| DM ShadowBloodmoon |
Natalie takes the withering storm of blows from the other agent, but it doesn't affect her. Her years of martial arts training built up her endurance, but her success was temporary when her foot suddenly jerked sharply upward and she felt something hit her hip as the ceiling suddenly came into view and the floor clapped her back hard. "Good, but not good enough," the woman says in a distinctly Russian accent.
No way the subdual damage could affect you and yes, you are only sprawled at the moment. I had figured you were still fighting defensively since you hadn't said that you were changing out of that yet.
Karachi streets and sidewalks...
The driver of the van decides to slow Macomb down by turning into a street market and dodging bystanders, Macomb decides that is enough and tries to end this chase, slamming the truck into the back of the van, tearing off the back bumper, but doing no significant damage.
Drive, Buy Time: 1d20 + 1 - 4 ⇒ (2) + 1 - 4 = -1 v. 15, Macomb wins by 16. Impact, Attack x4, next attack by Macomb gets +10 to Hit...I chose the Attack ones for you since, the extra Impact would do nothing for you.
Van Damage Save: 1d20 + 8 ⇒ (10) + 8 = 18 v. DC 17, no damage, 3/3 Fails remaining.
Inside ISI HQ, Al-Salahar watches as Ward takes off the door handle in record time, and walks into the armory, which consists of a few weapons, armor vests and other equipment. He grabs a shotgun and tells Ward to "Choose wisely."
Mostly AK-47s and the like, some Winchester 21s and a few Makarov pistols. Also, Class II vests and some tactical web gear.
Ward 23
Gunmen 21
Smith 19
Natalie 14, sprawled
Female Agent 8
Macomb 7
Al-Salahar 6
Bystanders 0
Ward up!
| Timothy K Smith |
Hate to be a stickler, but the Pakistanis would have had either the FN FAL or HK G3 in stock at the time. Of course, Smith would like FAL because that is his weapon of choice.
Smith walks around the corner and takes control of the Pakistani soldiers and starts shoring up the defenses around the building.
Rally 1d20 + 7 ⇒ (20) + 7 = 27
"I need the three of you to knock over desks here. You two post up on the second floor window for cover fire. Set your slayers to sing!"
He looks, "You two with the paratrooper's wings follow me. It's time to slot us some commie flops, Gentlemen. I'm on lone from the Rhodesian SAS. I needs to speak with de main man what counts"
He moves inside the building looking for Ward, Nat or Al-Salahar
| Johnny "Razor" Macomb |
I am making my attack on that previous round. Step 4 of Dramatic Conflict. Also I get a +10 to hit and +3 to the Threat range. for 1 full round I assume that is this one attack and I will lose for my attack on the next round but not sure.
Razor managed to gain enough on the van to bump its rear bumper before the van sped away again. Distancing itself about 100 feet away before
Razor lets go a desperate shot with his PPK knowing that at this range it would take a perfect shot to hit the man with the AK-47 but at least it might make him worried.
PPK shot T:17 R:15' +7 +10 -12 (100 Feet): 1d20 + 5 ⇒ (12) + 5 = 17
Damage if hit: 2d4 ⇒ (1, 2) = 3
3 in the clip. Does Razor know how many are in the van. Also adding below here my strategy chosen and opposed check.
Chase (Eat My Dust) Check: 1d20 + 7 ⇒ (19) + 7 = 26
| DM ShadowBloodmoon |
Thank you Smith. You are correct, the Pakistani military would not be using Russian weapons, but the intelligence agency stockpile of confiscated weapons would...
Earlier in Round 6...
As Macomb slams into the back of the van, he takes a random shot with his PPK. A very lucky random shot. Though it only seems to nick his shoulder, the gunman decides discretion is better and closes the door to the van.
15 (-2 for circumstances) v. Def 13, hits
Damage Save: 1d20 + 8 ⇒ (8) + 8 = 16 v. DC 11, saved.
This round...
Al-Salahar nods at Ward and says, "I don't hear anymore gunfire nearby, but we best check for stragglers."
Outside...
Smith starts barking commands and it's as if the agents were back in basic, moving to and fro, almost robotic in their actions as they follow Smith's lead, preparing to clear the front door, which there isn't much left of. Several rounds of Russian ammunition (or a cheap knock off thereof) destroyed most of the wood paneling, leaving only the metal under-structure.
