DM Kludde |
The succubus died before Ams' attack
When Pad regain control of his limbs, he notices
The floor of this wide, round room is carved with seven- pointed crowns and ghastly gures of lust, misery, and pain. Heady frankincense smolders in incense burners shaped like seven-pointed crowns, and everywhere the sound of tiny invisible bells chimes in the still subterranean air. Votive lights are embedded in the honeycombed walls, casting faint illumination on a pair of tall arched doorways in the eastern and western walls. Beyond the eastern portal, a wide hole in the corridor floor leads down into darkness.
Pad The Pyro |
I've never been in such a controlling relationship before. I'll need months of therapy before I can trust again. I didn't mean to hurt any of you. I'm so very sorry.
Pad uses a clean, white handkerchief to wipe away his tears. After a minute of self pity, he thoroughly searches the room's floor, walls and ceilings for traps then secret doors.
Trapfinding, t10: 10 + 31 - 6 = 35
Perception, t10: 10 + 24 - 6 = 28
I think it can be save to assume three auto aids to search this room for +6 bonus.
Jebediah Heliotrope |
Where did the succubus go when we 'dusted her'? If she is heading back to a coffin, I intend to make sure that her 'rest' is eternal...
"That... was painful!"
Jebediah groans when he sees that this was definitely not the last level.
"It looks like there is still plenty of this place left to explore..."
Amsheagar |
Amsheagar moves back into the room and slowly shifts into his normal form. "That woman was tough to bring down. I wish i could do something to heal you guys, but that is not part of my divine magic." He looks to Jeb, "I think the Shamen practice something of that kind of healing."
DM Kludde |
A wisp of smoke emerges from the dusted succubus, trailing back to a hollow underneath the pile of bones. There, the coffin of the mistress is found, and easy prey for the pathfinders.
As the group returns to the passage down, though, another horror lies in waits. A six-armed demon, half woman, half snake, waits for the pathfinders, a wounded Vrock standing beside it.
init, Glaurung: 1d20 + 8 ⇒ (2) + 8 = 10
init, Nalshene: 1d20 + 5 ⇒ (6) + 5 = 11
init, Amsheagar: 1d20 + 8 ⇒ (16) + 8 = 24
init, Pad: 1d20 + 6 ⇒ (3) + 6 = 9
init, Jebediah: 1d20 + 2 ⇒ (18) + 2 = 20
init, Fiend: 1d20 + 4 ⇒ (18) + 4 = 22
---
Amsheagar
---
Fiend
Vrock
---
Jebediah
Nalshene
Glaurung
Pad
---
Amsheagar |
Knowledge Planes: 1d20 + 11 ⇒ (7) + 11 = 18
Knowledge Religion: 1d20 + 11 ⇒ (19) + 11 = 30
Amsheagar likes going first for one. Keep them in the cloud he says as he raises his hand and a thick black fog, with white flickers in it, forms in the middle of the room. The heat intensifies on the creatures inside. incendiary cloud
fire damage: 6d6 ⇒ (5, 6, 5, 1, 6, 2) = 25 Reflex of 24 for half
Nalshene |
I'm gonna assume we had time to heal up between these scenes... I hope?
While walking, Nalshene would have cast cure light wounds on herself a few times. Unfortunately, most of her healing magic has been used up during this expedition.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
She'd also cast greater false life on Narshala once more.
GFL: 2d10 + 15 ⇒ (10, 6) + 15 = 31
She would also request healing from the others, if it's available. Currently at 17/84 HP with 21 Temp, and Narshala is only at 35 with 31 Temp.
Amsheagar |
Yes, before this, Amsheagar would have uses his Cure Moderate wand on Nalshene as well.
CMW: 2d8 + 3 ⇒ (1, 4) + 3 = 8
CMW: 2d8 + 3 ⇒ (7, 4) + 3 = 14
CMW: 2d8 + 3 ⇒ (5, 7) + 3 = 15
and passes along his Cure Serious Potion to who needed it the most.
