[PFS/DMK/EMS] The Emerald Spire Superdungeon - Table II

Game Master Kludde

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Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

Assuming the translation is relayed, Swayaah whispers. "Can you ask them to let us pass tell them we're exploring this place."

Sovereign Court

F Human Monk (Sacred Mountain/Qinggong)/11 (HP 123/102 | DR1/- | AC:25 33 [+1 when adjacent to a single foe] | T:24 | FF:20 28 | CMB:16 | CMD:35 [+2 vs Grapple/Reposition/Trip] | Fort:+14 | Ref:+16 | Will:+16 [+2 vs Enchant] | Init:+5 | Perc:+11 | Speed:60) PFS#: 115025-9
Abilities:
Ki Pool: 9/9 | Ring of Ki Mastery: 2/2 | Elemental Fist: 11/11 | Stunning Fist: 13/13 | Slippers: 10/10

"I don't have a Spire token," Ilya replies to Kellan. "I just run down the stairs every morning and back up at the end of the day. It's good practice."

Grand Lodge

Spells: (1) 6/6 | (2) 6/6 (3) 5/5 (4) 3/3 | Tricks per day 6/9 | CLW 45/50, MM 43/50, Touch Treatment 7/7 (fascinated, shaken, confused, dazed, frightened, sickened) HP: 83/83 | AC 18 | TCH 13 | FF 17 | Fort +8 | Rex +13 | Will +14 | Init +5 | Per +13 Kitsune Mesmerist 11

Would I know about the "light hatred", if so, I would add a scroll of darkvision to the shopping list for 150gp, and I auto-succeed unless I roll a natural 1

umd: 1d20 + 23 ⇒ (7) + 23 = 30

Zen'yr look as her food is taken, and is happy that a possible solution could be made. She keeps things simple and sweet as it seems their speech or comprehension is broken and segmented.

We look for our friend. He lost, down below home., as she points to the Morlock's area/home. We give you more food, for peaceful passage, as she offers up another round of food 10gp total used.

diplo: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34 or
diplo: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31


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You can roll a DC 15 K(dungeoneering) check to have known about the light weakness

The creatures eagerly attack the food, though they do show some sense of social behaviour as some larger morlocks carry away some food for the younglings. The younglings ravenously dig in.Though the majority of the creatures is distracted by the morsels, one of the morlocks nods in approval, as if to say the adventurers are allowed to pass. Just for how long this alliance will last is not clear.

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

Ketill casts darkness as soon as he hears the morlock complaining

Tiefling ability, first time I use it ;-)

Grand Lodge

Spells: (1) 6/6 | (2) 6/6 (3) 5/5 (4) 3/3 | Tricks per day 6/9 | CLW 45/50, MM 43/50, Touch Treatment 7/7 (fascinated, shaken, confused, dazed, frightened, sickened) HP: 83/83 | AC 18 | TCH 13 | FF 17 | Fort +8 | Rex +13 | Will +14 | Init +5 | Per +13 Kitsune Mesmerist 11

K dungeon: 1d20 + 5 ⇒ (13) + 5 = 18

Zen'yr will ho back to the group, We can pass, but please extinguish whatever light source we have until we pass. Light is a very bad thing for these guys. I am unsure how long this truce will last, but for know we are okay. Let's go before they change their minds, shall we

As she walks by, she looks to the "elder", and give a nod and in UC says thank you

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

Kellan is careful not to look threatening, and follows Zen'yr.

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

"C'mon Ilvan. No, the food isn't for you." She practically drags the owlbear by the collar away from the Morlocks and the food.

Her eyes quickly adjust to the dark, although Ilvan has to be led through the darkness.

"So, where to next?"

Swayaah patiently waits for the map to load a quick description of what's next.


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Ketill shrouds the hall in darkness, and with the Morlocks-Pathfinder truce settled, the party crosses the room and pass through the door beyond to enter an alcove. In the center of the alcove stand the vandalized remains of what is barely recognizable as a statue of bird-headed being with serpents for legs. Long, bronze tubes line an alcove behind the statue

DC 20 K(planes/religion):

The statue once depicted the demon lord Abraxas.

