[PFS/DMK] So you think you can seek? (Inactive)

Game Master Kludde

Maps and handouts

Academy of Secrets (12-14)
Tomb of the Iron Medusa (13-15)
The Moonscar (15-17)
The Witchwar Legacy (16-18)
RotRL Book 6: Spires of Xin-Shalast (16-18)


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Grand Lodge

Male Half-Elf Druid (Saurian Shaman) 18 (HP 147/147) (AC 38(52)/14(24)/37(49)) (CMD 38) (Fort +19, Ref +13(+19), Will +21) (Init +2) (Perception +36)

"Guys? What do you think? Should we try to find that man, and finish him off, or keep resting?"

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Amsheagar quickly draws a scene of outside the cave, Where he put the wall of fire and where the man's current position is.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Amsheagar casts a spell, and has it appear outside of their cave.

[dice=Fireball]10d6[/dice]

SR: 1d20 + 15 ⇒ (15) + 15 = 30
Reflex of 19 for half

He then starts to burrow out, stopping 5 feet away from the other side of the cave.

Note, if he doesn't sense the man out there, he wouldn't have done the fireball.

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE

Can't we teleport out of here to rest....Dang it, I should have thought of that earlier. My magic is almost spent.

Unless this human stuck around, I'm not sure a peaceful sleep is in the cards.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

"My magic is also almost gone. I must rest. What are our options, friends?"


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Amsheagar burrows out of the cave, and finds the man no longer there.

You can rest, if you can stand the nightmare of hostages being slowly killed off in torturous ways.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Sigh. I just don't know what use we'd be to the hostages in our current state. What do you think, guys?

Dark Archive

Glaurung: Female Gnome Mother F*&~ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

Draglaurung growls and spits.

Draconic:
"We can't sleep while they're being tortured. I thought it was wrong to sleep in the first place when Osprey and the others are still missing. We must press on."

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE

Pad drearily resigns to resting in the cave for the night, but is willing to press on if it is the consensus opinion.

I'm afraid there is little I can do to aid the group if we do not rest. I do not expect my dreams to be pleasant.

Grand Lodge

Male Half-Elf Druid (Saurian Shaman) 18 (HP 147/147) (AC 38(52)/14(24)/37(49)) (CMD 38) (Fort +19, Ref +13(+19), Will +21) (Init +2) (Perception +36)

Jebediah shrugs.

"We can press on if you want, but I think that our resources are quite depleted... what happens when we encounter an *actual* threat? I mean, *I* can get out of here without any problem, if things *really* go south, but I can't bring anyone with me..."

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Amsheagar comes back into the room in his Human state.
"I don't know how they found us last time. I thought i created a hidden area. Sorry guys. But like many of you, i too can't really do much with the set of spells i have memorized today. I was expecting a more forest area to fight in, not these caves."


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So, what's the verdict?

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE

I believe the majority is voting to rest to increase the likelihood of surviving and successfully completing the mission.

Dark Archive

Glaurung: Female Gnome Mother F$$*ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

Draglaurung slowly transforms into her normal gnome form. "Fine, but if Osprey is dead when we get there, his blood is not on my hands." Glau moves to the corner to brood.

Yeah, I think the consensus is against me so if the others want to rest I guess I will go along with them.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

I hate to leave Pathfinders in danger, but I really think we'll end up dead if we don't get our magic back.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Yeah, I selected the wrong spells to go up against demons... and in caves.. I'll have to mow over my spells and select those that will work better. Or we will die... I might grab some healing stuff as well.


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Okay then. You guys select your spells and tell me when you're ready.


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The adventurers descend from the top of the glass pillar, down into the obsidian depths, until the get to the opening where they defeated the marilith general.

Can I have a marching order?

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE

Plump gnome in back. Time for pre-buffs!