Nalshene |
Nalshene asks Amsheagar for some more casts from his healy wand.
CMW Nalshene: 2d8 + 3 ⇒ (7, 5) + 3 = 15
CMW Nalshene: 2d8 + 3 ⇒ (6, 3) + 3 = 12
CMW Nalshene: 2d8 + 3 ⇒ (5, 7) + 3 = 15
CMW Narshala: 2d8 + 3 ⇒ (2, 6) + 3 = 11
CMW Narshala: 2d8 + 3 ⇒ (2, 5) + 3 = 10
CMW Narshala: 2d8 + 3 ⇒ (1, 5) + 3 = 9
CMW Narshala: 2d8 + 3 ⇒ (6, 1) + 3 = 10
CMW Narshala: 2d8 + 3 ⇒ (2, 3) + 3 = 8
CMW Narshala: 2d8 + 3 ⇒ (6, 7) + 3 = 16
CMW Narshala: 2d8 + 3 ⇒ (5, 4) + 3 = 12
That'll work. Thanks Am. 10 charges used.
DM Kludde |
RFX: 1d20 + 10 ⇒ (17) + 10 = 27
RFX: 1d20 + 18 ⇒ (9) + 18 = 27
Tail Slap, Glaurung: 1d20 + 17 ⇒ (19) + 17 = 362d6 + 8 ⇒ (5, 5) + 8 = 18
Grab: 1d20 + 28 ⇒ (8) + 28 = 36
Constrict: 2d6 + 10 ⇒ (1, 4) + 10 = 15 Plus DC 25 Fort save or lose consciousness for rounds: 1d8 ⇒ 8
If Glaurung loses consciousness, she'll immediately release the grapple.
The Vrock servant reluctantly perform what seems to be the bidding of the Marilith, and squeezes himself between the wall and Pad, clawing for the gnome
Claw: 1d20 + 13 ⇒ (15) + 13 = 282d6 + 5 ⇒ (6, 5) + 5 = 16
---
Jebediah
Nalshene
Glaurung
Pad
Amsheagar
---
Fiend (2)
Vrock (2)
---
---
Glaurung of Anfauglith |
Fort: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27
Eats away a little stoneskin and some temporary hp.
"Oh dear, if you wanted to tie me up all you had to do was ask."
Hmm. I don't trust her to cast anything while grappled and her chance of escape, especially with the negative levels, is probably pretty low. So:
Glaurung flashes a sickly-sweet smile as he nails grow long and pointed. She claws furiously at the mariliths' tail.
claw: 1d20 + 13 - 4 ⇒ (4) + 13 - 4 = 13
damage: 1d4 + 12 ⇒ (3) + 12 = 15
acid: 1d6 ⇒ 2
fire: 1d6 ⇒ 3
claw: 1d20 + 13 - 4 ⇒ (1) + 13 - 4 = 10
damage: 1d4 + 12 ⇒ (1) + 12 = 13
acid: 1d6 ⇒ 6
fire: 1d6 ⇒ 2
Jebediah Heliotrope |
Casting a worried glance in Glaurung's direction, Jebediah starts raging, and does his best to tear through the vrock!
Talon, Rage: 1d20 + 23 + 2 ⇒ (14) + 23 + 2 = 39, for 1d8 + 19 + 2 ⇒ (3) + 19 + 2 = 24 damage +2d6 ⇒ (1, 5) = 6 Holy damage +1d6 ⇒ 4 Acid damage.
Talon, Rage: 1d20 + 23 + 2 ⇒ (13) + 23 + 2 = 38, for 1d8 + 19 + 2 ⇒ (2) + 19 + 2 = 23 damage +2d6 ⇒ (2, 1) = 3 Holy damage +1d6 ⇒ 5 Acid damage.
