Guard Captain Blacklock

Vincent Blackwood's page

640 posts. Organized Play character for Castarr4.


Full Name

Vincent Blackwood

Race

Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14

Classes/Levels

M Human Inquisitor (Preacher) of Gorum 5

Gender

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3

Size

M

Age

21

Alignment

CN

Deity

Gorum

Languages

Taldane(Common)

Occupation

Pathfinder, Mercenary, Noble

Strength 18
Dexterity 14
Constitution 10
Intelligence 10
Wisdom 16
Charisma 8

About Vincent Blackwood

Sessions Played:

1-Black Waters
2-The Quest for Perfection, Part III: Defenders of Nesting Swallow (4-5 subtier (it was terrifying at level 1))
3-The Confirmation
4/5/6-The Godsmouth Heresy
7/8/9-Destiny of the Sands, Part 1, 2, 3

Stat Block:
Vincent Blackwood
Male Human Inquisitor(Preacher) 5
CG Medium Humanoid (Human)
Init +5, Senses Perception +10
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DEFENSE
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AC 20, touch 14, flat-footed 16 (+6 armor, +2 Dex, +1 dodge, +1 natural)
hp 34 (5d8+5) (fc)
Fort +5, Ref +4, Will +8
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OFFENSE
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Speed 30 ft, 20 with armor
Melee +1 Mwk Greatsword +9 (2d6+7/19-20x2) (4 Str + 3 BAB + 1 Enh + 1 feat)
Melee Morningstar +7 (1d8+6/20x2)
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STATISTICS
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Str 18, Dex 14, Con 10, Int 10, Wis 16, Cha 8
Feats Dodge, Power Attack, Weapon Focus (Greatsword), Step Up
BAB +3, CMB +7, CMD 19
Traits Armor Expert (-1 ACP), Fashionable (+1 Bluff, Intimidate, Diplomacy when wearing 80 gp of clothes/jewelry)
Skills (Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
Languages Common(Taldan)
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SPECIAL ABILITIES
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  • Judgement (Su) 2/day (0 remaining)
  • Domain: Conversion Inquisition
  • Charm of Wisdom (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff, Diplomacy, and Intimidate checks.
  • Stern Gaze (Ex): +1/2 level to Intimidate and Sense Motive
  • Monster Lore (Ex): +Wis to knowledge to identify monster weaknesses, powers
  • Cunning Initiative (Ex): +Wis to Initiative
  • Detect Alignment (Sp): At will Detect Good/Evil/Law/Chaos
  • Track (Ex): +1/2 level to Survival to track
  • Determination 2/day 0 remaining.
  • Discern Lies lvl rnds/day 5/5 remaining
  • Bane lvl rnds/day 0/5 remaining

  • Spells:

    Spells prepared
    0th (DC 13):
  • Read Magic
  • Create Water
  • Detect Magic
  • Light
  • Disrupt Undead
  • Detect Poison
    1st (DC 14, 4+1/day): 2/5 remaining
  • Cure Light Wounds
  • Expeditious Retreat
  • Protection from Evil
  • True Strike
    2nd (DC 15, 2+1/day): 1/3 remaining
  • Instant Weapon
  • Lesser Restoration
  • Silence

  • Backstory/Personality:

    Vincent is a son of a minor Taldan noble. He lived a double life as he grew up. He would be a proper gentleman at home and with important visitors, but most loved to dress down and go brawling in town with the commoners. This behavior eventually resulted in his father 'volunteering' him to join the pathfinder society and putting a clause in his will that wrote out Vincent if Vincent quit the Pathfinder Society before his father died. Vincent found a religion that he enjoys in the church of Gorum, which gives him a religious excuse to go out of his way to pick fights. He gets along well with other Pathfinders, because he sees them as his foster family. Anyone else is fair game. He is convinced he can get away with almost anything, and his confidence often extends into cockiness. He loves fancy things and being around finery. His one regret at being an inquisitor is the lack of the Mending spell for when his frequent brawls mess up his clothing.


    Equipment:

    • Wayfinder
    • Alchemist's Fire (1 lb)
    • Holy Water (1 lb)
    • Antitoxin (- lb) x2
    • Healer's Kit (1 lb)
    • Wand of CLW (39/50 charges)
    • +1 Mwk adamantine Greatsword (8 lb)
    • Mwk alchemical silver Greatsword (8 lb)
    • Mwk cold iron Greatsword (8 lb)
    • Mwk
    • Morningstar (6 lb)
    • +1 Mwk scale mail (30 lb)
    • +1 Amulet of Natural Armor
    • Mwk backpack (4 lb)
    • Cloak of Resistance +1
    • Skeleton Key x2
    • 100 ft silk rope (10 lb)
    • Crowbar (5 lb)
    • Explorer's Outfit (8 lb)
    • Mug (1 lb)
    • Grappling Hook (4 lb)
    • Hammer (2 lb)
    • Pitons x8 (4 lb)
    • Block and tackle (5 lb)
    • Torch x5 (5 lb)
    • Ioun torch (- lb)
    • Courtier's Outfit (6 lb)
    • Jewelry (150 gp worth)

  • Hot Weather Outfit (4 lb)
  • Waterskin
  • Medium Tent
  • Horse (light, war-trained), bit, bridle, riding saddle, saddlebags
    Loose gp: 753.11 gp

    18/20 Prestige/Fame
    Weight: 121 carried, 100 light, 200 medium, 300 heavy (Medium Load)

  • Session notes:

    Destiny of the Sands, Part 1
    Bought a +1 sword between sessions.
    Bought a hot weather outfit (8 gp, 4 lb)

    Destiny of the Sands, Part 2:
    1000 for +1 armor.
    110gp purchase of a war-trained light horse, 20gp for saddle, 2 for bit/bridle, 4 for saddlebags, and 15 for a medium tent. (current gp 1551.11)

    Destiny of the Sands, Part 3:
    Gained 1146 from part 2. current gp = 2697.11 gp
    Gained 1282 gp from part 3. current gp = 3979.11 gp
    Leveled to 4. Str +1 (17 -> 18)
    +1 Judgement per day. Gained 2nd level spells.
    Bought an Amulet of Natural Armor +1 (2000 gp, from #5-08 The Confirmation)
    Current gp: 1979.11

    Fangwood Keep (XP 9>12)
    Level 5 took feat Step Up
    Gained 4800 gp: 6779.11 gp total
    Bought alch fire (20), antitoxinx2 (100), mwk cold iron greatsword(400), mwk silver greatsword(530), mwk composite longbow +4Str(800), arrowsx20(1), +1 mwk adamantine greatsword (5350)
    Sold +1 Mwk Greatsword (1175 sell price)
    753.11 GP remaining
    +4 Prestige = 18/20 PP/Fame
    Learned spell Silence, swapped Weapons Against Evil for Expeditious Retreat as under "Inquisitor: Spells"