About Swayaah Maelerant
"You'd think, with the claws, horns, wings and tail, I'd be pretty unforgettable." Swayaah notes before drinking some tea. "But mom always told me people don't notice because they don't want to notice. It's a skill that I've picked up. Kept me alive. Until now, anyway, ha!.. Sorry dad." Swayaah stares longingly into the distance for an awkward moment. Finally she perks up and pays attention to you. "Alright, I'm rambling too much. Why did you hire me?"
River Kingdom Notoriety:
Normal Stat Block
Tumble in using Acrobatics.
Apply Earthbreaker (or Claws, if they are weaker to Silver) to enemy forehead.
Ilvan should either Aid Another or simply flank and Power Attack.
Swayaah's demonic mother taught her to be ruthless and manipulative, but her human father taught her the values of compassion and that good feels good. Her mother learned that lesson somewhat, and is an exile on the material plane, keeping herself out of trouble (mostly). Swayaah spent a lot of times as a troublesome imp on the streets, getting into fights and dealing with prejudice first hand. Eventually she mellowed out and helped her parents get together again.
Swayaah is a bit rude, curt, and sometimes her mind wanders into seductive thoughts. She is very detail-oriented and observant, especially when meeting people for the first time. Swayaah will pull through and do the right thing when the time comes.
Swayaah investigates. She's street saavy, jokes a lot and enjoys solving mysteries. She's good at talking to people, too. She doesn't mind the wilderness, either, surprising a lot of people. In terms of combat, Swayaah is a melee striker type - she won't last long but she can quickly make a mess of enemies.
Attack: 11 BAB + 3 Str + 1 Enhancement + 1 Weapon Focus = 16
Damage: 1d6 + 3 Str + 1 Enchantment = 1d6 + 4
[dice=Silver Claw +1, Power Attack, Rage]1d20+16-3+2[/dice]
Skills and senses:
Day Job bonuses
Booming Settlement: You have built a series of roads and established patrols that make your territory a safe place to do business. The influx of taxes and commerce grants you a +2 bonus on Day Job checks. If you own at least eight parcels of land, increase the amount of gold you earn from any Day Job result by 50%. If you have at least 16 parcels of land, instead increase the amount of gold you earn from any Day Job check by 100%.
Feats, Class Abilities and Traits:
potion of Remove Blindness/Deafness (750)
potion of Lesser Restoration (300)
Level 1, DC 13, 3 per day
Level 2, DC 14, 2 per day
Level 3, DC 15, 1 per day
Favorite Ranger Spells
Equipment and money:
potion of Remove Blindness/Deafness (750)
potion of Lesser Restoration (300)
Potion of Barkskin
Potion of Shield of Faith (CL 6)
1. The Silverhex Chronicles:
Swayaah did not participate, but she did receive credit.
2. We Be Goblins!:
She should be level 2 now with 3 XP.
Destiny of the Sands:
She should be level 3 now with 6 XP.
The Wardstone Patrol:
Spent a total of
Next time, I will shred my salad before I eat it. Then I'll shred it again. Plants can go to the Abyss.
It seemed simple enough: A good chance to vent some steam. Head down to these abandoned vaults. Slash some badguys. Loot some treasure.
Some stupid human ranted about the Black Goat, or whoever. Then she shot me with a crossbow in the shoulder. I tore her a new one. Oh boy, I tore her a new one! That was fun.
One room was scary. The wall had a beautiful starred pattern. It reminded of when mom held me in her arms, ranting about how much dad confused her. She didn't understand she was falling in love. She wanted to be saved, but it hurt her so much. Then she exploded in a blast of holy radiance. No wait, that was what the wall was telling me. Another Tiefling named Awen also spaced out; I think he was lost in his thoughts, too. Maybe this is a Tiefling thing.
Some mushrooms lashed out at us and did something to the Elven Archer. His brain went to mush, but at least he could still fire. The Dwarf restored his intelligence. I figured he may be angry, belligerent and dumb as a bag of bricks, but at least he has a plan, right?
Ugh. So we meet this...thing. Made of plant material. Turns invisible, tries summoning something. I swing as hard as I can with my Earthbreaker and my claws, and I still can't get a hold of this guy. He blasts us with negative energy, then pulls out four claws. Four? Serious?
The Dwarf barely hangs on after one swing, and then it grabs me. Oh my gosh it hurt. So much. It even messed with my, um, tendons or something. I didn't hear much after that, besides the Elf getting enough sense to run and Awen screaming in pain...
After that I woke up in the Grand Lodge. That hurt so much. Mom was there, too. Told me she heard what happened, and then tossed that thing's head at me. Or whatever makes a head. I told her no revenge killing, and she teleported away in a huff. Haha, I love pissing her off like that.
I heard from the rancher. The Owlbear egg I bonded with is finally mature. We bonded really quick. I gotta take care of him. What should I name him? Oh! I know!
