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Perception: 1d20 + 12 ⇒ (17) + 12 = 29
Disable Device: 1d20 + 9 ⇒ (17) + 9 = 26
+3 vs traps
Stealth: 1d20 + 10 ⇒ (2) + 10 = 12
Swayaah smiles at Ketill and clumsily walks up to the door.

DM Kludde |

Kellan and Swayaah make their way through the narrow, disgusting passage, and find a small group of morlocks, led by a burly, beefy specimen, on the other side. Since neither side is particularly stealthy, there is a brief moment that the Morlocks and Pathfinders stand eye to eye...
This room retains its original shape, though the walls are covered with crude pictographic graffiti depicting humanoids committing obscene and violent acts. Piles of rubble form several makeshift bunkers—a defensive barricade facing a single door set into north wall.
Init, Ilya: 1d20 + 4 ⇒ (10) + 4 = 14
Init, Zen'yr: 1d20 + 5 ⇒ (9) + 5 = 14
Init, Kellan: 1d20 + 3 ⇒ (9) + 3 = 12
Init, Vayu: 1d20 + 7 ⇒ (14) + 7 = 21
Init, Swayaah: 1d20 + 1 ⇒ (17) + 1 = 18
Init, Ketill: 1d20 + 5 ⇒ (1) + 5 = 6
init, Morlocks: 1d20 + 10 ⇒ (18) + 10 = 28
The Morlocks ready their weapons, and retreat to the bouldery bunker in the middle of the room.
---
Vayu
Swayaah
Zen'yr
Ilya
Kellan
Ketill
---
Beefy Mor
Mor
Mor
---

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"W-wait! We're not your enemies- dammit. Ketill, calm them down or something."
Swayaah steps ahead very slowly and takes a total defensive pose. She remembers getting clobbered the last time she advanced blindly. Total Defense.
Ilvan also gears up for an ambush and takes defensive action.

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Ketill holds up his hands in a nonthreatening way
"Zen'yr is the one that speaks their language! Zen'yr, please get them to stand down"

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Kellan tries to lower Talon in a non-threatening way without disarming herself.

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Spending 1 ki point to increase my speed by 20 this round, for a total of 70.
Acrobatics: 1d20 + 14 ⇒ (11) + 14 = 25
Ilya makes for the door on the other side of the room, trying to avoid provoking any attacks while tumbling past the morlocks and the rubble. Once Ilya reaches the door, she tries to open it.
Ilya holds her hands up while facing the morlocks, points at her allies and herself, and finally points at the door. She doesn't speak, because she considers it pointless if the morlocks don't understand Common anyway.

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swift action, activate the (2) temp HP tricks from earlier. Ilya gets 12 temp HP and Kellan gets 7
Zen'yr moves up, implanting a trick in herself should talks turn to violence.
Mirror trick, for self + 2 clones. Will activate should one of them attack me.
She than speaks slowly as she did before with the other Morlocks and in simple terms.
We friends. We try to find other friend who lost. We bring food as peacebond.
diplomacy + food aid?: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16

DM Kludde |

Swayaah takes a defensive stance as Kellan lower her guard. Ketill holds up his hands. Zen'yr tries to argue with the Morlocks, but seeing Ilya fly past them, the Morlocks growl and answer with a single word: Maim!
The three close in on Ilya, but the monk manages to fend of all clumsy blows.
Club, Ilya: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Club, Ilya: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Great Club, llya: 1d20 + 16 ⇒ (1) + 16 = 17
Great Club, llya: 1d20 + 11 ⇒ (7) + 11 = 18
---
Vayu
Swayaah
Zen'yr
Ilya
Kellan
Ketill
---
Beefy Mor
Mor
Mor
---

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Zen'yr stares at the beefy Morlock, tapping into its synapse firings. She than casts a spell directed at it.
DC 21 will save vs hideous laughter
Its all fun and games until a Morlock laughs hysterically...than its hilarious

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"Thanks for trying, Zen'yr. Guess we gotta do this the fun way."
Swayaah focuses for a moment, pulls a goose feather and stretches her wings. She casts air step and floats 1 foot above the ground. She hovers over into melee to help Ilya and set up flanking with Ilvan.
Ilvan, meanwhile runs over to help Swayaah and attack the Morlock with the Blue pants.
Bite, Flanking, Power Attack, Nonlethal: 1d20 + 9 - 2 + 2 - 4 ⇒ (20) + 9 - 2 + 2 - 4 = 25
Damage: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Crit Confirm: 1d20 + 9 - 2 + 2 - 4 ⇒ (2) + 9 - 2 + 2 - 4 = 7
Crit Damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11 Nope

