DM Kludde |
The Society is looking for a number of stalwart adventurers to attempt the 'glass river rescue'. The glass river flows in Razmirian, the land of the living god, and it is the adventurer's task to find out the fate of a dwarves delegacy. The Glass River rescue is the first scenario from the 'Year of the Demon', and it's a nice undercover mission in the religiously oppressed country of Razmirian.
Please apply by posting with a PFS legal character (between level 1 and 5). Selected party members (first come, first serve) will be asked to confirm in the discussion thread. Welcoming new and experienced players alike.
I aim to post at least twice a day (around 5 GMT and again around 18 GMT), more frequently as time permits. I expect players to post at least once every 24 hours, in order to keep the story moving forward.
I will start play as soon as sufficient players (at least 4) have confirmed.
Alia Charybdis |
Orik Fistbreaker |
Male Exiled Dwarf Fighter (Shielded Fighter) 1
NG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +2 shield, +1 Dex)
hp 13 (1d10+3)
Fort +5, Ref +1, Will +0 (+2 bonus vs. spells and spell-like abilities of the enchantment (charm) school, +2 bonus vs. spells and spell-like abilities of the enchantment (compulsion) school)
Defensive Abilities defensive training; Resist stubborn
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Offense
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Speed 20 ft.
Melee heavy shield bash +4 (1d4+3/×2) and
dagger +4 (1d4+3/19-20/×2) and
masterwork dwarven waraxe +6 (1d10+3/×3)
Ranged shortbow +2 (1d6/×3)
Special Attacks hatred, relentless
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Statistics
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Str 17, Dex 12, Con 16, Int 11, Wis 11, Cha 8
Base Atk +1; CMB +4; CMD 15 (15 vs. bull rush, 15 vs. grapple)
Feats Saving Shield, Weapon Focus (dwarven waraxe)
Traits armor expert, observant
Skills Climb +3, Intimidate +3, Perception +5 (+7 to notice unusual stonework, such as traps and hidden doors in stone walls or floors)
Languages Common, Dwarven
SQ greed, slow and steady, stonecunning
Combat Gear Potion of cure light wounds, Alchemist's fire (2), Oil (3); Other Gear Scale mail, Masterwork Heavy steel shield, Arrows (20), Dagger, Masterwork Dwarven waraxe, Shortbow, Backpack (12 @ 26 lbs), Bedroll, Belt pouch (1 @ 10.84 lbs), Blanket, winter, Crowbar, Flint and steel, Rope, Sack (empty), Torch (5), Trail rations (10), Wine, common (per pitcher), 524 GP, 9 SP, 9 CP
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Special Abilities
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Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Relentless +2 Gain CMB bonus to bull rush/overrun while both self and foe stand on ground.
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally's AC.
Slow and Steady Your base speed is never modified by encumbrance.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Stubborn +2 Gain bonus to save vs. Charm/Compulsion spells, resave next rd if you fail.
Now his red, forked beard is long and the braids down his back are longer. His family is scattered throughout Golarion, their once-noble blood reduced to mundane tasks like mining or stone-craft.
He himself went to Magnimar in Varisia and fought in the Serpent's Run until he learned the Sczarni con men set up and fixed many of those battles. Approached by them to fix a fight, Orik refused and was cast out of the gladiator group.
Still smarting from that injury and curious to know about the relics taken from his family's delving, he inquired about the Pathfinder Society.
In battle, he is a fierce warrior especially if goblins or giants are present. Out of battle he is dour and taciturn like many of his people.
His overriding ambition is to find the lost relics of the Stonefists and re-unite the Clan. (Problem is he doesn't know what the relics are really, nor where they are. That's what the Pathfinders will help him find out.)
Appearance: Clad in heavy armor and bearing a heavy shield, Orik is difficult to mistake on the battlefield. His war-axe is long and ornately crafted. His hair is red, and long in braids. His beard is also plaited into forks and is red. He has a scar from the goblins that raided his home from the corner of his left eye down to his chin along the jawbone. He fingers that scar often when he thinks.
Manner: Brusque, abrupt, liable to act without thinking, but noble in his beliefs and protector of those he favors especially the softer, gentler ladies.
Orik has finished 2/3 PFS adventures, so hopes to get is 3rd xp (and hence 2nd level) if chosen for this adventure. Posting once per day is no problem (most days).