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

Knowledge(Planes): 1d20 + 5 ⇒ (19) + 5 = 24

"Demon Lord...uh...Abraxas. Fun. Glad this statue is wrecked."

Closing the door to Morlocks behind the party, she starts looking around. "For Ilya's sake, should we turn on a light source? Oh, and Ilvan, and Zen'yr too."

Swayaah takes a look about the statue for anything of value left behind.
Perception: 1d20 + 12 ⇒ (9) + 12 = 21
Disable Device: 1d20 + 9 ⇒ (10) + 9 = 19
+3 vs traps


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Yes, Abraxas, demon lord of fun. Because who says evil demons can't have a jolly good time? He's also the demon lord of magic and forbidden lore; he is said to know countless magical formulas, spells, and secrets.

Swayaah sees perfectly well in the dark, and sees that nothing of value remains on the statue. She also notices another crawl passage . The passage ascends into a dark antechamber covered with plates of brass and porcelain. Its tiled walls have been bashed to splinters and smeared with filth. Most of the rubble has been pushed up along the north wall in small piles. To the west lie the shattered remains of a smaller side room, its walls broken to the foundation. Along the east wall, a wooden door hangs half open.

There's a single morlock here, but he seems asleep.

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

"As Vayu walks cautiously past the morloks he mutters, "Totally wasn't us that obliterated your pals back there ... "

Sovereign Court

F Human Monk (Sacred Mountain/Qinggong)/11 (HP 123/102 | DR1/- | AC:25 33 [+1 when adjacent to a single foe] | T:24 | FF:20 28 | CMB:16 | CMD:35 [+2 vs Grapple/Reposition/Trip] | Fort:+14 | Ref:+16 | Will:+16 [+2 vs Enchant] | Init:+5 | Perc:+11 | Speed:60) PFS#: 115025-9
Abilities:
Ki Pool: 9/9 | Ring of Ki Mastery: 2/2 | Elemental Fist: 11/11 | Stunning Fist: 13/13 | Slippers: 10/10

Once there's a light source for her, Ilya walks up to the half open door and takes a look past it.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20


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The half-open door leads to a long walkway. When it moves around a corner, a short passage leads to a closed door. The passage is littered with piles of stone bowls, skulls, crudely carved idols, and large chunks of quartzite, hematite, and other semi-precious minerals. A yellowish light leaks from the crack at the bottom of the door.

If you approach the treasure or the door:

Take what you wish, but know this—whatever you carry away from this place, you will pay for tenfold. a disembodied voice speaks in infernal.

Grand Lodge

Spells: (1) 6/6 | (2) 6/6 (3) 5/5 (4) 3/3 | Tricks per day 6/9 | CLW 45/50, MM 43/50, Touch Treatment 7/7 (fascinated, shaken, confused, dazed, frightened, sickened) HP: 83/83 | AC 18 | TCH 13 | FF 17 | Fort +8 | Rex +13 | Will +14 | Init +5 | Per +13 Kitsune Mesmerist 11

Zen'yr will move up into the doorway, and draw a few circles in the air. She tries to discern if there are any magical auras in the area.

casting detect magic, looking for auras. If any pop up, excluding party members :)

spell craft: 1d20 + 12 ⇒ (11) + 12 = 23

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

Perception: 1d20 + 12 ⇒ (15) + 12 = 27
Disable Device: 1d20 + 9 ⇒ (11) + 9 = 20
+3 vs traps
Stealth: 1d20 + 10 ⇒ (14) + 10 = 24

Swayaah carefully approaches the door. "Obvious trap is obvious." She gives a quick glance at the treasure and smirks.

As she approaches the door to investigate, a disembodied voice speaks.
"Uh, what did that say?" If you can speak Infernal, read the spoiler.

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

"It said 'Take what you wish, but know this--whatever you carry away from this place, you will pay for tenfold.' Sounds like it's warning us of a curse, to me."

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

"So, no touching the pile of gold and gems. Got it."


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The corridor ends in a pile of rubble after clearing the corner. There is a passage to the right, however, and the familiar green glow of the spire can be seen spilling out.

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

"The morlocks would hate this chamber, since it's so bright. What's in there?"