She should be Level 4 with 10 XP total.
The Seagang Expedition:
Pathfinders found an old temple on the Island of Jalmeray. With our resources stretched fighting in Varisia and the Worldwound though, the Pathfinders had to bum transport off of Baron Bomande Rudyahm and Count Matsanda. The Baron was injured in a previous hunt after he was an attacked by a tiger, and we're going to hunt it in revenge.
Humans. Always need to conquer, always need revenge. Oh well, at least this human woman Adowyn was able to teach me a few pointers on how to handle Ilvan. She has this cool wolf named Leyrn.
We heard the Baron's story about the tiger, who attacked and stalked his camp in the dark before chewing his leg. Poor guy. Doesn't sound like a tiger, though. The natives on the island worship monkeys and talk about other hunting parties who disappeared near the temple. Poor guy, now a spider freaked him out.
The next day we took the rich humans on a stupid hunt. He was so happy about his kill. But then a bunch of monkeys approached the camp. Before the Count attacked the monkeys, Adowyn managed to calm them down and appease them until they left. Hey, I helped too.
As we continued travelling, the riding elephant got spooked by some snakes and their momma cobra. Adowyn and I tried calming the elephant down, but to no avail. We had to dig it (and the Baron and Count) out of the remains. Gods, I was embarassed. Yeah they're humans, but they don't deserve that.
That night, The Baron led us to these Machans - tents that hang in trees. Not too shabby. We waiting until the night to see this "tiger". By the way, this "tiger" had hooves. And had stalked us. In the middle of the night, the (what did Morvius call it? A leucrotta?) began calling for the Baron, like a Siren's lure. I'll give him credit though, the Baron stood his ground. Speaking of which, Krux tangled it up in so many vines we just shot the thing to death before it could get close.
With his revenge satisfied, the Baron led us to the temple and wished us good luck. Some more stupid humans were at the entrance, trying to threaten me. Looters, figures. I bared my claws, took their loot and scared them off. They spoke of some kind of two-headed beast they escaped from (interesting!) But I was more interested in restoring the mural the looters mangled.
Maybe I should have paid attention because that two headed, four legged thing came after me! It tried using some mirror images, but whatever, I clawed its eyes! It got me and knocked me out, but I heard Morvius chopped its head off with his glaive!
We found several old books and journals that I'm sure the Society will love. I was more interested in the temple itself- and the monkeys who stay within. They tore apart the creature's corpse, cleaned it up and left us in peace. Maybe they were thanking us for removing that thing. I made sure to make a quick prayer before we left.
Serpent's Rise (Will apply at level 6):
She should be Level 5 now with 12 XP (with 1 XP pending when she hits level 6.)
Emerald Spire, Shrine of the Awakener (Level 7):
I am using my Secrets of Serpent Magic boon for a +4 saving throw.
She should be Level 6 now with a total of 16 XP.
She should be Level 7 now with a total of 19 XP.
Emerald Spire, The Spire Axis (Level 9):
The Noqual Breastplate has these properties:
Land Rush, B2 (now I have A and B2)
Emerald Spire, The Magma Vault (Level 10):
She should be Level 8 now with a total of 22 XP.
Emerald Spire, The Tomb of Yarrix (Level 11):
The Emerald Spire, The Automation Forge (Level 12):
She should be Level 9 now with a total of 25 XP.
(GM Credit) Murder on the Throaty Mermaid:
(GM Credit) Shades of Ice Part 1:
I'm level 10!:
Swayaah has 27 xp.
1 level of Urban Ranger.
Will Saves +1 (now 7)
The Emerald Spire: The Pleasure Gardens (Level 13):
Paying 5000 + 450 for Raise Dead
Ilya, Kellan and Ketill are donating 1250 each to help with my costs. Thanks!
Chipping in 1250 for Vayu's Raise Dead
I have used my Secrets of Serpent Magic boon for a +4 saving throw.
Updating my Noqual Breastplate +1 to a +2 (3000)
The Emerald Spire (Level 14) The Throne of Azlant:
For the "Boon of Abraxxas" boon, Swayaah took the "Refuse the Wish" option. She can purchase a Parcel of Land from the River King Notoriety option for free.
River Kingdom Notoriety
And now for my unused boons:
I'm level 11!:
1 more level of Urban Ranger!
Now I'm a 10 Urban Ranger / 1 Urban Barbarian
HP d10 + 3 Con + 1 FCB = 109 HP (noted)
3rd favored enemy (noted)
Track +1 (noted)
New combat style feat (Natural Strikes)
Skills (7 points total)
3rd level spell - can cast 0 per day (1/day due to high wisdom)
Also, Animal Companion improves (equivalent level 11) (TODO)
Headband of Wis +2 (4000)
Upgrade Noqual Breastplate to +3 (5000)
Upgrade Mithral Shirt to +2 (3000)