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Kellan shrugs, enhances Talon with keen and shock, then casts chill touch, moves forward and swings at the closest morlock.
Talon: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d6 + 7 ⇒ (4) + 7 = 11 plus elect: 1d6 ⇒ 2 plus negative: 1d6 ⇒ 4 DC 14 Fort save or 1 Str damage.
crit chance: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 1d6 + 7 ⇒ (4) + 7 = 11 plus negative: 1d6 ⇒ 4 and another Str damage

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Ilya hand crackles with electricity as she slips into the dragon style and throws a punch at the big morlock.
Thunder Poison Dragon's Flurry!: 1d20 + 11 ⇒ (5) + 11 = 16 Damage (x2 Str) +2d6 Electricity +1d6 Poison: 2d6 + 7 + 2d6 + 1d6 ⇒ (6, 4) + 7 + (2, 6) + (3) = 28
She follows up with three more quick punches, moving on to the most hurt morlock if the big one happens to go down at some point.
Poison Dragon's Flurry!: 1d20 + 11 ⇒ (15) + 11 = 26 Damage (x1.5 Str) +1d6 Poison: 2d6 + 5 + 1d6 ⇒ (2, 4) + 5 + (3) = 14
Poison Dragon's Flurry!: 1d20 + 6 ⇒ (19) + 6 = 25 Damage (x1.5 Str) +1d6 Poison: 2d6 + 5 + 1d6 ⇒ (2, 1) + 5 + (6) = 14
Poison Dragon's Flurry!: 1d20 + 6 ⇒ (9) + 6 = 15 Damage (x1.5 Str) +1d6 Poison: 2d6 + 5 + 1d6 ⇒ (4, 5) + 5 + (2) = 16
+2 shield bonus to AC for not moving from my spot.

DM Kludde |

Will: 1d20 + 12 ⇒ (16) + 12 = 28
The Morlock doesn't look amused. At all. Swayaah knocks him on the head, which also doesn't do his demeanor much good.
Kellan send an electric shock through one of the flanking Morlocks, which is enough to render it jittering on the ground.
Ilya punches at the burly Morlock, and manages to get past his defenses twice.
---
Vayu
Swayaah
Zen'yr
Ilya
Kellan
Ketill
---
Beefy Mor -Blue (43)
Mor - Green
Mor - Pink
---

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Vayu has an action
Vayu steps forwards and shoots at blue.
Double Barrel Shot 1
Ranged Touch Primary Attack + PB - Double Barrel: 1d20 + 14 + 1 - 4 - 2 ⇒ (16) + 14 + 1 - 4 - 2 = 25
damage + pb + cold: 1d8 + 6 + 1 + 1d6 ⇒ (7) + 6 + 1 + (3) = 17
Ranged Touch Primary Attack + PB - Double Barrel: 1d20 + 14 + 1 - 4 - 2 ⇒ (7) + 14 + 1 - 4 - 2 = 16
damage + pb + cold: 1d8 + 6 + 1 + 1d6 ⇒ (7) + 6 + 1 + (2) = 16

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Ketill moves closer and fires a blunt arrow at the beefy morlock, trying to knock him out. The arrow bounces harmlessly from the wall.
Nonlethal attack, point blank precise shot: 1d20 + 10 + 1 - 4 ⇒ (1) + 10 + 1 - 4 = 8
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

DM Kludde |

Vayu blasts the Morlock leader, but sees that his solid hit hardly seems to hurt the bruiser. Ketill doesn't even get close to hitting the chief.
The chief shouts something: Weird meat first, after which the smaller Morlock and the chief turn on Swayaah, pounding on the tiefling.
Club, Swayaah: 1d20 + 5 ⇒ (1) + 5 = 6
Yuge Club, Swayaah: 1d20 + 16 ⇒ (13) + 16 = 291d10 + 10 ⇒ (5) + 10 = 15
Yuge Club, Swayaah: 1d20 + 11 ⇒ (18) + 11 = 291d10 + 10 ⇒ (5) + 10 = 15
Bite, Swayaah: 1d20 + 10 ⇒ (8) + 10 = 18
---
Vayu
Swayaah
Zen'yr
Ilya
Kellan
Ketill
---
Beefy Mor -Blue (60)
Mor - Green
---