They will kick it down next round.
Natalie up!
| Natalie Burns |
Natalie climbs back up to her feet, a grunt of exertion as she does. "Big talk from someone who can't follow through on a punch." The moment she stands, Natalie throws a savage kick at the woman's thigh.
speaking of this, is she speaking English?
Kick 1d20 + 6 ⇒ (9) + 6 = 15 for 2d6 + 8 ⇒ (3, 3) + 8 = 14
After hitting the maneuver, she manages to wipe her hair out of her face, relishing the momentary change up.
| DM ShadowBloodmoon |
Yes, she is speaking in English. I usually put non English speech in spoilers.
Natalie comes to her feet quickly, before the other agent is able to react. She sends a wicked kick sailing towards the woman's thigh, slamming into it hard. A look of surprise shows in her face, which quickly turns to determination. "I do not have more time to play, kochka, but we will meet again, I'm sure of it. " She then turns and runs out of the office.
15 v. Def. 13, hits 14 damage. Agent takes withdraw action.
Cut to the chase...scene. ..
Attempting to stop the fleeing gunmen, Macomb puts the pedal into the floor and attempts to run the van off the road.
Drive, Buy Time: 1d20 + 1 - 4 ⇒ (14) + 1 - 4 = 11 v. 26, Macomb wins. Stress x3
Stress Damage: 3d4 ⇒ (4, 4, 1) = 9
-Posted with Wayfinder
| DM ShadowBloodmoon |
sorry, hit post accidentally. .
Inside, Al-Salahar and Ward move down the hall to clear the building and are met by other ISI agents coming out of their offices. "All clear, sir. As far as we can tell, no one got in. ". It is right then that the woman Natalie mentioned to Ward goes running past them toward the entrance.
Ward up!
-Posted with Wayfinder
| Jason "Snake" Ward |
Jason gives pursuit, "Hey, stop right there! You're either scared or an enemy, so stop or I will gun you down where you stand!" He fires off a warning shot to prove that he has a weapon. Bluff (Deception): 1d20 + 13 ⇒ (12) + 13 = 25
I'm hoping that I can Run as a full-round action after her and fire off a stray shot as a free action? I'm not trying to hit her or anything, just proving that I have a gun. If I can't run and fire a stray shot at the same time, then I'll just standard move up to my speed and fire off a shot right past her but not try to hit her. Does that make sense?
| Johnny "Razor" Macomb |
DM shouldn't it be stress X 4? 1 for winning plus 3 for being more than 12 over.
Swerving in and out of traffic Razor keeps pace with van. Occasionally bumping it and having the van pull ahead momentarily again.
Chase (Eat My Dust): 1d20 + 7 ⇒ (3) + 7 = 10
Again applying any advantages to stress. How many gunmen got in the van?
| Timothy K Smith |
Smith moves with the two ISI soldiers towards the gunshot
Tracking 1d20 + 11 ⇒ (14) + 11 = 25
He moves carefully like a professional Recondo trained soldier with the AK-47 braced against his shoulder in the firing position.
If the enemy does present themselves he will shoot them with the AK in the leg 1d20 + 9 ⇒ (15) + 9 = 24 if hit 3d6 ⇒ (6, 1, 4) = 11
| DM ShadowBloodmoon |
Razor is right. I miscounted, so there is an extra d4 of stress damage to the four gunmen in the van. Also forgot to post the round 8 initiative.
Additional Stress: 1d4 + 9 ⇒ (4) + 9 = 13
Stress Save: 1d20 + 2 ⇒ (16) + 2 = 18 v. DC 12, passed
Stress Save: 1d20 + 2 ⇒ (20) + 2 = 22 v. DC 12, passed
Stress Save: 1d20 + 2 ⇒ (11) + 2 = 13 v. DC 12, passed
Stress Save: 1d20 + 2 ⇒ (16) + 2 = 18 v. DC 12, passed
Ward 23
Gunmen 21
Smith 19
Natalie 12
Female Agent 8
Macomb 7
Al-Salahar 6
Bystanders 0
I'll allow the warning shot from Ward as part of the Bluff, but that is a full round action in itself. (As well as a Secret check, but no worries there. We'll just play along with RP.