Perception: 1d20 + 12 ⇒ (10) + 12 = 22
Disable Device: 1d20 + 9 ⇒ (18) + 9 = 27
+3 vs traps
Stealth: 1d20 + 10 ⇒ (6) + 10 = 16

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

"Not taking anything, thank you" Ketill replies in infernal


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The corridor must have once led to a chambre, but now it has been extensively excavated into a giant, amorphously shaped cavern.

The Emerald Spire runs through the center of this chamber. Numerous holes scar its surface, spiraling about the entire column. The damage appears superficial—no more than an inch or two deep in the surface—but a stronger glow from within the pillar leaks through the holes and cracks, casting emerald-colored beams about the room. Several of the holes appear to have been recently patched with brighter chips of emerald crystal.

There's a strange creature in this room, covered head-to-toe in barbed spikes.Ah, this is an interesting development! it says as it cracks a broad smile. Few humans manage to find their way to this place. You must be heroes to reckon with! Well, I certainly have no quarrel with you. In fact, I hope we might help each other. I am the mistress of thorns.

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

"Howdy, Mistress. What do you want?" Swayaah keeps her distance and keeps Ilvan closer.

Knowledge(Planes): 1d20 + 5 ⇒ (7) + 5 = 12 +2 if she's an evil outsider
Sense Motive: 1d20 + 8 ⇒ (16) + 8 = 24 +2 if she's an evil outsider

Something doesn't seem right about this...

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

Kn.planes: 1d20 + 11 ⇒ (16) + 11 = 27

This should be interesting... if she's a demon or other fiend, Kellan will not be very interested in chatting...


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Kellan:

It's a female barbed devil. Giving you two questions to ask


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I am collecting these small tokens. If you have any, I would gladly trade with you. I know the secret sigils of the deeper levels, and can send you anywhere you wish to go in the Spire. Or I may have other baubles that would interest you. I promised the morlocks I would rescue their chie ain. He is imprisoned in the Spire. I gave my word, and I am bound by it.

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

"Is that why they're here? To rescue their boss?" Swayaah scratches her head. "Nice of you to help them."

Swayaah makes no offers, but she does make a mental note to help out their boss.

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

"We have no interest in bartering with the likes of you, fiend!"
Kellan uncharacteristically goes full-offensive, using a point from her arcane pool to bypass any DR the creature might have, then casting a spell, charging in and attacking with Talon.

The devil isn't currently on the map, but I'm gonna assume Kellan can see and move up to it. I'm not including an actual charge bonus incase she can't do so.

Talon: 1d20 + 12 ⇒ (4) + 12 = 16 ... Sigh. I don't think I've used my reroll yet in this level, so here goes:
GM star reroll: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21 Seriously, dice roller. Seriously.
damage: 1d6 + 7 ⇒ (6) + 7 = 13 plus bestow curse DC 16 Will or -4 penalty to attack rolls, saves, ability checks, and skill checks.

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

know planes: 1d20 + 4 ⇒ (18) + 4 = 22 Special defenses, special attacks


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Yes, he is captured in the... whaah!

Init:

Init, Ilya: 1d20 + 4 ⇒ (8) + 4 = 12
Init, Zen'yr: 1d20 + 5 ⇒ (12) + 5 = 17
Init, Kellan: 1d20 + 3 ⇒ (14) + 3 = 17
Init, Vayu: 1d20 + 7 ⇒ (4) + 7 = 11
Init, Swayaah: 1d20 + 1 ⇒ (5) + 1 = 6
Init, Ketill: 1d20 + 5 ⇒ (14) + 5 = 19

Init, Devil: 1d20 + 8 ⇒ (15) + 8 = 23

Why, you double-crossing, heartless wench!

Kellan strikes at the barbed devil, taking some wounds herself from the barbs that surround the devil.

Barbed defense, Kellan: 1d8 + 6 ⇒ (1) + 6 = 7
Will: 1d20 + 8 ⇒ (18) + 8 = 26

Vayu:

It's got barbed defenses (any hit will cause damage to the attacker), and keen claws that cause fear. If a creature is grappled, the devil can start impaling it on its barbs. Which is painful.

