Kawrock
Male tengu druid 4 (Pathfinder RPG Advanced Race Guide 162)
NG Medium humanoid (tengu)
Init +3;
Senses low-light vision; Perception +12
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Defense
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AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 28 (4d8+5)
Fort +5,
Ref +4,
Will +7; +4 vs. fey and plant-targeted effects
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee gamin the misforged +4 (1d8+1) or
. . mwk cold iron nodachi +6 (1d10+3/18-20) or
. . quarterstaff +5 (1d6+3) or
. . bite +0 (1d3+1)
Special Attacks wild shape 1/day
Domain Spell-Like Abilities (CL 4th; concentration +7)
. . 6/day—fire bolt (1d6+2 fire)
Druid Spells Prepared (CL 4th; concentration +7)
. . 2nd—barkskin, burning gaze[APG] (DC 15), flaming sphere (DC 15), produce flame[D]
. . 1st—burning hands[D] (DC 14), cure light wounds (2), faerie fire, shillelagh (DC 14)
. . 0 (at will)—create water, detect magic, light, stabilize
. .
D Domain spell;
Domain Fire domain
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Statistics
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Str 14,
Dex 16,
Con 12,
Int 10,
Wis 17,
Cha 10
Base Atk +3;
CMB +5;
CMD 18
Feats Point-blank Shot, Precise Shot
Traits armor expert, gold finger
Skills Acrobatics +0 (-4 to jump), Climb +3, Disable Device +10, Handle Animal +4, Heal +7, Knowledge (nature) +6, Linguistics +8, Perception +12, Spellcraft +4, Stealth +2, Survival +9, Swim +3;
Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Abyssal, Aklo, Celestial, Common, Daemonic, Draconic, Druidic, Osiriani, Ancient, Tengu, Tien, Undercommon
SQ nature bond (Fire domain), nature sense, trackless step, wild empathy +4, woodland stride
Combat Gear wand of cure light wounds, alchemist's fire (3), holy water (4);
Other Gear dragonhide breastplate,
gamin the misforged, mwk cold iron nodachi, quarterstaff, hemp rope (50 ft.), masterwork thieves' tools, 85 gp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Druid Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Fire Bolt 1d6+2 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (4 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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