Pad casts a series of extended defensive spells at the opening including Mage Armor @self, Stoneskin @self, Good Hope @party, Spell Resistance @Jeb (SR 28), Fly @self, Spectral Hand, Protection from Evil @self, Shield @self, Improved Invisibility @self, Haste @party. (Duration = 320 minutes, 32 minutes or 32 rounds)

Grand Lodge

Male Half-Elf Druid (Saurian Shaman) 18 (HP 147/147) (AC 38(52)/14(24)/37(49)) (CMD 38) (Fort +19, Ref +13(+19), Will +21) (Init +2) (Perception +36)

Jebediah will go up front. In fact...

Ready for whatever is waiting at the bottom of the pit, Jebediah pounces down to the bottom!

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Amsheagar is now ready.

Dark Archive

Glaurung: Female Gnome Mother F*$!ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

The next day Glaurung wakes up and casts her familiar regimen of spells.

extended mage armor
stoneskin
false life 1d10 + 10 ⇒ (4) + 10 = 14
extended bull's strength (28 minutes)
extended enlarge person (28 minutes)
resist energy: acid 30
resist energy: electricity 30
resist energy: cold 30

"Ok, let's make this quick. Osprey and the others have been down there suffering enough, I should think."

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Nalshene also casts her standard spells.
Umbral mage armor (15 hours)
greater false life Nalshene temp: 2d10 + 15 ⇒ (4, 10) + 15 = 29
greater false life Narshala temp: 2d10 + 15 ⇒ (2, 4) + 15 = 21


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The party prepares for one more layer of descent. Jebediah pounces in, followed by Amsheagar and the rest of the party. As Pad moves down, a sudden burst of light causes a brief flash of headache in the gnome, which pulses out to the rest of the party. Pad falls to the ground as Glaurung shrinks to normal size.

Mordenkainen's Mage's Disjunction. All of those meticulously prepared buffs are, sadly, dispelled. I also need you to roll will saves for every magical item... (which apologies for the number of rolls involved)

Double points for figuring out what sets Pad aside from the rest of you

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Hlw do we figure out the will of our maical item? Are we also including scrolls, potions and wands?

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE
Mage's Disjunction wrote:
An item in a creature's possession uses its own Will save bonus or its possessor's Will save bonus, whichever is higher. If an item's saving throw results in a natural 1 on the die, the item is destroyed instead of being suppressed.

Did Pad get knocked unconscious because lowest effective HD due to negative levels and step on a symbol of death or the like? I would safely assume your will save is higher at level 15 or 16.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Aww crappo...

item saves:

Magical Items: Magic items always get saving throws. A magic item's Fortitude, Reflex, and Will save bonuses are equal to 2 + half its caster level. An attended magic item either makes saving throws as its owner or uses its own saving throw bonus, whichever is better.

Mage's Disjunction:

All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are unraveled and destroyed completely (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item for the duration of this spell. An item in a creature's possession uses its own Will save bonus or its possessor's Will save bonus, whichever is higher. If an item's saving throw results in a natural 1 on the die, the item is destroyed instead of being suppressed.

You also have a 1% chance per caster level of destroying an antimagic field. If the antimagic field survives the disjunction, no items within it are disjoined.

