Vyk Tyr
Male tiefling magus 5 (Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Magic 9)
CG Medium outsider (native)
Init +6;
Senses darkvision 60 ft.; Perception +5
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Defense
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AC 22, touch 15, flat-footed 18 (+5 armor, +1 deflection, +4 Dex, +2 natural)
hp 38 (5d8+10)
Fort +6 (+2 circumstance bonus vs. hot weather),
Ref +6,
Will +5
Resist fire 5
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Offense
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Speed 30 ft.
Melee +1 scimitar +9 (1d6+5/18-20) or
. . cold iron rapier +7 (1d6+1/18-20) or
. . silver light mace +7 (1d6+1)
Ranged shortbow +7 (1d6/×3)
Special Attacks arcane pool (+2, 5 points), magus arcana (arcane accuracy[UM]), spell combat, spell recall, spellstrike
Spell-Like Abilities (CL 5th; concentration +6)
. . 1/day—
darkness
Magus Spells Prepared (CL 5th; concentration +10)
. . 2nd—glitterdust (DC 15), invisibility, mirror image
. . 1st—shield, shocking grasp (3), vanish[APG] (DC 14)
. . 0 (at will)—arcane mark, detect magic, prestidigitation, read magic
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Statistics
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Str 13,
Dex 18,
Con 12,
Int 17,
Wis 10,
Cha 8
Base Atk +3;
CMB +4;
CMD 19
Feats Combat Casting, Dervish Dance[ISWG], Weapon Finesse, Weapon Focus (scimitar)
Traits focused mind, reactionary
Skills Acrobatics +6, Bluff +1, Climb +4, Craft (painting) +9, Fly +7, Knowledge (arcana) +9, Knowledge (dungeoneering) +7, Knowledge (planes) +7, Perception +5, Perform (dance) +1, Ride +7, Spellcraft +11, Stealth +5, Survival +0 (+2 to avoid becoming lost), Use Magic Device +3;
Racial Modifiers +2 Bluff, +2 Stealth
Languages Common, Draconic, Dwarven, Elven, Infernal
SQ prehensile tail
Combat Gear cold iron arrows (7), cold iron arrows (10),
potion of cure light wounds,
wand of burning hands (CL 3rd, 4 charges),
wand of cure light wounds, antitoxin (3);
Other Gear +1 chain shirt,
+1 scimitar, cold iron rapier, shortbow, silver light mace,
amulet of natural armor +1,
cloak of resistance +1,
handy haversack,
ring of protection +1,
wayfinder[ISWG], bandolier[UE], bandolier[UE], bedroll, belt pouch, cold weather outfit, flint and steel, hemp rope (50 ft.), hot weather outfit[APG], ink, inkpen, masterwork artisan's tools, pot, sack, soap, spell component pouch, spellbook, torch (10), trail rations (5), waterskin, 203 gp, 9 sp
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Special Abilities
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Arcane Accuracy +3 (Su) 1 Arcane Pool: +3 to attack rolls until the end of your turn.
Arcane Pool +2 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
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