The barbed devil wipes the blood from his face with a smirk, and says So, you want to play, eh? ripping down two claws with furious abandon, grabbing a hold of the bladebound magus with her last attack.

Claw: 1d20 + 18 ⇒ (7) + 18 = 252d8 + 6 ⇒ (8, 1) + 6 = 15
Claw: 1d20 + 18 ⇒ (19) + 18 = 372d8 + 6 ⇒ (6, 6) + 6 = 18
Confirm Claw: 1d20 + 18 ⇒ (14) + 18 = 322d8 + 6 ⇒ (8, 5) + 6 = 19
Grab: 1d20 + 22 ⇒ (17) + 22 = 39
I'll also need a DC 20 Will save vs fear for Kellan

Anyone else have any objections to my nature?

---
Ketill
Zen'yr

Kellan (grappled, need save)
Ilya
Vayu
Swayaah

---
Devil (13)
---

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

Did my 26 Sense Motive tell me anything about her motives?

Keep calm, keep patient, Swayaah. Like mom said, get the information you need first. Don't go barging in- did Kellan just dash in and get- oy.

Intimidate: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
"Let's try that again. Put. Her. Down." Swayaah squeaks before motioning Ilvan to guard her from that thing.

Ilvan readies himself to guard Swayaah against attack from the barbed devil.

Grand Lodge

Spells: (1) 6/6 | (2) 6/6 (3) 5/5 (4) 3/3 | Tricks per day 6/9 | CLW 45/50, MM 43/50, Touch Treatment 7/7 (fascinated, shaken, confused, dazed, frightened, sickened) HP: 83/83 | AC 18 | TCH 13 | FF 17 | Fort +8 | Rex +13 | Will +14 | Init +5 | Per +13 Kitsune Mesmerist 11

Zen'yr just hears Kellan as she screams out, but there are too many people in the way so she waits.

Will move to Ilya's spot once she moves

Zen'yr focuses on the barbed enemy. She taps into its emotional psyche, as she grabs her new wand from her wrist sheath. She casts a spell, trying to get through its defenses.

SR check, rod use 1 of 3: 1d20 + 8 + 2 + 5 ⇒ (16) + 8 + 2 + 5 = 31

Zen'yr manages to push past the creatures defenses and hopes she can help out. She casts a spell, hoping to catch it off guard.

Let her go, or go BLIND!

dc 16 fort save versus blind

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

Will: 1d20 + 5 ⇒ (16) + 5 = 21 Kellan ain't afraid o'no barbs. But yikes, that's a lot of damage! I just couldn't have Kellan start chatting with her... she's a Fiend Flayer for gosh sakes!

Kellan uses a Swift action to add holy to Talon, then will try to concentrate on casting despite being grappled and impaled, casting bladed dash to try to escape the grapple. It says I immediately move if successful, creating multicolored images of myself, so I think it'll get me out of the grapple if I'm able to pull it off. I'll also take a -3 penalty to attack rolls for the round to get a +3 circumstance bonus on concentration.
Concentration, spell combat: 1d20 + 15 ⇒ (11) + 15 = 26 vs. 12 + CMB. Hopefully her CMB is less than 14...

If concentration is successful:

Kellan immediately moves away from the devil, swinging Talon once before her movement and once during.
Talon: 1d20 + 12 - 3 - 2 ⇒ (11) + 12 - 3 - 2 = 18
damage: 1d6 + 7 ⇒ (4) + 7 = 11 plus holy: 2d6 ⇒ (3, 3) = 6
Talon: 1d20 + 12 - 3 ⇒ (14) + 12 - 3 = 23
damage: 1d6 + 7 ⇒ (6) + 7 = 13 plus holy: 2d6 ⇒ (5, 4) = 9


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@Swayaah: uh... that she doesn't like being attacked? Her proposal for trade seemed genuine enough.

Ilvan moves into place, while Zen'yr tries to blind the Hamatula. It curses as it goes blind. Nasty little bugger, I'll eat you next, after I finish this tasty little snack.

Will: 1d20 + 14 ⇒ (1) + 14 = 15 Natural 1

Kellan struggles against the barbed creature, but fails to get a spell off.