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"Ow, quit it!" Swayaah gets clobbered twice and snarls. "If that's how you want to do it, pal. Ilvan, attack this big guy!"
Swayaah digs in with both of her claws.
Claw 1, Power Attack, Flanking: 1d20 + 11 - 2 + 2 ⇒ (4) + 11 - 2 + 2 = 15
Damage: 1d6 + 3 + 4 ⇒ (4) + 3 + 4 = 11
Claw 2, Power Attack, Flanking: 1d20 + 11 - 2 + 2 ⇒ (11) + 11 - 2 + 2 = 22
Damage: 1d6 + 3 + 4 ⇒ (4) + 3 + 4 = 11
Ilvan proceeds to dig in with tooth and claw.
Bite, Power Attack, Flanking: 1d20 + 9 - 2 + 2 ⇒ (1) + 9 - 2 + 2 = 10
Damage: 1d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Claw 1, Power Attack, Flanking: 1d20 + 4 - 2 + 2 ⇒ (18) + 4 - 2 + 2 = 22
Damage: 1d4 + 2 + 4 ⇒ (4) + 2 + 4 = 10
Claw 2, Power Attack, Flanking: 1d20 + 4 - 2 + 2 ⇒ (9) + 4 - 2 + 2 = 13
Damage: 1d4 + 2 + 4 ⇒ (3) + 2 + 4 = 9
If the Blue guy falls, Swayaah will 5 ft step to the South West to flank with Ilya and give Vayu a clear line of sight.

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Lightning crackles around Ilya's fist again as she attacks the morlock leader with another punch. She follows up with several more punches and will move on to the other morlock if the leader goes down.
Thunder Poison Dragon's Flurry!: 1d20 + 11 ⇒ (9) + 11 = 20 Damage (x2 Str) +2d6 Electricity +1d6 Poison: 2d6 + 7 + 2d6 + 1d6 ⇒ (1, 2) + 7 + (5, 4) + (2) = 21
Poison Dragon's Flurry!: 1d20 + 11 ⇒ (10) + 11 = 21 Damage (x1.5 Str) +1d6 Poison: 2d6 + 5 + 1d6 ⇒ (3, 2) + 5 + (3) = 13
Poison Dragon's Flurry!: 1d20 + 6 ⇒ (1) + 6 = 7 Damage (x1.5 Str) +1d6 Poison: 2d6 + 5 + 1d6 ⇒ (4, 6) + 5 + (6) = 21
Poison Dragon's Flurry!: 1d20 + 6 ⇒ (3) + 6 = 9 Damage (x1.5 Str) +1d6 Poison: 2d6 + 5 + 1d6 ⇒ (3, 5) + 5 + (1) = 14
Spending a ki point to add an extra attack to my flurry:
Poison Dragon's Flurry!: 1d20 + 11 ⇒ (10) + 11 = 21 Damage (x1.5 Str) +1d6 Poison: 2d6 + 5 + 1d6 ⇒ (1, 1) + 5 + (4) = 11

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Zen'yr, is amazed that the creature's will is stronger than hers. She tries a different tactic. It worked against the devil, so why not the Morlock. She continues staring at the bulked up enemy, but steps back by a few feet to not be a potential target.
Be blinded, by my power weakling!
DC 16 fort save versus blindness
Please roll crappy again, lol

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Kellan casts arcane mark, steps five feet, and swings Talon twice at one of the remaining morlocks.
Talon: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 1d6 + 7 ⇒ (1) + 7 = 8 plus electricity: 1d6 ⇒ 1 plus negative: 1d6 ⇒ 5 and 1 Str damage
Talon: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d6 + 7 ⇒ (6) + 7 = 13 plus electricity: 1d6 ⇒ 4 plus negative: 1d6 ⇒ 1 and 1 Str damage

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Vayu aims, takes careful aim utilizing dead shot ....
All shots are pooled into one shot with regard to DR... It really is just one shot( but the aim uses all the iterative a to add to the damage)
Double Barrel Shot 1
Ranged Touch Primary Attack + PB - Double Barrel - double shot: 1d20 + 14 + 1 - 4 - 2 ⇒ (12) + 14 + 1 - 4 - 2 = 21
damage + pb + cold: 1d8 + 6 + 1 + 1d6 ⇒ (6) + 6 + 1 + (2) = 15
Ranged Touch Primary Attack + PB - Double Barrel - double shot: 1d20 + 14 + 1 - 4 - 2 ⇒ (14) + 14 + 1 - 4 - 2 = 23
damage + pb + cold: 1d8 + 6 + 1 + 1d6 ⇒ (3) + 6 + 1 + (1) = 11
Double Barrel Rapid shot
Ranged Touch Primary Attack + PB - Double Barrel - double shot: 1d20 + 14 + 1 - 4 - 2 ⇒ (5) + 14 + 1 - 4 - 2 = 14
damage + pb + cold: 1d8 + 6 + 1 + 1d6 ⇒ (1) + 6 + 1 + (1) = 9
Ranged Touch Primary Attack + PB - Double Barrel - double shot: 1d20 + 14 + 1 - 4 - 2 ⇒ (8) + 14 + 1 - 4 - 2 = 17
damage + pb + cold: 1d8 + 6 + 1 + 1d6 ⇒ (7) + 6 + 1 + (3) = 17
Range Touch Iterative shot
Ranged second Attack + PB - Double Barrel - double shot: 1d20 + 9 + 1 - 4 - 2 ⇒ (13) + 9 + 1 - 4 - 2 = 17
damage + pb + cold: 1d8 + 6 + 1 + 1d6 ⇒ (4) + 6 + 1 + (6) = 17
Ranged touch second + PB - Double Barrel - double shot: 1d20 + 9 + 1 - 4 - 2 ⇒ (6) + 9 + 1 - 4 - 2 = 10
damage + pb + cold: 1d8 + 6 + 1 + 1d6 ⇒ (1) + 6 + 1 + (5) = 13

