Classes/Levels |
36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15 |
About Vayu
[Spoiler=Shot Combo]
Double Barrel Shot 1
[dice=Ranged Touch Primary Attack + PB - Double Barrel - double shot]1d20 + 15 + 1 - 4 - 2[/dice]
[dice=damage + pb + cold]1d8 + 6 + 1 + 1d6[/dice]
[dice=Ranged Touch Primary Attack + PB - Double Barrel - double shot]1d20 + 15 + 1 - 4 - 2[/dice]
[dice=damage + pb + cold]1d8 + 6 + 1 + 1d6[/dice]
Double Barrel Rapid shot
[dice=Ranged Touch Primary Attack + PB - Double Barrel - double shot]1d20 + 15 + 1 - 4 - 2[/dice]
[dice=damage + pb + cold]1d8 + 6 + 1 + 1d6[/dice]
[dice=Ranged Touch Primary Attack + PB - Double Barrel - double shot]1d20 + 15 + 1 - 4 - 2[/dice]
[dice=damage + pb + cold]1d8 + 6 + 1 + 1d6[/dice]
[dice=Ranged Touch Secondar Attack + PB - Double Barrel - double shot]1d20 + 10 + 1 - 4 - 2[/dice]
[dice=damage + pb + cold]1d8 + 6 + 1 + 1d6[/dice]
[dice=Ranged Touch Secondar Attack + PB - Double Barrel - double shot]1d20 + 10 + 1 - 4 - 2[/dice]
[dice=damage + pb + cold]1d8 + 6 + 1 + 1d6[/dice]
Vayu
Male sylph gunslinger (pistolero) 7/inquisitor of Abadar 2 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 2 258, Pathfinder RPG Ultimate Combat 9, 51)
N Medium outsider (native)
Init +11; Senses darkvision 60 ft.; Perception +14
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Defense
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AC 20, touch 16, flat-footed 15 (+4 armor, +3 Dex, +2 dodge, +1 untyped bonus)
hp 62 (9 HD; 2d8+7d10+6) (currently 30)
Fort +8, Ref +10, Will +9
Defensive Abilities nimble +2
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Offense
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Speed 45 ft. (30 ft. in armor)
Melee cestus +9/+4 (1d4+1/19-20) or
. . rapier +9/+4 (1d6+1/18-20)
Ranged +1 frost double-barreled pistol +15/+10 (1d8+6/×4 plus 1d6 cold) or
. . double-barreled pistol +14/+9 (1d8+5/×4) or
. . mwk dragon pistol +14 (1d6+5/×4) or
. . mwk pistol +14 (1d8+5/×4)
Special Attacks deeds (dead shot, deadeye, gunslinger initiative, gunslinger's dodge, pistol-whip, quick clear, targeting, up close and deadly +1d6, up close and deadly +2d6, utility shot), grit (6), judgment 1/day
Inquisitor Spell-Like Abilities (CL 2nd; concentration +6)
. . At will—detect alignment
Inquisitor Spells Known (CL 4th; concentration +8)
. . 1st (3/day)—litany of weakness[UC], remove fear, true strike
. . 0 (at will)—disrupt undead, light, read magic, sift[APG], stabilize
. . Domain Travel
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Statistics
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Str 12, Dex 20, Con 10, Int 10, Wis 18, Cha 8
Base Atk +8; CMB +9; CMD 27
Feats Extra Grit[UC], Gunsmithing[UC], Point-Blank Shot, Precise Shot, Rapid Reload, Rapid Shot, Weapon Focus (double-barreled pistol)
Traits magical knack, never stop shooting
Skills Acrobatics +13, Bluff +3, Climb +2, Craft (alchemy) +4, Heal +8, Intimidate +0, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (local) +4, Knowledge (nature) +4, Knowledge (planes) +4, Knowledge (religion) +4, Perception +14, Sense Motive +15, Sleight of Hand +9, Spellcraft +4, Stealth +6, Survival +8, Swim +2, Use Magic Device +0; Racial Modifiers +4 Stealth
Languages Auran, Common
SQ agile feet (7/day), breeze-kissed, gunsmith, monster lore +4, pistol training, stern gaze +1, track +1
Combat Gear cold iron firearm bullet[UC] (50), potion of invisibility, scroll of abundant ammunition, scroll of abundant ammunition, abundant ammunition, abundant ammunition, abundant ammunition, scroll of air bubble, air bubble, air bubble, air bubble, air bubble, scroll of augury, scroll of communal endure elements, scroll of comprehend languages, scroll of decompose corpse, scroll of decompose corpse, scroll of lesser animate dead, scroll of lesser restoration, scroll of magic weapon, scroll of magic weapon, scroll of remove fear, remove fear, remove fear, remove fear, scroll of summon monster i, summon monster i, wand of cure light wounds, oil, vermin repellent[UE]; Other Gear mithral chain shirt, mwk chain shirt, +1 frost double-barreled pistol[UC], adamantine firearm bullet[UC] (6), alchemical cartridge (dragon's breath)[UC] (10), alchemical cartridge (entangling shot)[UC] (2), alchemical cartridge (flare)[UC] (5), alchemical cartridge (paper)[UC] (130), alchemical cartridge (salt shot)[UC] (10), black powder[UC] (60), cestus[APG], double-barreled pistol[UC], mwk dragon pistol[UC], mwk pistol[UC], rapier, silver firearm bullet[UC] (5), belt of incredible dexterity +2, slippers of spider climbing, bandolier[UE], belt pouch, dice[UE], earplugs[APG], flint and steel, gunsmith's kit[UC], powder horn[UC], scroll case, scroll case, scroll case, scroll case, scroll case, sunrod, tindertwig (4), trail rations (3), waterproof bag[UE], weapon cord[APG], 2,477 gp, 7 sp, 1 cp
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Special Abilities
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Agile Feet (7/day) (Su) For 1 rd, you ignore difficult terrain.
Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds Use Grit to perform special abilities with your firearms.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condit
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Inquisitor Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +4 (Ex) +4 to Knowledge checks when identifying the weaknessess of creatures.
Nimble +2 +2 (Ex) +2 AC while wearing light or no armor.
Pistol Training (+5, misfire value -2) (Ex) Starting at 5th level, a pistolero increases her skill with one-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a one-handed firearm, the misfire value increases by 2 instead of 4. Every
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Double-barreled pistol) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Track +1 Add the listed bonus to survival checks made to track.
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50 Dry load cartridges purcahsed
Double-barrel Pistol + Rapid Reload + Paper Cartridges + Rapid Shot:
BAB +1 to +5: 4 attacks
BAB +6 to +10: 6 attacks
BAB +11 to +15: 8 attacks
BAB +16 to +20: 10 attacks
And Haste would add another 2 to each of the above situations.
NOPE ! Retrain rapid reload … paper cartridges take care of that!
And get Extra Grit….
Cost for Retraining to rapid reload from pistol to doublebarrel pistol
Can negate 2 dice of sneak attack damage - 1 time
Can reroll reflex save on trap - before know result - bonus 1/2 character level - 1 time
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Path ...
Snap Shot (Combat)
With a ranged weapon, you can take advantage of any opening in your opponent?s defenses.
Prerequisite: Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6.
Luck
Converwsion
Oblivion
Variant
Air Sky wind
Bravory Valor
Earth
Black Powder / 10gp / 1gp
Regular Bullet / 1gp / 1sp
Cold Iron Bullet / 2gp / 2sp
Silver Bullet / 25gp / 2gp, 5sp
Pitted Bullet / 5gp / 5sp
Adamantine Bullet / 61gp / 6gp, 1sp
Elysian Bronze Bullet / 21gp / 2gp, 1sp
Alchemical Silver Bullet / 3gp / 3sp
30 Mithral Bullets / 280gp / 28gp
10 Ghost Salted Bullets / 210gp / 201gp
Regular Paper Cartridge / 12gp / 6gp
Cold Iron Paper Cartridge / 24gp / 12gp
Adamantine Paper Cartridge / 72gp / 36gp
Elysian Bronze Paper Cartridge / 32gp / 16gp
Alchemical Silver Cartridge / 14gp / 7gp
Mithral Paper Cartridge / 262gp / 131gp*
Dragon's Breath Cartridge / 40gp / 20gp
Entangling Shot Cartridge / 40gp / 20gp
Flare Shot Cartridge / 10gp / 5gp
Alchemical cartridge, dragon?s breath 20 gp ?
Alchemical cartridge, entangling shot 20 gp ?
Alchemical cartridge, flare 5 gp ?
Alchemical cartridge, paper (bullet or pellet) 6 gp ?
Alchemical cartridge, salt shot 6 gp ?
Black powder (dose) 1 gp ?
Black powder (keg) 100 gp 5 lbs.
Firearm bullet (1) 1 sp ?
Firearm bullet (30) 3 gp 1/2 lb.
Bullet, adamantine 6.1 gp ?
Firearm bullet, pitted 5 sp1 ?
Firearm bullet, silver 2.5 gp ?
Gunsmith?s kit 15 gp 2 lb.
Pellets (handful) 1 sp ?
Pellets (30 handfuls) 3 gp 1/2 lb.
Powder horn 3 gp 1 lb.
1 Does not include the cost of poison compound.
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