Okay, here goes. NO WHAMMIES!
headband of cha +6: 1d20 + 10 ⇒ (15) + 10 = 25
guardian gorget: 1d20 + 10 ⇒ (12) + 10 = 22
cloak of resist: 1d20 + 10 ⇒ (2) + 10 = 12
mnemonic vestment: 1d20 + 10 ⇒ (20) + 10 = 30
first aid gloves: 1d20 + 10 ⇒ (2) + 10 = 12
ring of spell knowledge III: 1d20 + 10 ⇒ (13) + 10 = 23
ring of feather falling: 1d20 + 10 ⇒ (17) + 10 = 27
ring of protection +1: 1d20 + 10 ⇒ (3) + 10 = 13
meridian belt: 1d20 + 10 ⇒ (18) + 10 = 28
scarlet and blue ioun stone: 1d20 + 10 ⇒ (17) + 10 = 27
selective meta rod: 1d20 + 10 ⇒ (14) + 10 = 24
quicken meta rod: 1d20 + 10 ⇒ (7) + 10 = 17
piercing meta rod: 1d20 + 10 ⇒ (7) + 10 = 17
umbral meta rod: 1d20 + 10 ⇒ (15) + 10 = 25
handy haversack: 1d20 + 10 ⇒ (3) + 10 = 13
page of spell knowledge 1: 1d20 + 10 ⇒ (2) + 10 = 12
page of spell knowledge 2: 1d20 + 10 ⇒ (16) + 10 = 26
page of spell knowledge 3: 1d20 + 10 ⇒ (11) + 10 = 21
page of spell knowledge 4: 1d20 + 10 ⇒ (4) + 10 = 14
bracelet of bargaining: 1d20 + 10 ⇒ (1) + 10 = 11
cracked pink and green ioun stone: 1d20 + 10 ⇒ (1) + 10 = 11
scrolls (55 of them): 55d20 ⇒ (16, 6, 6, 14, 7, 12, 9, 4, 14, 18, 9, 9, 13, 16, 5, 5, 19, 19, 11, 8, 5, 17, 13, 15, 11, 13, 13, 15, 16, 11, 4, 1, 1, 2, 14, 12, 9, 1, 16, 14, 16, 12, 18, 1, 2, 20, 8, 15, 16, 18, 16, 12, 18, 16, 19) = 630
wands (9 of them): 9d20 ⇒ (8, 4, 11, 18, 6, 3, 17, 15, 15) = 97
origami swarm: 1d20 + 10 ⇒ (6) + 10 = 16

Menacing amulet of mighty fists (on narshala): 1d20 + 6 ⇒ (15) + 6 = 21
demon-defiant armor (on narshala): 1d20 + 6 ⇒ (13) + 6 = 19

Well, only my bracelet of bargaining, an ioun stone and a few scrolls are destroyed. That could have turned out much worse.
@Kludde: What's the DC here, so that I can determine which of my magic items stop functioning for several minutes?

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE

MAGICAL GEAR by #:
#1-Ring of Freedom of Movement, #2-Ring of Arcane Spell Knowledge IV, #3-Headband of Charisma+6, #4-Orange Prism Ioun Stone, #5-Scarlet and Blue Ioun stone, #6-Belt of Constitution+4, #7-Lesser Metamagic Rod of Empower, #8-Blazing Robes, #9-Cloak of Resistance+4, #10-Necklace of Adaptation, #11-Trapspringer's Gloves, #12-Eyes of the Eagle, #13-Handy Haversack, #14-Lesser Metamagic Rod of Elemental Spell (Acid), #15-Jade Wayfinder, #16-Heal scroll, #18/#19-2 Breath of Life scrolls [wrist sheath, spring-loaded], #20-2 Daylight on single scroll, #21-2 Wind Wall on single scroll, #22-5 Lesser Restoration on single scroll, #23-Flesh to Stone, #24-Death Ward scroll, #25-Neutralize Poison scroll, #26-Cure Light Wounds wand (35x), #28-Air Bubble Wand (48x)

NO WHAMMY WILL SAVE+10: 28d20 ⇒ (2, 1, 16, 19, 16, 2, 4, 13, 13, 17, 7, 1, 15, 6, 9, 4, 7, 12, 5, 20, 15, 8, 10, 15, 5, 12, 17, 9) = 280

Ring of Arcane Spell Knowledge IV (24k) and Eyes of the Eagle (2.5k) are toast.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Ouch, the loss of that ring of spell knowledge is BRUTAL.. sorry dude.

