Oykiv´s Frozen Fingers of Midnight (Clasic) (Inactive)

Game Master Oykiv

Entombed ship

Initiatives:

spoiler=Initiatives][dice=Thorval init]1d20+2[/dice]
[dice=Clak-Clik init]1d20+7[/dice]
[dice=Levin init]1d20+4[/dice]
[dice=Spoony init]1d20+4[/dice]
[dice=Agirran init]1d20+2[/dice]
[dice=Valore init]1d20+6[/dice]
[dice=Enemies init]1d20+[/dice][/spoiler


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The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Yes. Thanks and cheers!

Oh, and blood too!


Thanks to all of you. this has been a very interesting group, even if sometimes I need to take time to decide how to answer to Chup stories ;D

Here are the chronicles, I´m trying a new method so tell me if it don´t work. Chronicles folder

Levin, I need your PFS number to report you.

If anyone was wondering it, the secondary objective was to retrieve the lantern for the society

Scarab Sages

Male Halfling Cleric 4 | AC: 20/14/17 | HP: 30/30 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8

Oh, whoops. PFS # is 89635-6 (also in my profile).


Everybody reported

Grand Lodge

Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none

Interesting - I am curious, how was that to be accomplished? Didn't it need to be in place on the ship to put everything right? Or were we supposed to just destroy her at the end?

You are right, of course, but I hate when these scenarios lead you to believe otherwise - it is sometimes very much a guessing game.

Quote:

We view this situation as having enough importance to assign you to investigate it. Go to the home of Skelg the Ripper, learn what you can, and do your best to help him. If you find an item that is somehow connected to the curse, either retrieve it or glean as much information as you can about it.

It seems like we satisfied the OR part..

Anyway - this isn't your fault, just the way some scenarios play out. Sometimes it is just a rather anti-climactic way to end a game that we thought we were doing better by finding a less violent solution (especially given the murderhobo approach at the start!)

It is, at least, always interesting!

Thanks for the game!

Grand Lodge

Male Halfling Bard 2, HP 15/15; AC 19,15,15; Fort +2, Ref +8, Will +4; Init +4; Perception +6

Thanks for a great game!


Clak-Clik wrote:
It seems like we satisfied the OR part...

Maybe, but the second PP is rewarded when you accomplish the hidden secundary mission. The same way that you succed in your primary mission even if Haldir had lost his sparring partner. [ooc]By the way, it also didn´t matter if the woman can get a husband, or who will be the husband. Just save Skelg.

I feel most of the time, the 2nd PP is a guessing game. One in line with What will the Society whant me to do, without saying it?

I mean, I had to retrieve my fallen comrades bodies, or provide assistance to other pathfinders, capture someone who I never heard of without never having anybody ask for it. I´m leaning to think the second PP is not for do what asked, but for impress the Society (be it helping other pathfinders, obtaining more than asked, or doing it in an impressive way).

There were to ways to acomplish it; being a murderhobo, or negotiating with her (not just accepting her terms, but asking her to accept less).

By the way, when I played it, we also accepted all her conditions without thinking in retrieve the latern.

See you in more games!.

Grand Lodge

Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none

Yep - I think you are correct - good way to think of it (extra to impress).

Chronicle worked fine, by the way, so thanks!

Scarab Sages

Male Halfling Cleric 4 | AC: 20/14/17 | HP: 30/30 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8

Yea that's probably a good assesment-- impressing the Society. Frankly, I think how we ended it was a much happier ending than talking her out of (or fighter her for) the lantern and bringing it back. Oh well. Thanks again!

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Rolling his eye and tsking his tongue at the lack of bloodshed, Agirran wonders how this bunch will ever survive in this murder hobo stab murder hobo stab world.

"What is this? Accountants and Actuaries!" He cries. ;)

Sovereign Court

Male NG Human (Ulfen) Brawler 5, UC Barbarian 1 | CLW Charges: 5 | HP: 65/65 AC: 21 (14 Tch, 17 Fl) | CMB: +11 (+14 grapple), CMD: 25 (28 vs Grapple) F: +11, R: +8, W: +2 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Rage: 13/13, Martial Flexibility: 5/5, Knockout: 1/1Thaneguard Mantle: 3/3 | Spells:n/a | Active conditions:

By punching it in the face, of course!

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