Redke Orefall
|
Redke stumbles over to Ilya Damn Dark! and touches her sword right as the light was about to go out.
"I give you light, and you run away from me? A little heads up would be nice."
Vayu
|
Vayu settles down on his knee, blood seeping out of many small wounds.
"Well that was fun ...", fishing out his wand of cure light wounds, "... didn't someone say they could use one of these? Heal up anyone who needs it ... if you'd be so kind.
| DM Kludde |
Calmth returns to the explored rooms, and Vayu and Zen'yr have some time to get their bearings on the westernmost room.
Two tables with benches lie scattered around this mess hall. Decaying food of an indescribable nature sits on the tables. At the southern end of the chamber, doors exit to the east (to the rest of the party) and the west.
Kellan Demonbane
|
Kellan follows them into the room with the benches, and after taking a quick look around, readies herself for the next room they explore.
| DM Kludde |
One the table is a meticulously ordered collection of decaying vegetables, with an area the shape of a goblin head in the middle. Looks like someone was having fun decorating a sleeping comrade. Coming to think of it, that one goblin did have parsley in his ear.
Which room next? West?
Ilya Akyll
|
"Uhm, sorry... Redke... I, uh... forgot..."
Ilya takes the wand of cure light wounds from Vayu, and gives her two taps on her shoulder.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
"Here you go!" Ilya says as the wounds heals, then returns the wand to Vayu.
Ilya returns to the room where the party fought their first enemies inside the dungeon. She starts searching for anything they'd missed yesterday when they left hastily.
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Not finding anything of interest, Ilya decides to move over to and search the room where most of the others now are.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
"Let us finds out what's beyond the door to the west," Ilya suggests, checking to see if the others are ready to proceed.
| DM Kludde |
The room to the west is completely empty. From the curving room, doors lead east and west, and a passage leads south. A small table with four rickety chairs sits in the middle of the room. A pair of dice lies on the table amid cups and plates.
Vayu
|
Gun ready in his hand, Vayu inspects the table. He casually picks up the dice and rolls them ...
Assuming 6 siders: 2d6 ⇒ (3, 5) = 8
"Meh ..."
"Anyone want a die?" He slides the dice into his pocket. (and/or tosses someone one)
Ilya Akyll
|
"Sure," Ilya replies as she follows Vayu into the room. She catches the die, and puts it in one of her pockets.
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Ilya takes a look around to make sure there aren't any hiding things to discover in the empty room, then heads for the passage to the south. "Let's go here next?"
She looks into the passage while waiting for the others.
Perception, passage: 1d20 + 7 ⇒ (20) + 7 = 27
Brayden Baxon
|
Brayden's robed attendant swiftly moves back to his side after the battle's end. The creature whispers something lowly to him. Brayden shrugs as they enter the next chamber, "Eh, I guess I thought this would be a touch more exciting... I mean, the legends of this place are... well... legendary! And all we find are a bunch of goblins?"
As they continue he stows his shield on his back and places his morningstar in the baldric on his hip then draws his bow. "Anything catch your eye?"
| DM Kludde |
The passage leads further south through a narrow carrier corridor, and then ends into another curved hall. There's a door on the west, which is locked with a rusty padlock, and double doors to the east.
Ilya Akyll
|
"A door, and more corridors," Ilya replies to Brayden. "But I have a feeling we'll encounter much more than just goblins. Give it time."
"Come on, people! Let's go." Ilya moves further down the passage, until she ends up in another space. She takes good look around to see where the various corridors are going from here.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26
| DM Kludde |
There's something of a makeshift, but very tight barricade to the west, and a door to the east.
| DM Kludde |
Also, some faint sound from beyond the barrier, something of a yelping or squeaking.
Kellan Demonbane
|
"May as well go left first, before we deal with... whatever that is."
Kellan heads for the door to the east and throws it open.
| DM Kludde |
The door open to a rectangular room. This room is full to bursting with a motley collection of cots and other furniture cobbled from scraps of wood and cloth. The stench of rotting food is overpowering.
A riot of broken bits of metal, glass, stone, and other things scavenged by the goblins from the ruins of the keep and the surrounding woods clutter the room. Goblins find value in practically everything, so this chamber looks as much like a trash heap as it does a living area.
Under one of the goblin beds, wrapped in a tattered and dirty piece of cloth, is an arm from an emerald automaton - it looks to be Clanky's missing arm.
Redke Orefall
|
"Well, that was less exciting than I expected ..."
Redke walks over, grabs the arm, examines it for a minute, before tossing it back on the ground.
"Anybody else have any grand ideas?"
| DM Kludde |
There's a locked door in the middle of the passage between the round chambers, and a set of double doors opposite of that door. There's a barrier on the southwest, with faint sounds coming through, and a door on the northwest.
