west
4 = 'fall' north (back into the room you just exited)
5 = 'fall' up
6 = all stays as usual

DC 12 Knowledge (planes):
There's a field of subjective directional gravity in the hallway, similar to that found on the astral plane. There's no gravitational "down," but all you have to do is decide what direction is down.

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

K(planes): 1d20 + 4 ⇒ (9) + 4 = 13

Mouth agape in amazement, Miko just says Oh Really? as she moves through the door.

1d6 ⇒ 2

Look she says, as she falls south, to each his own gravity. You only have to look down and - presto - that's where down is. It's all in your head really.

Can I control it? By an intelligence check of some sort?

The Exchange

LN Female Human Oracle4 Init +2; AC21, Touch12, FF19, CMD16/14; hp 34/34; Fort +2, Ref +3, Will +4 (+2 vs disease, mind-affect, poison); Perception: +0; Spells: 1st - 6/8, 2nd - 4/5;

Khismia tried to understand as he learned about planes long time ago.

K:planes: 1d20 + 5 ⇒ (15) + 5 = 20

- Oh, this is strange. How it could be in an area, where everything was totally normal.
She concentrated on making down where it should be, but trying not to brake her own legs and switch it somehow slowly.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Reaction Roll: 1d100 ⇒ 4 Wow... okay...

Tuich blinks in surprise. An air-swimming fish was odd enough, but now this! Her mind boggles and, in self-defense, shuts down the portion that acknowledges strangeness.

"Would you please stop goofing around! This place is strange enough without you lot falling in random directions... Including 'up.'"

-Posted with Wayfinder

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

You're turnining into a penguin. Stop it. :-)

"This wasn't exactly part of the plan, Tuich."

Vyk tried to follow Miko's advice, and concentrated on the floor being down. It took a moment, but after some awkward flailing it finally worked.

"Well, that was weird. Was that the room, or did the fish thing do that?"

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

Shocked to find himself on what he believed to be the ceiling. Kawrock looks around a bit to find Vyk standing on the wall. Just as he started to ruffle his feathers in agitation, Tuich explained what was happening. "So I just focus on the floor as down and I..." his sentence is cut short as he crashes into the floor. "Uhhh I meant to do that."

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

I wonder. If you manage to change your beliefs quick enough, you can fly! Up, down, up down! Miko blurts out.


Everything works exactly as Miko explained. Simply by willing it, everyone's able to decide what is down for him or her.

Miko's little experiment also works. By rapidly changing her down back and forth between the floor and the ceiling, Miko's able to levitate in the middle of the room. Just like the strange fish some of you spotted a moment ago.

Grand Lodge

1 person marked this as a favorite.
Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Missed the cool thing! Whoops. Let's still see though...

1d6 ⇒ 2

Vincent spends some time on the southern wall, feeling very discomforted, as the others figure out what's going on.

"Ah, very good job, Miko," he congratulates the bard. "Now let's see here..." Vincent wills himself down to the ground while attempting to convince his hair that it's weightless, or perhaps that its gravity should lend itself to floating dramatically behind him.

"Which way should we go next? There's multiple doors out of here."


Vincent tries something similar to Miko, except he focuses the levitation effect solely on his hair while his feet stay on the floor. It works exactly as he'd hoped for, making his hair look even more awesome than usual.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Yes!

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

"Show off," Vyk grumbles quietly.

The tiefling looks pensive for a moment and then randomly points at the southernmost door.

"One door's as good as another, I guess. Let's try that one."

Vyk moves to the door, and opens it, peering inside.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Huh. Guess he's blinded by jealousy.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Tuich looks pensive too. "Does the situation bother anyone else? This must be some very powerful and long-lived magic. Someone wouldn't do this just for a lark. Is magic just totally out of control here? Or maybe it's something else entirely, like planes somehow overlapping?"

-Posted with Wayfinder

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

Kawrock is momentarily distracted by the tasty fish before Tuich's comment grabs his attention. "An excellent point Tuich, what ever might be down here could be powerful enough to magically effect the area around it. We should be careful as we press onward."

-Posted with Wayfinder


You open the door to the south and an empty hallway's revealed. There are two doors, and you figure you'll just continue to head south. The second door reveals a corridor, and you notice the strange gravity spell stops affecting you once you enter it. At the end of the corridor is, how surprising, yet another door. You figure you're up for a change in pace and all of you clap your hands not once, not twice, but thrice before Vyk opens the door. Just because.

The east and west corners of this hexagonal room are filled with strange stone-and-metal machinery, and most of the parts appear to have rusted or otherwise deteriorated long ago. Vines, bushes, and other small flora jut through the walls in various places, the various kinds of foliage choking the machines and bursting out the corners. Long flumes of black stone jut from the ceilings in various places, each of the strange tubes pointed toward the decrepit machinery and similarly choked with vines.

DC 12 Knowledge (engineering):
The engines in this room resemble metal waterwheels of an archaic, alien design.

DC 13 Perception:
You notice a chest in a nook beneath one of the engines' apparatuses.

Inside the room you notice some kind of plant with cute yellow flowers against the back wall. Near it are two zombies with equally cute yellow flowers, looking absolutely stunning.

