[PFS/DMK/EMS] The Emerald Spire Superdungeon - Table II

Game Master Kludde

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Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

"If you do not want to explore then stay home Redke and just read in your childish chelish book!" Ketill snaps. He is still on edge from all the traps in his place.

Ketill retraces his steps to the hallway they were in before and checks the door for traps.

Perception take 20 = 25. I have marked the door on the map as I am not 100% sure it is a door.


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That's a door, indeed

There's no traps on the door, which open to a cold chamber. This large stone chamber contains two clusters of four stone caskets each. In the center of the room, between the two groupings, stands an empty, unlit iron brazier that is covered with soot and smells faintly of past fires. Drapes of dust-covered spider webs cling to the ceiling.

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

"Oh, what do you think?" Ketill asks Kellan

"Undead, spiders or both?"

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

"... and a pit ..."

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

"All of the above, with our luck. Undead spiders who live in pits. Let's take them out."

Kellan moves into the room, using her darkvision to look around. Perception: 1d20 - 1 ⇒ (14) - 1 = 13


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When Kellan investigates the room and approaches a casket, a chill breeze arises from nowhere with an eerie howl. The room seems to darken, and in the sudden gloom, scores of small spectral eyeballs appear, drifting with the breeze. They peer intensely before fading away.

Sovereign Court

F Human Monk (Sacred Mountain/Qinggong)/11 (HP 123/102 | DR1/- | AC:25 33 [+1 when adjacent to a single foe] | T:24 | FF:20 28 | CMB:16 | CMD:35 [+2 vs Grapple/Reposition/Trip] | Fort:+14 | Ref:+16 | Will:+16 [+2 vs Enchant] | Init:+5 | Perc:+11 | Speed:60) PFS#: 115025-9
Abilities:
Ki Pool: 9/9 | Ring of Ki Mastery: 2/2 | Elemental Fist: 11/11 | Stunning Fist: 13/13 | Slippers: 10/10

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

A shiver runs down Ilya's spine as she approaches Kellan. "What just happened...?"

Ilya tries to push open the coffin she's next to, curious to see if it contains loot.

Strength: 1d20 + 3 ⇒ (13) + 3 = 16

Dark Archive

Human; Kineticist 5; 69693-20
Stats:
HP 55/55 (5 NL); AC 18 (R) /16 (T) /12 (FF); CMD 17; Saves 11 (R) / 9 (F) / 0 (W); Initiative +6; Perception +3;
Consumables:
1/7 Burn; 0/50 CLWand
Attacks:
TK Blast 1d20+10 3d6+10

Redke walks up to Vayu, and says, "You're still not looking to good, do you need this?" and hands Vayu a wand Cure Light Wand

Then, feeling the breeze and hearing the howl, Redke stops and stares into the room before looking at Ketill. "Who did that! I know you're telling me that I need to 'start exploring' but I don't have a death wish."


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GM rolls:

Init, Ilya Akyll: 1d20 + 2 ⇒ (9) + 2 = 11
Init, Redke Orefall: 1d20 + 7 ⇒ (15) + 7 = 22
Init, Kellan Demonbane: 1d20 + 3 ⇒ (17) + 3 = 20
Init, Ketill: 1d20 + 5 ⇒ (2) + 5 = 7
Init, Zen’yr: 1d20 + 5 ⇒ (7) + 5 = 12
Init, Vayu: 1d20 + 3 ⇒ (16) + 3 = 19

Skellies: 1d20 + 6 ⇒ (18) + 6 = 24

Ilya approaches a casket and disturbs the lid. In blink of an eye, six skeletons rise up from the graves, and surround Kellan and Ilya. The bony claws bounce harmlessly of Ilya's armour, but Kellan takes some deep cuts from the undead.

Claw, Ilya: 1d20 + 2 ⇒ (4) + 2 = 6
Claw, Ilya: 1d20 + 2 ⇒ (13) + 2 = 15
Claw, Ilya: 1d20 + 2 ⇒ (7) + 2 = 9
Claw, Kellan: 1d20 + 2 ⇒ (7) + 2 = 9
Claw, Kellan: 1d20 + 2 ⇒ (17) + 2 = 191d4 + 2 ⇒ (3) + 2 = 5
Claw, Kellan: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (4) + 2 = 6

---
Redke
Kellan
Vayu
Zen'yr
Ilya
Ketill

---
Skeletons
---

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

Earlier

"Thank you Redke, I am holding off using those limited resources ... I can still channel energy, just figured I'd do that when it would do the most good ..."