Ward runs after the woman, firing a shot into the wall near her. She is undeterred as she bolts for the front door.
Just then, Smith and a couple guards burst through it. Without blinking, Smith lets the AK-47 speak for him, putting a round into her leg. She drops to the ground, moaning in pain.
Natalie up!
| Natalie Burns |
I'm guessing mechanically, Smith did a Cheap Shot to hamper her movement?
Natalie pursues the woman as well, drawing the unfamiliar gun as she does, holding the target in her sights in case things go south.
Move: Move closer, hopefully into CQC range.
Standard: Ready action to shoot this woman if she flees or has a hostile action.
| DM ShadowBloodmoon |
No, just went with her reaction to being shot in the leg. I'm pulling you guys out of combat, all but Macomb and the van full of gunmen.
Realizing she is outnumbered and now outgunned, the woman raises her hands. Instantly, two of the guards run forward and turn her over cuffing her. "Take her to The Room, " Al-Salahar says. "I presume the rest of you want to be in on this?"
Outside...
Macomb, realizing he is far more skilled than his Prey, toys with the driver of the van, but causing him to make mistakes. The van suddenly cuts a corner and right in front of a bus.
Drive, Go Go Go!: 1d20 + 1 - 4 ⇒ (10) + 1 - 4 = 7 v. 10, Macomb wins, Stress.
Stress Damage: 1d4 ⇒ 3
Stress Save: 1d20 + 2 ⇒ (15) + 2 = 17 v. DC 12(total stress 16), passed
Stress Save: 1d20 + 2 ⇒ (9) + 2 = 11 v. DC 12(total stress 16), failed, Shaken I
Stress Save: 1d20 + 2 ⇒ (4) + 2 = 6 v. DC 12(total stress 16), failed, Shaken I
Stress Save: 1d20 + 2 ⇒ (12) + 2 = 14 v. DC 12(total stress 16), passed
Next chase round!
The rest of you may follow Al-Salahar to the Room or other things, as you see fit.
| Johnny "Razor" Macomb |
Macomb lets a smile creep across his face as he sees the van narrowly avoid a collision with a bus. He makes the turn immediately after the bus and keeps on the van's tail knowing that his strategy of mentally taxing the van's driver seems to be working.
Chase Eat My Dust: 1d20 + 7 ⇒ (8) + 7 = 15
Again applying any applicable advantages to stress. The way I understand Shaken is that if you have Shaken I and get Shaken I again it becomes Shaken II. Also possible on a good result here that people will reach Wis x 2. And on a fail gain Shaken II. I think if those people are already at Shaken I and gain Shaken II it goes to Shaken III.
| Natalie Burns |
Natalie supplies, "I caught her rifling through the files while all this was going on." With the situation in hand, she runs a hand through her hair and readjusts her clothes. "Wasn't going for killshots on me...not that it would've mattered."
| Timothy K Smith |
Smith smirks and says, "Whomever this woman is, she is lucky. When i make my gat sing, it is usually permanent."
He turns to Al-Salahar and says, "Al-Salahar, I presume, Smith most recently of the Rhodesian SAS. Yeah, yeah, no relation to the former prime minister. Ha."
| DM ShadowBloodmoon |
That is pretty much how it works Macomb... also, We will keep going round by round, since an Interrogation challenge will be starting soon...
Outside...
Deciding that they are never going to lose Macomb, the gunmen decide to try and run him off the road. They suddenly slam on their brakes in attempt to cause him to crash, but his reflexes are faster and he manages to maneuver around them. They squeal their tires again and Macomb turns to keep up with them.
Drive, Clip: 1d20 + 1 - 4 ⇒ (2) + 1 - 4 = -1 v. 15, Macomb wins, Stress x5
Stress Damage: 5d4 ⇒ (1, 2, 4, 3, 2) = 12
Stress Save: 1d20 + 2 ⇒ (20) + 2 = 22 v. DC 16 (total Stress 28), passed
Stress Save: 1d20 + 2 ⇒ (16) + 2 = 18 v. DC 16 (total Stress 28), passed, Shaken I
Stress Save: 1d20 + 2 ⇒ (18) + 2 = 20 v. DC 16 (total Stress 28), passed, Shaken I
Stress Save: 1d20 + 2 ⇒ (14) + 2 = 16 v. DC 16 (total Stress 28), passed
Lead 2
Inside The Room...
