Duchess of Wintercrux Svetochka Elvanna

Anya Polina's page

162 posts. Organized Play character for Leg o' Lamb.


Race

| HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | Perc: +5, SM: +3

Classes/Levels

| Speed 30ft | Active conditions: Endure elements (cold only)

Gender

Female human (Jadwiga)

Strength 10
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 12
Charisma 8

About Anya Polina

Anya Polina
Female human (Jadwiga) witch (winter witch) 2 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Advanced Player's Guide 65)
CN Medium humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 16 (2d6+6)
Fort +2, Ref +4, Will +4
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4/19-20)
Special Attacks hexes (evil eye[APG], misfortune[APG])
Witch Spell-Like Abilities (CL 2nd; concentration +6)
. . Constant—endure elements (cold only)
Witch (Winter Witch) Spells Prepared (CL 2nd; concentration +6)
. . 1st—darting duplicate (DC 15), itching curse (DC 16), snowball (DC 17)
. . 0 (at will)—daze (DC 14), detect magic, guidance, ray of frost
. . Patron Winter
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Statistics
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Str 10, Dex 14, Con 14, Int 18, Wis 12, Cha 8
Base Atk +1; CMB +1; CMD 13
Feats Spell Focus (conjuration), Spell Focus (necromancy)
Traits pragmatic activator, weathered emissary
Skills Knowledge (arcana) +9, Knowledge (nature) +9, Knowledge (planes) +9, Linguistics +10, Perception +5, Sense Motive +3, Spellcraft +9, Survival +2 (+4 to avoid becoming lost), Use Magic Device +9
Languages Aklo, Common, Giant, Hallit, Skald, Thassilonian, Varisian
SQ cold flesh, witch's familiar (ermine named Novina)
Combat Gear potion of cure light wounds (2), scroll of hex vulnerability, hex vulnerability, scroll of kreighton's perusal, wand of infernal healing (50 charges), acid (2), alchemist's fire (2), bottled lightning[UE] (2), liquid ice[APG] (2), noxious aromatic; Other Gear dagger, wayfinder[ISWG], backpack, familiar satchel[UE], wrist sheath, spring loaded, wrist sheath, spring loaded, 1,330 gp
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Special Abilities
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Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Endure Elements (Cold only) (Ex) Exist comfortably in cold regions.
Evil Eye -2 (7 rounds, DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Misfortune (1 round, DC 15) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.