Queen Ileosa Arabasti

Ilya Akyll's page

680 posts. Organized Play character for StephNyan.


Full Name

Ilya Akyll

Race

(HP 123/102 | DR1/- | AC:25 33 [+1 when adjacent to a single foe] | T:24 | FF:20 28 | CMB:16 | CMD:35 [+2 vs Grapple/Reposition/Trip] | Fort:+14 | Ref:+16 | Will:+16 [+2 vs Enchant] | Init:+5 | Perc:+11 | Speed:60) PFS#: 115025-9

Classes/Levels

Abilities:
Ki Pool: 9/9 | Ring of Ki Mastery: 2/2 | Elemental Fist: 11/11 | Stunning Fist: 13/13 | Slippers: 10/10

Gender

F Human Monk (Sacred Mountain/Qinggong)/11

Size

Medium (5 ft. 5 in. / 165 cm)

Age

23

Alignment

Lawful Neutral

Deity

Irori

Languages

Common

Strength 19
Dexterity 18
Constitution 14
Intelligence 8
Wisdom 18
Charisma 8

About Ilya Akyll

Character Sheet:
LN Medium Humanoid (Human)
Init +5 (+1 Training Grounds +4 Dex)

Defense
AC 25 [+1 when adjacent to a single foe] (10 +4 Monk AC Bonus +1 Natural Armor +1 Deflection +1 Dodge +4 Dex +4 Wis)
Touch 24 (10 +4 Monk AC Bonus +1 Deflection +1 Dodge +4 Dex +4 Wis)
Flat-Footed 20 (10 +4 Monk AC Bonus +1 Natural Armor +1 Deflection +4 Wis)

HP 102 (58 +11 Toughness +11x2 Con +11x1HP Favored Class Bonus)

Fort Save +14 (+7 Class +2 Con +5 Resistance)
Ref Save +16 (+7 Class +4 Dex +5 Resistance)
Will Save +16 (+7 Class +4 Wis +5 Resistance)

DR1/-

Offense
Speed: 60 ft (30 ft +30 Fast Movement)

Melee: Disarm
Attack roll: +20 (+16 CMB +2 Improved Disarm +1 Enhancement +1 Weapon Focus)

Melee: +1 Unarmed Strike
Damage: 2d8 +5 +1d6 Acid [+6 Power Attack; +4 on 1st attack & +2 on other attacks with Dragon Style]
Attack roll: +14/+9 [-3 Power Attack] (+8/+3 Base Atk +4 Str +1 Enhancement +1 Weapon Focus)
Crit: x2

Melee: +1 Flurry of Blows
Damage: 2d8 +5 +1d6 Acid [+6 Power Attack; +4 on 1st attack & +2 on other attacks with Dragon Style]
Attack roll: +15/+15/+10/+10/+5 [-3 Power Attack] (+9/+9/+4/+4/-1 Base Atk +4 Str +1 Enhancement +1 Weapon Focus)
Crit: x2

Statistics
Str 19 (14 +2 Race +1 Lv8 +2 Enhancement)
Dex 18 (15 +1 Lv4 +2 Enhancement)
Con 14 (12 +2 Enhancement)
Int 8
Wis 18 (16 +2 Enhancement)
Cha 8

Base Atk +8/+3; CMB 16 (+11 Level +4 Str +1 Enhancement)
CMD 35 [+2 vs Grapple/Reposition/Trip with 1 ki in Ring of Ki mastery] (10 +4 Monk AC Bonus +8 Base Atk +4 Str +4 Dex +1 Dodge +4 Wis)

Feats:
Adamantine Monk (Class)
Bastion Stance (Class)
Crane Style
Deflect Arrows (Bonus Feat)
Dodge (Bonus Feat)
Dragon Ferocity
Dragon Roar
Dragon Style
Elemental Fist [3d6]
Fast Movement (Class)
Flurry of Blows (Class)
Improved Disarm (Bonus Feat)
Improved Unarmed Strike (Class)
Iron Limb defense (Class)
Iron Monk (Class)
Maneuver Training (Class)
Power Attack
Purity of Body (Class)
Restoration (Qinggong Monk Ki Power)
Scorching Ray (Qinggong Monk Ki Power)
Spring Attack (Bonus Feat)
Still Mind (Class)
Stunning Fist [DC 19 Fort] (Class)
Toughness (Class)
Weapon Focus [Unarmed Strike]

