GM KApp
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The party travels north. The path desends further into the water, coming up to around two feet on the parties legs.
E'li Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Lilianna Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Slade Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Garth Perception: 1d20 + 3 ⇒ (2) + 3 = 5
Anya Perception: 1d20 + 5 ⇒ (15) + 5 = 20
With a quick perception check, the party can hear the croaking of a frog on the other side of the door.
The door seems swollen and stuck, but with a quick strength check (aided by Guidance) he is able to pull it from its frame.
The room is filled with water, probably as deep as the outside corridor. The chamber is in an advanced state of decay, with a gaping hole in the ceiling admitting a constant trickle of water. The three stone sarcophagi in this room are almost completely covered in a thick carpet of moss and fungus.
A large frog is perched on one of the sarcophagi, looking at you curiously.
Rolandor Initiative: 1d20 + 6 ⇒ (6) + 6 = 12
E'li Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Lilianna Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Slade Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Garth Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Anya Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Frog Init: 1d20 + 1 ⇒ (15) + 1 = 16
The frog strikes at Slade with his tongue.
Tongue: 1d20 + 3 ⇒ (5) + 3 = 8 ...but fails to make contact.
Soggy - Round 1
Bold may go
Frog
E'li
Rolandor
Lilianna
Slade
Garth
Anya
Garth Frogg
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"Rolandar, I need to be able to see the target to trigger your false flanker, just so you know..."
E'li
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The warpriest, will inquire as to whether or not the frog is a family member of Garth?
Garth Frogg
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Slide #3, upper right.
E'li, it is always better to ask in an active voice, rather than describing, like you did.
"E'li, it should be obvious whether the creature is a frog of some sort, or a grippli. As obvious as it would be to tell if you were a monkey or a human."
Lilianna Thraller
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"What was that?! Slade! What is happening up there? Can I do anything to help?" That didn't sound like any undead I've ever heard of... I hope they can handle it!
Delay until after Slade. Unlikely that there will be much I can do from where I am anyways.
E'li
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All I am seeing is the slide that had where we fought the shadow.
Garth Frogg
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Switch to slide #3
E'li
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I have no idea how to do so, all I see is what I see, I cant scroll down or anything.
Garth Frogg
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to get past this, I moved the map to the first position. But, are you viewing in a browser, or mobile?
Garth Frogg
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Realizing there is yet another creature he cannot directly affect, Garth stares at the the frog (swift action: -2 will save). He then pulls out his new wand of magic missile, and attempts to activate it...
UMD DC20: 1d20 + 8 ⇒ (18) + 8 = 26 force damage: 1d4 + 1 ⇒ (3) + 1 = 4
If someone hits, he will use his painful stare to have the frog take an additional 1hp damage
E'li, try clicking the link on GM KApp's tagline, or refreshing your page.
E'li
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The warpriest will move up since there are lots of people in the way and cast guidance on himself.
Lilianna Thraller
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"What is attacking Garth's cousin?! We will save you! Garth, what is your cousin's name?" She asks while moving up behind E'li.
Not a lot for me to do, I'm going to delay until next round. If any of you can think up something useful for me to do, let me know! I'm not a fan of wasting my turn on nothing, but 1 vs the whole party doesn't seem worth a bless.
E'li
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Making room for other players to maneuver might be nice as well
Garth Frogg
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"Garth! You invited dinner!"
Anya moves forward and blows snow at Garth's Uncle.
Daze DC 14 Will save
daze is target humanoid
Garth Frogg
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"I have never met this frog, Lilianna. Grippli don't know all amphibians, just like humans don't know all primates." replies Garth, while simultaneously ponderingdazing Liliandra.
Anya Polina
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Anya Polina wrote:daze is target humanoid"Garth! You invited dinner!"
Anya moves forward and blows snow at Garth's Uncle.
Daze DC 14 Will save
Works on Garth, why not Garth's uncle? This is why I do not play spell casters...
Evil Eye DC 14 Will save
-2 AC for one round if save, seven if fail
Lilianna Thraller
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"But Slade sai- It doesn't matter, just deal with it! I don't know anymore!" I can't even see the thing, of course all Grippli don't know all amphibians!
GM KApp
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Thanks for your patience! Now that our convention is over, we should be able to wrap this quickly.
Slade nearly takes out the frog in a single swing, but it still stands.
Will: 1d20 - 1 ⇒ (6) - 1 = 5
The frog becomes debilitated by the evil eye and easier to hit just as the water ripples and his brothers join the fray!
The two new frogs leap onto the sarcophogi and attempt to latch on to Slade and Rolandor.
Slade, Tongue: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10
Rolandor, Tongue: 1d20 + 3 ⇒ (3) + 3 = 6
But neither can get purchase.
Soggy - Round 2
Party may go!
Frog
Rolandor
Lilianna
Slade
Garth
Anya
Lilianna Thraller
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Hearing a sudden increase in noise and the sound of things leaping out of water, Lilianna starts to cast a spell.
