Slade
Medium Humanoid(Human)(Taldan) Slayer 3
Init: +2
Senses: Perception +6
Defenses
HP: 31/31
AC: 16 (4 armor +2 dex)
Touch: 12
Flat-Footed: 14
Speed: 30
Favored Class: HP
Fort +6
Ref +6
Will +5
BAB +3 CMB +7 CMD 19
Melee [dice=+1 Falcata]1d20 + 8[/dice] [dice]1d8 + 7[/dice]
[dice=Heavy Flail]1d20 + 7[/dice] [dice]1d10 + 6[/dice]
Ranged
[dice=Javelin]1d20 + 6[/dice] [dice]1d6+4[/dice]
Skills: Acrobatics +6, Climb +6, Intimidate +6, Knowledge(Geography) +5, Knowledge(Local) +5, Perception +6, Profession(Soldier) +7, Survival +6, Swim +6
Traits: Indomitable Faith, Mentored(Profession-Soldier)
Feats: Power Attack(-1/+2), Exotic Weapon Proficiency(Falcata), Shield of Swings, Iron Will
Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 10
Equipment: Chainshirt, +1 Falcata, Heavy Flail, Javelin(x2), Fighter's Kit, Wand of CLW(50), Wand of CLW(10), Cloak of Resistance +1
Special:
Track +1: Slade adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Favored Target: At 1st level, Slade can study an opponent he can see as a move action. He then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against that opponent, a +1 bonus on weapon attack and damage rolls against it, and a +1 bonus to DCs of slayer class abilities against that opponent. He is able to maintain these bonuses against one additional studied target at the same time. These bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
Slayer Talent: Ranger Combat Style(Two Handed Style)
Sneak Attack +1d6: At 3rd level, if Slade catches an opponent unable to defend itself effectively from his attack, he can strike a vital spot for extra damage. The slayer’s attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the slayer flanks his target. This additional damage is 1d6 at 3rd level, and increases by 1d6 every 3 levels thereafter. Should the slayer score a critical hit with a sneak attack, this additional damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or unarmed strike), a slayer can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. He must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A slayer cannot use sneak attack while striking a creature with concealment.