Racial Traits:
+1 Bonus Feat at level 1
Skilled

Traits:
Dangerously Curious
Expert Duelist [+1 AC when adjacent to a single foe]

Skills (Untrained):
Bluff -1 (-1 Cha)
Diplomacy -1 (-1 Cha)
Heal +4 (+4 Wis)
Knowledge (Arcana) -1 [+2*] (-1 Int)
Knowledge (Geography) -1 [+2***] (-1 Int)
Survival +4 [+2***] (+4 Wis)

Skills (Trained):
Acrobatics +17 (10 +3 Class +4 Dex)
Climb +8 (1 +3 Class +4 Str)
Disable Device +5 (1 +4 Dex)
Escape Artist +9 (4 +3 Class +4 Dex)
Intimidate +3 [+2**] (1 +3 Class -1 Cha)
Knowledge (History) +3 (1 +3 Class -1 Int)
Knowledge (Religion) +3 (1 +3 Class -1 Int)
Perception +11 (4 +3 Class +4 Wis)
Profession (Martial Arts Instructor) +13 [+4****] (6 +3 Class +4 Wis)
Ride +8 (1 +3 Class +4 Dex)
Sense Motive +10 (3 +3 Class +4 Wis)
Stealth +8 (1 +3 Class +4 Dex)
Swim +8 (1 +3 Class +4 Str)
Use Magic Device +13 (11 +1 Trait +3 Class -1 Cha)

* +2 bonus on Knowledge (Arcana) checks made to identify creatures with the construct type, and you may make such checks to identify constructs untrained. (Clockwork Engineer)

** +2 bonus on Intimidate checks versus humanoids with the goblinoid subtype. (Goblin Bane)

*** +2 bonus on Knowledge (Geography) and Survival checks while in the River Kingdoms. (Country Estate)

**** +4 cumulative bonus on all Day Job checks. (River Kingdom Land Rush)

Languages: Common

Equipment
Combat gear
Wand of CLW [29 charges left] (2PP, -)
Wand of Mage Armor [34 charges left] (2PP, -)

Wearing
Amulet of Mighty Fists +1 (4000gp, -)
Belt of Physical Perfection +2 (16,000gp, 1lb.)
Cloak of Resistance +5 (25,000gp, 1lb.)
Deliquescent Gloves (8000gp, 1lb.)
Headband of Inspired Wisdom (4000gp, 1lb.)
Holy Symbol, Wooden [Necklace] (1gp, -)
Monk's Outfit (5gp, 2lbs.)
Monk's Robe (13,000gp, 1lb.)
Ring of Ki Mastery (10,000gp, -)
Ring of Protection +1 (2000gp, -)
Slippers of Spider Climbing (4800gp, 0.5lb.)

Backpack (2gp, 2lbs.)
Acid [x3] (each 10gp, 1lb.)
Alchemist's Fire [x4] (each 20gp, 1lb.)
Chalk [x8] (each 1cp, -)
Flint and Steel (1gp, -)
Grappling Hook (1gp, 4lbs.)
Potion of CLW (50gp, -)
Potion of Mage Armor (50gp, -)
Rope, Hemp (50ft.) (10gp, 5lbs.)
Spire Transport Token (600gp, -)
Torch [x10] (each 1cp, 1lb.)
Waterskin (1gp, 4lbs.)
Whetstone (2cp, 1lb.)

Encumbrance: 28.5lbs.; Light Load, (Light Load up to 116lbs., Medium up to 233lbs., Heavy up to 350lbs.)
Money: 7653gp 8sp
Prestige points: 13/47

Class Info
Favored class: Monk
Add +1/4 point to the monk's ki pool. (Chosen 0 times.)
Favored class bonus: +11x1HP

Stunning Fist (13 a day: 11 Monk Levels +1 Dragon Roar +1 Monk's Robe): At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. The monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.