Al-Salahar nods at Smith. "It's a pleasure, SAS. I apologize we were unable to meet under other circumstances, but here we are." He leads the three of you into the basement and through a couple of hallway turns until he reaches a dead end. At the end of this hallway is what looks like a secure steel door with a keypad. Al-Salahar walks over to it, enters the code and air is released as the hydraulic door opens. Lights come on inside the room and you can immediately smell sweat, blood and other bodily fluids in a state of decay in here. A lone chair sits in the middle of this otherwise empty room.
The guards tie the woman up with handcuffs on her wrists and feet. Al-Salahar makes a motion for them to leave and they do so, saluting. He looks to all of you. "So, shall we see who we are dealing with?" He takes off his suit jacket and rolls up the sleeves on his undershirt.
Interrogation, Starting Lead 7. These are cooperative checks. Choose who is lead and what strategy for the first round, the rest make helper checks, unless you want to simply watch or do something else. Al-Salahar will only be helping.
| Johnny "Razor" Macomb |
Try to run ME off the road fools. Now you're going to get it.
Macomb continues his relentless pursuit of the van.
Drive, Eat My Dust: 1d20 + 7 ⇒ (9) + 7 = 16
again putting any advantages into stress. One my turn of this and then the strategy changes.
| DM ShadowBloodmoon |
Outside...
Macomb pours on the pressure, goading the gunmen into making more mistakes.
Drive, Go Go Go: 1d20 + 1 - 4 ⇒ (6) + 1 - 4 = 3 v. 16, Macomb wins by 13, Stress x4
Stress Damage: 4d4 ⇒ (1, 1, 3, 2) = 7
Stress Save: 1d20 + 2 ⇒ (15) + 2 = 17 v. DC 20 (total stress 35), Shaken III
Stress Save: 1d20 + 2 ⇒ (11) + 2 = 13 v. DC 20 (total stress 35), Shaken IV
Stress Save: 1d20 + 2 ⇒ (11) + 2 = 13 v. DC 20 (total stress 35), Shaken IV
Stress Save: 1d20 + 2 ⇒ (14) + 2 = 16 v. DC 20 (total stress 35), Shaken III
The Room...
The woman looks up at Smith, first to his blade, then to him, then back to his blade. "Tvoi Russki khorosho. Ti znaesh kto ya?"
I am going to roll the first one for you guys. Since Smith started it, we'll make him lead. If Natalie wants to pull out, that's fine, but for the first round, she can help.
Smith Intimidate, Bad Cop: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12
Natalie Help with Mind Games: 1d20 + 1 ⇒ (16) + 1 = 17
Ward Help with Charm: 1d20 + 0 ⇒ (6) + 0 = 6
Al-Salahar Help with Authority: 1d20 + 5 ⇒ (15) + 5 = 20
Enemy Agent's Resolve, Waiting Game: 1d20 + 6 ⇒ (12) + 6 = 18
15 minutes have gone by. Then another 15 minutes go by. Agent chooses pause, then stress. Lead remains at 7.
Stress to Smith, Ward, Natalie and Al-Salahar: 1d4 ⇒ 4
| Johnny "Razor" Macomb |
DM do you consider the extent of Stress Damage sustained to be Character Knowledge or only Player Knowledge? Point is the strategy I would choose would depend on your answer. If it is reasonable to state that Macomb can sense the van driver's emotional state from the deterioration of his driving than he will not take another Eat My Dust strategy but instead go with "Go, Go, Go". If he wouldn't be able to tell then he would use Eat My Dust one more time.
Macomb sensing that the van's occupants are at the breaking point decides to force the chase to its conclusion.