Bite, Rage: 1d20 + 23 + 2 ⇒ (18) + 23 + 2 = 43, for 1d6 + 19 + 2 ⇒ (3) + 19 + 2 = 24 damage +2d6 ⇒ (1, 6) = 7 Holy damage
Foreclaw, Rage: 1d20 + 18 + 2 ⇒ (8) + 18 + 2 = 28, for 1d8 + 19 + 2 ⇒ (4) + 19 + 2 = 25 damage +2d6 ⇒ (5, 5) = 10 Holy damage
Gore, Rage: 1d20 + 20 + 2 ⇒ (16) + 20 + 2 = 38, for 1d8 + 16 + 2 ⇒ (1) + 16 + 2 = 19 damage +2d6 ⇒ (4, 4) = 8 Holy damage
If that takes out the vrock, he will then 5' towards the marilith.
Nalshene |
Nalshene will step backward and cast boneshatter on the marilith and a Quickened Tenebrous hideous laughter on the vrock.
SR check marilith: 1d20 + 15 ⇒ (7) + 15 = 22
SR check vrock: 1d20 + 15 ⇒ (3) + 15 = 18
Sigh. Probably doesn't beat either. If it does, the marilith must laugh for 15 rounds, and the vrock can make a Fort save DC 25 to halve damage: 15d6 ⇒ (5, 2, 2, 2, 5, 1, 1, 5, 3, 6, 3, 1, 6, 6, 2) = 50
Pad The Pyro |
Pad defensively casts Chain Lightning at the marilith and vrock. He also moves a Spectral Hand to the marilith.
Defensively cast: 1d20 + 30 - 6 ⇒ (13) + 30 - 6 = 37
SR, marilith: 1d20 + 22 - 6 ⇒ (16) + 22 - 6 = 32
SR, vrock: 1d20 + 22 - 6 ⇒ (13) + 22 - 6 = 29
DC Reflex 28 marilith & DC 26 vrock: 14d6 ⇒ (3, 6, 5, 3, 5, 1, 3, 6, 3, 6, 2, 4, 1, 1) = 49
DM Kludde |
Glaurung claws at the Marilith's tail without much effect, while Jebediah rips apart the Vrock. Nalshene's spells fade harmlessly into the ether.
Pad's spell, on the other hand, takes hold, and a flash of blue energy zaps the Marilith. It doesn't seem too hurt by it.
RFX: 1d20 + 18 ⇒ (12) + 18 = 30
---
Jebediah
Nalshene
Glaurung
Pad
Amsheagar
---
Fiend (2)
---
Amsheagar |
Amsheagar commands the cloud to come towards the group, enveloping the last fiend.
fire damage: 6d6 ⇒ (6, 4, 2, 3, 1, 6) = 22 Reflex of 24 for half
DM Kludde |
The cloud of fire envelops the marilith
RFX: 1d20 + 18 ⇒ (17) + 18 = 35
The Marilith drops Glaurung, only to immediately slap with its tail again. The snakelike tail misses, but the flurry of swords she puts down puts some hurt down.
Slap, Glarung: 1d20 + 17 ⇒ (6) + 17 = 23
Longsword, Glaurung: 1d20 + 24 ⇒ (12) + 24 = 362d6 + 8 ⇒ (2, 4) + 8 = 14
Longsword, Glaurung: 1d20 + 24 ⇒ (9) + 24 = 332d6 + 8 ⇒ (4, 3) + 8 = 15
Longsword, Glaurung: 1d20 + 24 ⇒ (17) + 24 = 412d6 + 8 ⇒ (2, 6) + 8 = 16
Longsword, Glaurung: 1d20 + 24 ⇒ (3) + 24 = 27
Longsword, Glaurung: 1d20 + 24 ⇒ (11) + 24 = 352d6 + 8 ⇒ (2, 2) + 8 = 12
Longsword, Glaurung: 1d20 + 24 ⇒ (4) + 24 = 282d6 + 8 ⇒ (4, 2) + 8 = 14
Longsword, Glaurung: 1d20 + 19 ⇒ (15) + 19 = 342d6 + 8 ⇒ (3, 2) + 8 = 13
Longsword, Glaurung: 1d20 + 14 ⇒ (19) + 14 = 332d6 + 8 ⇒ (6, 2) + 8 = 16
Longsword, Glaurung: 1d20 + 9 ⇒ (9) + 9 = 18
Confirm, Glaurung: 1d20 + 24 ⇒ (11) + 24 = 352d6 + 8 ⇒ (4, 5) + 8 = 17
Confirm, Glaurung: 1d20 + 14 ⇒ (12) + 14 = 26
aggregate: 14 - 10 - 4 + 15 - 10 + 33 - 10 + 12 - 10 + 14 - 10 + 13 - 10 + 16 - 10 = 43 Minuses are stoneskin, temp hp. 2 Stoneskin left?
