Worshipper of Cayden Cailean

тυιcн's page

1,079 posts. Organized Play character for Don Jon Dux.


Full Name

Tuich

Race

Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4

Classes/Levels

Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Gender

Female

Size

Medium (5'1"/117lbs)

Age

20

Alignment

Chaotic Neutral

Deity

Ashava

Location

Carrion Hill, Ustalav

Languages

Common, Varisian

Occupation

Calligrapher/Illuminator/Scribe (Apprentice)

Homepage URL

Chibiform Avatar

Strength 12
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 8
Charisma 19

About тυιcн

Pathfinder Society:
PFSID #114511-1
Faction: The Exchange (formerly Sczarni Syndicate)
12 XP
20 FP
18 PP

Scenarios

LEVEL 1
First Steps I: In Service to Lore
The Confirmation
Library of the Lion

LEVEL 2
The Godsmouth Heresy

LEVEL 3
Destiny of the Sands 1: A Bitter Bargain
Destiny of the Sands 2: Race to Seeker's Folly
Destiny of the Sands 3: Sanctum of the Sages

LEVEL 4
Fangwood Keep

LEVEL 5
Carrion Hill (in progress)

Dance to the windsong,
dance on the breeze.
Soar to the clouds,
but smile on the trees.

Climb to the palace,
rise to a star.
Lie down to sleep,
for you know who you are.


Traditional "life and death" prayer
offered daily in memory of Tooley.



Haunted (literally) by a devastating childhood incident that at once took a life and forged a permanent conduit to the heavens, Tuich spends every day trying to atone for her mistake and comprehend her mostly uncontrolled powers.

Tuich's Backstory (click "AT THE INN: Tuich's Story" spoiler)

"Some dance to remember,
some dance to forget..."



About Oracles

Although the gods work through many agents, perhaps none is more mysterious than the oracle. These divine vessels are granted power without their choice, selected by providence to wield powers that even they do not fully understand. While some see the powers of the oracle as a gift, others view them as a curse, changing the life of the chosen in unforeseen ways.


Tuich
Female Human (Varisian) Oracle 5 CN
Init +4; Senses Perception +4
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Defense
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AC 19, touch 14, flat-footed 16 (+4 armor, +2 Dex)
HP (max) 48
Fort +4*, Ref +4*, Will +4*; +1 trait bonus vs. charm and compulsion
*All saves are listed at ++1 due to Cloak of Resistance +1
Weakness Oracle's Curse (Haunted)
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Offense
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Speed 30 ft.
Melee
   Battle Aspergillum (Alchemically Silvered) +5 (1d6+1/x2) B
   Bladed Scarf +5 (1d6/x2, 1d4 vs. incoming grapples) S, Trip
      w/Holy Ice Weapon +5 (1d8, +4(Lvl) Cold, +1d4 Holy Water/x2) S, Trip
      w/Revelation +5 (1d8+2(Lvl/2)/x2) to 30' S
   Quarterstaff +4 (1d6+1/x2) B
   Starknife +5 (1d4+1/x3) P
Ranged
   Sling +5 (1d4+1/x2) B
      w/Magic Stone +6 (1d6+1/x2) B (2d6+2 undead)
   Starknife +5 (1d4+1/x3) P
Magic
   DC: 14 + Spell Level
   Close: 35' (25'+5'/2 Lvls)
   Medium: 150' (100'+10'/Lvl)
   Long: 480' (400'+40'/Lvl)

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Statistics
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Str 12, Dex 14, Con 14, Int 10, Wis 8, Cha 19
BAB +3; CMB +4; CMD 18
Feats Dodge (L5), Toughness, War Blessing (L3), Weapon Finesse
Traits Reactionary, Varisian Tattoo
Encumbrance Light 35
Wealth 2232 GP, 2 SP, 5 CP

Skills:
(Values are for light encumbrance. Italicized skills take a penalty with medium/heavy.)

Acrobatics: +2
Appraise: +0
Bluff: +8
Climb: +1
Craft (Calligraphy): +6
Diplomacy: +8
Disable Device: +8 (++2 using Thieve's Tools or ++4 if Masterwork)
Disguise: +4
Escape Artist: +2
Fly: +2
Heal: +5
Intimidate: +4
Knowledge (History): +4
Knowledge (Nature): +1
Knowledge (Planes): +4
Knowledge (Religion): +4
Perception: +4
Ride: +2
Sense Motive: +3
Spellcraft: +4
Stealth: +2
Survival: -1 (++2 Circumstance against losing way with Wayfinder)
Swim: +1
Use Magic Device: +9

Bonuses:
+1 trait bonus vs. charm and compulsion. (Varisian Tattoo)
+1 to Knowledge checks within Grand Lodge. (Friend of Janira Gavix)
+2 circumstance bonus to Survival rolls against getting lost. (Wayfinder)
+2 bonus on Fortitude saves to resist warm or hot weather. (Hot Weather Outfit)

Reroll any single attack or save versus undead. Must take reroll value. Must announce before first roll result (not "value") is known. SINGLE-USE BOON. (Pharasma's Blessing, The Godsmouth Heresy)

FA/IA to consider if action will benefit the Society (returns weal, woe, N/A, or up to five words). SINGLE-USE BOON. (Explore/Report/Cooperate)

FA to use Mythic version of any known feat for one round. SINGLE-USE BOON. (Mythic Legacy, Destiny of the Sands 3)

Penalties:
Retrieving stored gear is SA or worse, dropped items land 10' away, unexpected breezes, small objects move on their own, faint noises. (Haunted)

Powers:
Metal Mystery

Revelations
Iron Weapon (Su) - (7/day) MA create cold iron simple/martial weapon (proficiency bestowed) for lvl min. Disperses if released.
Steel Scarf Revelation (Su) - (7/day) SwA steel transmute, finessed 1d8+Lvl/2 to 30'.