After the skeletons pop up

"This place is crazy!"

Much more comfortable with this encounter Vayu aims and fires at a visible skeleton.

Ranged Touch in melee: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
Damage Bludgeoning and Piercing with up close and deadly: 1d8 + 1d6 ⇒ (4) + (3) = 7

Vayu reaches for his holy symbol and starts praying ...

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

Explosive Bomb, Point Blank Shot, Cover: 1d20 + 5 + 1 - 4 ⇒ (10) + 5 + 1 - 4 = 12
Splash Damage, 10 ft, DC15 Reflex for half: 1 + 5 + 1 = 7

Ketill lobs a bomb over his friends and the skeletons, placing it expertly where he wants it. Three of the skeletons are caught in the blast.


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RFX: 1d20 + 2 ⇒ (19) + 2 = 21
RFX: 1d20 + 2 ⇒ (19) + 2 = 21
RFX: 1d20 + 2 ⇒ (7) + 2 = 9

Vayu's shot ricochets harmlessly of the walls of the chamber, but Ketills bomb blows away a skeletons directly, while severly hurting twe more.

--
Redke
Kellan

Vayu
Zen'yr
Ilya

Ketill
---
Skeleton (3)
Skeleton (3)
Skeleton
Skeleton
Skeleton

---

Dark Archive

Human; Kineticist 5; 69693-20
Stats:
HP 55/55 (5 NL); AC 18 (R) /16 (T) /12 (FF); CMD 17; Saves 11 (R) / 9 (F) / 0 (W); Initiative +6; Perception +3;
Consumables:
1/7 Burn; 0/50 CLWand
Attacks:
TK Blast 1d20+10 3d6+10

Redke runs up behind Ilya and starts waving his hands around. Casting Defensively to avoid AoO with TK Blast

DC is 17: 1d20 + 8 ⇒ (18) + 8 = 26

Redke lets out a small laugh and picks up a pebble and zings it at the nearest skeleton

Attack!: 1d20 + 7 ⇒ (15) + 7 = 22
Bludgeoning Pebbles!: 1d6 + 6 ⇒ (4) + 6 = 10

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

Kellan steps back 5 feet and attempt to stab at one of the skeletons, knowing that her rapier won't be terribly effective.

rapier: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 1 ⇒ (6) + 1 = 7
crit: 1d20 + 4 ⇒ (13) + 4 = 17
crit damage: 1d6 + 1 ⇒ (4) + 1 = 5

Sovereign Court

F Human Monk (Sacred Mountain/Qinggong)/11 (HP 123/102 | DR1/- | AC:25 33 [+1 when adjacent to a single foe] | T:24 | FF:20 28 | CMB:16 | CMD:35 [+2 vs Grapple/Reposition/Trip] | Fort:+14 | Ref:+16 | Will:+16 [+2 vs Enchant] | Init:+5 | Perc:+11 | Speed:60) PFS#: 115025-9
Abilities:
Ki Pool: 9/9 | Ring of Ki Mastery: 2/2 | Elemental Fist: 11/11 | Stunning Fist: 13/13 | Slippers: 10/10

Ilya takes Kellan's place while assuming a stance that fits the dragon style, and aims a punch at the same skeleton Kellan aimed for. If that one's already down, Ilya aims for the other wounded skeleton.

Punch: 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d6 + 4 ⇒ (6) + 4 = 10


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Redke destroys a skeleton with a well-aimed bludgeoning pebble. Kellan tries a desperate jab with her rapier, but somehow manages to rip through the critical bone that keep a skeleton together, and watches it fall to pieces before her eyes.Ilya is less succesfull, and punches at a skeleton, only to have it dodge her blow.

-
Redke
Kellan
Vayu
Zen'yr
Ilya
Ketill
---
Skeleton (3)
Skeleton (3)
Skeleton

---

Grand Lodge

Spells: (1) 6/6 | (2) 6/6 (3) 5/5 (4) 3/3 | Tricks per day 6/9 | CLW 45/50, MM 43/50, Touch Treatment 7/7 (fascinated, shaken, confused, dazed, frightened, sickened) HP: 83/83 | AC 18 | TCH 13 | FF 17 | Fort +8 | Rex +13 | Will +14 | Init +5 | Per +13 Kitsune Mesmerist 11

move me in front of Vayu please

Zen'yr, frustrated at all the undead again moves up and stand at the skelton nearest Illya with her spear.

1d20 + 1 ⇒ (5) + 1 = 61d8 ⇒ 4


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Zen'yr tries to aid in defeating the skeletons, but the spear is unwieldy against the bony undead. Ilya's armour and agility form a good protection against the undead, and only Zen'yr takes a scratch from the claws of the skeletons.