---
Jebediah
Nalshene
Glaurung
Pad
Amsheagar
---
Fiend (3)
---
Amsheagar |
Feeling that his spell is not having the effect that he has desired, Amsheagar let's it drift back on it's own. "Don't go forward." he tells his teammates as the ground beneath the Fiend starts to grab at it.
Hungry Earth
CMB Grapple: 1d20 + 20 ⇒ (19) + 20 = 39
The fiend is now grappled. DC 20 Combat Maneuver or Escape Artist.
Jebediah Heliotrope |
Jebediah nods in satisfaction when the creature is grabbed.
Hey, every little reduction to its AC helps! :-)
He then floats forward, and attempts to shred it.
Talon, Rage: 1d20 + 23 + 2 ⇒ (9) + 23 + 2 = 34, for 1d8 + 19 + 2 ⇒ (4) + 19 + 2 = 25 damage +2d6 ⇒ (4, 6) = 10 Holy damage +1d6 ⇒ 2 Acid damage.
Talon, Rage: 1d20 + 23 + 2 ⇒ (3) + 23 + 2 = 28, for 1d8 + 19 + 2 ⇒ (4) + 19 + 2 = 25 damage +2d6 ⇒ (3, 6) = 9 Holy damage +1d6 ⇒ 5 Acid damage.
Bite, Rage: 1d20 + 23 + 2 ⇒ (14) + 23 + 2 = 39, for 1d6 + 19 + 2 ⇒ (4) + 19 + 2 = 25 damage +2d6 ⇒ (2, 4) = 6 Holy damage
Foreclaw, Rage: 1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 22, for 1d8 + 19 + 2 ⇒ (5) + 19 + 2 = 26 damage +2d6 ⇒ (5, 6) = 11 Holy damage
Gore, Rage: 1d20 + 20 + 2 ⇒ (10) + 20 + 2 = 32, for 1d8 + 16 + 2 ⇒ (7) + 16 + 2 = 25 damage +2d6 ⇒ (1, 3) = 4 Holy damage
Amsheagar |
"You are good floating, but whatever you do, Do Not Touch the ground around him. Or you two will be food for the mother."
Nalshene |
"Back, Narshala." Nalshene says, making sure that her dino friend isn't grabbed by the earth.
Knowing that she needs to be unorthodox to affect this thing, Nalshene quickly nicks her finger on her dagger hanging at her side, and uses her own blood as a material component to enhance her spells. Using a chronicle boon called "True Magic of the Shadowcaster" to gain a +2 to caster level for three rounds, taking 1d6 bleed damage each round.
bleed: 1d6 ⇒ 1
She then casts another boneshatter, this time on the marilith.
SR: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19 But that spell also bounces harmlessly off the stupid demon.
Next she tries a Quickened shadow evocation mimicking a battering blast spell.