War Blessings (2/day in any combination)
Darkness Blessing: Enshrouding Darkness(Su) Target gains 20% concealment in combat. (Touch, 1 min)
Repose Blessing: Gentle Rest (Su) Melee touch attack staggers living target for 1 rd; sleep for 1 rd if already staggered.

Level 0 (at will)
Detect Magic (60' cone, conc/1 min/Lvl)
Ghost Sound (4 humans/Lvl, Close, 1r/Lvl, Will negates)
Guidance (+1 competence bonus to single attack/save/skill check within 1 min)
Light (object touched, 10 min/Lvl)
Mage Hand (To 5lbs, Close, 15' per MA, conc)
Read Magic (10 min/Lvl)
Spark (Ignite fine unattended object. Close.)
Stabilize (Stabilize negative-HP target, Will save negates. Close)

Level 1 (7/day)
Cause Fear (Frighten <6HD target; Will save to shaken for 1 rd. Close)
Cure Light Wounds (1d8+Lvl, touch, Will save to half)
Divine Favor (+min(1,Lvl/3) Luck Bonus to attack and weapon (not spell) damage, self, 1 min)
Lead Blades (Melee weapons deal damage of one size larger, self, 1 min/lvl)
Magic Stone (3 rocks, +1 to hit/1d6+1(2d6+2 undead), 50'/20', 30 min)
Shield of Faith (+2 AC deflection bonus, touch, 1 min/Lvl)

Level 2 (5/day)
Cure Moderate Wounds (2d8+Lvl, touch, Will save to half)
Heat Metal (25 lbs or 1 target/2 Lvl, Will save negates. Close)
Holy Ice Weapon ((NOTE: Needs holy water (so SA to retrieve + SA to invoke)) MWK weapon of holy ice (must be simple or deity's preferred), normal damage + min(Lvl,10) Cold + d4 holy water, Lvl minutes)
Levitate (100#/Lvl up/down to 20'/rd, unattended object or willing creature, close, Lvl minutes)
Minor Image (as Silent Image but with minor sounds (no intelligible speech), 4x10'^3+10'^3/Lvl, concentration+2 rds, long, Will save to disbelief if interacted with.)
Spiritual Weapon (Bladed scarf of pure force remotely strikes as spell for 1d8+1+(trunc(Lvl/3)) force damage; 1 rd/Lvl; 100'+10'/Lvl.)

Gear:
Self
Battle Aspergillum (Alchemically Silvered) 4.0
Entertainer's outfit N/A
Handy Haversack 5.0
Quarterstaff 4.0
Mithril Shirt 10.0
Scarf, bladed 2.0
Starknife 3.0

Magic Item Slots
Neck: Amulet of Natural Armor +1
Ring 1 (Left): Ring of Protection +1
Shoulders: Cloak of Resistance +1

Pocketed
Holy Water (1) 1.0
Pebbles (3) N/A
Sling N/A
Sling bullets (3) 1.5
Wand of Cure Light Wounds N/A

Belt Pouch

Haversack
Acid Flask (2) 2.0
Alchemist's Fire (2) 2.0
Alkali Flask (3) 3.0
Antitoxin (2) N/A
Artisan's Tools, Masterwork, Craft [Calligraphy] 5.0
Candles N/A
Candle lantern 0.2
Flint and steel N/A
Healer's kit 1.0
Holy Water (9) 9.0
Hot Weather Outfit 4.0
Ink, Black N/A
Inkpen (3) N/A
Money
Parchment (5) N/A
Pathfinder Chronicle, Knowledge (Planes) 1.0
Pebbles (7)
Potion: Cure Light Wounds (on loan from Kurse)
Rice Paper (20) N/A
Silk Rope, pre-knotted (50') 5.0
Sling bullets (Cold Iron) (8) 5
Sling bullets (Ghost Salt-Blanched) (10) 5
Sling bullets (Silver-Blanched) (10) 5
Thieve's Tools (MWK) 2.0
Trail Rations (6) 6.0
Travelling Spellbook (as journal/notebook) 1.0
Wayfinder 1.0

Consumables:

3 Candles (1 hr/ea)
10 Healer's kit
9 Holy Water
5 Parchment
10 Pebbles
20 Rice Paper
9 Sling bullets
10 Sling bullets (Cold Iron)
10 Sling bullets (Ghost Salt-Blanched)
10 Sling bullets (Silver-Blanched)
10 Thieve's Tools (Masterwork)
50 Travelling Spellbook (as journal/notebook) [pages]
22 Wand of Cure Light Wounds


Tuich's Signature Colors

Red represents lust, long life, and inner strength.
Orange (gold) is the color of happiness and resourcefulness.
Violet enhances intuition and divine inspiration.
Turquoise represents physical strength and nonverbal communication.
Blue is the color of health, youth, and beauty.