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In preparation for the final push, Lilianna Blesses the party and casts Shield of Faith on Slade. "Together, we shall achieve greatness in the name of Sarenrae!"
Placed at the door. Feel free to move me if I am standing where someone else wants to stand.

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Garth feels like he is ready, so doesn't bother with any preparation. Of course, he is near the back, so less vulnerable. But he does have his wand of magic missiles in one hand, and his scroll of scorching ray in the other.

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Opening the Door
Party Buff: Bless [18 turns left]
Buff ticks start now.
Rolandor [False Flanker]
Lilianna
Slade [Magic Weapon: 8 Turns Left. Bull's Strength: 9 Turns Left. Shield of Faith: 9 rounds left]
Garth
Anya
The wide brass doors swing open on silent hinges to reveal a vast crypt. The only light emanates from a torch mounted above the crypt, flickering with a pale golden fire. Tall pillars march across the chamber, ending at a dais on the far side, on which is set a large stone sarcophagus.
A single form rests beside the coffin, that of a comely woman in tattered clothing. She appears to be asleep or unconscious.

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"Hey! Are you from Kassen? We met your brother and are here to bring you back home!" Lilianna calls out to the woman. Hopefully she is ok...
Despite her concern for the woman, she makes no effort to enter the room. "This could be an ambush, but we must escort this woman back if she is from Kassen.

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Garth casts detect magic.

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Garth casts detect magic and follows Slade in.

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Paizo eating every other post...
From the right, a voice booms.
"So, Kassen’s heroes have come to fight me again. You will make fine minions in my army of the dead. Come and meet your fate!” With that, a wicked-looking skeleton strides into view wearing polished mail and brandishing a cruel sword in both hands. A cold blue flame burns in its empty eye sockets.
As he speaks, skeletons rise from the sarcophogi around the room.
Lilianna Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Slade Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Garth Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Anya Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Skele Init: 1d20 + 6 ⇒ (13) + 6 = 19
Asar Init: 1d20 + 6 ⇒ (12) + 6 = 18
The Final Fight
Bold May Act
Party Buff: Bless [17 turns left]
Lilianna
Skeletons
Asar
Garth
Rolandor [False Flanker]
Anya
Slade [Magic Weapon: 7 Turns Left. Bull's Strength: 8 Turns Left. Shield of Faith: 8 Turns Left]

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I assume the booming voice came from the blue skellie

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Hearing what can only be the sounds of skeletons rising, Lilianna rushes forward, holy symbol already in hand and glowing. "Foul abominations, come forward and receive your judgement!" she proclaims, a wave of holy light flowing forth.
Channel Postive to Harm, DC 20: 1d6 + 2 ⇒ (4) + 2 = 6 No channel resistance
_____________
By my measurement, I can hit 2 or 3 skeletons. If not, Lilianna will delay until the skeletons close before performing the above actions.

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Asar Will: 1d20 + 2 ⇒ (19) + 2 = 21
Orange Will: 1d20 + 2 ⇒ (5) + 2 = 7
Red Will: 1d20 + 2 ⇒ (12) + 2 = 14
Lilianna's energy causes two skeletons to burst, while the big bad (Blue) seems to shake it off.
The unaffected skeletons stumble forward.
Green - Double move
Yellow - Move -> Attack Lilianna
Scimitar: 1d20 ⇒ 8
The armored skeleton moves up with the grace of a warrior, swinging his large sword in a wide arc toward Lilianna.
Longsword, PA: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
The Final Fight
Bold May Act
Party Buff: Bless [17 turns left]
Lilianna (-13)
Skeletons
Asar (-3)
Garth
Rolandor [False Flanker]
Anya
Slade [Magic Weapon: 7 Turns Left. Bull's Strength: 8 Turns Left. Shield of Faith: 8 Turns Left]

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Garth looks at his scroll, and realizes that he is now very unlikely to hit with it. He also looks at the rest of what he can do, and he expects that none of it will work against the undead. So, he tries to use his magic missile wand... and of course it fails him. So, Garth moves back a bit.
UMD DC20: 1d20 + 8 ⇒ (5) + 8 = 13
When Rolander attacks, he'll have a flank, regardless!

