| Full Name |
Bernard Zeppel |
| Race |
Halfling Cleric 5 |
| Classes/Levels |
HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2 |
| Alignment |
NG |
| Deity |
Gozreh |
| Languages |
Halfling, Common, goblin |
| Strength |
8 |
| Dexterity |
14 |
| Constitution |
12 |
| Intelligence |
11 |
| Wisdom |
20 |
| Charisma |
14 |
About Bernard Zeppel
HP: 39
Saves: Fort +9 Ref +7 Will +11
Armor: AC:22 T: 13 FF: 20 | CMB +3 CMD 14
Speed: 30 ft.
Attacks:
[dice=Light Crossbow] 1d20 + 5; 1d6 [/dice]
[dice=Storm Burst] 1d20 + 6; 1d6 + 3 [/dice]
Spiked Shield
Skills:
Diplomacy: +6
Handle Animal +11
Heal: +10
Perception +15
Ride: +12
Sense Motive: +9
Spells:
0 - Guidance, Create Water, Resistance, Light
1 - D:Calm Animals, Bless, Command, Burning Disarm, Command, Summon Monster 1
2- D:Feather Fall, Hold Person, Calm Emotions, Hold Person
3 - D: Call Lightning, Stone Shape, Stone Shape
Feats & Traits:
T: Observant +1 to Perception, makes it class skill
T: Fate's Favored: +1 to all Luck bonuses
1: Selective Channeling
3: Extra Channel
5: Boon Companion
Class Abilities
Channel Energy 3d6 8/day
Feather Subdomain (+2 Perception, +2 Init in surprise rounds)
Weather Domain: 8/day Stormburst
Racial Traits
Outrider: +2 to Handle Animal/Ride
Fearless: +2 saves vs fear
Halfling Luck: +1 to all saves
Attentive: +2 to Sense Motive, +4 to detect possession/Charm
Possessions
Rope (50 ft)
2 torches
flint and steel
10 crossbow bolts
MW Farm Tool
+2 Headband Wisdom
+1 Chain Shirt
+1 Spiked Heavy Steel Shield
+1 Cloak of Resistance
Wand of Cure Light Wounds (50/50)
Wand of Cure Moderate Wounds (12/12)
Exotic Saddle
Muleback Cords
Favored Class Bonus:
1 - +1 HP
2 - +1 HP
3 - +1 SP
4 - +1 SP
5 - +1 SP
Scarecrow Dire Bat (Racer Archetype)
HP: 30
AC: 22 (MW Mithral Chainshirt barding, +5 dex, +2 Natural, +1 Dodge)
F: 4 R: 7 W: 3
Dire Bat
10 Str 20 Dex Con 12 Int 2 Wis 14 Cha 6
Medium Animal (Blindsense 40 ft) +12 Perception, +11 Fly
Fly Speed (50 ft (clumsy)) Speed 30ft on foot
Muleback Cords, Exotic Saddle
[dice=Bite] 1d20 + 8; 1d6 [/dice]
Feat: Weapon Finesse, Dodge, Extra Item Slot