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE

Energy Drain:
This attack saps a living opponent's vital energy and happens automatically when a melee or ranged attack hits. Each successful energy drain bestows one or more negative levels (the creature's description specifies how many). If an attack that includes an energy drain scores a critical hit, it bestows twice the listed number of negative levels. Unless otherwise specified in the creature's description, a draining creature gains 5 temporary hit points for each negative level it bestows on an opponent. These temporary hit points last for a maximum of 1 hour. Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + 1/2 draining creature's racial HD + draining creature's Cha modifier; the exact DC is given in the creature's descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level becomes permanent. A separate saving throw is required for each negative level.

I forgot to roll to save against these negative levels after rest. I have no idea if the save penalties apply or they tapper off with each save. Below is unmodified. EDIT: I'm not sure if it's been 24 hours since that last vampire fight or not.

Negative level 1: 1d20 + 15 ⇒ (17) + 15 = 32
Negative level 2: 1d20 + 15 ⇒ (6) + 15 = 21
Negative level 3: 1d20 + 15 ⇒ (11) + 15 = 26
Negative level 4: 1d20 + 15 ⇒ (12) + 15 = 27
Negative level 5: 1d20 + 15 ⇒ (16) + 15 = 31
Negative level 6: 1d20 + 15 ⇒ (12) + 15 = 27

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE
Nalshene wrote:
Ouch, the loss of that ring of spell knowledge is BRUTAL.. sorry dude.

I think I will use my Folio reroll on that. I'm pretty sure I haven't used it yet on this module.

folio reroll on Ring of Spell Knowledge: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18


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dc is 23

Posted without wayfinder

Grand Lodge

Male Half-Elf Druid (Saurian Shaman) 18 (HP 147/147) (AC 38(52)/14(24)/37(49)) (CMD 38) (Fort +19, Ref +13(+19), Will +21) (Init +2) (Perception +36)

That is one horrifically nasty trap... Quite frankly, death would be far easier to fix at this level...

Will(+2 Wild Red Dragonhide Full Plate): 1d20 + 20 ⇒ (4) + 20 = 24.
Will(+2 Wild Red Dragonhide Shield): 1d20 + 20 ⇒ (5) + 20 = 25.
Will(Jingasa of the Fortunate Soldier): 1d20 + 20 ⇒ (18) + 20 = 38.
Will(Druid's Vestment): 1d20 + 20 ⇒ (7) + 20 = 27.
Will(Boots of the Earth): 1d20 + 20 ⇒ (4) + 20 = 24.
Will(Cracked Dusty Rose Ioun Stone): 1d20 + 20 ⇒ (19) + 20 = 39.
Will(Cracked Pale Green Prism Ioun Stone): 1d20 + 20 ⇒ (3) + 20 = 23.
Will(Cracked Pale Green Prism Ioun Stone): 1d20 + 20 ⇒ (18) + 20 = 38.
Will(Eyes of the Eagle): 1d20 + 20 ⇒ (3) + 20 = 23.
Will(Wayfinder): 1d20 + 20 ⇒ (1) + 20 = 21.
Will(Dusty Rose Ioun Stone): 1d20 + 20 ⇒ (8) + 20 = 28.
Will(Cloak of Resistance +5): 1d20 + 20 ⇒ (4) + 20 = 24.
Will(Belt of Giant Strength +6): 1d20 + 20 ⇒ (4) + 20 = 24.
Will(Headband of Inspired Wisdom +6): 1d20 + 20 ⇒ (14) + 20 = 34.
Will('Ring' of Sustenance (Crocodile tooth bracelet)): 1d20 + 20 ⇒ (20) + 20 = 40.
Will(Ring of Protection +2 (emblazoned with the holy symbol of Rovagug)): 1d20 + 20 ⇒ (12) + 20 = 32.
Will(Amulet of Mighty Fists (Holy & Ghost-Touch)): 1d20 + 20 ⇒ (12) + 20 = 32.
Will(Dark Blue Rhomboid Ioun Stone): 1d20 + 20 ⇒ (16) + 20 = 36.
Will(Scholar's Ring): 1d20 + 20 ⇒ (17) + 20 = 37.
Will(Waverider's Gold Plated Wayfinder): 1d20 + 20 ⇒ (14) + 20 = 34.
Will(Deliquescent Gloves): 1d20 + 20 ⇒ (4) + 20 = 24.
Will(Rod of Splendor): 1d20 + 20 ⇒ (17) + 20 = 37.
Will(Handy Haversack): 1d20 + 20 ⇒ (7) + 20 = 27.
Will(Metamagic Rod of Extend, Lesser): 1d20 + 20 ⇒ (12) + 20 = 32.
Will(Metamagic Rod of Extend, Lesser): 1d20 + 20 ⇒ (7) + 20 = 27.
Will(Universal Solvent): 1d20 + 20 ⇒ (12) + 20 = 32.
Will(Pear of Remove Fear): 1d20 + 20 ⇒ (15) + 20 = 35.