Artair Ceilteach |
I am interested. Level 1 human ranger very new to PF as well as PBP. (not to mention this forum)
Faction: Andoran
Alignment: Chaotic Neutral
Race: Human
Deity: Gozreh
Class: Ranger 1
Age: 27
Height: 5'9''
Weight: 155
Gender: Male
Size: Medium
Prestige:
Exp: 892/1300
PFS#: 115823-1
Statistics
Str: 11 +0
Dex: 19 +4
Con: 13 +1
Int: 15 +2
Wis: 13 +1
Cha: 13 +1
HP: 11/11
Initiative: 4
Speed: 30
BAB: 1
CMB: +1
CMD: 15
Fortitude: 3 = 2 +1 (con)
Reflex: 6 = 2 +4 (dex)
Will: 1 = 0 +1 (wis)
Melee +1 = 1 +0(str)
Ranged +5 = 1 +4(dex)
18 (standard) = 10 +4 4 0
14 (vs touch) = 10 -- +4 -- 0
14 (flatfooted) = 10 -- 4 0
Feats and Features
Favored Enemy: Monstrous Humanoid
Track
Wild Empathy
+2 to One Ability Score (DEX)
Bonus Feat (Quick Draw)
Skilled
Weapons
Longsword 1d8 19-20/x2 - M S
Handaxe 1d6 x3 - M S
Dagger 1d4 19-20/x2 10 ft. M P or S
#Ammo: 2
Longbow, composite 1d8 x3 110 ft. M P
#Ammo: Arrows (38)
Armour
Chain shirt AC: +4 DEX: +4 SP 20% ACP -2 Type L
Inventory
( 1) Chain shirt ( 25)
( 1) Longsword ( 4)
( 1) Handaxe ( 3)
( 2) Dagger ( 2)
( 1) Longbow, composite ( 3)
( 1) Backpack (empty) ( 2)
( 1) Bedroll ( 5)
( 1) Pot, iron ( 4)
( 1) Rope, silk (50 ft.) ( 5)
( 1) Waterskin ( 4)
( 1) Whetstone ( 1)
( 3) Fishhook ( -)
( 8) Candle ( -)
( 4) Tindertwig ( -)
( 1) Blanket, winter ( 3)
( 1) Pouch, belt (empty) ( .5)
( 1) Flint and steel ( -)
( 4) Rations, trail (per day) ( 4)
( 2) Oil (1-pint flask) ( 2)
(38) Arrows ( 6)
Carrying Capacity
Light Load: <= 38 lbs
Medium Load: <= 76 lbs
Heavy Load: <= 115 lbs
Carrying 73.5
Shayla Amye |
I finished Shayla's sheet!
Her focus is divided between being able to melee attack and using ranged.
I love some diversity while playing :)
PFS#: 115025-1
Init +3 (+3 Dex); Low-light Vision
Defense
AC 17 (10 +4 Armor Bonus +3 Dex); Touch 13 (10 +3 Dex); Flat-Footed 14 (10 +4 Armor Bonus)
HP 11 (10 +1 x1HP Favored Class Bonus)
Fort Save +3 (+2 Class +1 Con); Ref Save +5 (+2 Class +3 Dex); Will Save +2 (+2 Wis); Enchantment Save +2 (+2 Race)
Offense
Speed: Medium (30 ft) -10 ft for Medium armor
Melee: Short sword, main hand (1d6 +3 Str [-2 Dual] [+2 Fav Enemy]) (19/20x2)
Short sword, off hand (1d6 +3 Str [-2 Dual] [+2 Fav Enemy]) (19/20x2)
Melee: Touch 3 [or 5] (+1 Base Atk +3 Str) [+2 Fav Enemy]
Ranged: Longbow (1d8 +3 Dex [+2 Fav Enemy]) (x3; 100 feet)
Ranged: Touch 5 [or 7] (+1 Base Atk +3 Dex) [+2 Fav Enemy]
Statistics
Str 16, Dex 16 (14 +2 Race), Con 12 (14 -2 Race), Int 9 (7 +2 Race), Wis 14, Cha 9
Base Atk +1; CMB 4 (+1 Base Atk +3 Str); CMD 17 (10 +1 Base Atk +3 Str +3 Dex)
Feats (Class): Favored Enemy (Humanoid: human); Track; Wild Empathy (1d20 + 1/level)
Feats (Other): Two-Weapon Fighting
Traits (Race): Low-Light Vision; Elven Immunities; Elven Magic (+2 Spellcraft Checks); Keen Senses; Weapon Familiarity
Skills (Untrained): Acrobatics +0 (+3 Dex -3 Armor); Knowledge (Fav Enemy) +2; Ride +0 (+3 Dex -1 Armor); Sense Motive +2 (+2 Wis)
Skills (Trained): Climb +4 (1 +3 Str +3 Class -1 Armor); Heal +6 (1 +2 Wis +3 Class); Perception +8 [+2 Fav Enemy] (1 +2 Wis +3 Class +2 Keen Senses); Stealth +4 (1 +3 Dex +3 Class -3 Armor); Survival +6 [+1 Tracks +2 Fav Enemy] (1 +2 Wis +3 Class); Swim +4 (1 +3 Str +3 Class -3 Armor)
Languages: Common, Elven
Equipment
Combat gear: 2x Sword, short (10gp. 2lbs. each); Longbow (75gp, 3lbs.); Arrows [20] (1gp, 3lbs. for 20)
Wearing: Medium armor, Hide (15gp, 25lbs.); Explorer's outfit [free] (worth 10gp, 8lbs.)