SR: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29 and she finally affects the creature. It must made a Will save and a Reflex save, both DC 30. If it makes the Will save, the damage will be reduced to 20%.[/ooc]
battering blast ball 1, force: 5d6 ⇒ (2, 1, 5, 6, 6) = 20
battering blast ball 2, force: 5d6 ⇒ (4, 2, 6, 2, 5) = 19
battering blast ball 3, force: 5d6 ⇒ (4, 3, 1, 3, 2) = 13
CMB to push: 1d20 + 15 + 11 ⇒ (6) + 15 + 11 = 32
CMB to push: 1d20 + 15 + 11 + 10 ⇒ (13) + 15 + 11 + 10 = 49
CMB to push: 1d20 + 15 + 11 + 20 ⇒ (12) + 15 + 11 + 20 = 58
If any of these succeed, she needs to make another Reflex save DC 30 or fall prone, and would be pushed backward except she's all tangled up :)
Amsheagar |
If she does fall Prone.... that might accelerate my spell by a round, causing the fiend to be dragged under next round.
Pad The Pyro |
Pad steps away and casts Chain Lightning at the marilith followed by a quickened Force Punch. He also moves a Spectral Hand to the marilith.
Chain Lightning SR, marilith: 1d20 + 22 - 6 ⇒ (10) + 22 - 6 = 26
DC Reflex 28 marilith: 14d6 ⇒ (1, 3, 3, 2, 5, 3, 6, 2, 4, 4, 4, 4, 3, 2) = 46
melee touch, Quickened Force Punch: 1d20 + 10 - 6 ⇒ (8) + 10 - 6 = 12
SR, marilith: 1d20 + 22 - 6 ⇒ (7) + 22 - 6 = 23
Force Punch, Fort DC 27: 10d4 ⇒ (3, 2, 3, 4, 3, 4, 4, 3, 4, 1) = 31
Glaurung of Anfauglith |
Yep, that math looks right. Good thing Glaurung is built to take a punch.
Glaurung tries only to retreat from a situation that could turn quite nasty.
If I am understanding things, Glaurung is no longer grappled (?), in which case she will withdraw. If she is still grappled she will just try to break free:
CMB: 1d20 + 12 - 4 ⇒ (9) + 12 - 4 = 17
DM Kludde |
Glaurung is no longer grappled, the marilith missed the attack.
Will: 1d20 + 13 ⇒ (10) + 13 = 23
RF: 1d20 + 18 ⇒ (15) + 18 = 33
While Jebediah and Nalshene batter the marilith, she stay on her feet as the ground prevents her from being pushed back.
Pad elects to rain down electricity on the marilith, the arcane energy of which flows harmlessly around her. Glaurung makes a safe retreat.
Escape: 1d20 + 24 ⇒ (19) + 24 = 43
The Marilith breaks free of the earth, and hovers upward.
---
Jebediah
Nalshene
Glaurung
Pad
Amsheagar
---
Fiend (150)
---
Glaurung of Anfauglith |
With her defenses down but safe in the back lines, Glaurung pulls out some dust from her pouch and starts powdering her skin with it.
Recasting stoneskin just because.
Jebediah Heliotrope |
Talon: 1d20 + 23 ⇒ (7) + 23 = 30, for 1d8 + 19 ⇒ (8) + 19 = 27 damage +2d6 ⇒ (5, 1) = 6 Holy damage +1d6 ⇒ 1 Acid damage.
Talon: 1d20 + 23 ⇒ (17) + 23 = 40, for 1d8 + 19 ⇒ (5) + 19 = 24 damage +2d6 ⇒ (1, 1) = 2 Holy damage +1d6 ⇒ 5 Acid damage.
Bite: 1d20 + 23 ⇒ (7) + 23 = 30, for 1d6 + 19 ⇒ (1) + 19 = 20 damage +2d6 ⇒ (5, 5) = 10 Holy damage
Foreclaw: 1d20 + 18 ⇒ (3) + 18 = 21, for 1d8 + 19 + 2 ⇒ (8) + 19 + 2 = 29 damage +2d6 ⇒ (4, 1) = 5 Holy damage
Jebediah does his best to keep tearing into the Marilith.
