
|  Garikai Frendosherks. | 
"That's awful. Let's do this again. First you, then your cat."
Cure Lt. Wounds: 1d8 + 1 ⇒ (8) + 1 = 9 For a second time on Kazzak.
Cure Lt. Wounds: 1d8 + 1 ⇒ (7) + 1 = 8 On Puss if she allows it.

|  Garikai Frendosherks. | 
Did we bring the creature with us to be studied?
"Maybe we have a deeper problem going on here?"
He begins to search for Venture-Captain Dreng, asking around to see if he's been seen in the last couple of hours. He shows surprising social grace and tact in the effort, considering.
Diplomacy: Gather information: 1d20 - 3 ⇒ (13) - 3 = 10

|  Traflet | 
 
	
 
                
                
              
            
            Traflet glances around, looking for any sign of the Venture-Captain or where he could have gone.
Perception: 1d20 + 7 ⇒ (3) + 7 = 10

|  Dailung | 
 
	
 
                
                
              
            
            "Well he is not here. It looks as if fate wants us to follow those leads! We could and should check the graveyard."

|  Jiggo Maelerant | 
 
	
 
                
                
              
            
            "Sarcasm, Kazzak? Still, I agree. We should try to solve the mystery underneath the graveyard."

|  Kazzak Ebonheart | 
 
	
 
                
                
              
            
            Kazzak eyes Jiggo a bit perplex.
No not at all. A graveyard is a proper place documenting what happens to those unfit to survive. Learn from their lessons and you will become stronger...

| GM Lamplighter | 
 
	
 
                
                
              
            
            The choker's corpse is small enough to stuff into a sack; just let me know who is carrying it, as the extra 70-ish pounds may put you overweight.
No one recalls seeing Dreng recently, although one patron at the tavern across the street does remember seeing a beggar earlier.
Since the majority seem to favor the graveyard next, in the interests of time I will move us along to there.
Nothing to see: 1d4 ⇒ 3
Heading across town leaves you dripping wet again, as the rain shows no sign of letting up. The tomb of Arkath the Stonemason is in a large cemetery overseen by the Church of Abadar, and is apparently located very near the front gate. Behind the tomb (off the map to the west) the cemetery stretches off into the distance. Due to the bad weather, there are few mourners visible, and none near the gate.
Perception - Dailung: 1d20 + 0 ⇒ (18) + 0 = 18
Perception - Garikai: 1d20 + 5 ⇒ (9) + 5 = 14
Perception - Jiggo: 1d20 + 3 ⇒ (9) + 3 = 12
Perception - Kazzak: 1d20 + 8 ⇒ (14) + 8 = 22
Perception - Puss: 1d20 + 5 ⇒ (12) + 5 = 17
Perception - Piety: 1d20 + 0 ⇒ (7) + 0 = 7
Perception - Traflet: 1d20 + 7 ⇒ (15) + 7 = 22
After only a few minutes' search, you locate the tomb of Arkath. The stone tomb is decorated with Gothic-style arches and grotesques, with cunningly-carved gargoyles standing watch on each corner. The workmanship is superb, as befits a master stonemason. However, you see nothing on the exterior of the tomb which seems to pertain to your task. The tomb's heavy stone door has no outward-facing means of opening. (Door indicated by black outline)

|  Dailung | 
 
	
 
                
                
              
            
            GM, my Perception score is 4 for a total of 22, not that it will change anything .. but

|  Jiggo Maelerant | 
 
	
 
                
                
              
            
            Knowledge (Religion): 1d20 + 4 ⇒ (18) + 4 = 22
Jiggo takes a look around the cemetery, noting if anything is out of place with religious standards. Maybe it will lead to a clue...

| GM Lamplighter | 
 
	
 
                
                
              
            
            The cemetery appears as you would expect. The tombs and grave markers are fairly elaborate, about what you would expect for worshipers of Abadar, who tend to be money-oriented. Arkath's tomb itself seems even grander, likely ornamented in tribute to his rank as a master mason. There is a small barred window on the south end of the tomb, only a foot square, near the roofline.
Thinking back to the notes, it was claimed that Arkath would "take his secrets with him to his grave"... likely any clues you need will be inside the tomb.
What do you plan to do next?

|  Kazzak Ebonheart | 
 
	
 
                
                
              
            
            Well shall we go inside? Kazzak asks as he examines the door.
Anyone good at opeing these?
Perception1d20 + 8 ⇒ (18) + 8 = 26

|  Garikai Frendosherks. | 
"What you said about the graveyards could also be said quite easily about the sea. There it's kill or be killed, and age works against you. The master of the terrain now wll age and lose his place to a younger competitor, but not always. Age and experience can teach things youth does not know."
Once they get to the graveyard, Garikai does not say much.
"If anyone thinks it would help, I have a periscope. Just ask and you can borrow it."