[dice= Drive "Go, Go, Go"]1d20+5[/dice]
If Macomb wins the check he will take Crisis as advantage. And take up to 2 more times. Remaining advantages put into Lead. DM if you rule that Macomb cannot sense the stress level of the occupants than add 2 to the above as he would take the Eat My Dust strategy and choose Stress again with all advantages.
| Timothy K Smith |
Smith chuckles to himself and says, "Мы даже не знаем, что вы из СССР. Поэтому, если я знал, кто вы, я не просил бы. Я предлагаю вам сотрудничать или сдадим тебя в наших друзей моджахедов, которые будут знать способы, чтобы сделать вы страдаете. Кто ты? Какова ваша миссия? Ваши контакты?"
Russian
At that point Smith slams the butt end of his knife unexpectedly on the woman's palm.
Bad cop 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17
| DM ShadowBloodmoon |
Stress Damage would be Player Knowledge, but the Character could figure out the idea of Shaken based on behavioral clues; erratic driving, mistakes, etc.
Speeding ahead of the van, Macomb cuts them off. The driver is unable to control his panic and the van goes spinning out of control and wrecks into the side of a brick apartment building. Macomb brings his truck to a halt nearby after circling around the building.
Drive, Go Go Go: 1d20 + 1 - 4 ⇒ (9) + 1 - 4 = 6 v. 14, Macomb wins by 8, Crisis x3
Gunmen Crisis Check: 1d20 + 1 ⇒ (1) + 1 = 2 v. DC 20, Crash
Collision Damage: 6d6 ⇒ (4, 5, 5, 6, 6, 4) = 30
Vehicle Damage Save: 1d20 + 8 ⇒ (16) + 8 = 24 v. DC 25, 2/3 Fails remain.
Gunman 1 Reflex Save: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13 v. DC 15, Takes 15 damage and 4 stress
Gunman 1 Damage Save: 1d20 + 8 ⇒ (10) + 8 = 18 v. DC 18
Gunman 2 Reflex Save: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16 v. DC 15, Takes no damage
Gunman 3 Reflex Save: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3 v. DC 15, Takes 15 damage and 4 stress
Gunman 3 Damage Save: 1d20 + 8 ⇒ (6) + 8 = 14 v. DC 18
Gunman 4 Reflex Save: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5 v. DC 15, Takes no damage
Macomb Crisis Check: 1d20 + 9 ⇒ (19) + 9 = 28 v. DC 10, Safe
Chase ends, van takes an additional 14 points of damage, Van Dmg Save: 1d20 + 8 ⇒ (5) + 8 = 13, 1/3 Fails remain. Macomb has surprise round for new initiative.
Meanwhile, in The Room...
The woman grimaces as Smith attacks her hand. She looks him in the eye. "Я особенный друг премьеры здесь, в Пакистане. После того, как он узнает, что ты у меня, он будет иметь все, что было удалено. Я предлагаю вам отпустить меня, и теперь я сделаю, что не упоминать это с ним."
Natalie Help with Mind Games: 1d20 + 1 ⇒ (18) + 1 = 19
Ward Help with Charm: 1d20 + 0 ⇒ (19) + 0 = 19
Al-Salahar Help with Authority: 1d20 + 5 ⇒ (13) + 5 = 18
Enemy Agent's Resolve, Waiting Game: 1d20 + 6 ⇒ (6) + 6 = 12 v. 20, Smith wins by 8, choosing lead x3. Lead reduced to 5.
| DM ShadowBloodmoon |
ack! I must have accidentally erased that part as I was adding in the stuff for the Interrogation..it changed his Reflex roll. That and it looks like it changed #3's Damage Save, so he is down.
Gunman 4 Damage Save: 1d20 + 8 ⇒ (11) + 8 = 19 v. DC 18
Gunman 1 Stress: 1d20 + 2 ⇒ (19) + 2 = 21 v. DC 20, Shaken III(39 stress, 15 physical)
Gunman 3 Stress: 1d20 + 2 ⇒ (2) + 2 = 4 v. DC 20, Shaken IV(39 stress, 15 physical)
Gunman 4 Stress: 1d20 + 2 ⇒ (10) + 2 = 12 v. DC 20, Shaken IV(39 stress, 15 physical)
| Johnny "Razor" Macomb |
Can you describe what Macomb sees as he exits the vehicle. (5 ft step) At least the driver and passenger should be visible through the window. In game mechanics here's what I have and please correct if I am wrong of missed something.
