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FullStarFullStarFullStarFullStarFullStar Venture-Captain, Minnesota—St. Paul 233 posts (1,159 including aliases). 2 reviews. No lists. No wishlists. 37 Organized Play characters. 5 aliases.


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Dark Archive ***** Venture-Captain, Minnesota—St. Paul

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I look forward to seeing everyone both new and old! Let's show them what Pathfinders can do when raising money!

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

"Come to Minnesota, we have White Russians" doesn't quite feel like the advertising we need...

But yes Sebastian, come!

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

I was in line to get drinks during the trivia (one for myself and one for Thursty) and someone told me I could go ahead of them - because they were there for pineapple (which I was also sent for).

Someone else got in line, insisting the other person go ahead of them... because they were there for pineapple.

I'm really wondering how many people were assigned that particular sidequest...

Either way, worth it.

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

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Painlord wrote:
...or (gulp) had a pugwampi effect, I dunno.

OH GOD, WAS COSMO INVOLVED?!

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

I got to meet and hang out with David Montgomery, as well as David from PA and Amanda from Georgia last night, which was awesome.

Spent some time talking to Michael Sayre and finally met Jared Thaler too.

I keep seeing everyone else's swag bags from check in and see that it's stepped up a bit this year...

I haven't been able to get mine yet, cause unfortunately, I'm working remote from my hotel room today. Just waiting for a break to get my badge and such.

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

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This 5 star confirmation table is a little bit wild, but this room of Harsks next to us is crazy loud.

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

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Got in Wednesday and spent some time pre-Con at the Museum of Flight, then down to the market for dinner and drinks and drinks and drinks.

Did you guys know that Seattle has a lot of nerds? Our Uber driver and multiple random bar patrons were happy to talk tons of nerdy stuff with us! (Or maybe they were just being friendly?)

There's also a bar in a former morgue, so that's cool.

Dark Archive

Much room for improvement and stylistic changes. I know that the Pathfinder line probably wanted to stay consistent in how they presented information - this is a great change to change the status quo.

Dark Archive

w00t back in the play-by-post saddle!

So, the Kobolds:
Athrax the Mad Bomber (Alch 4)
Engashez the Dragon Speaker (Bard 4)
Fazgyn the Trap Master (UC Rogue 4) Tineke
Pethjunk the Muscle (Fighter 4)
Skyrahk the Disciple of Destruction (Cleric 4)
Varanog the Master of Magic (Sorcerer 4)

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

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Don't forget Con of the North February 16-18 in the Twin Cities!

Dark Archive

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I'm a PFS Venture Captain - in addition, I'm running 2 non-Society Pathfinder games, running 1 non-Society Starfinder game and playing in another. They exist. I just happened to have met all of my players/GMs in Society.

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

I had to get creative with my spell slots toward the end, but it's something you get used to with Specials - you aren't going into a 4-encounter-with-a-rest-in-the-middle-and-one-is-social-anyway scenario.

Not having a weapon at all is a great thematic choice, but at the same time, you should have something to do when a golem shows up, or lots and lots of mooks, or anti-magic.

Pick up scrolls (5 for 2pp of Level 2s) and Wands from chronicles - every little thing helps. Even a single Magic Missile (or Mind Thrust) off a wand is better than doing nothing or even worse, becoming a liability in melee.

At the same time, I find it perfectly reasonable as a caster to sometimes start off combat with a simple buff (Bless off a wand, Prayer off a scroll) then hang back and see how things go. You don't have to take an action each round and delaying for if things go sideways is perfectly reasonable if you're managing limited spell slots.

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

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Thurston Hillman. Nuff said.

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

Wei Ji the Learner wrote:


That's IF folks have day jobs.

That's a big 'if' in some cases with a possible dearth of skill points...

In the limited amount of scenarios we've had so far, Professions have been much more useful and flexible than nearly any PFS scenario I've played or run. Added onto the fact that you can flex them to whatever mental stat you have best (and there's no benefit to 777'ing in Starfinder) and taking 10 generally means you get 22 credits per scenario, there's much more reason to divert a single point to it, if not more.

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

Flagged to move this to the GM Discussion forum.

A6:
I would assume they are arranged:
E F
C D
A B
As that puts to motes as far as possible away from them and gives them a chance to learn.

A7 (Maybe A8?):
I'd assume it would go by the passive grease rules:
A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

A16:
I think you're thinking of a vertical axis through the center, so it's spinning like a top? But I think it's like a long triangle shaped bridge, so it starts with the bottom facing up as the walking platform. Every two rounds, it rotates on its length, moving the top to the side and a side to the top.

Dark Archive

The balancing factor is definitely the Resolve Point cost. Every channel is reducing your options for 10 minute rests and making death that much closer via falling unconscious.