Claw, Ilya: 1d20 + 2 ⇒ (10) + 2 = 12
Claw, Ilya: 1d20 + 2 ⇒ (3) + 2 = 5
Claw, Ilya: 1d20 + 2 ⇒ (15) + 2 = 17
Claw, Ilya: 1d20 + 2 ⇒ (2) + 2 = 4
Claw, Zen'yr: 1d20 + 2 ⇒ (1) + 2 = 3
Claw, Zen'yr: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (4) + 2 = 6

---
Redke
Kellan
Vayu
Zen'yr
Ilya
Ketill

---
Skeleton (3)
Skeleton (3)
Skeleton

---

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

Kellan, impressed with herself with that last attack, will try to double-stab one of the last skeletons.

Five-foot step to make some room, then casting arcane mark defensively, giving her a second attack with her rapier.

concentration: 1d20 + 5 ⇒ (4) + 5 = 9

Unfortunately, her spell fizzles.

rapier attack 1: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13
damage: 1d6 + 1 ⇒ (4) + 1 = 5

Dark Archive

Human; Kineticist 5; 69693-20
Stats:
HP 55/55 (5 NL); AC 18 (R) /16 (T) /12 (FF); CMD 17; Saves 11 (R) / 9 (F) / 0 (W); Initiative +6; Perception +3;
Consumables:
1/7 Burn; 0/50 CLWand
Attacks:
TK Blast 1d20+10 3d6+10

Redke moves around the sarcophagi, getting a better position, so nothing blocks him and takes aim at the skeleton that managed to get a swipe on Zen'yr.
Hopefully it's the one on the end, because that's the one I'm targetting.

More Bludgeoning Pebbles!: 1d20 + 7 ⇒ (10) + 7 = 17
Damage!: 1d6 + 6 ⇒ (1) + 6 = 7

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

Ketill steps into the room and strikes at the skeleton next to Zen'yr

Attack, Cover: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5
Slashing Damage: 1d8 ⇒ 8


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Kellan tries to repeatthe success of before, but with less result. Redke keeps raining a hail of pebbles on the skeletons, and destroys one right away - much more effective than Ketill nearly impossible strike from behind cover.

---
Redke
Kellan
Vayu
Zen'yr
Ilya

Ketill
---
Skeleton (3)
Skeleton (3)
Skeleton

---

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

Vayu channels ... attempting to include and damage all the skeletons

Channel DC 9!: 1d6 ⇒ 4

The prayer seems to have force, but his faith is questionable ...

Grand Lodge

Spells: (1) 6/6 | (2) 6/6 (3) 5/5 (4) 3/3 | Tricks per day 6/9 | CLW 45/50, MM 43/50, Touch Treatment 7/7 (fascinated, shaken, confused, dazed, frightened, sickened) HP: 83/83 | AC 18 | TCH 13 | FF 17 | Fort +8 | Rex +13 | Will +14 | Init +5 | Per +13 Kitsune Mesmerist 11

Zen'yr seeing her spear be less than effective decides trying to punch it with her Gauntket may yield better results.

1d20 + 1 ⇒ (19) + 1 = 201d3 ⇒ 1


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Will: 1d20 + 2 ⇒ (13) + 2 = 15
Will: 1d20 + 2 ⇒ (19) + 2 = 21
Will: 1d20 + 2 ⇒ (9) + 2 = 11

Zen'yr calls in some divine aid, and the last three skeletons crumble to dust.

Combat over

Searching the caskets:

There is little treasure here: the south westernmost casket contains an ornate horn.

Sovereign Court

F Human Monk (Sacred Mountain/Qinggong)/11 (HP 123/102 | DR1/- | AC:25 33 [+1 when adjacent to a single foe] | T:24 | FF:20 28 | CMB:16 | CMD:35 [+2 vs Grapple/Reposition/Trip] | Fort:+14 | Ref:+16 | Will:+16 [+2 vs Enchant] | Init:+5 | Perc:+11 | Speed:60) PFS#: 115025-9
Abilities:
Ki Pool: 9/9 | Ring of Ki Mastery: 2/2 | Elemental Fist: 11/11 | Stunning Fist: 13/13 | Slippers: 10/10

While searching the caskets, Ilya finds an ornate horn. She puts it to her lips and blows softly, trying to hear what it sounds like without drawing unwanted attention from elsewhere in the dungeon.