Gunman 1: Shaken III (39 Stress, 15 Physical, Up)
Gunman 2: Shaken IV (35 Stress)
Gunman 3: Shaken IV (39 Stress, 15 Physical, 1 Failed Save, Down?)
Gunman 4: Shaken IV (39 Stress, 15 Physical, Up)
In my mind I have Razor being able to see 2 of the Gunmen a Driver and passenger seating in Shotgun seat. The other 2 are in the back of the van. What can Razor tell about the driver and the passenger? Which gunman each is would determine what he sees through the window. Is the driver bloody (taken physical damage), thrown from the car and motionless on the ground (Gunman 3)? Can you paint a picture of what is seen and heard by Razor as he exits the vehicle and starts his surprise round?
| DM ShadowBloodmoon |
you have it right.
Macomb cautiously exits the truck and sees the driver of the van holding his head, blood trickling through his fingers. His passenger in the front is yelling something incomprehensible to the ones Macomb knows are in back. A quick glance shows him that one of the back doors had flown open and a bloodied arm is dangling from behind it.
-Posted with Wayfinder
| Johnny "Razor" Macomb |
Macomb quickly moves to the driver side window and puts 2 rounds through the glass. 1 for the driver and 1 for the passenger next to him.
Attack PPK on Driver: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 2d4 ⇒ (2, 4) = 6
Attack PPK on Passenger: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 2d4 ⇒ (1, 1) = 2
1 standard move, 1 final attack from mobile offense, 1 standard attack. Gunmen don't have DEX or dodge bonus to defense this round
| Timothy K Smith |
Smith gets visibly angry knowing that General Zia is the staunchest anti-communist in Asia and then says "Лжец! Генеральный Зия бы ездить М-60 в Москву, чтобы лично вырезал горло Брежнева. Еще один выдумка, и я отрежу тебе нос и кормить его к вам!"
Russian
1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6 as he massages her nose with his knife but fumbles slightly.
http://en.wikipedia.org/wiki/Muhammad_Zia-ul-Haq
| DM ShadowBloodmoon |
Macomb shoots at the driver and passenger, shattering the remaining glass and sending fear across the face of them both. They raise their hands.
Damage Save Gunman 1 (Driver): 1d20 + 8 ⇒ (14) + 8 = 22 v. DC 20 (39 stress, 21 physical), Saves
Damage Save Gunman 2 (Passenger): 1d20 + 8 ⇒ (5) + 8 = 13 v. DC 11 (35 stress, 2 physical), Saves
The Room...
The agent jerks her nose back a bit, and sighs. "Слушай, Генерального и я не могут договориться о политических идеологий , но это не значит, что мы не друзья . Мы согласны на многих других вещей. Мы знаем друг друга давно ."
Natalie Help with Mind Games: 1d20 + 1 ⇒ (18) + 1 = 19
Ward Help with Charm: 1d20 + 0 ⇒ (5) + 0 = 5
Al-Salahar Help with Authority: 1d20 + 5 ⇒ (9) + 5 = 14
Enemy Agent's Bluff, Story Time: 1d20 + 6 ⇒ (3) + 6 = 9 v. 7, Agent wins, Lead increases to 6.
| Timothy K Smith |
Smith getting increasingly impatient with the lies that aren't even mildly feasible he may be a grunt but he does keep up to date on the news and he definitely went to the library and checked out Pakistan's players, he then says "Вы Антонова? Вы дружите с Генеральным, и я играю в гольф с Мугабе! Дайте мне ваши контакты!"
Russian
He then back hand slaps her in the face.
| Johnny "Razor" Macomb |
Razor keeps his gun trained on the driver's head as he holds his left hand out to receive the passenger and driver's weapons.
At the slightest sign of trouble Macomb will pull the trigger and shoot the driver in the head.
| DM ShadowBloodmoon |
Macomb takes the weapons from the two men in the front, the passenger holding his hands up and telling the people in back to
In the room with Smith, the woman decides that silence would get her farther than her words. The sweat on her forehead shows Smith that he is making progress.