---
Ketill
Zen'yr
Kellan (grappled, need save)
Ilya
Vayu

Swayaah
---
Devil (13, blinded)
---

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

"I guess we do this the hard way, then."

Grand Lodge

Spells: (1) 6/6 | (2) 6/6 (3) 5/5 (4) 3/3 | Tricks per day 6/9 | CLW 45/50, MM 43/50, Touch Treatment 7/7 (fascinated, shaken, confused, dazed, frightened, sickened) HP: 83/83 | AC 18 | TCH 13 | FF 17 | Fort +8 | Rex +13 | Will +14 | Init +5 | Per +13 Kitsune Mesmerist 11

Thank you dice bot for the Natural 1. It might make every save but at least I can say I BLINDED a devil XD

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

"Watch the barbs! You're likely to get hit by some every time you hit it! The clause cause fear and and do massive damage (keen) Don't let it grab you, it'll impale you with its claws! And ... Mr. Devil ..."

Double Barrel Shot 1
Ranged Touch Primary Attack + PB - Double Barrel - double shot: 1d20 + 14 + 1 - 4 - 2 ⇒ (8) + 14 + 1 - 4 - 2 = 17
damage + pb + cold: 1d8 + 6 + 1 + 1d6 ⇒ (2) + 6 + 1 + (5) = 14

Ranged Touch Primary Attack + PB - Double Barrel - double shot: 1d20 + 14 + 1 - 4 - 2 ⇒ (18) + 14 + 1 - 4 - 2 = 27
damage + pb + cold: 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11

Double Barrel Rapid shot
Ranged Touch Primary Attack + PB - Double Barrel - double shot: 1d20 + 14 + 1 - 4 - 2 ⇒ (2) + 14 + 1 - 4 - 2 = 11
damage + pb + cold: 1d8 + 6 + 1 + 1d6 ⇒ (1) + 6 + 1 + (3) = 11

JAM!

"Son-of-a...!"


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Vayu manages to get through the devil's weak spot - it's massive bulk - and manages to land three decent hits on the blinded creature. The bullets, however, just ricochet off the barbs, and the cold does not seem to take hold...

Your gun doesn't jam on a 2, does it?

---
Ketill
Zen'yr
Kellan (grappled, need save)
Ilya
Vayu
Swayaah
---
Devil (13, blinded)
---

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

The drawback of a double barrel pistol... misfire 1-2

Anyone know what can hurt these things?! My bullets are just bouncing off!

heh ... the clause cause

Sovereign Court

F Human Monk (Sacred Mountain/Qinggong)/11 (HP 123/102 | DR1/- | AC:25 33 [+1 when adjacent to a single foe] | T:24 | FF:20 28 | CMB:16 | CMD:35 [+2 vs Grapple/Reposition/Trip] | Fort:+14 | Ref:+16 | Will:+16 [+2 vs Enchant] | Init:+5 | Perc:+11 | Speed:60) PFS#: 115025-9
Abilities:
Ki Pool: 9/9 | Ring of Ki Mastery: 2/2 | Elemental Fist: 11/11 | Stunning Fist: 13/13 | Slippers: 10/10

Why did she attack...?

Ilya doesn't want to attack the barbed creature, but has come to trust Kellan a lot during the party's past adventures together and figures Kellan must have some reason to attack the creature right away. As such Ilya forces herself to move toward the creature, assume a stance belonging to the dragon style, and attack.

Lightning Poison Dragon's Stunning Uppercut!: 1d20 + 11 ⇒ (17) + 11 = 28 Damage (x2 Str) +2d6 Electricity +1d6 Poison: 2d6 + 7 + 2d6 + 1d6 ⇒ (3, 5) + 7 + (3, 6) + (1) = 25
DC 16 fort or stunned for 1 round & shaken for 1d4+3 rounds.

Monk stuff that's likely to help: "At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction."

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

Kellan, you ever ask your two questions from knowledge planes?


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Ilya manages to punch the blinded devil, her punch landing amid sharp barbs. Ilya retracts a bloodied fist, but not before she sees the damage she inflicted.