At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect.
- At 4th level, he can choose to make the target fatigued.
- At 8th level, he can make the target sickened for 1 minute.
- At 12th level, he can make the target staggered for 1d6+1 rounds.
- At 16th level, he can permanently blind or deafen the target.
- At 20th level, he can paralyze the target for 1d6+1 rounds.

The monk must choose which condition will apply before the attack roll is made. These effects do not stack with themselves (a creature sickened by Stunning Fist cannot become nauseated if hit by Stunning Fist again), but additional hits do increase the duration.

Ki Pool (9 a day: 0.5x11 Monk Levels +4 Wis): At 4th level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike.
- At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
- At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction.
- At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction.
- At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

By spending 1 point from his ki pool, a monk can do one of the following:
- Make one additional attack at his highest attack bonus when making a flurry of blows attack, or
- Increase his speed by 20 feet for 1 round, or
- Give himself a +4 dodge bonus to AC for 1 round.

Each of these powers is activated as a swift action. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.

Qinggong Monk abilities:
- Restoration [Self only] (2 ki points; -1 with 2 ki in Ring of Ki Mastery)
- Scorching Ray (2 ki points; -1 with 2 ki in Ring of Ki Mastery)

Boons
Training Grounds: In the River Kingdoms, borders change regularly as self-styled kings conquer their neighbors' lands. You have founded a small school for training fighters employed throughout the region. For every eight parcels of lands you own, you gain a +1 trait bonus on initiative checks. (9 parcels owned.)

Vanities
Country Estate (River Kingdoms): Life in the city allows only so much space to roam, and a limited amount of privacy. A country estate affords you a much larger, rural home, located in a nation of your choice. When in that nation, you gain a +2 bonus on Knowledge (geography) and Survival checks.

Chronicle Sheets:
* Pathfinder Module: The Emerald Spire Superdungeon - Land Rush
Pathfinder Module: The Emerald Spire Superdungeon - Level 1: The Tower Ruins
--- Level 2 ---
Pathfinder Module: The Emerald Spire Superdungeon - Level 2: The Cellars
--- Level 3 ---
Pathfinder Module: The Emerald Spire Superdungeon - Level 3: Splinterden
--- Level 4 ---
Pathfinder Module: The Emerald Spire Superdungeon - Level 4: Godhome
The Temple of Empyreal Enlightenment
Storming the Diamond Gate
--- Level 5 ---
Pathfinder Module: The Emerald Spire Superdungeon - Level 5: The Drowned Level
Pathfinder Module: The Emerald Spire Superdungeon - Level 6: The Clockwork Maze
--- Level 6 ---
Pathfinder Module: The Emerald Spire Superdungeon - Level 7: Shrine of the Awakener
--- Level 7 ---
Pathfinder Module: The Emerald Spire Superdungeon - Level 8: The Circle of Vissk-Thar
--- Level 8 ---
Pathfinder Module: The Emerald Spire Superdungeon - Level 9: The Spire Axis
Pathfinder Module: The Emerald Spire Superdungeon - Level 10: The Magma Vault
--- Level 9 ---
Pathfinder Module: The Emerald Spire Superdungeon - Level 11: The Tomb of Yarrix
Pathfinder Module: The Emerald Spire Superdungeon - Level 12: The Automaton Forge
--- Level 10 ---
Pathfinder Module: The Emerald Spire Superdungeon - Level 13: The Pleasure Gardens
Pathfinder Module: The Emerald Spire Superdungeon - Level 14: The Throne of Azlant
--- Level 11 ---

Background:
To be added.

Personality:
To be added.

Appearance:
With a height of 5'5" (165 cm), Ilya's not the tallest woman around. Her weight is 145 lbs. (65 kg), which gives Ilya an average posture. Ilya has long, red hair. She usually braids a part of her hair, and has two side buns. Ilya has green eyes and a slightly pale skin.

Ilya wears a simple monk outfit. It includes light brown sandals, green loose breeches, and a green loose shirt. It's bound together with brown sashes. The outfit is designed to give maximum mobility, and it's made of high-quality fabric. It has plenty of pockets hidden in the folds, and small weapons or other small objects can be stored in these pockets. The sashes are strong enough to serve as short ropes.