Dark Archive

It also makes you choose between 'Maneuver' and 'Evade', which should be your two go-to's when you don't have anything special to do and your engines aren't damaged.

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

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Nothing better to thaw you off in the middle of February than a room with 23 tables of Pathfinders and Starfinders!

Dark Archive

Pair it with Coordinated Shot and your party will love you.

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

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Wei Ji the Learner wrote:
Tallow wrote:
andreww wrote:
Steven Schopmeyer wrote:
I'm actually starting to audit my tables, now that you mention it.
I never stopped but online is much easier.

What do you look for when you audit a table?

Me?

I'd be interested in material, shape, how many legs, and if it's wood, wht species, cut, and stain...

Stability.

Where can I sit as a GM so my legs are comfortable?

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

Congratulations to my locals, Jeffrey and Danny! I enjoy every table of yours I get to play at!

Also, congrats to my state-neighbor Zack!

Dark Archive

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I've been comparing it to Plane Shift (since the Drift is a Plane) which still has a 500 mile potential offset. Every time you enter the Drift, you might be just a little off from where you started last time. Your exit point might also be just a little off from where you want to exit.

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

Jared Thaler wrote:

Both times I have run this by the way most PCs have just dropped over the side of the wall. (Controlled fall, first 10 feet are treated as non lethal, DC 15 Acrobatics to negate damage entirely and not go prone.)

I'm familiar with the Pathfinder version of that, but haven't found that in the Starfinder CRB outside of 'If you are falling and you can fly...' (pg 135).

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

Last game of PaizoCon! Icebound Outpost in the lobby! 2 seats open. Also, Tineke, if you see this, stop by cause we have stuff for you.

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

Posting up a quick update since I haven't yet.

Spent my morning with Amber Scott getting immersed in the Aethera setting. The early morning was getting to all of us, but we had a great time anyway. I'm excited to take a look at more of that soon and to talk to Amber more and see the upcoming APs she's working on.

Now sitting down for Legendary Planet with a bunch of great people.

Wait, neither of those are PFS...

Uhhh... Solstice Star is tonight!

Dark Archive

It's something that ends up being interpreted different ways - I don't enforce it while playing PFS, but in home games I treat them as one, based on the Mounted Fury from Ultimate Intrigue including text that I find clarifying:

Mounted Fury wrote:
A mounted fury’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. At 3rd level, the mounted fury’s mount shares all his teamwork feats, without needing to meet the prerequisites (although while mounted, the mounted fury and his mount do not count as separate creatures for the purpose of these feats).

Dark Archive

Posted on Warhorn here.

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

MisterSlanky wrote:
"Yeah, but no thanks to you and your evil particles, I'm going to Hell because of it. Thanks a lot..." mourns Frank.

But luckily, the temple has Special Incense that Frank can pay 500g for and wipe away all his evil particles!

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

You could use it by dropping it, enlarging yourself, then picking up the Large weapon as a Medium creature (still oversized).

Otherwise, some items just aren't meant for all characters. The Fighters won't get much from the Pearls of Power on their chronicle sheets either.

Dark Archive

Interesting to note, as far as Escape Route goes, that Ultimate Intrigue brought up an alternate rule for that:

Mounted Fury: Mount wrote:
A mounted fury’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. At 3rd level, the mounted fury’s mount shares all his teamwork feats, without needing to meet the prerequisites (although while mounted, the mounted fury and his mount do not count as separate creatures for the purpose of these feats).

Since Ultimate Intrigue clarified many things (including a subtle rule change to Feint) I've adopted this for home games as well as a general rule, instead of specific to Mounted Fury. Just food for thought.

Dark Archive

TriOmegaZero wrote:
That is correct. (Best to get a restoration instead of a lesser at that point.)

Or just sleep for a month! It'll wear off. Eventually.

Dark Archive

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Yup, you've followed the rules correctly. There's a feat to assist with that though (which also serves to clarify the rule): Phalanx Formation!

Dark Archive

JDLPF wrote:
The biggest problem with a tiny Unchained Rogue scenario is that there are no weapons available with Reach that can be used with Weapon Finesse, unless you count a Long Lash Kobold Tail Attachment.

I would like to introduce you to the Elven Branched Spear of Melee Tactics Toolbox:

Melee Tactics wrote:

1d8 ×3 10 lbs. P brace, reach

Behind this long pole weapon’s spearhead, several short branches project from the shaft at irregular intervals, each angled forward and tipped with a smaller leaf-like blade. When you make attacks of opportunity provoked by movement, you gain a +2 bonus on attack rolls. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier on attack rolls with an elven branched spear sized for you, even though it isn’t a light weapon. Elves treat elven branched spears as martial weapons.