Jebediah looks substantially diminished without his buffs, and turns a nervous glance at his allies, seeing that they, too, have been similarly affected.

"Well, that's that. I say we cut our losses, and go."

Remember, Jeb is not a particularly nice person. I am happy to be convinced (IC) to stay, if people feel strongly about it ;-)

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Spell Storing + 1 Mithral Scimitar, Cold Iron Scimitar, Dragonhide wild Breast Plate, Amulet of Natural Armor, Dusty Rose Ioun Stone, Snakeskin Tunic, Dust of Disappearance, Cure Serious Wounds Potion, Dust of Dryness x2, Ring of Counterspell, Ring of Protection, Death Ward x4, Breath of Life x2, Cure Moderate Wounds Wand, Pale Blue Ioun Stone, Flawed Pale Orange Ioun Stone, Cloak of Resistance

6 or below: 22d20 ⇒ (1, 13, 16, 12, 15, 12, 8, 9, 10, 15, 2, 4, 13, 4, 3, 11, 11, 14, 8, 8, 1, 20) = 210

lost items: Spell storing sword, Ring of Counterspell, Ring of protection, 2 scrolls of death ward and Flawed Pale Orange Ioun Stone.... Ouch..the rings are a major hit..

Feeling his protection drain away, Amsheagar feels somewhat weaker, but overall not that much has hampered him. "We could turn back, but we would be cowards. Moving forward isn't as bad as it may seam. We are not out of spells to aid in our defenses.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

"I agree with Amsheagar... that was unfortunate, but we still have our magic, unlike our combat last night."

Grand Lodge

Male Half-Elf Druid (Saurian Shaman) 18 (HP 147/147) (AC 38(52)/14(24)/37(49)) (CMD 38) (Fort +19, Ref +13(+19), Will +21) (Init +2) (Perception +36)

"Alright, but I won't be as effective as I was last night - all of my 24 hour buffs are gone... and I can't replace them until tomorrow; so we will mostly be relying on your magic to take down our foes."

The effective -4 to hit and damage on all of my attacks will sting, but I can live with it; my only fear is that we will run into something with decent AC, in which case I will be looking at needing 20's to hit.

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE

Pad lays on the ground unconsious or dead.

Grand Lodge

Male Half-Elf Druid (Saurian Shaman) 18 (HP 147/147) (AC 38(52)/14(24)/37(49)) (CMD 38) (Fort +19, Ref +13(+19), Will +21) (Init +2) (Perception +36)

Jebediah glances round, and notices that something is wrong with Pad.

"Pad...?"

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

seeing Pad on the ground, Amsheagar pulls out his wand of cure moderate and spends a charge on him.

cmw: 2d8 + 5 ⇒ (1, 5) + 5 = 11 As he does so, he checks to see if he is still alive.

heal check: 1d20 + 12 ⇒ (9) + 12 = 21


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So just to recap: all buffs are gone. Any item that missed the will save of DC 23 is inactive for the duration of the spell. Only items for which you rolled a 1 are destroyed permanently. I think it has been less than 24 hrs since you fought the vampires (we can keep the rolls, though)

What is going on with Pad?