"What's going on now?! Sarenrae guide your hands!" Bless, +1 attack and fear saves
Anya Polina
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Anya scoots into the corner of the room. She starts moving her hands together, alternating one over the other as if she were packing something. She whispers a few words and a snowball flies from her hand.
Snowball!: 1d20 + 3 ⇒ (2) + 3 = 5
Damage!: 2d6 ⇒ (4, 5) = 9
DC 17 Fort save or staggered for one round
Garth Frogg
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As Rolander attacks, the image of Garth armed with a particularly interesting looking weapon, full of blades, spikes, and other impractical things, appears opposite of the frog from him. This distracts the frog for a moment, enough for Rolander to slide his blade into a particularly delicate spot.
Free action to trigger false flanker.
sneak for Rolander: 1d6 ⇒ 5
"Yes, yes... kill all of what you just all told me were my relatives."
Assuming that Rolander dropped the frog, and that Slade moved in to splat blue, Garth will use his wand against green, humming to himself... "It's not easy, being green..."
UMD DC20: 1d20 + 8 ⇒ (13) + 8 = 21 MM: 1d4 + 1 ⇒ (1) + 1 = 2
GM KApp
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Rolandor spears one with the help of a sudden feint while Slade goes around and splats the second.
The snowball from Anya goes wide and the third takes a missile to the face. Since he can't reach Garth, it settles for Slade.
Bite: 1d20 + 3 ⇒ (8) + 3 = 11
But fails to make contact.
Through the next full round I believe the party will be able to take care of it at AC12, so we're handwaving this one. :)
The bodies of the frogs float in the water, as well as two human bodies floating near what appears to be the frog's nest.
Another swollen door waits to the south.
Garth Frogg
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Garth will also cast detect magic, regardless of whether or not Anya does.
| Rolandor Thessalya |
Rolandor searches the room with Slade.
perc: 1d20 + 10 ⇒ (17) + 10 = 27
He then inspects the door to the south.
perc: 1d20 + 10 ⇒ (8) + 10 = 18+1 more for a trap....Rolandor will only proceed once the search of the room is done...if stuff is found we will wait then go
Garth Frogg
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Once he is done scanning for magic, Garth will move over to Rolandor, and give him the ol' Hypnotoad look, embedding another trick into the elf, to give him a false flanker again.
Lilianna Thraller
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SLADE THAT DAMAGE THOUGH!
Lilianna finally enters the room and witnesses the carnage. Fortunately we are all on the same side...
She attempts to search the room for anything of interest, careful to not get any frog pieces on her.
Perception: 1d20 + 2 ⇒ (1) + 2 = 3 FFS...
But is apparently so distraught by the gory scene of brutality that she can't be bothered to notice anything else.
GM KApp
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One of the corpses carries a ring that detects as magical - gold set with aquamarine.
Anya Spellcraft: 1d20 + 9 ⇒ (2) + 9 = 11
Garth Spellcraft: 1d20 + 5 ⇒ (6) + 5 = 11
Convincing Lilianna to try, despite the mess...
Lilianna Spellcraft: 1d20 + 6 ⇒ (2) + 6 = 8
Well, it certainly looks pretty and that Transmutation Aura is probably good.
The corpse also holds a belt pouch - 24gp in non-local currency.
The door on the far side seems swollen, but after checking, does not seem dangerous to open.
A strong push by Slade...
Strength: 1d20 + 4 ⇒ (6) + 4 = 10
A strong push by Slade...
Strength: 1d20 + 4 ⇒ (17) + 4 = 21
...opens it on the second try, revealing a long sunken hallway. Moving forward through the slog, the party comes upon a room on their right.
A strange blue fungus covers the walls, ceiling, and pillars of the waterlogged chamber. Its wispy strands stretch out from the wall like roots dangling in the air, twitching and swaying in an unseen breeze. Floating in the water are four decaying corpses - three large rats and one giant front - with strange burn marks all over their bodies.
Lilianna Thraller
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Spellcraft? Perception? Please, there is entirely too much frog splatter for such things.
"It may be best to rest for a moment before pressing forward... Most of my divine abilities have been exhausted for the time being."
That doesn't stop her from peeking into the next room though... "Does anybody know what that stuff is? It... moves... those burns also look serious..."
Heal Check for Cause of Death: 1d20 + 2 ⇒ (8) + 2 = 10 I tried
GM KApp
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Sorry, should have included the check - this one is actually Nature!
Anya is able to identify the Azure Fungus, which builds up an odd static charge as it grows along walls. The charge is easily discharged through contact.
As you're watching, a strand of the fungus bumps one of the bodies, sending a minor shock visible through the water.
Moving more than 5ft in a round will cause a discharge, along with random discharges from the gentle sway of the strands.
Garth Frogg
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"Anya, is it safe to move through there?" Garth asks. "Can anyone see anything worth bothering with in there?"