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The horn makes a low bellowing sounds, like a fog horn. Sure enough, vapours emerges from the horn, forming a thick billowing mist cloud.

Sovereign Court

F Human Monk (Sacred Mountain/Qinggong)/11 (HP 123/102 | DR1/- | AC:25 33 [+1 when adjacent to a single foe] | T:24 | FF:20 28 | CMB:16 | CMD:35 [+2 vs Grapple/Reposition/Trip] | Fort:+14 | Ref:+16 | Will:+16 [+2 vs Enchant] | Init:+5 | Perc:+11 | Speed:60) PFS#: 115025-9
Abilities:
Ki Pool: 9/9 | Ring of Ki Mastery: 2/2 | Elemental Fist: 11/11 | Stunning Fist: 13/13 | Slippers: 10/10

"Wow, wasn't expecting that..."

Ilya puts the horn in her bag, then walks out of the room. "You coming? There seems to be nothing else here."

She returns to the room with the webs, and places her ear against the southern door.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

When everyone else has gathered, and Redke's had a moment to disable any traps he may spot, Ilya will open the door.

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

Vayu mutters something about his god not even noticing his work and follows Ilya, pistol at the ready.

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

"Ilya, you might want to take some extra time to investigate that door for traps. This place is filled to the brim with traps and I think that a cursory glance exposes us to more danger than we are willing to handle"

Ketill moves to the door and takes his time investigating it for traps

Take 20 for 25 perception


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Uhm, yeah. Vayu calls in divine aid, that's what I meant.

Ilya opens the door after a careful inspection by Ketill. With Vayu in tow, she sees an L-shaped corridor. Massive black iron gates bar the corridor, fashioned out of twisted, angular vertical bars that have sharp edges and are about a handspan apart, linked by welded crossbars. The gates have massive hinges set deep into the walls, and a heavy lock inside a welded box secures sliding bars that run into sockets in the floor and ceiling at the center of the corridor. Moreover, a black iron chain with links as thick as a human thumb wraps around the gates where they meet above and below the lockbox. The chain’s ends disappear into holes in the lockbox. Two exits grace the southern wall.

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

Kellan follows the group into the L-shaped corridor, watching for more traps.

Perception: 1d20 - 1 ⇒ (6) - 1 = 5

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

Ketill takes his time walking in, examining everything before he takes a step forward. If he finds no traps he turns to Redke "Can you open this lock?"

Take 20 Perception is getting stale, but Ketill really does not trust this dungeon


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Not as stale as walking into traps blindly

Keith carefully prods his way into the hallway, and finds another trap, just like the previous two the party discovered. Luckily for him, he manages to discover it before he falls in.

DC 20 disable device to disarm the trap

Sovereign Court

F Human Monk (Sacred Mountain/Qinggong)/11 (HP 123/102 | DR1/- | AC:25 33 [+1 when adjacent to a single foe] | T:24 | FF:20 28 | CMB:16 | CMD:35 [+2 vs Grapple/Reposition/Trip] | Fort:+14 | Ref:+16 | Will:+16 [+2 vs Enchant] | Init:+5 | Perc:+11 | Speed:60) PFS#: 115025-9
Abilities:
Ki Pool: 9/9 | Ring of Ki Mastery: 2/2 | Elemental Fist: 11/11 | Stunning Fist: 13/13 | Slippers: 10/10

With a way too friendly smile, Ilya turns to Redke. "It's your turn again, Redke."

Dark Archive

Human; Kineticist 5; 69693-20
Stats:
HP 55/55 (5 NL); AC 18 (R) /16 (T) /12 (FF); CMD 17; Saves 11 (R) / 9 (F) / 0 (W); Initiative +6; Perception +3;
Consumables:
1/7 Burn; 0/50 CLWand
Attacks:
TK Blast 1d20+10 3d6+10

Redke cracks his knuckles, looks at the trap, squints a little bit, and starts drawing in the ground in front of him, while doing this, his tools do the same things that he's drawing on the ground to the trap in front of Ilya

Take 10 on disable device for 23, no reason to rush :D


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Reduce casually disables the trap, freeing the way forward.

