hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Size
M
Age
21
Alignment
CN
Deity
Gorum
Languages
Taldane(Common)
Occupation
Pathfinder, Mercenary, Noble
Strength
18
Dexterity
14
Constitution
10
Intelligence
10
Wisdom
16
Charisma
8
About Vincent Blackwood
Sessions Played:
1-Black Waters
2-The Quest for Perfection, Part III: Defenders of Nesting Swallow (4-5 subtier (it was terrifying at level 1))
3-The Confirmation
4/5/6-The Godsmouth Heresy
7/8/9-Destiny of the Sands, Part 1, 2, 3
Stat Block:
Vincent Blackwood
Male Human Inquisitor(Preacher) 5
CG Medium Humanoid (Human)
Init +5, Senses Perception +10
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DEFENSE
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AC 20, touch 14, flat-footed 16 (+6 armor, +2 Dex, +1 dodge, +1 natural)
hp 34 (5d8+5) (fc)
Fort +5, Ref +4, Will +8
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OFFENSE
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Speed 30 ft, 20 with armor
Melee +1 Mwk Greatsword +9 (2d6+7/19-20x2) (4 Str + 3 BAB + 1 Enh + 1 feat)
Melee Morningstar +7 (1d8+6/20x2)
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STATISTICS
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Str 18, Dex 14, Con 10, Int 10, Wis 16, Cha 8
Feats Dodge, Power Attack, Weapon Focus (Greatsword), Step Up
BAB +3, CMB +7, CMD 19
Traits Armor Expert (-1 ACP), Fashionable (+1 Bluff, Intimidate, Diplomacy when wearing 80 gp of clothes/jewelry)
Skills (Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
Languages Common(Taldan)
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SPECIAL ABILITIES
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Vincent is a son of a minor Taldan noble. He lived a double life as he grew up. He would be a proper gentleman at home and with important visitors, but most loved to dress down and go brawling in town with the commoners. This behavior eventually resulted in his father 'volunteering' him to join the pathfinder society and putting a clause in his will that wrote out Vincent if Vincent quit the Pathfinder Society before his father died. Vincent found a religion that he enjoys in the church of Gorum, which gives him a religious excuse to go out of his way to pick fights. He gets along well with other Pathfinders, because he sees them as his foster family. Anyone else is fair game. He is convinced he can get away with almost anything, and his confidence often extends into cockiness. He loves fancy things and being around finery. His one regret at being an inquisitor is the lack of the Mending spell for when his frequent brawls mess up his clothing.
Destiny of the Sands, Part 1
Bought a +1 sword between sessions.
Bought a hot weather outfit (8 gp, 4 lb)
Destiny of the Sands, Part 2:
1000 for +1 armor.
110gp purchase of a war-trained light horse, 20gp for saddle, 2 for bit/bridle, 4 for saddlebags, and 15 for a medium tent. (current gp 1551.11)
Destiny of the Sands, Part 3:
Gained 1146 from part 2. current gp = 2697.11 gp
Gained 1282 gp from part 3. current gp = 3979.11 gp
Leveled to 4. Str +1 (17 -> 18)
+1 Judgement per day. Gained 2nd level spells.
Bought an Amulet of Natural Armor +1 (2000 gp, from #5-08 The Confirmation)
Current gp: 1979.11
Fangwood Keep (XP 9>12)
Level 5 took feat Step Up
Gained 4800 gp: 6779.11 gp total
Bought alch fire (20), antitoxinx2 (100), mwk cold iron greatsword(400), mwk silver greatsword(530), mwk composite longbow +4Str(800), arrowsx20(1), +1 mwk adamantine greatsword (5350)
Sold +1 Mwk Greatsword (1175 sell price)
753.11 GP remaining
+4 Prestige = 18/20 PP/Fame
Learned spell Silence, swapped Weapons Against Evil for Expeditious Retreat as under "Inquisitor: Spells"