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

Asking about the boon as well. It should either be

'reduce the cost by 16,000gp'

or

'reduce the cost to 16,000gp'

Dark Archive

Gotta represent Minnesota well, so I'll be there.

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

Thank you all! Seeing the posts here, I know I'm in good company. :)

Dark Archive

Corrin (2 Melee Wizard)
Idris (3 Frontline)
Glenn (2 Grippli Cav)

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

Sorry John, my post wasn't clear - while I appreciate the clarification, I was just trying to draw attention BACK to the Hell's Rebels, while also bringing up the relevant issue to this post:

Curse of the Crimson Throne book 4 is giving 12-14 gold for a 10-12 chronicle. Could we get clarification if this is intentional?

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

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Thanks John! Just wanted to verify, since there is still a lingering issue with Hell's Rebels (Dance of the Damned) giving far too much gold - it appears the Crimson Throne Book 4 is giving 12-14 gold for a 10-12 chronicle. Could we get clarification if this is intentional?

Dark Archive

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You actually answer your own question a bit.

In the context of PFS:

Things are flavored a certain way. You're not allowed to change them from that way. Why? Because that's the way it is in the Golarion setting that Paizo has created. Why can't you have a dragon spirit? Because that doesn't happen in Paizo's Golarion setting. (At least as published at this time). Why do Eidolons come from the specifically offered planes? Cause that's where Eidolons come from in Paizo's Golarion setting.

It's like going to any author or creator and asking why they didn't use this idea, or why their characters don't do a certain thing. It's just because the creators decided, in their world, that's the way it works.

That's why in Pathfinder you're able to use the ruleset - as opposed to the setting - in your own way and change it however you want.

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

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Nefreet wrote:
Who else wants to help?

Sighs and attempts to stop the data-analytic side of himself, which slips out of the grapple.

I'll get you a list from Season 6, since I've got most of them already and downloading the remainder is easy.

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

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Wait, the MN crew is getting together in a thread? Shoot, I forgot my pitchfork. Wait, we don't need them? Oh, alright...

Your Mom's Basement is where I GM'd my first table. It's where I played Eyes of the Ten. It's a venue that I spent more than a handful of 12 hour days at.

It's where I've met and interacted with people that I've ended up in home games with, that I talk to nearly daily, that have become friends separate from Pathfinder.

I'll miss it dearly.

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

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I got to GM for one of my favorite groups of players a few weeks back - part 1 of a 3 part module.

I was concerned going in, of course. Removing some of the assumptions of 'Point A' to 'Point B' that we typically see in PFS play can get dangerous with some parties.

I was right.

Briefing goes fine, of course. Prep, grabbing items, travel goes fine. First combat isn't nearly as rough as when I played it.

Then it happened. About 40 minutes into the session. Everything broke. The module abandoned the rails completely.

As I continued trying to pull us back onto the tracks, one thing after another simply did not work. Attempts at changing NPC reactions or justifying the events led to the entire table laughing ourselves to tears, multiple times. All because of one feat.

I still have two more parts to GM.

Dark Archive

Player Name Keith A
Character Big Slammu
PFS # 124235-12
Faction Grand Lodge
Level 9
Day Job: None

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

Any questions of legality can be answered on this page: Additional Resources

That appears to be a Rite Publishing Archetype, so will not be legal in PFS, as there are no 3rd Party Sources on that list.

Dark Archive

LuniasM wrote:
Keith Apperson wrote:

Well I can tell you I'm not crying about 'mathematic superiority' with my UC Rogue 6/Warpriest (Sacred Fist) 4 using the Elven Branched Spear for reach and 1.5 Dex damage.

I'm doing it because I could and because it's fun.

...Okay? Hats off to you?

Thank you for the condescension.

I had posted it in response to those that are, instead of answering the question, telling the OP why it is a bad idea, or that it is 'not the right choice'.

Dark Archive

Well I can tell you I'm not crying about 'mathematic superiority' with my UC Rogue 6/Warpriest (Sacred Fist) 4 using the Elven Branched Spear for reach and 1.5 Dex damage.

I'm doing it because I could and because it's fun.

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

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Are we just reviving this thread to brag about having played it now?

Cause it was awesome.

And

Spoiler for final fight:
Conductive Rod Lightining Bolt + Quicken Open/Close an Arcane Locked door is a masterpiece move.

Dark Archive ***** Venture-Captain, Minnesota—St. Paul

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Aaron C. Malone wrote:

If there's a bigger gaming weekend going on up there, someone let me know. I'd see if I could make the trip.

-ACM

If we had anything comparable to SkalCon or CotN I think we'd have to start reporting deaths or missing persons more often.

Not sure if the stores or the spouses would get impatient first...

Dark Archive

James, could we get a demonstration on how you see a starknife being used? There's a bunch of contention in our local lodge.

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