|  Dailung | 
 
	
 
                
                
              
            
            Walking forward Dailung offers her aid but fails miserably. Aidstr: 1d20 - 1 ⇒ (2) - 1 = 1 Looking at the others she points to the ork."Please, maybe you can help.I am to weak... sorry".

|  Jiggo Maelerant | 
 
	
 
                
                
              
            
            Jiggo calls upon the blessings of Erustil to himself.
"Breaking into a mausoleum...may I be forgiven for disturbing the dead."
Aid Another (Strength): 1d20 + 2 ⇒ (12) + 2 = 14
Jiggo provides a +4 bonus
"And there we...go!"

| GM Lamplighter | 
 
	
 
                
                
              
            
            Dailung: 1d20 + 4 ⇒ (15) + 4 = 19
Garikia: 1d20 - 1 ⇒ (10) - 1 = 9
Jiggo: 1d20 + 2 ⇒ (13) + 2 = 15
Kazzak: 1d20 - 3 ⇒ (10) - 3 = 7
Puss: 1d20 + 13 ⇒ (20) + 13 = 33
Piety: 1d20 + 1 ⇒ (17) + 1 = 18
Traflet: 1d20 + 2 ⇒ (9) + 2 = 11
The stone door slowly pulls open to reveal a small tomb. IN the center is a stone sarcophagus, beautifully engraved with bas reliefs and runes. Two stone statues stand guard near the wall, each capturing a stonemason in the pursuit of his craft.
Dailung: 1d20 + 0 ⇒ (2) + 0 = 2
Garikia: 1d20 + 5 ⇒ (2) + 5 = 7
Jiggo: 1d20 + 2 ⇒ (6) + 2 = 8
Kazzak: 1d20 + 8 ⇒ (6) + 8 = 14
Puss: 1d20 + 5 ⇒ (6) + 5 = 11
Piety: 1d20 + 0 ⇒ (10) + 0 = 10
Traflet: 1d20 + 7 ⇒ (1) + 7 = 8
As you examine the now-open tomb, you hear a voice from behind you. "You choose a rainy day to defile Arkath's tomb... I wonder why?"
Standing near the next tomb is a broad-shouldered Mwangi man, wearing the robes of a priest of Abadar. He carries a heavy mace, and wears a breastplate and a stern look.

|  Jiggo Maelerant | 
 
	
 
                
                
              
            
            I knew this would happen...Abadar, the god of cities, wealth, merchants and the law...Anything specific about this man I would recognize?
Knowledge(Religion): 1d20 + 4 ⇒ (2) + 4 = 6
"Hello good sir. My name is Jiggo Maelerant. I assure you, we aren't graverobbers. We are currently investigating a mystery within the Pathfinder Society, and the clues led us to Arkath's tomb. He had mentioned leaving some secrets in his grave, and we hoped to take a closer look and solve a mystery involving an incredible blacksmith and businessman."
Diplomacy: 1d20 + 5 ⇒ (9) + 5 = 14
Jiggo walks toward the man, hand outstretched for a handshake. The other hand remains on his quarterstaff.

|  Dailung | 
 
	
 
                
                
              
            
            "He is correct you know. Although I think he meant mason, not blacksmith! Anyway, it is a pitty this Mausoleum is closed, it has some very beautiful pieces of art in it. But, we do not want to steal or defile anything. Please could you observe that we do honor the dead!"
Diplo: 1d20 + 7 ⇒ (8) + 7 = 15

|  Jiggo Maelerant | 
 
	
 
                
                
              
            
            "Thanks Dailung! Grandma always told me I get job titles mixed up sometimes." Jiggo chuckles.

| GM Lamplighter | 
 
	
 
                
                
              
            
            The cleric of Abadar considers your words for several seconds, looking at Jiggo's outstretched hand thoughtfully. "It is my task to ensure the sanctity of Arkath's tomb, among others... a task I have failed at this day. If your intentions are honorable, why come under cover of weather and disturb his tomb without seeking permission?" He seems to be speaking mostly to himself, as he does not pause for an answer. "And is it not a man's right to take his own secrets to his own grave?"
"And now the Church will be forced to pay for the resealing of the tomb, whether I allow you to search for your secrets or not. What to do..."

|  Jiggo Maelerant | 
 
	
 
                
                
              
            
