Race |
| HP: 15/15 | AC: 13 (13 tch, 11 Fl) | CMB: -1 CMD: 11 | F: +1, R: +5, W: +6, +2 trait vs. emotion spells and effects | Init: +2 | Perc: +3, SM: -1 |
Classes/Levels |
| Speed 30, Climb 20 | Spells: 1st: 2/3; Mesmerist Tricks: 4/5 | Shirt Reroll: 0/1, Coin: 1/1 | Active conditions: |
Gender |
Male CG Grippli Mesmerist 2 |
About Garth Frogg
Garth Frogg
Male grippli mesmerist 2 (Pathfinder RPG Bestiary 2 149, Pathfinder RPG Occult Adventures 38)
CG Small humanoid (grippli)
Init +2; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 15 (2d8+2)
Fort +1, Ref +5, Will +6; +2 trait bonus vs. emotion spells and effects
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Offense
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Speed 30 ft., climb 20 ft.
Melee cold iron dagger +1 (1d3-1/19-20) or
. . touch attack +1 (As Spell)
Ranged light crossbow +4 (1d6/19-20) or
. . ranged touch attack +4 (As Spell)
Special Attacks hypnotic stare (-2), mesmerist tricks 5/day (false flanker, mesmeric mirror), painful stare (+1)
Mesmerist Spells Known (CL 2nd; concentration +6)
. . 1st (3/day)—bane (DC 16), faerie fire, murderous command[UM] (DC 16)
. . 0 (at will)—detect magic, message, prestidigitation, read magic, unwitting ally[APG] (DC 15)
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Statistics
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Str 8, Dex 14, Con 12, Int 13, Wis 9, Cha 18
Base Atk +1; CMB -1; CMD 11
Feats Spell Focus (enchantment)
Traits grief-filled, reckless
Skills Acrobatics +7, Bluff +10, Climb +7, Diplomacy +9 (+11 to use the hypnotism skill unlock), Escape Artist +6, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (religion) +5, Linguistics +5, Perception +3, Sleight of Hand +6, Spellcraft +5, Stealth +10, Survival -1 (+1 to avoid becoming lost), Use Magic Device +8
Languages Common, Grippli, Polyglot, Tien
SQ consummate liar +1, glider[ARG], jumper[ARG]
Combat Gear scroll of mage armor (x2), wand of cure light wounds (49 charges), wand of magic missile (6 charges), acid, alchemist's fire (2), alkali flask[APG], holy water (2); Other Gear cold iron dagger, light crossbow with 20 bolts, ranged touch attack, touch attack, wayfinder[ISWG], backpack, bedroll, belt pouch, entertainer's outfit, flint and steel, hypnotist's locket[OA], ink, inkpen, pot, stationery[UE], teapot[UE], torch (10), trail rations (3), trail rations (2), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 2,038 gp, 9 sp
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Special Abilities
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Climb (20 feet) You have a Climb speed.
Consummate Liar +1 Counts as Combat Expertise for some feats.
Darkvision (60 feet) You can see in the dark (black and white only).
Glider Halve falling distance, may move horizontally during fall half of vertical distance fallen.
Hypnotic Stare (-2, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.
Jumper You always are considered to have a running start when jumping.
Mesmerist Tricks (120 feet, 5/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
Painful Stare (+1, 1/round) (Su) As a free action, hyp. stare target takes extra precision dam from a hit.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
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