Amsheagar |
Not sure if his fire magic will work on this Friend and not happy with her seaming to float above the ground, Amsheagar tries to undo her magical powers, if any, to even the playing field. He casts Greater Dispel Magic and targets her.
CLC: 1d20 + 15 ⇒ (4) + 15 = 19 GM Re-Roll
CLC: 1d20 + 15 ⇒ (14) + 15 = 29
DM Kludde |
The Marilith drops to the ground as Jebediah rips into it. Glaurung recasts her stoneskin.
---
Jebediah
Nalshene
Glaurung
Pad
Amsheagar
---
Fiend (176)
---
Nalshene |
"Stay down."
Nalshene casts a Quickened Tenebrous burst of radiance then a regular burst of radiance to finish off the fiend.
I'm just gonna roll the SR and damage... if she's down, the blindness won't matter.
SR 1st: 1d20 + 15 ⇒ (17) + 15 = 32
SR 2nd: 1d20 + 15 ⇒ (13) + 15 = 28
damage 1st: 5d4 ⇒ (4, 3, 1, 2, 3) = 13
damage 2nd: 5d4 ⇒ (2, 1, 1, 2, 3) = 9
Pad The Pyro |
Pad moves a charged Spectral Hand to the marilith and attempts another Force Punch(assuming it missed last round).
melee touch, Quickened Force Punch: 1d20 + 10 - 6 ⇒ (13) + 10 - 6 = 17
SR, marilith: 1d20 + 22 - 6 ⇒ (3) + 22 - 6 = 19
Force Punch, Fort DC 27: 10d4 ⇒ (2, 4, 3, 2, 1, 1, 2, 4, 3, 2) = 24
DM Kludde |
'Drop to the ground' here only means that the fly spell no longer is working. She's alive and kicking with all six arms.
Nalshene lets two bright flashes of light wash over the demon, who whithers a bit more every time the light hits. Pad's punch, however, again fails to take hold as the magical resistance of the Marilith prevents any harm.
Acro: 1d20 + 23 ⇒ (18) + 23 = 41
The six-armed creature moves away from Jebediah, and then summon a long wall of shimmering, rapidly moving blades, covering the hall all the way back from Narshala up to Jebediah.
Damage, blades: 15d6 ⇒ (1, 1, 3, 3, 1, 6, 5, 3, 1, 4, 2, 4, 3, 4, 5) = 46 RFX dc 23 for half. Only Nalshene is not affected.
---
Jebediah
Nalshene
Glaurung
Pad
Amsheagar
---
Fiend (198)
---
Jebediah Heliotrope |
Actually, as per Blade Barrier, if it is summoned *on top* of you, Reflex negates - it is only Reflex for half if you walk through it.
Reflex: 1d20 + 12 ⇒ (11) + 12 = 23.
Jebediah barely manages to avoid the whirling vortex of blades.
Snarling, he pounces forward on the fiend!
Talon, Pounce: 1d20 + 23 + 2 ⇒ (18) + 23 + 2 = 43, for 1d8 + 19 ⇒ (8) + 19 = 27 damage +2d6 ⇒ (2, 1) = 3 Holy damage +1d6 ⇒ 5 Acid damage.
Talon, Pounce: 1d20 + 23 + 2 ⇒ (6) + 23 + 2 = 31, for 1d8 + 19 ⇒ (7) + 19 = 26 damage +2d6 ⇒ (4, 1) = 5 Holy damage +1d6 ⇒ 5 Acid damage.
Bite, Pounce: 1d20 + 23 + 2 ⇒ (4) + 23 + 2 = 29, for 1d6 + 19 ⇒ (5) + 19 = 24 damage +2d6 ⇒ (1, 2) = 3 Holy damage
Foreclaw, Pounce: 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 27, for 1d8 + 19 ⇒ (8) + 19 = 27 damage +2d6 ⇒ (1, 3) = 4 Holy damage
Nalshene |
Reflex Narshala: 1d20 + 15 ⇒ (9) + 15 = 24 Narshala is able to dodge out of the way of the blades.
