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About DailungData:
Name: Knight Captain Wu-Wei, the grand dragon Dailung Race: Kitsune Job: Swashbuckler Age: 20 Height: 4´7" Weight: 95 lbs Alignment: CG Personality: Curious, charming, not very careful Likes: parties, helping people, negotiating, Dancing Dislikes: Boring times, Favorite foods: Roasted chicken in honeymustard, Halfling cuisine Hobbies: Trading in spices and different honey from andor Physical Description: Honey colored hair, held back in the neck with a torquise clip matching her eyes, almost pure white skin Deity: Saranrae Colours: Blue and emerald green with gold Heraldry: A golden fox on a green field surrounded by 4 crossed scimitars Clothing Style: White silken Robes, embroided in goldenthread with the symbols of the pathfinder society on the left breast and the grand Lodge on the right and the Mockingbird of Shaylyn on the back. Them hems are all embroided in celestial prayers to his goddess. Soft walking boots, and a strong belt of snake skin. Combat:
Init +8 ; Senses Perception + 13 -------------------- DEFENSE -------------------- AC 25, (+6 armor, +5 Dex+ 2 Dodge+1Def+1Nat) touch 19, flat-footed 17 hp 68 (9d10+9+8FCB) Fort +8, Ref +15; Will +8 -------------------- OFFENSE -------------------- Spd 30 ft. Melee: Scimitar +20/+15 (1d6+19(8+6+2+2+1)/15-20/x2) nonlethal silver Ranged: Dagger +15 (1d4-1/19-20/x2) -------------------- STATISTICS -------------------- Str 09, Dex 22, Con 12, Int 10, Wis 12, Cha 18 Base Atk +9 ; CMB +8; CMD 27 Racial+Class Traits:
Racial Traits: Agile (Ex) Kitsune receive a +2 racial bonus on Acrobatics checks. Change Shape (Su) A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores. Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights. Natural Weapons (Ex) In her natural form, a kitsune has a bite attack that deals 1d4 points of damage Low-Light Vision: Kitsune can see twice as far as humans in conditions of dim light. Whirling dervish
Dervish Finesse (Ex)
Deeds:
Feats, Traits and Skills:
Feats: Combat Reflexes (1) You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. Realistic Likness (3) You can precisely mimic the physical features of any individual you have encountered. When you use your racial change shape ability, you can attempt to take the form of an individual, granting you a +10circumstance bonus on Disguise checks made to fool others with your impersonation. Weapon Focus (Scimitar) (S) You gain a +1 bonus on all attack rolls you make using the selected weapon. Weapon Specialisation (Scimitar) (5) You gain a +2 bonus on all damage rolls you make using the selected weapon. Enforcer (7) greater weapon focus scimitar Benefit:
Languages: Common, Sylvan, elfish
Gear:
Scimitar +1 Cruel answering mith 20020 Mithral Shirt+2 5100 Elven Rune Cloak Res+4 19750 Plume of Panache 1000 Belt of Dexterity 4000 headband of Charisma 4000 Alchemistical fire 15 sleeve of many garment 250 Dagger x3 6 Alexandrite Gem 2 0 Caravan 5 0 Wayfinder 2 0 Ring of prot 0 2000 Amulet of nat armor 0 2000 MW item Intimidate to demoralise 0 50 2 potions gravelly voice 0 100 9 38291 Background:
Dailung was always a bit diffrent than other girls in Wispil, she nevertheless had a happy youth. With a knack for getting into trouble, never searching it activly, of course, she had her share of .... interesting encounters. One of those encounters was with Excebit the faboulous, a gnomish sorcerer, an applepie with fresh cream, a quite beautiful gnomish girl and a rooster dyed in pink. In any case Excebit the faboulous, after having wiped of the cream, exclaimed he was never that emberassed in his whole life of a pathfinder. And Dailung said that wow it must be fun to be a pathfinder. Excebit replied the pathfinder do not accept no good girls with less brain than luck. Dailungs only thougth was .... I will show you!!!! Personality: Dailung is a cheerful, sometimes reckless young girl. Life has not yet tought her the dark sides and she is still utterly optimistic und goodhearted. A little bit like a female barney stinson from HIMYM, without the sex drive and not yet sarcastic. PFS:
Nightmarch of 1 2 663 Silverh 1 2+1 500 Wwisp 1 2 440 SS WWM 3 4 3711 BwoBC 1 2 150 TMM 1 2 1290 SotSK 1 1 2 1882 SotSK 2 1 2 1892 TGMG 1 2 4074 YotSL 1 2 1250 The Dalsine Affaire 1 2 3303 Serpents Rise 1 2 4000 Sotsk 3 1 2 1910 Our Lady of Silver 1 2 1697 WotW 1 1 2 4006 WotW 2 1 2 4000 SS TR 3 4 14862 AiEther 1 2 4487 22 38 54117 Libertys Edge S7:
FREEDOM FIGHTER (2+ goals): Gain a +1 bonus on attack rolls and weapon damage rolls against known slavers. For the purposes of this reward, a slaver is a creature that owns at least five slaves, is maintaining a compulsion spell or effect to control a creature for at least one day, or is explicitly cited as trafficking slaves. ABOLITIONIST (4+ goals): Once per scenario as a standard action, you can rally a freed slave (pig farmer, NPC Codex 256) for an encounter. At level 5, you can call two pig farmers or a tavern champion (NPC Codex 268). At level 7, you can call three pig farmers, two tavern champions, or a ruffian (NPC Codex 258). They appear adjacent to you and do not possess their combat gear. LIBERATOR (6+ goals): When you or any of your allies reroll a check to escape a grapple, an Escape Artist check, a Will save against a compulsion effect, or a Reflex save to avoid being entangled, staggered, or paralyzed, that character may roll two dice and use the better result. Once per adventure, you can grant a free reroll to a PC who is attempting one of these checks. -------------------------------------------------------------------- [X][X][X]Liberate one or more slaves, captives, or hostages during an adventure. [X][]Adventure in two of the following locations: Andoran, Cheliax, Okeno, Numeria, or the River Kingdoms. []Serve as a mentor to a named NPC slave whom you freed, effectively raining him or her to join your faction. Doing so requires you to purchase a follower vanity (Pathfinder Campaign Setting: Pathfinder Society Field Guide 60 or Pathfinder Player Companion: Pathfinder Society Primer 28 for options) and have your protégé serve as the follower. As an additional follower option, the freed slave can be an Assistant who can automatically succeed at the aid another action once per game session to assist you in combat or on a skill check; this follower type costs 2 Prestige Points. [X]Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, use the definition of slaver from the Freedom Fighter reward. [X]After being grappled or physically bound by an opponent, escape with an Escape Artist, Strength, or combat maneuever check. Alternatively, after failing a save against a spell or effect with the compulsion descriptor, end the effect with a subsequent save. [X]In a region where slavery is legal, deliver a speech against yranny, slavery, or corruption to a crowd of at least 20 participants. Succeed at a Diplomacy or Perform (acting, comedy, or oratory) check with a DC equal to 15 plus your character level. [][][][][]Serve as the GM for an adventure that grants 1 or more XP, and apply credit and the Chronicle sheet to this character. Completing this goal counts as two goals for the purpose of earning faction rewards. Libertys Blade S9:
ORATOR (2+ goals): You are skilled at inspiring people, particularly when you oppose tyranny. Once per adventure before rolling a skill check to convince an NPC to cooperate with you, you can add a bonus to your check equal to 1+ half the number of goals you have completed (rounded down). Double this bonus if the check involves convincing the NPC to participate in an uprising. BOND BREAKER (4+ goals): Once per adventure, you can perform one of two liberating acts. You can cast shatter as a spell-like ability, with a DC equal to 12 + half the number of goals you have completed (rounded down). Alternatively, you can deal 1d10 additional points of damage on your next attack against a creature or object with hardness. If your weapon’s critical multiplier is ×3 or ×4, you deal 2d10 or 3d10 additional points of damage, respectively. LIBERATOR (7+ goals): When you or any of your allies reroll a check to escape a grapple, an Escape Artist check, a Will save against a compulsion effect, or a Reflex save to avoid being entangled, staggered, or paralyzed, that character can roll two dice and use the better result. Once per adventure, you can grant a free reroll to a PC who is attempting one of these checks. ---------------------------------------------- [][][]Liberate one or more slaves, captives, or hostages during an