Damage to Ilya: 1d8 + 6 ⇒ (4) + 6 = 10

Fort: 1d20 + 14 ⇒ (19) + 14 = 33

Thank you, that is very helpful. I can somehow never find these rules.

---
Ketill
Zen'yr
Kellan (grappled, need save)
Ilya
Vayu
Swayaah
---
Devil (14, blinded)
---

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

Thanks for the reminder, Vayu. @Kludde, can I get the creature's special attacks and special defenses please?


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Special defenses: Barbed defense, DR 10/good, immunity to fire/poison. Spell resistance. (Giving you a bit more since Vayu already asked for special defenses/attack). It causes fear with claw attacks, and anything it grapples will be impaled on its nasty barbs the next round.

Can I have a save-the-day move from Ketill, please?

---
Ketill
Zen'yr
Kellan (grappled, need save)
Ilya
Vayu
Swayaah
---
Devil (14, blinded)
---

Grand Lodge

Spells: (1) 6/6 | (2) 6/6 (3) 5/5 (4) 3/3 | Tricks per day 6/9 | CLW 45/50, MM 43/50, Touch Treatment 7/7 (fascinated, shaken, confused, dazed, frightened, sickened) HP: 83/83 | AC 18 | TCH 13 | FF 17 | Fort +8 | Rex +13 | Will +14 | Init +5 | Per +13 Kitsune Mesmerist 11

as Ketill

Ketill moves forward, in front of Zen'yr and lobs a arrow, infused with the frigid cold of a frost bomb.

Ranged attack versus blind: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
cold damage + DC 19 fort save or staggered, arrow+frost: 1d8 + 4d6 + 9 + 1 ⇒ (2) + (1, 1, 3, 6) + 9 + 1 = 23


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Fort: 1d20 + 14 ⇒ (5) + 14 = 19

The devil lets out an ear-singing curse as the arrow hits, nearly staggering as the cold takes hold. She then takes the wriggling tiefling and impales her on a spike sticking out from her knee, dropping the body as soon as it goes limp.

Grapple: 1d20 + 22 ⇒ (13) + 22 = 35
Impale: 3d8 + 9 ⇒ (1, 8, 2) + 9 = 20

---
Ketill
Zen'yr
Kellan
Ilya
Vayu
Swayaah

---
Devil (27, blinded)
---

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

"Ilvan, get Kellan."

Ilvan bounds up, grabs the unconscious tiefling, and backs away from the devil.

Swayaah moves up to take her spot, drawing her Cold Iron Earthbreaker along the way. "Didn't want to have to fight you. But now you're threatening my friends."

Earthbreaker +1, Power Attack, Vital Strike, Favored Enemy: 1d20 + 12 - 2 + 2 ⇒ (20) + 12 - 2 + 2 = 32
Vital Strike Damage, Power Attack, Favored Enemy: 2d6 + 2d6 + 5 + 6 + 2 ⇒ (6, 2) + (1, 6) + 5 + 6 + 2 = 28
Oh, that crit is just in time!

Crit Confirm: 1d20 + 12 - 2 + 2 ⇒ (14) + 12 - 2 + 2 = 26
x3 Crit Damage: 2d6 + 5 + 6 + 2 + 2d6 + 5 + 6 + 2 ⇒ (4, 6) + 5 + 6 + 2 + (1, 1) + 5 + 6 + 2 = 38
Oh RNG, I call upon thee, and you answered!

"And honestly? My dad killed bigger devils to protect his family."

DM, I assume Swayaah takes damage for melee strikes against the barbed devil?
Damage to Swayaah: 1d8 + 6 ⇒ (5) + 6 = 11

Swayaah's tail pulls out her wand of Cure Light Wounds. "Someone grab the wand and help Kellan!"

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

Kellan wasn't QUITE knocked out by that thanks to the temp HP I forgot to remove last time, but she's gonna play dead. She's currently at 3 HP.

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

Thanks Vayu for botting me, I assume the devil goes down from that crit.

Ketill's tail pulls out his own wand while he moves to Kellan and heals her

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

Vayu unjams his weapon (1 grit-move action), then 5' steps to boost Kellan a little...

CLW Kellan: 1d8 + 1 ⇒ (4) + 1 = 5

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