Inventory:
Backpack (2gp, 2lbs.)
Bedroll (1sp, 5lbs.)
2x Rope, silk (50ft.) (10gp, 5lbs. each)
Waterskin (1gp, 4lbs.)
Whetstone (2cp, 1lb.)
Encumbrance: 65lbs.; Light Load, (Light Load up to 76lbs., Medium up to 153lbs., Heavy up to 230lbs.)
Money: 15gp 98sp 98cp
Class Info
Favored class: Ranger
Favored class bonus: Ranger (+1HP)
Background, personality and appearance will follow, but for now I'm going to sleep.
Also I'll mention I can generally post several times a day.
Seiomi Telanaa |
Ah yes, some personality and back story are necessary, are they not?~
Without furth Adu,
Preferring to do whats right morally over what seems right in the eyes of the law she is very outgoing, and border line crazy when it comes to working a case; but she get's results. No lock can keep her from her target, and if it's for helping people then all the better. This has caused her problems when comforted with the law and authority, but as long as she keeps bagging the bad guys, or showing the proof that she was right, they normally let her go after wards, with much disdain and a well worded 'Get out of town' talk.
Appearance: With long brown hair pulled back into a french brain (Enough remaining to cover most of her ears) her pale skin and glaring yellow eyes are clearly visible on her soft cute face. She stands taller than most human women, a by product of her elven blood, and under her clothing lie well toned muscles with very little traces of fat.
Her outfit consists of a tight red sleeveless shirt, with a cropped black jacket laced gold worn on top, below her hip belt pouches lie a matching pair of black pants, gilded stitching showing around the pockets and hem lines, and a pair of freshly polished black boots rest on her feet.
On top of that she never leaves anywhere without her cane, made of well polished ebony and laced with gold embellishment. The canes her has the image of a roaring lion made of gold, and the cane hides a deadly secret; of a well polished straight blade the same length of the cane, runes etched into the blade in elvish script reading "Prosperity" The blade itself was a gift from her mother, re molded to lie inside of a cane by her own design.
DM Kludde |
Well, well, looks like we have a comfortably full table. I've got the following applicants:
1. Seiomi Telanaa - Investigator 1
2. Shayla Amye - Ranger 1
3. Alia Charybdis - Cleric 2
4. Orik Fistbreaker - Fighter 1
5. Artair Ceilteach - Ranger 1
6. Cedrick - Alchemist 2
Reserve: Zalanda - Wizard 1
@Seiomi. I had to look it up, and an investigator is indeed legal for PFS. Nice, I didn't know that.
@Zalanda. Looks like we have hit the max of 6 players. I'll put you on reserve in case someone drops out.
Could you please put at least a summary of your character in your profile? It's ok to have a link to a character sheet, but I would like to look up numbers in the profile as well. Also, please have an abbreviated stat block in your race/class line (the one that appears just below your name when you post in-character), e.g. in the format
HP 10/10 | AC: 18 /T: 13 /FF: 15 | Perc. +4 | F: +4 / R: +3 /W: +0 | CMB +5 | CMD +17 | Speed 20 | Init. +3
Selected players: please confirm your participation in the discussion thread. I've put a description of the situation you are in, and I'll open the game-thread once everybody has confirmed (or after 24hrs if we have a legal table).
Recruitment closed