Perhaps you should also update your token's position as well?
Kellan Demonbane
|
Kellan goes over to the double doors, checks them quickly for traps, then opens them.
Perception: 1d20 - 1 ⇒ (14) - 1 = 13
Ilya Akyll
|
Ilya joins Kellan at the double doors, ready to swing her sword at whatever comes through the door.
Always expect an attack, to ensure you can properly defend yourself.
Perception, for what's beyond the doors: 1d20 + 7 ⇒ (15) + 7 = 22
| DM Kludde |
The double doors reveal a staircase. Stairs wind downward to the right, circling around a glowing wall of semi-translucent green stone. It seems the Azlanti tower was built around a core of some other material—a spire within a spire.
Kellan Demonbane
|
"Well, here's the way downward. I'd like to see what's in the rest of this floor first, though.
She turns around to the door in the hallway and opens it.
| DM Kludde |
The door in the hallway (in the passage) is locked with a crummy, rusty lock.
Ilya Akyll
|
Then I expect the door on the other side to reveal the staircase up.
"May I?" Ilya politely asks Kellan, and takes her place. She then attempts to force the door open by throwing herself against it.
Strength: 1d20 + 3 ⇒ (18) + 3 = 21
| DM Kludde |
With a loud cracking sound the door gives way, opening up to a musty storage room. Rows of wooden racks on the walls of the room hold a ramshackle collection of rusty blades, scraps of armor, and warped arrows.
The only items that are not completely worthless are a number of dog slicers and horse choppers, six each in total.
Ilya Akyll
|
"Indeed," Ilya replies while rummaging through the junk, and puts all the goblin weapons she can find in her backpack.
When done, Ilya moves out of the room again. She goes back to the room with a table and four chairs, where the dice were found, and tries to open the double doors in the western wall.
Redke Orefall
|
Redke rushes up behind Ilya, and mutters "Good luck" as he taps her sword and the light from it shine bright, again.
| DM Kludde |
The double doors open to a large ruined corridor. The walls are thick on the north side, The all-penetrating darkness is ever present, and those that can see through it notice a bunch of grinning goblins waiting in ambush.
Init, Ilya Akyll: 1d20 + 2 ⇒ (4) + 2 = 6
Init, Redke Orefall: 1d20 + 3 ⇒ (13) + 3 = 16
Init, Kellan Demonbane: 1d20 + 3 ⇒ (19) + 3 = 22
Init, Brayden Baxon: 1d20 + 2 ⇒ (10) + 2 = 12
Init, Zen’yr: 1d20 + 5 ⇒ (6) + 5 = 11
Init, Vayu: 1d20 + 3 ⇒ (11) + 3 = 14
Init,Goblins: 1d20 + 6 ⇒ (7) + 6 = 13
---
Kellan
Redke
Vayu
---
Goblin
Goblin
Goblin
---
Brayden
Zen'yr
Ilya
---
Kellan Demonbane
|
Kellan matches the grins of the goblins, speaking a quick incantation to envelop her sword in magic. She then pulls out a scroll and casts shield on herself.
Swift to enhance her weapon, Move to pull out scroll, Standard to cast it. Her AC is now 19 for 1 minute.
Redke Orefall
|
Redke sees Kellen pull out a scroll, but sees nothing, so he whispers, "What do you see, tiefling?"
Kellan Demonbane
|
"Ah, I forget that some have weak eyes. There are several goblins in here, ready to attack us. To arms!"
Vayu
|
As he closes distance on the closest goblin Vayu brings his free hand to his pistol to stabilize it. The die that was in his hand falls to the floor, tumbling until finally coming to rest on 1d6 ⇒ 5
When he is within 20 feet everyone who can't see gets a instantaneous flash of brilliant light, revealing slightly more of the scene ...
ranged touch: 1d20 + 4 ⇒ (15) + 4 = 19
damage with up close and deadly: 1d8 + 1d6 ⇒ (4) + (1) = 5
Vayu reloads while ready to react (with a deed) to ranged attacks.
| DM Kludde |
The goblins all have cover. Not that is matters with that roll..
A loud bang fills the air, and in a flash briefly illuminates the area, showing the grinning faces of goblins to tiefling and human alike. One of the goblins recoils, but does not collapse.
Instead, the goblins start sniping at Vayu, a single arrow hitting the gunslinger.