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"We are not trying to kill him, just knock him out!"
If the big beefy morlock is still standing after Vayu's shot Ketill will once again try to do nonlethal damage
Nonlethal attack, point blank precise shot: 1d20 + 10 + 1 - 4 ⇒ (15) + 10 + 1 - 4 = 22
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
If he is not standing Ketill will target the other morlock

DM Kludde |

Swayaah and Ilvan team down on the morlock leader, and each barely manages to scratch the heap of Morlock meat. Ilya sends a flurry of attack his way as well, and manages to land two kicks.
Kellan sends a jolt of electricity coursing through the burly morlock, and when he is still standing it takes a shot from Vayu's gun to finish him off - despite Ketill's protests. Another few shots aimed for the lesser morlock are enough to bring him down as well.
Combat over!
A short, rubble-choked passage leads to a flight of stairs down...
I'll need day job rolls, so I can report this level! On to the next...

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"Ilvan did bop him on the head once, Ketill." Swayaah nurses her bruises. "Isn't that right, Ilvan? You're a good boy, aren't you?" Swayaah pets Ilvan, who woots happily.
"If this guy's the chieftain, why couldn't the others find him?" Swayaah scratches her head. "We'll just say that devil double crossed him and beat him up." She grins mischievously.

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Ilya shakes her head with a saddened expression. "It's unfortunate, but it was he who attacked us..."

DM Kludde |

Gradually the stairs melt and widen until they’re little more than a broken ramp. As the passage descends the temperature rises, carrying with it the clinging, rotten smell of sulfur.

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"Time for a break," Ilya says as the party reaches the next floor.
She takes a moment to sniff the air. "I don't mind the temperature, but... that doesn't smell good..."

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Swayaah's time back in town was unsettling. Whether the Hellknights were asking for her Owlbear license, or it was the same old, same old PI jobs, or the dirty looks she got from frightened humans (always the humans), Swayaah needed to spend some time outdoors and get some solitude.
She expected to find peace, but instead she found rage. Focusing on her father's zeal in banishing evil and her mother's cunning that saved her from many betrayals led Swayaah into finding a healthy way to release her anger.
"Sorry boy, maybe I'll train you a bit after the next level. Let's get back to town."
---
Descending down the stairs, Swayaah sniffed the air. "This smells familiar. Oh! Right, that villa mom took me to when I was a baby. Her new boyfriend was so mad."

DM Kludde |

Further down the cavern, heavily armored bodies lie strewn across the floor, their black armor sundered. Brilliantly colored crystals jut out among the corpses.

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False Life, max 10: 1d10 + 8 ⇒ (6) + 8 = 14
Ketill quaffs his usual amount of extracts
See active spells + dex mutagen
and hands out some flasks for the others to use
3* barkskin for +3 natural AC + 1* heroism
take 10 succeeds at both checks
"Hmm, that is Igneous rock. It is one of the three main rock types, the others being sedimentary and metamorphic. Igneous rock is formed through the cooling and solidification of magma or lava. Igneous rock may form with or without crystallization, either below the surface as intrusive (plutonic) rocks or on the surface as extrusive (volcanic) rocks. This magma can be derived from partial melts of existing rocks in either a planet's mantle or crust. Typically, the melting is caused by one or more of three processes: an increase in temperature, a decrease in pressure, or a change in composition. I would not be surprised if we encounter something hot down here, like that salamander from a few levels back."
Ketill walks closer to the armored bodies "What would the order of the nail be doing down here? And more urgent, what killed them?"
Heal, take 10: 10 + 11 = 21

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Swayaah nods patiently as Ketill talks about rocks and stuff. "Hot rocks, got it...I'll take that potion of Barkskin, if you're serving it."
I'll take 1 potion of Barkskin, please!
Knowledge(Local): 1d20 + 7 ⇒ (2) + 7 = 9
"Why am I blanking out on that name? Well, let's see what killed 'em."
Heal (Aid): 1d20 + 6 ⇒ (19) + 6 = 25
Perception: 1d20 + 13 ⇒ (19) + 13 = 32 +3 vs traps

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I haven't gotten the chance to buy things with my newest chronicle yet, so I'll do that tonight. Sorry to hold things up a little.