adventure. [X]Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, a slaver is a creature that owns at least five slaves, is maintaining a compulsion spell or effect to control a creature for at least 1 day, or is explicitly cited as trafficking slaves. []Adventure in Andoran or Galt. [][]Convince an NPC who serves an oppressive or tyrannical leader to abandon that leader of their own free will by succeeding at a Diplomacy or Perform (oratory) check with a DC equal to 15 + your character level. [][]Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. Doing so requires a successful Disable Device, Knowledge (local), or Stealth check (DC = 15 + your character level). [][]Defy local law or tradition in a way that assists you and your allies without endangering the mission or threatening innocent lives. []Participate in the one of the Leaders in Liberty contests on paizo.com by submitting an entry or voting for an existing entry. When you do so, check this box on the Faction Journal Cards of all of your Liberty’s Edge characters. [][][]/[][]Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals. Boons:
Crystelcrag Liberator: Cross boon to: If encounter with hostages of at least indifferent attitude, gain 10feet land speed, gain +3 dodge against AoO and +2 morale bonus for Combat maneuver checks for encounter. Widespread Notoriety: Disrepute: 5 Infamy: 5 Dead Men tell no tales (10 Disrepute) Autoconfirm a threat for crit Built for Speed (10 Disrepute) Permanently increase Circ Bonus to Prof Sailor by 2) Spend gold to reduce disrepute by 150gp by 150 Relentless Aspis Hunter: +2 morale bonus on attack and damage rolls against Aspis agents inside the Hao Jin Tapestry. Spoils of the Siege: Rataji Elven Rune Cloak Defender of Katheer: Humanoids of Katheer gain +1 on Diplo Sky Key Component: Sargava Vanei´s Friend: Once per adventure reroll a Bluff, Diplo or Knowledge check partaining the Aspis Consortium. If second check fail, cross boon off chronicle Grippli´s Favor: Mutani Manual of Martial Mastery: you receive a +1 dodge bonus to CMD against grapples. Averted Mauling: Within the Immortal Principality, you may trade this political favor for any non-magical item worthup to 400 gp, including but not limited tomasterwerk weapons and armor and courher clothing and jewelry. Master of Blades Saved: You gain a +4 circumstance bonus on Diplomacy and Intimidate checks when dealing with members ofthe Pathfinder Society ofyour Ievel or lower when you mention this boon. Explore, Report, Cooperate: Ask GM if unsure if action is unwise Prized Find: If just one PP, cross boon to gain second PP Impressive Find: Gain an extra PP, but not Fame once you reach 12 Fame Gift of the Ghaele: Cross boon to cast aid, detect thoughts, lesser restoration or see invisible Brutal Reputation:
Brutal Reputation: You have developed a reputation as an intimidating figure and fierce combatant. Once per adventure, you can enhance your reputation. Your reputation grows if you succeed at an Intimidate check that is written in to an adventure or successfully demoralize two or more foes during one combat. Your reputation also grows when you confirm a critical hit against an opponent whose CR is greater than your character level or suffer (and survive) a critical hit that deals an amount of damage equal to at least 5 times your character level, leaving you with a permanent, visible scar. When you achieve any of these goals during an adventure, ask your GM to record the adventure’s name and her Pathfinder Society number on the blanks below. Demoralize two foes during the tower of the ironwatch [Dice=Ini]1d20+9[/dice] [Dice=Perc]1d20+13[/dice] [Dice=Party&Riposte]1d20+22; 1d20+22; 1d6+22[/dice] [Dice=DayjobDiplo]1d20+15[/dice] Introduction:
Knight Captain Dailung is a tiny young woman of great beauty, about 4`7`` with maybe 95 pounds. In her human form she has long blond hairs with emerald green eyes of Taldorian origin. In her true form she has rustred hair. Usually she wears revealing clothes that do not hinder her movements of light colours with the insignie of a Captain of the eagle knights and a beautiful embroided rune cloak of saphire and gold. On a mission she wears a light chainshirt of finest mithral for protection and for weapons a longsword and a scimitar of mithral. |