            Sense Motive: 1d20 + 2 ⇒ (18) + 2 = 20
"Hmm. Not really interested in discovering secrets and solving mysteries, eh? I understand, it's not for everyone. How about this, though: Give us an estimate on resealing this, and you or I can make a tidy donation to the temple Abadar to pay for this."
Jiggo looks back at the now open masoleum. "Admittedly, the damage has already been done, no?"

|  Dailung | 
 
	
 
                
                
              
            
            "Sir, we did not know we need permission. In hindsight, well, it is obvious, but we just had a very dangerous encounter with an evil ... something and we were curious to find the truth. We do not want glory, we do not want secrets for their sake, actually the opposite, we just want to find the truth! To know the truth and tell everybody. And about the secrets, well Sir, secrets are somewhat ... special. I would not mind if someone wants his gold in his afterlive, but if said secret is to spoil another mans name and honor... then I think it is diffrent! In any casem please tell me what we owe the church of abadar, as we did the damage, it is our duty to undamage it!"

| GM Lamplighter | 
 
	
 
                
                
              
            
            "Hmm, you speak wisely," the man says ponderously. "As you say, the damage is already done, and a donation to the Church would take care of that... a generous donation of 20gp will take care of the costs." He strokes his chin thoughtfully.
"You speak of secrets that may spoil another man's honor. Can you be more plain?" he asks, turning to Dailung.

|  Jiggo Maelerant | 
 
	
 
                
                
              
            
            "Of course, my good man." Jiggo hands 20 gold pieces without a second thought, then turns to Dailung to let her lead.

|  Dailung | 
 
	
 
                
                
              
            
            Very silent Dailung answers"Whose honor? Mine and everyones who dedicated our live to an idea, to a society where we would share our findings.
Showing the notes, Dailung starts to speak:
"You see, in the beginning the pathfinder society was a dream, a dream of some men, who dreamt that our past my guide our future. Who dreamt that they might find answers our ancesters found for problems we have now!. Not for personal power, not for gain or money. They had rules and  the rules was find, report and cooperate. Report. And cooperate. So when one of the founders found that someone betrayed that rules, rules who were the cornerstones of a society, he had to find the truth. So that those who followed in his footsteps, could do so with a clean concousness!
I believe in this dream, I believe in this society. But I need to know, that whenever I do something dangerous, I have to do it, because I trust my superiors. Trust them that the ideals of the society are pure. I know there is a bad apple here and there, but if the first were rotten, all of those that followed were rotten. And if we clean this stain on our history, do not hide it but bring it to the light, then we can again hold our heads high, go to the most dangerous places and return home, to be a proud member of a society of explorers and wisdom seekers, not power hungry thiefs!"
BTW Dailung is utterly sincere

| GM Lamplighter | 
 
	
 
                
                
              
            
            "Your words convince me of the importance of your task. I will allow you to examine the tomb, under my supervision, to find your "secret". The cleric motions you towards the tomb's entrance and allows you inside. He remains just outside the door.
"Damage nothing further, if you please," he chides as you enter.
What do you wish to do? Who goes in and who stays outside?

|  Garikai Frendosherks. | 
"I do have some training as a historian," Garikai said. "Since I'm out of healing spells, I may be useful that way. And I don't plan on damaging anything, though one never knows quite what will happen. Life is a fickle thing."

|  Dailung | 
 
	
 
                
                
              
            
            "We promise! Yes Garikai, do so. I think your dwarven eyes will see best what is hidden in stone!"

|  Garikai Frendosherks. | 
"Don't be so easily mislead by appearance, lady," Garikai states bluntly. Not rudely or hostile, just bluntly. "I have dwarven eyes but an orcish soul and the heart of the sea, though I veer more personally toward the dolphins than the sharks than I truly should."

|  Jiggo Maelerant | 
 
	
 
                
                
              
            
            "An inspired speech, Dailung. Have you ever considered becoming a public speaker?" Jiggo asks as he looks around the gravesite, carefully examining items.
Perception: 1d20 + 2 ⇒ (20) + 2 = 22

| GM Lamplighter | 
 
	
 
                
                
              
            
            The tomb itself is empty save for the statues in the corners, each depicting a master stonemason at work. The sarcophagus is a stone affair with runes and bas-reliefs carved into it. The lid appears to be held in place only by its own weight. Given Arkath's promise to take his secrets with him to the grave, any clues are probably hidden inside the coffin itself.

|  Dailung | 
 
	
 
                
                
              
            
            Dailung shrugs and takes a rag and some lamp oil to lubricate the lid so that nothing is damaged.
 
	
 
     
     
     
	
 