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

You really should change your character's name to Reduce after this. LOL

Dark Archive

Human; Kineticist 5; 69693-20
Stats:
HP 55/55 (5 NL); AC 18 (R) /16 (T) /12 (FF); CMD 17; Saves 11 (R) / 9 (F) / 0 (W); Initiative +6; Perception +3;
Consumables:
1/7 Burn; 0/50 CLWand
Attacks:
TK Blast 1d20+10 3d6+10

I'm just afraid there's a permanent reduce person spell on my way... wait a minute... reduce person adds +2 to dex & +1 to attack... that would help me... BRING IT!!! :D

Sovereign Court

F Human Monk (Sacred Mountain/Qinggong)/11 (HP 123/102 | DR1/- | AC:25 33 [+1 when adjacent to a single foe] | T:24 | FF:20 28 | CMB:16 | CMD:35 [+2 vs Grapple/Reposition/Trip] | Fort:+14 | Ref:+16 | Will:+16 [+2 vs Enchant] | Init:+5 | Perc:+11 | Speed:60) PFS#: 115025-9
Abilities:
Ki Pool: 9/9 | Ring of Ki Mastery: 2/2 | Elemental Fist: 11/11 | Stunning Fist: 13/13 | Slippers: 10/10

With the trap disabled, Ilya wants to move forward. However, she stops in her tracks after just a few steps.

Let's try the positive approach.

Ilya walks back to Redke, and pats him on his shoulder as she addresses him cheerfully: "Well done, Redke!"

She turns around again, and places her ear against the door south of the trap. If Ilya hears nothing, she'll slowly push the door open.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


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Ilya listens at the door, then tries to open it, only to find it is locked.

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

"Still have 'dem lock pickin' bones Redke?"

Dark Archive

Human; Kineticist 5; 69693-20
Stats:
HP 55/55 (5 NL); AC 18 (R) /16 (T) /12 (FF); CMD 17; Saves 11 (R) / 9 (F) / 0 (W); Initiative +6; Perception +3;
Consumables:
1/7 Burn; 0/50 CLWand
Attacks:
TK Blast 1d20+10 3d6+10

Redke walks up to right before the trap and lets out a huff. "Vayu, the lock pickin' bones were only used to show you not to play with things you don't know about in a dungeon."

Redke sits on the ground and starts playing with the rubble again, his masterwork thieves' tools plying his trade on the door.

Let's pick another lock :P: 1d20 + 13 ⇒ (17) + 13 = 30

Sovereign Court

F Human Monk (Sacred Mountain/Qinggong)/11 (HP 123/102 | DR1/- | AC:25 33 [+1 when adjacent to a single foe] | T:24 | FF:20 28 | CMB:16 | CMD:35 [+2 vs Grapple/Reposition/Trip] | Fort:+14 | Ref:+16 | Will:+16 [+2 vs Enchant] | Init:+5 | Perc:+11 | Speed:60) PFS#: 115025-9
Abilities:
Ki Pool: 9/9 | Ring of Ki Mastery: 2/2 | Elemental Fist: 11/11 | Stunning Fist: 13/13 | Slippers: 10/10

With the door (likely) opened, Ilya enters the new area.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

She takes a hasty look around when inside.


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Redke finicks with the lock for a few second, until a click confirms the opening of the door, revealing another room. A few wisps of decayed webbing hang from the walls of this room, but there’s none on the stone ceiling and no sign of spiders in the room. The ceiling is blank save for four 1-foot- wide, round steel medallions, one set into each corner. The floor is equally bare except for a pedestal in the center of the floor made of a single five-foot-square block of stone, about two feet high. On the pedestal sits a metal-framed wooden chest, and to the side of the pedestal rests a shallow hole in the floor housing what looks like a brass door handle set into the stone. A stone tile lying loose nearby is clearly designed to fit over the hole, concealing the handle.

Sovereign Court

F Human Monk (Sacred Mountain/Qinggong)/11 (HP 123/102 | DR1/- | AC:25 33 [+1 when adjacent to a single foe] | T:24 | FF:20 28 | CMB:16 | CMD:35 [+2 vs Grapple/Reposition/Trip] | Fort:+14 | Ref:+16 | Will:+16 [+2 vs Enchant] | Init:+5 | Perc:+11 | Speed:60) PFS#: 115025-9
Abilities:
Ki Pool: 9/9 | Ring of Ki Mastery: 2/2 | Elemental Fist: 11/11 | Stunning Fist: 13/13 | Slippers: 10/10

"I don't trust this at all... There's bound to be some kind of trap, or magic..."

Ilya looks over to her magically gifted companions. "I want to go over, but you should check it first."

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

Vayu calls upon his divine powers and looks over the area detecting magic.


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Vayu tries to detect for magical auras, but finds none.

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

Kellan moves toward the chest and looks it over thoroughly. Taking a 20 on Perception to look over the chest as much as possible before opening it. Take 20 = 19.


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Kellan inspects the chest, and finds it is locked, with a crappy padlock (DC 10)

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