DM Kludde |

As the group looks around, suddenly a crystalline creature scurries out, its form close to that of a scorpion, but made entirely out of crystal. Closely following it is a something that can only be described as a hovering blob of meat, clad in metal with sharp blades sticking out. It seems to be pursuing the creature, but stops when it spots the adventurers. The blob hovers there, staring with a solitary eyeball, while the crystalline creature flees into the chamber to the east.

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"Ohhh...kay." Swayaah ponders at the thing. "Anyone knows what this is? Ketill?"

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"Yes ma'am!"
Knowledge Blob, Heightened Awareness + Heroism: 1d20 + 7 + 2 + 2 ⇒ (11) + 7 + 2 + 2 = 22
add 10 for Arcana or 7 for Nature
Knowledge Crystal Creature, Heightened Awareness + Heroism: 1d20 + 7 + 2 + 2 ⇒ (15) + 7 + 2 + 2 = 26

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UMD: 1d20 + 11 ⇒ (10) + 11 = 21
When the party's just arrived at the new level, Ilya gives herself a tap with her wand of mage armor and drinks one of Ketill's potions. "Thank, Ketill!"
A while later, when the blob comes within view, Ilya just stares at it. "Uhhhhm... Hi?"

DM Kludde |

The crystalline creature is a crysmal, creatures that normally inhabit the deepest caverns of the elemental plane of earth. The blob, on the other hand, is an augur kyton (LE outsider), basically a single large eye wrapped in metal.
The blob slowly retreats as Ilya approaches.

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""That is an augur kyton, they are normally evil!" Ketill warns the team. "That other creature is a crysmal, they normally inhabit the deepest caverns of the elemental plane of earth"

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"Kyton. Chains. Huh." Swayaah raises an eyebrow. "And creatures of earth...we're down pretty deep, huh?"
"I usually don't attack unless I have to" Swayaah holds back. "So if it leaves us alone, I say we leave it alone. Save our energy for the real fight."

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"While I am inclined to destroy the thing, I will not attack without provocation, as I do not wish to put you all in danger unnecessarily again." Kellan says through gritted teeth. You can tell she is itching to put Talon to good use on the creature. In fact...
Will DC 10: 1d20 + 4 ⇒ (20) + 4 = 24
She is able to hold Talon's murderous intentions toward the evil outsider at bay.

DM Kludde |

The kyton makes no move to attack the group. On the contrary, it seems to keep a safe distance from the group, particularly from Kellan.

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"I know how ya feel, Kellan." Swayaah walks up, slowly. "But like I said, let's save our energy for the big guy."
If the kyton gives no resistance, Swayaah advances to the next room.
Perception: 1d20 + 13 ⇒ (4) + 13 = 17
Disable Device: 1d20 + 8 ⇒ (20) + 8 = 28
+3 vs traps

DM Kludde |

There's a north passage (where the crystal thing went) and a s south passage (where the kyton went). Which do you want to take?

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South! Let's hunt some Kytons! For Talon!

DM Kludde |

The narrow passage leads to another cavern. Pale white and gray crystals cover this room in tightly packed formations, clustering in corners and around a central pillar.
The crystals here are actually Crysmal waste - fragile and worthless.
A rotten smell from deep within the earth fills the next, wide cavern, rumbling through fissures and bubbling up from a river of magma coursing through the cave. A stony formation at the cave’s center forms an arching bridge over the fiery current.
There are cloud of gas collected near the ceiling.
The bridge of the magma flows looks like it has cracks in it. Furthermore, two creatures drift lazily near the ceiling, with a third one under the bridge. They don't seem to mind the kyton crossing the room, nor do they seem to give the adventurers much attention.
The bridge is probably safe to cross for anyone not too heavy.

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K Planes: 1d20 + 5 ⇒ (9) + 5 = 14
Perception: 1d20 + 13 ⇒ (4) + 13 = 17
Swayaah looks up at the ceiling. "What's with the gas?" She draws her earthbreaker, ready for anything.