Natalie Help with Mind Games: 1d20 + 1 ⇒ (6) + 1 = 7
Ward Help with Charm: 1d20 + 0 ⇒ (2) + 0 = 2
Al-Salahar Help with Authority: 1d20 + 5 ⇒ (14) + 5 = 19
Enemy Agent's Resolve, Waiting Game: 1d20 + 6 ⇒ (4) + 6 = 10 v. 23, Smith wins by 13, Lead x4, reduced to 3.
| Johnny "Razor" Macomb |
Backing away slowly from the van Macomb opens the passenger side door and looks in the back of the cab for his bag. He pulls it out.
Searches through it quickly for the roll of duck tape.
When Razor gets the tape back from the driver he secures the drivers hands.
Razor waits until the two climb into the bed of the truck before tying their feet together with several loops of duck tape.
Razor takes the tape and his hand gun to the back of the van. As walking back he calls to the person in the back
| DM ShadowBloodmoon |
I'm going to push ahead, since Johnny's stuff is happening far faster real time than the interrogation, which has thus far taken about 45 minutes I believe.
The men in the truck comply and decide that doing so will save their lives rather than attempting to fight off the crazed man with a gun. Especially when the sound of sirens in the distance registers on all of their faces.
They don't say anything as Razor secures them.
You have Bad Boys Bad Boys: 1d6 ⇒ 4 minutes before Karachi police arrive.
| Timothy K Smith |
Smith slams his fist on the table and says "Держите ли вы за зубами, хорошо. Как вы думаете, Родезийский как я не изучать приемы Аскари?"
Russian
He turns to Al-Salahar and says, "Sir, would you happen to have any pliers available or know where some of them big army ants are? I hate to do this but we might need to get into some old fashioned techniques."
1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
| Natalie Burns |
Natalie's eyes open wide, "Uh wow. I'm not going to be around for that. I always have a weak stomach for when you get all old-fashioned. Yikes. Disgusting!"
I'd like this to be my aid another roll, I don't really expect Tim to do this.
Aid Timothy 1d20 + 11 ⇒ (16) + 11 = 27
| Johnny "Razor" Macomb |
Once Razor has all the Gunmens hands tied with the duck tape and in the bed of the truck. He wraps their feet as well. Hearing the sirens he decides it would be good to get the heck out of there. Once in the cab. He reloads his gun since he was down to his last bullet.
That was a close one not sure what I would have done if it came to firefight.
Placing his loaded gun on the floor of the passenger seat Razor leaves the scene of the accident and melds into the flow of traffic.
He drives around a bit to make sure that he isn't being followed by anyone before deciding to return to the ISI HQ.
I've accounted for the time difference with Razor attempting to discover any possible tail.
Perception: 1d20 + 1 ⇒ (20) + 1 = 21
| DM ShadowBloodmoon |
Jason surreptitiously slips his Swiss Army Knife into Smith's hand. If the agent noticed, she didn't indicate so. For the moment, she remains quiet. Al-Salahar sees it and nods. "It figures that now she shuts up after all that prior garbage. I want to know who she is and how she got through our screens."
I'm going to allow Natalie's Bluff to add to Smith's roll, because, well, that's awesome.
Al-Salahar's Help: 1d20 + 5 ⇒ (5) + 5 = 10
Agent's Resolve, Waiting Game: 1d20 + 6 - 6 ⇒ (15) + 6 - 6 = 15 v. 12, Agent Wins, Stress
Stress Damage to Al-Salahar, Smith and Natalie (Ward backed out): 1d4 ⇒ 3
...
Macomb takes his time driving and weaving through the side streets of Karachi, making sure he isn't followed. It's been about an hour when he arrives back at ISI headquarters. The place looks to be locked up at this point. Several FN-FAL armed soldiers are patrolling the streets nearby and they even have a Chinese Type 63 APC, painted in Pakistani colors, parked out front. They have cordoned off most of this city block.
| Natalie Burns |
Outside the interrogation room, Natalie confers with Timothy and the others, "She's pretty tough, all right. All this sort of thing really gets to me. Did she have anything on her when she was frisked? At the very least we could learn something there, or maybe as to what she was examining?"
Natalie adds, "Leverage, people, we need something on her. I'm going to guess this person works for Antonova (sp) but this isn't her. So maybe going down to that construction yard may be the way to gather some more intel."