Attack: 1d20 + 4 ⇒ (20) + 4 = 241d4 ⇒ 2
Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
---
Brayden
Zen'yr
Ilya
Kellan
Redke
Vayu
---
Goblin (5)
Goblin
Goblin
---
---
Redke Orefall
|
"WEAK EYES! I'LL LET YOU KNOW, TIEFLING, MY BLOOD HAS MORE HISTORY OF PERFECTION IN IT THAN YOU'LL EVER KNOW!" Redke starts shouting before realizing he's just making himself a target.
Redke regains his composure before he moves a little bit further away from the door and readies a spell in case anything gets too close to him
Ray of Frost Attack: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d3 ⇒ 3
Kellan Demonbane
|
Hate to be the voice of "kill the players" but you're missing a crit confirmation roll on that goblin arrow. ;)
Kellan runs forward and stabs at the nearest goblin with her rapier.
rapier: 1d20 + 3 ⇒ (20) + 3 = 23 Add 2 to that attack if she could have charged... the wall the goblin was hiding behind probably prevents it, but I wasn't sure.
confirmation: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 + 1 ⇒ (2) + 1 = 3
crit damage: 1d6 + 1 ⇒ (4) + 1 = 5
| DM Kludde |
Kill the longshanks! Kill them!
Thanks, I missed that
Confirm Roll: 1d20 + 4 ⇒ (10) + 4 = 14
Kellan runs away form the shouting human, up to the shouting goblin, and skewers it with one swift stroke.
---
Brayden
Zen'yr
Ilya
Kellan
Redke
Vayu
---
Goblin - Dead
Goblin
Goblin
---
---
Ilya Akyll
|
Ilya can't reach the goblins fasst enough to directly attack, and instead stops some feet away from them. She then goes total defense, utilizing the crane style for some added defense, while taking a quick look to see what's in the room behind her.
+5 dodge bonus to AC (4 +1 from Crane Style)
Zen'yr
|
Zen'ye, having difficulty seeing, moves up and goes defensive, covering up as much of her body as she can.
move 30', go total defense. AC +4 all around
Vayu
|
Vayu moves forward, first checking to his left through the opening to see if there are any threats to deal with there before moving ...
If clear, he continues in and unleashes another volley at the goblin further up ...
Ranged Touch: 1d20 + 4 ⇒ (6) + 4 = 10
Damage with up close and deadly: 1d8 + 1d6 ⇒ (7) + (6) = 13
(note, Vayu used up 1 grit on his dodge maneuver last round.)
| DM Kludde |
Ilya moves up, and has a look at the large hall to the south. The large foyer seems to have been the main tower entrance, but the grand doorway leading outside is now a broken mass of glass rubble. Crumbling archways lead to the north (where she's standing) and south.
Further south, something else catches her eye: a goblin riding a... what seems like a large rat, the size of a dog. It rings the an alarm bell as soon as it spots Ilya, making a huge ruckus.
Vayu moves up as well, and unleashes a shot, but these small goblins are hard to hit.
---
Brayden
Zen'yr
Ilya
Kellan
Redke
Vayu
---
Goblin - Dead
Goblin
Goblin
Goblin Commando
Goblin Dog
---
---
Ilya Akyll
|
"Guys, this goblin south is riding a huge rat," Ilya relays with a slight hint of anxiety in her voice, "and he just rang some kind of alarm bell!"
Brayden Baxon
|
Hearing Ilya's words, Brayden follows in behind his companions and seeing the mounted goblin, let's loose an arrow. "I'll try to silence him!"
Longbow: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d8 + 3 ⇒ (2) + 3 = 5
As his arrows launches forth, Brayden's companion steps past him, letting out a low snarl in preparation for the next wave. Scanning the chamber, he looks for other goblins.
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
| DM Kludde |
Brayden launches an arrow at the mounted goblin, whose cries of alarm are momentarily silenced as the arrow knocks the breath out of him. He still looks determined
Longshanks! In the north tower! Kill them! Make them food!
The two goblins near Ilya and Vayu retreat north, into some kind of narrow tunnel. The mounted goblin charges the eidolon with the large horse chopper he's holding
Attack, Charge on Eidolon: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 161d8 + 1 ⇒ (1) + 1 = 2
---
Brayden
Zen'yr
Ilya
Kellan
Redke
Vayu
---
Goblin - Dead
Goblin
Goblin
Goblin Commando (charged, -2 to ac)
Goblin Dog
---
Kellan Demonbane
|
Edit: Kellan moves over to the goblin on the goblin dog, and stabs him.
rapier: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 + 1 ⇒ (1) + 1 = 2
crit chance!: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d6 + 1 ⇒ (5) + 1 = 6
| DM Kludde |
Ah, sorry. That one is dead already, I forgot to remove it from the map.
Also, FYI, the tunnel is made for small creatures. Medium ones will have to squeeze to get in
In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.