Grand Lodge

Male Half-Elf Druid (Saurian Shaman) 18 (HP 147/147) (AC 38(52)/14(24)/37(49)) (CMD 38) (Fort +19, Ref +13(+19), Will +21) (Init +2) (Perception +36)

Jebediah waits to see what Amsheagar is able to determine about Pad.

Well, as far as I can tell, he is down 30hp from the negative levels, and a further 30hp from the loss of his belt... leaving his maximum hp as 107.

Feeling rather vulnerable, Jebediah does what he can with his buffs.

Specifically, Barkskin, and Freedom of Movement. While I am at it, I might as well toss out a Resist Energy(Fire), an Extended Death Ward, and a Seamantle.

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE
Jebediah Heliotrope wrote:
Well, as far as I can tell, he is down 30hp from the negative levels, and a further 30hp from the loss of his belt... leaving his maximum hp as 107.

Correct 107 is the max now. I'm not sure if I'm dead or unconscious. I also don't have a raise dead scroll on me.

Dark Archive

Glaurung: Female Gnome Mother F$#%ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

Phew, here it goes. I'm guessing with Glau's current Will save at +9 - 4 (negative levels) for an effective +5, some of the items probably have a better save on their own but I don't have time to research the CL of everything just now. I'll roll for destruction and if anything gets a 18 or higher it can make the save using Glau's +5 but everything below I'll need to look up the CL if necessary.

saves:

+5 longspear Will: 1d20 ⇒ 20
cloak of fiery vanishing Will: 1d20 ⇒ 12
deliquescent gloves Will: 1d20 ⇒ 17
ectoplasmic metamagic rod Will: 1d20 ⇒ 17
elemental metamagic rod (lesser, acid) Will: 1d20 ⇒ 19
extend metamagic rod (lesser) Will: 1d20 ⇒ 12
intensified metamagic rod (lesser) Will: 1d20 ⇒ 20
maximize metamagic rod (lesser) Will: 1d20 ⇒ 11
oil of bless weapon Will: 1d20 ⇒ 1
oil of bless weapon Will: 1d20 ⇒ 19
oil of bless weapon Will: 1d20 ⇒ 7
oil of bless weapon Will: 1d20 ⇒ 9
oil of bless weapon Will: 1d20 ⇒ 20
oil of bless weapon Will: 1d20 ⇒ 5
oil of daylight Will: 1d20 ⇒ 7
oil of daylight Will: 1d20 ⇒ 3
oil of magic weapon Will: 1d20 ⇒ 6
oil of magic weapon Will: 1d20 ⇒ 11
oil of magic weapon Will: 1d20 ⇒ 9
oil of magic weapon Will: 1d20 ⇒ 7
oil of magic weapon Will: 1d20 ⇒ 19
spellguard bracers Will: 1d20 ⇒ 5
wand of cure light wounds (10 charges) Will: 1d20 ⇒ 19
wand of cure light wounds (19 charges) Will: 1d20 ⇒ 10
wand of cure moderate wounds (15 charges) Will: 1d20 ⇒ 19
wand of glitterdust (7 charges) Will: 1d20 ⇒ 11
wand of mage armor (7 charges) Will: 1d20 ⇒ 18
wand of mirror image (13 charges) Will: 1d20 ⇒ 13
wand of shield (49 charges) Will: 1d20 ⇒ 5
amulet of natural armor +3 Will: 1d20 ⇒ 14
belt of mighty constitution +6 Will: 1d20 ⇒ 20
boots of the cat Will: 1d20 ⇒ 18
circlet of persuasion Will: 1d20 ⇒ 6
efficient quiver Will: 1d20 ⇒ 13
headband of alluring charisma +6 Will: 1d20 ⇒ 10
ioun torch ioun stone Will: 1d20 ⇒ 20
ring of protection +3 Will: 1d20 ⇒ 7
robe of arcane heritage Will: 1d20 ⇒ 1

definitely ok:

+5 longspear
elemental metamagic rod (lesser, acid)
intensified metamagic rod (lesser)
oil of bless weapon
oil of bless weapon
oil of magic weapon
wand of cure light wounds (10 charges)
wand of cure moderate wounds (15 charges)
wand of mage armor (7 charges)
belt of mighty constitution +6
boots of the cat
ioun torch ioun stone

destroyed:

oil of bless weapon
robe of arcane heritage

At least the spear is still functional but s$#!, losing that robe of arcane heritage is a big blow. At least the belt of mighty constitution +6 is still functioning.

Glau sighs as she shrinks back to gnormal height and some of her items lose their luster. She quickly begins reapplying some of her spells.

stoneskin
bull's strength
enlarge person
mage armor
And just to be safe:
spell resistance


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How much damage did Pad still have? It's hard for me judge whether dead or unconscious if I don't have the information I need.

Glaurung and Jebediah re-apply some of their spells at the bottom of the descent, while the fate of Pad seems unclear.

A five-foot-wide ledge follows the wall of this tall cylindrical room, connecting two identical iron archways. In the open arches of these passages are carved images of a heavily armored succubus of overwhelming beauty. A five-foot-wide catwalk extends from the wall into the center of the room, ending directly below a ten-foot-diameter hole in the high domed ceiling. A ring of rune-etched iron is embedded in the edge of the encircling ledge, and is completely legible from the end of the catwalk.

Abyssal:

In my most intimate chamber, I will bestow upon you unfathomable pleasure. In my obscene court you will sate my desires, and bring glory to the Shadow.

Grand Lodge

Male Half-Elf Druid (Saurian Shaman) 18 (HP 147/147) (AC 38(52)/14(24)/37(49)) (CMD 38) (Fort +19, Ref +13(+19), Will +21) (Init +2) (Perception +36)

Whilst waiting for Pad's status to be clarified, Jebediah carefully moves over, and investigates both exits from the room, peering down the corridors beyond.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Amsheagar smiles as he hears the woman's offer. He quickly casts communal stone skin and dividing up the bulk of the damage on those who are in the front of the fight, .. besides Glaur, since she's already cast it on herself.

Answering back in kind,

Abyssal:
"We have traveled quite a distance to finally meet you."

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE
DM Kludde wrote:
How much damage did Pad still have? It's hard for me judge whether dead or unconscious if I don't have the information I need.

My intention was to full heal (107 hp after loss of CON+4 belt) at the beginning of the day with his spells, but I did not state this with my actions. Without healing from last battle, he would have 14+level-6 = 25 hp before the CON+4 drop. Leaving him -5 hp after CON drop.


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Pad is unconscious on the floor, as Amsheagar brings him back up with a charge from a wand (Pad is at +6 now).

The druid then covers the party in protective stone, then curses something in Abyssal. All the while it sounds like whatever caused the disjunction is recharging.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Spellcraft on disjunction recharging: 1d20 + 25 ⇒ (11) + 25 = 36 Can I get a vague idea of how long until it recharges and blasts us again?
"The spell that destroyed our items and rendered us weaker is recharging, We should move NOW."

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE

Pad stands up and wipes a thin layer of dust from his eyes. He unconsciously adjusts his magical goggles soon realizing they have disappeared.

Has anyone seen my Eyes of the Eagle? They aren't on top of my head or on the ground. Drats! I've lost them again!

Nalshene wrote:
"The spell that destroyed our items and rendered us weaker is recharging, We should move NOW."

Oh my, that's dreadful! This adventure has been too much for me. Can we go home now? I've been at death's door three times already! I'm climbing aboard Jeb if that's okay with you.

The wide rear end of the gnome unassisted by magic struggles to climb on the dinosaur druid's back. He then casts extended greater infernal healing to regain his health over two minutes. (80 hp over 20 rounds.)

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