Primal Companion Hunter

Tûrak Kavendarth's page

397 posts. Organized Play character for SirPeter.


Full Name

Tûrak Kavendarth

Race

Half-orc LN

Classes/Levels

Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Gender

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10

Size

Medium

Age

20

Alignment

LN

Languages

Common, Orc, Abyssal, Draconic, Giant and Gnoll

Strength 14
Dexterity 16
Constitution 12
Intelligence 20
Wisdom 10
Charisma 7

About Tûrak Kavendarth

Mutagen + Alter Self + Heightened Awareness:

Init +5(+9); Senses Darkvision 60 ft. Perception +7(+9)
Str 16; Dex 20; Con 12; Int 20; Wis 8; Cha 7
Fort +8, Ref +12, Will +3
AC 20, touch 14, flat-footed 16
Speed 30ft., swim 15 ft.

Melee cold iron cestus +6 (1d4+3/19-20) and bite +1 (1d4+3) or
. . . . . . longspear +6 (1d8+4/×3) and bite +1 (1d4+3) or
. . . . . . silver morningstar +6 (1d8+3) and bite +1 (1d4+3) or
. . . . . . claw +6 (1d4+3) and bite +6 (1d4+3)
Ranged bomb +10 (3d6+8 Fire) or
. . . . . . . +1 composite longbow (Str +2) +8/+8 (1d8+4/×3)

wrist sheath (spring loaded) #1: extract of true strike.
wrist sheath (spring loaded) #2: holy weapon balm

TÛRAK KAVENDARTH
Half-orc Alchemist (Grenadier) 5.1
LN Medium humanoid (human, orc)
XP: 13; PP: 23; Fame: 25
Init +3; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 33 (5d8+5)
Fort +8, Ref +10, Will +4
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Offense
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Speed 30 ft.
Melee cold iron cestus +5 (1d4+2/19-20) or
longspear +5 (1d8+3/×3) or
silver morningstar +5 (1d8+2)
Ranged bomb +8 (3d6+8 Fire) or
+1 composite longbow (Str +2) +6/+6 (1d8+4/×3)
Special Attacks bomb 12/day (3d6+7 fire, DC 17)
Alchemist Extracts Prepared (CL 5th)
1st—anticipate peril (1/2), enlarge person (infusion), heightened awareness, targeted bomb admixture, true strike
2nd—alter self (1/2), false life
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Statistics
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Str 14, Dex 16, Con 12, Int 20, Wis 10, Cha 7
Base Atk +3; CMB +5; CMD 18
Feats Endurance (B), MWP (Longbow) (B), Throw Anything (B), Point-Blank Shot, Precise Shot, Rapid Shot
Traits fate's favored, pragmatic activator
Skills Acrobatics +7 (5 ranks), Craft (alchemy) +11/+16 to create alchemical items (3 ranks), Disable Device +11 (4 rank), Escape Artist +7 (5 ranks), Heal +7 (2 ranks), Knowledge (arcana) +10 (2 ranks), Knowledge (dungeoneering) +6 (1 rank), Knowledge (local) +11 (1 rank), Knowledge (nature) +10 (2 ranks), Knowledge (planes) +6 (1 rank), Knowledge (religion) +6 (1 rank) Perception +8 (5 ranks), Spellcraft +11 (3 ranks), Stealth +7 (5 ranks), Survival +0 (+2 to avoid becoming lost), Use Magic Device +13 (5 ranks); Racial modifiers +2 Knowledge (local); Armor check penalty -1
Languages Abyssal, Common, Draconic, Giant, Gnoll, Orc
SQ alchemy (alchemy crafting +5), discovery (explosive missile, infusion, precise bombs), mutagen (+4/-2, +2 natural armor, 30 minutes), orc blood, swift alchemy
Combat Gear holy weapon balm, wand of cure light wounds, Other Gear arrows x37, arrows (blunt) x20, arrows (cold iron, 10 w/ weapon blanch - silver) x30, arrows (raining) x4, backpack, bandolier (2),+1 composite longbow (+2 Str), cloak of resistance +1, cold iron cestus, cold-weather outfit, formula book, headband of vast intelligence +2 (escape artist), healer's kit (2), hybridization funnel, iron vial x15, longspear, mwk chain shirt, portable alchemist's lab, silver morningstar, thieves' tools, wayfinder, wrist sheath (spring loaded) (2), 4,429 gp, 5 sp.
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Special Abilities
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Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 3d6+7 (12/day, DC 17) (Su) Thrown Splash Weapon deals 3d6+7 (10 splash) fire damage.
Darkvision (60 feet) you can see in the dark (black and white vision only).
City-Raised proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Explosive Missile as a standard action, the alchemist can infuse a single arrow, crossbow bolt, or one-handed firearm bullet with the power of his bomb, load the ammunition, and shoot the ranged weapon. He must be proficient with the weapon in order to accomplish this. When the infused ammunition hits its target, it deals damage normally and detonates as if the alchemist had thrown the bomb at the target. If the explosive missile misses, it does not detonate.
Extra Bombs you can throw two additional bombs per day.
Extracts 1st—True Strike, Enlarge Person, Long Arm, Targeted Bomb Admixture, Cure Light Wounds, Heightened Awareness, Monkey Fish, Anticipate Peril; 2nd—Alter Self, False Life.
Fate's Favored increase luck bonuses by 1.
Healer's kit provides a +2 circumstance bonus on Heal checks. A healer's kit is exhausted after 10 uses.
Infusion when created an extract can be used by anyone, but takes up a slot until used.
Precise bombs choose which squares are missed by your bomb's splash damage.
Precise Shot You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Mutagen (DC 17) (Su) mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 40 minutes.
Martial Weapon Proficiency (Longbow) make attack rolls with the selected weapon normally.
Orc Blood half-orcs count as both humans and orcs for any effect related to race.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Pragmatic Activator use Int modifier when making Use Magic Device checks instead of Cha modifier.
Rapid Shot you get an extra attack with ranged weapons. Each attack is at -2.
Sacred Tattoo gain a +1 luck bonus on all saving throws.
Shaman’s Apprentice gain Endurance as a bonus feat.
Swift Alchemy (Ex) you can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Wayfinder (empty) a small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Hybridization Funnel link.
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Sessions (Chronicle Sheets):
Have to update.

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Faction Journal Card:
Link.
EXPLORER (2+ goals) Once per adventure before attempting an Acrobatics, Climb, Survival, or Swim check, you gain a circumstance bonus equal to 1 plus half of the number of goals you have completed (rounded down) when attempting the check. You also halve your armor check penalty for the purpose of this skill check.

Tûrak is a tall half-orc, and despite his size, he always try to pass unnoticed, maybe for self protection. He no longer has hair, and shows many scars through his entire body. His outfit have a hood, that is always used over his head, and he carries a big amount of junk with him.