PFS 03-13 - The Quest for Perfection III (Defenders of Nesting Swallow, Tier 1-5)
(Inactive)
Game Master
Baerlie
Map
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
Day Job "Forgo your Downtime to finalize a report to the Pathfinder Society. Doing so requires a successful DC 15 Intelligence, Wisdom, or Profession (scribe) check" - Intelligence check: 1d20 + 4 ⇒ (6) + 4 = 10
:(
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
It looks like Bernard is actually character #6 for me and not number 5.
Can I bug you to change that?
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Chronicles are uploaded here. And I changed both Chronicles and the reported sessions to Bernard #6. Sorry about that, I don't know how that happened.
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
I am what happened. I accidentally wrote the wrong number.
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
F Half-Orc Abyssal Bloodrager (Rageshaper)/6
Thanks, Baerlie, and yo ho, go crew! (Sorry, kids have been watching lots of Jake and the Neverland Pirates)
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You are welcome! I have a store game tomorrow so I suggest we start on Monday with part three so you have some time to level-up if necessary.
Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Thanks for another great scenario GM and way to go guys we have a great group keep it up!
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
@GM Baerlie, Tûrak is out of subtier and the gold in the chronicle sheet is of subtier 1-2. Can you fix it, please?
Monday will be a good day to start the part III! =)
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
I am going to use this opportunity to use my rebuild before moving on to level 2 - noticing certain things about this build aren't quite working the way I imagined.
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
Ok I am done - just took a different archetype and went for a more strength based build based around intimidation rather than my long-shot disarms and trips idea I began with.
I also swapped out Cure Light Wounds for Touch of Gracelessness - I was told that having a spell on your POSSIBLE list qualifies you for using the wand without UMD, as opposed to what I thought it was where it had to be a spell you character could actually cast.
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@Tûrak: Chronicle updated, sorry for that!
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
For part III:
Player SirPeter
Character Tûrak Kavendarth
PFS # 113139-1
Faction Grand Lodge
Day Job "Forgo your Downtime to finalize a report to the Pathfinder Society. Doing so requires a successful DC 15 Intelligence, Wisdom, or Profession (scribe) check" Intelligence check: 1d20 + 4 ⇒ (10) + 4 = 14 :(
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
Internet and pretty much everything else has been down since this weekend. I'll try to get caught up tonight.
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I'm GMing at a german PFS convention from Friday to Saturday evening (24h PFS Fight Night) so updates will be very sporadic. Sorry for any inconvenience!
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
GM Baerlie in the gameplay thread wrote: "We are not sure where to find the tengus. They are called the Thundering Eclipse. In past seasons, they always arrive soon after a harvest. After all, there is no point in milking a cow before she calves. The barley crop is ripe; we need to bring it in this week or lose it. Soon after, the crows will descend upon us." Je Tsun answers.
"Don't look for them, they will come once time is right and in the meantime we can set up a defense like barricades, train our villagers and bring in the harvest."
You are offered the use of the Xien family hut for yourselves to rest and draw up plans. In addition, the council provides you with the small supply of four healing potions they have. potions of CLW
This portion of the adventure is a matter of resource management; each day, you choose how best to use the workforce you have at your disposal. There are 50 able-bodied villagers, men and women, available to you daily (all of the other villagers are too young, old, or infirm to be of any use). You can supervise or oversee specific preparations; doing so adds you own abilities to the workers’ and results in a stronger defense.
These are the tasks:
- Bringin in the harvest (takes 6 days with 20 villagers, -1 day for each additional 10 villagers, one PC counts as 5 farmers/10 farmers with a kn. nature or prof. farmer check DC15)
- Archery training (takes 1+ days, 10 villagers are potential archers and are a unit, if 1 villager is missing from this unit there is no archery activity for this day, training requires one PC with at least +1 BAB and proficiency with crossbows)
- Combat training (takes 1+ days, up to 40 persons in 10-person units, training requires one PC with at least +1 BAB for each unit)
- Constructing the barricades (takes 6 days with 30 villagers, -2 days for each additional 10 villagers, fewer villagers increases the time, PCs aiding in the consctruction speeds it up, Kn. engineering or prof. woodcutter DC15 allows 10 villagers to assigned...
Huh? Was this adventure meant for a party size of seven?
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Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
I don't see a winky face so I am guessing that is not meant to be ironic. It does make me a little sad on the inside. This is why. You should really see it (if you haven't)... and Yojimbo... and Sanjurō.
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LOL, sorry. I haven't seen the movie. I thought that it's too much work for a party of five :D Sorry for my ignorance.
Which also means that the scenario writer was not very creative ;)
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
Kurosawa films get remade all the time. From cinematic elements like those that George Lucas used in Star Wars, to wholesale remakes (by some pretty good directors) like: A Fist Full of Dollars, The Magnificent Seven and Last Man Standing. I think I have found a scenario version of it in every RPG I've ever played.
Most are actually quite good, a sort of reverse of that old saying: crap in crap out. You should watch it before we continue. I'll give you three-and-a-half hours. ;)
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:O It's past 8 pm, where do I get this now? Video rentals closed down long ago, library is also closed already. Have to check netflix and amazon...
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
Side note: Before we wrap up chapter three and Kraww hits level 2, I want it known that I'm changing his archetype to divine tracker. Just so you know. WARK!
PS: Baerlie, don't forget these guys.
Tiny Female Owl | hp 15 | AC 17{21} T 15 FF 14{18} | CMD 10 | F +2 R +5 W +6, imp. evasion | Spd 10', Fly 40' (ave.) | Init +3 | Fly +7, KnArc +1, KnHis +0, KnLoc +0, Perc +10, Scrft +2, SensM +2, Stlth +15 | mage armor
Hey all sorry for my absence I've been at drill sine Friday afternoon and signal here is weak I'll try to keep up best I can feel free to not me if need be thanks!
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I guess you already noticed the break. I'm on vacation in a hotel with bad Internet connection. I try to update a few games every day, but by March 20 everything should be back to normal. Sorry for the inconvenience! (again...)
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
No problem! Have a nice vacation! :)
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
Makin' Scarecrows... WARK!
GM what do you think the chances are if is finishing this game up by Saturday is? Just wondering cuz I have a game this Saturday at my local store and wouldn't mind playing him there.
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Not very likely. There is another wave of Tengus and two more ambushes.
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Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
Tûrak Kavendarth wrote: For part III:
Player SirPeter
Character Tûrak Kavendarth
PFS # 113139-1
Faction Grand Lodge
Day Job "Forgo your Downtime to finalize a report to the Pathfinder Society. Doing so requires a successful DC 15 Intelligence, Wisdom, or Profession (scribe) check" [dice=Intelligence check]1d20 + 4 :(
Already done. =)
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
Devil-Hunter Kraww wrote: Player Great Green God
Character Devil-Hunter Kraww
PFS # 139009-19
Faction Silver Crusade
Day Job Devil-Hunter (pays less than a job in education)
But...
Kraww's war journal. Day forty-seven: 1d20 + 1 ⇒ (2) + 1 = 3 Met a girl with beautiful plumage. She tried to kill me.
F Half-Orc Abyssal Bloodrager (Rageshaper)/6
Ishingka has only one job: look good while killing things!
Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
Well, you're doing it abyssmally.
:)
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
Profession: Merchant: 1d20 + 6 ⇒ (6) + 6 = 12
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Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
Looks good to me. Thanks for running and thanks everyone else for playing and thanks for the nifty animal companion Kraww might be riding in days to come in his endless quest to slay demons, devils, oni, undead and other evil spirits.
Might feather Kraww's nest with the braid too.
Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2
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