Initiative:
Kawrock: 1d20 + 3 ⇒ (2) + 3 = 5
Khismia: 1d20 + 5 ⇒ (10) + 5 = 15
Miko: 1d20 + 2 ⇒ (9) + 2 = 11
Vincent: 1d20 + 5 ⇒ (14) + 5 = 19
Vyk: 1d20 + 6 ⇒ (3) + 6 = 9
Tuich: 1d20 + 4 ⇒ (12) + 4 = 16

Plant: 1d20 + 2 ⇒ (15) + 2 = 17
Blue: 1d20 + 0 ⇒ (1) + 0 = 1
Red: 1d20 + 0 ⇒ (9) + 0 = 9

Round 1:
Vincent

Plant
Tuich
Khismia
Miko
Vyk
Red
Kawrock
Blue

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

"Zombies!" Vincent reacts swiftly, rushing into the room and swinging his sword at the head of the closer flower bedecked zombie. "At least they know how to accessorize."

Power Attack: 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 12
Damage: 2d6 + 7 + 3 ⇒ (1, 1) + 7 + 3 = 12

Those are not good rolls.

Oh yeah, and:
Perception: 1d20 + 10 ⇒ (12) + 10 = 22
Should have done those the other order. lol
Vincent makes a mental note to point out the chest after the fight to the others.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Perception: 1d20 + 3 ⇒ (14) + 3 = 17


Vincent moves up to the nearest zombie and makes a sloppy swing with his weapon. Entirely against his own expectations, Vincent defeats the zombie by cleaving it in half.

Pollen Spray: 1d20 + 4 ⇒ (11) + 4 = 15
Will: 1d20 + 8 ⇒ (3) + 8 = 11

The plant in the back of the room sprays of bunch of pollen in Vincent's face. Vincent ends up entranced, pollen now decorating his beautiful hair.

Entranced:
An entranced creature can take no action other than to move at its normal speed into a space within the plant's reach, at which point an entranced creature remains motionless.

Round 1:
Vincent
Plant
Tuich
Khismia
Miko
Vyk
Kawrock

Blue

The Exchange

LN Female Human Oracle4 Init +2; AC21, Touch12, FF19, CMD16/14; hp 34/34; Fort +2, Ref +3, Will +4 (+2 vs disease, mind-affect, poison); Perception: +0; Spells: 1st - 6/8, 2nd - 4/5;

Perception: 1d20 ⇒ 4

- New body!
Young girl raised her hands, spinning around. Khismia almost felt on the floor, when invisible force suddenly started moving.
- Oh, no! Ayu... - Oracle started to pray Pharasma in Qadiran, while something let the wave of negative power flow over the air.

Fluffy description of Control Undead. Will DC19 to resist. 4HD max


Khismia almost falls to the floor when Ayu tries to control the zombie with negative energy. However, absolutely nothing happens.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Tuich utters a Varisian curse and shoulders her way past the others in the hallway, pulling the scarf from her waist as she goes.

"Hi," she says as she stops next to Vincent. "స్టీల్ కండువా!" and a flash of steel as she whips her weaponized scarf at the remaining zombie. MA with BAB+3 draw weapon, SwA for Steel Scarf, SA attack.

Steel Scarf: 1d20 + 5 ⇒ (1) + 5 = 6 Bah!

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

Miko tries to get a straight shot to one of the zombies, and casts a disrupt undead.

Disrupt undead; RT: 1d20 + 5 ⇒ (14) + 5 = 191d6 ⇒ 2

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Vyk draws his scimitar as he moves towards the other zombie creature.

He spins gracefully, with his blade trailing him as he unleashes into the monster.

+1 Scimitar vs. Zombie: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 + 5 ⇒ (5) + 5 = 10


Tuich shoulders her way past the others while cursing, and attacks the remaining zombie with her scarf. Despite the zombie's lack of movement, the attack misses.

Miko hits the zombie with a ray of positive energy, but absolutely nothing happens.

Vyk draws his scimitar as he moves up to the zombie. He spins graciously and cuts deep into the flower power zombie, nearly taking it out.

Round 1:
Vincent
Plant
Tuich
Khismia
Miko
Vyk
Kawrock
Blue -10HP

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5
StephNyan wrote:
Tuich... attacks the remaining zombie with her scarf. Despite the zombie's lack of movement, the attack misses.

Sure, rub it in. :op

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

Miko guesses the lack of effect of her spell has something to do with the nature of the creature

So let's roll some knowledge rolls. The first is for the dc 12 check above

K(eng): 1d20 + 4 ⇒ (20) + 4 = 24
K(rel): 1d20 + 11 ⇒ (3) + 11 = 14
K(nat): 1d20 + 4 ⇒ (12) + 4 = 16

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

Kawrock moves into the room and lets a firebolt fly at the zombie, with a little guidance from his enchanted blade.

Ranged touch: 1d20 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Miko realizes the zombie's not undead, but controlled by the plant at the south wall. This kind of plant's known as a yellow musk creeper. It's a plant that entrances its victims with pollen, which make the victim approach the plant without being able to resist. The yellow mush creeper then inserts tendrils into its victims skull, infects its brain with seed and pollen to slowly kill it, and turns it into a yellow musk zombie once it's dead. This makes yellow mush zombies plant controlled plants, instead of undead.

Kawrock send a firebolt at the already damaged zombie and burns it to a crisp.

Vincent, entranced by the plant's pollen, moves up to the plant. Once in front of the plant Vincent stands still and remains motionless.

The plant raises about two dozen tendrils from the floor and bores all of them into Vincent's skull.

Int damage: 1d4 ⇒ 3

Round 2:
Vincent
Plant
Tuich
Khismia
Miko
Vyk
Kawrock

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