Nalshene will cast a sleeping spell on the creature.
CL: 1d20 + 15 ⇒ (20) + 15 = 35 YES!
Casting Persistent Tenebrous deep slumber on her as a full-round action. She needs to make two DC 27 Will saves, if she fails either, she's asleep.
Glaurung of Anfauglith |
Not sure if Glau is in the blades or if they stop before her but I'll roll anyways:
Ref: 1d20 + 5 ⇒ (2) + 5 = 7
Glau taps her nails on her longspear for a second, deciding what to do. Elements will be useless against this demon. Better keep myself alive. Jebediah has the girl where he likes her.
false life: 1d10 + 10 ⇒ (6) + 10 = 16
Amsheagar |
When she drops to the ground, the earth tries to grab at her again.
CMB Grapple: 1d20 + 20 ⇒ (15) + 20 = 35 This would happen as soon as he falls to the ground. So, she would have had to broken free before she could move.
Amsheagr will transform into an earth elemental at this point as he see his friend move onto the ground that will engulf him.
Grapple check vs Jeb as he enters the effected ground. CMB Grapple: 1d20 + 20 ⇒ (8) + 20 = 28
If the fiend didn't break free, next grapple check. CMB Grapple: 1d20 + 20 ⇒ (20) + 20 = 40
DM Kludde |
Will: 1d20 + 13 ⇒ (4) + 13 = 17
Will: 1d20 + 13 ⇒ (12) + 13 = 25
The fiend falls asleep, slowly being dragged under the earth.
Combat over
Another obsidian pipe leads deeper down into the glass tower.
Can you guys give me a marching order?
Jebediah Heliotrope |
Noting the sheer quantity of spells that have been used, and how battered and bruised everyone is, Jebediah reluctantly asks:
"Should we rest, or do you all think that you have enough spells to continue? Those last two fights took a lot out of us, and we clearly are not yet at the end of the dungeon..."
When we go down, I imagine Jeb will be at the front - he is likely to pounce down to the bottom of the shaft, after all, to see what lurks below...
Amsheagar |
Amsheagar is underground, but words appear in the dirt above his head... backwards of course. ".gnitser rof pu ma I"
Pad The Pyro |
Reflex: 1d20 + 11 - 6 ⇒ (12) + 11 - 6 = 17
Can anyone spare a restoration scroll or spell? I'm asking for a friend. He says sheepishly and stays close to Nalshene.
CLW wand: 5d8 + 5 ⇒ (7, 2, 2, 7, 3) + 5 = 26
Jebediah Heliotrope |
With the loss of our friendly alchemist, there is actually no-one in the party who has Restoration - it is not on the Druid spell list :-/
We could, however, pay for 'out of area' spellcasting - 5 prestige points, plus the cost of the spell.
Amsheagar |
It is a lvl 4 Shaman spell. Shouldn't you be able to cast it?
Glaurung of Anfauglith |
Glau sighs. "Alas, that is not in my magical expertise or I would have repaired the wounds of my own soul by now. Unfortunately," she says, leaning down to peer at the words in the dirt and wiping them clean, "I think we must push on. I don't want to be beset by more demon queens and I think it is best we find Osprey and the others before anything untoward is done to them." In the dirt she scrawls (with some thought, writing backwards), .dneirf ym tey tsuj toN
I thought I picked up a scroll of restoration or two but maybe I used it already or forgot to buy it because it's not on Glau's sheet. Yes, that's something I need to have on my "must-buy" list for high-level play.
Jebediah Heliotrope |
Jebediah shrugs.
"If you feel confident that we still have enough resources to take-out a demon-queen, I am happy to press on; I just imagine that she will be stronger than her minions, and the last two groups really knocked the wind out of us."
DM Kludde |
Define 'reasonable place'. You're on the moon :)