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Staggering from the blow, Lilianna sees no way to escape without overly exposing herself. Blood flowing down her arm, she calls the holy wrath of her goddess, for what may be the last time, upon the abominations. "Sarenrae, in this darkest of hours, may your light purge these halls!"
Channel Positive to Harm, DC 20: 1d6 + 2 ⇒ (2) + 2 = 4 No channel resistance
Following the blast, she pulls out a wand and holds it as firmly as she can in her hand.
____________________
Rolandor, don't forget bless! When I inevitably fall to the floor, I have a wand in my possession if the opportunity to save my ass presents itself :) ...so I just realized the map may not be what I thought. Are there walls on the sides of the stairs? That's what I thought, but looking at it again now, I'm not so sure...

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I was treating the stairs as open - line of sight to the entire room, thought the map and room description does a poor job describing either way.
Slade takes one out in a single shot, Anya's magic missile hits with no problem, but Rolandor swings wide, even with the Flank.
Will Asar: 1d20 + 2 ⇒ (6) + 2 = 8
Will Yellow: 1d20 + 2 ⇒ (17) + 2 = 19
Yellow falls over while the larger skeleton takes the healing energy full on.
The armored skeleton swings at Lilianna again!
Longsword, PA: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 8 ⇒ (2) + 8 = 10
The Final Fight
Party May Act
Party Buff: Bless [16 turns left]
Lilianna (-23, 6 under, bleeding)
Asar (-12)
Garth
Rolandor
Anya
Slade [Magic Weapon: 6 Turns Left. Bull's Strength: 7 Turns Left. Shield of Faith: 7 Turns Left]

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Anya activates her wand o' Magic Missile, targeting the mail clad skeleton.
Magic Missile!: 1d4 + 1 ⇒ (2) + 1 = 3
Rolander, yes you may throw it this round. You may always take a 5' step in addition to a move action (retrieval of an item) and standard action (chucking sweet acidic doom)

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As the sword strikes her cleanly across the chest, she falls backwards onto the ground. Her holy symbol clattering to the floor next to her as the world moves in slow motion as she blacks out into unconsciousness. Sarenrae... Save them...
Stabilize?: 1d20 + 2 ⇒ (12) + 2 = 14 Nope!
_______________
Keep it up guys!

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After a hard fought battle, the skeletal form of Asar, undead champion, falls.
Reviving first Lilianna, then the woman on the alter. She is alive and unconscious and knows very little about what happened. She is Dimira - sister of the timid Roldare. She will move to reunite with him as soon as she is able.
With her helped, you are able to move to light the Everflame, the original reason for the journey. The flame hangs above the open sarcophogus of Kassen. As you light the lamp, a glow comes from the sarcophogus as well and slowly, a ghostly spectre of Kassen awakens.
Rising above his resting place, he smiles.
"Thank you all, for putting Asar to rest. He always felt cheated out of the treasure that we could have had. It caused his spirit to fester and rot, until he rose in that skeletal form."
Kassen seems to be thinking for a few moments before speaking again.
"Our amulets were stolen, recently, by bandits. That is what caused Asar to rise again. They were two pieces of three, that when assembled, could lead to a greater vault. An elven sorceress, Iramine, carried that last piece."
Kassen shakes his head as he stops talking.
"I am sorry friends, but I remember little else. If you seek to reclaim what I have lost, I wish you well in the endeavor. Please... he motions to his sarcophogus. "Take whatever may help you. I will be able to rest easy now and have no need for it."
Another pause, before he reaches up and pulls a scale from his armor, setting a glowing scale on the rim of his tomb for each of you.
"These will help you carry my boon and will protect you in your time of need. Thank you." With that, he fades away.
Inside, with his body, is a Bag of Holding (Type 1), a +1 Bashing Shield, a Water Elemental Gem, and various gold pieces.
Further in the tomb is another body - much more fresh. Covered in tattered gray robes and wearing an iron mask, the stench of rot hangs around him.
He appears to have been strangled 3 months ago and his mask indicates he is a follower of Razmir - the living god - who has cults all around the Lake Encarthan region.
Of note, in his pack, are a Wand of Magic Missiles, CL3 with 22 charges and a spellbook. There is also a tattered letter - it notes the location of this very crypt with a message: The amulets are entombed with Kassen and Asar.
The trip back to Kassen does not end in celebration, as intended, but in melancholy. The townsfolk are sorry for what happened and appreciate your reports, as well as your rescue of those that survived. The grand feast is still held, but more in remembrance than celebration.