Barmaid

Natalie Burns's page

303 posts. Alias of Zerombr.


Full Name

Natalie Alexis Burns

Race

Human

Classes/Levels

Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

Gender

Female

Size

M

Age

26

Special Abilities

Persistent, Absolute Certainty, Behind the Scenes City (DC10)

Alignment

Fort +4 Ref +1 Will +5 Def +3 Init +4 Wealth 3 Gear 1R

Deity

Bab +2/ +6 unarmed

Strength 10
Dexterity 10
Constitution 11
Intelligence 12
Wisdom 12
Charisma 19

About Natalie Burns

Charismatic
Your natural charm is formidable and unforgettable.

+2 Charisma, –2 to highest attribute other than Charisma.
Your Charisma increases by an additional +1 at Career Levels 7 and 14.
Choose 2 skills with Charisma as a key attribute. Your maximum rank in each of these skills increases to your Career Level +5. This benefit is not cumulative with any other effect that increases your maximum rank.
Once per scene, you may speak to one of your teammates for 1 minute to grant him a +1 morale bonus with all saving throws until the end of the current scene.

action dice 0/1d4 (campaign trait)

Celebrity: Gain Actor as a Feat
May request Caliber II invitation Security Pick without spending an action die or making the Request check
+1 bonus to Lifestyle, increases by another +1 at Career lvl 4,8,12,16,20

Contacts:
Legman for news, (good at getting a read on crowds and people ie: Streetwise)
Media specialist and analyst (ie: Analysis)

CLASS SKILLS cap is at 6 currently save impress/networking which is at 8

Fortes/Focus

Cultures:North America/Asia/Europe
Profession:Negotiator
Wealth - 3 + 4 CHA= 7 +1 Lifestyle due to Actor
Lifestyle - 7 +2 Appearance Modifier (spending 5 pts)
Possessions - 1 1/II. 2/I
Spending Cash - 3 760 of 900 dollars available
Weapon Proficiencies
Handgun - Glock 28 .380 ACP rds 2d4 dmg 1/20 Recoil 14 (-1 to strike with it)
D/1h Composite quality (harder for metal detectors to notice)
Unarmed
Edged
Blunt
SMG
Common items - 4

-------------------skill---Stat---Other bonuses-----Total-----Result Cap
Bluff-------------5------+4-----+2 Insight--------+11-------------30
Bureaucracy---4----+4---------------------------+9---------------30
Cultures--------4----+1---+2 Lifestyle------------------+7---------------30
Impress--------8----+4-------+2 Insight +2 Lifestyle--+16------------40
Intimidate-----------+0/+1----------------------+1---------------15
Manipulate----2-------+1 Wis/+4 Cha-------------+3/+6-----------15
Medicine-------------+1/ +1---------------------+1/+1-----------15
Networking----7----+4----+2 Lifestyle---------------+13--------------40
Notice---------------+1---------------------------+1---------------15
Profession-----3----+4----------+2 Lifestyle---------+9--------------20
Resolve---------3-----+1------------------------+4--------------20
Science-------------+1------------------------+1--------------15
Sense Motive---5----+1------------------------+6--------------30

Feats:
Actor - +2 Insight Bonus to Bluff/Impress. Threat range is 19-20
Charmer - can make a 1 minute impress/influence as a full action regarding an NPC who is neutral, intrigued, or friendly
Not in the Face at lvl 3 -when total defense or fighting defensively, gain +4 DR vs. CHA damage as well as melee and unarmed attacks.
Martial Arts - Unarmed damage does +1d6, always considered holding a lethal weapon for Intimidate checks. Using CHA for Attack bonus and Damage Bonus instead of STR

Persistent - May spend and roll 1 action die before a Complex Task. May then take 10 with number of challenges equal to the die roll. Time used for taking 10 is not doubled.

Absolute Certainty - Stress damage threshold is equal to Class lvl + Wis (14) Any time I succeed with a Resolve check, I gain +2 bonus on all opposed skill checks against the same opponent until end of scene.

Behind the Scenes - For the mission, Times used equal to my starting action dice, I can devote an hour to make a request check of DC 10 or less without spending action dice. Automatically successful.

One time of Three times used.

Other:
May request Caliber II invitation Security Pick without spending an action die or making the Request check

Personal Gear: (1/II, 2/I, 12 Common)
Glock 28 (I cannot find for the life of me where to get ammo for this. I just want one reload if it comes to it.)

12 Common Items
Cold weather clothes, upscale outfit, chemical body warmers, pocket knife, water filtration tablets, romance novel, luggage, tenting gear, flares, camera, camera tripod, Red Cross survival guide, (12 of 12 items)

Mission Gear:(1R, 4GTVR, 4 Common) Caliber II Bag Full of Guns, Caliber I Work Group- Survival +10, Caliber II Broad Reconnaissance, Caliber II Cover Identity (Red Cross Liason), Caliber II Jeep w/ 2 fuel loads, Pack of Cigarettes, MREs, Binoculars, Flashlight

Interests:

Hollywood gossip
Casual sex
Music

Background:

Born into the era of political strife, crises (plural), and assassinations, Natalie has been as involved as anyone in the cultural revolutions of the late 60's and 70's. Once a naive, puckish sort, she quickly became something of a political science major in college. A few noteworthy articles in poly-sci journals had her catch the eye of the government itself, as a negotiator and analyst.

On one of her first assignments, she had failed at her task, and ended up held hostage for 138 hours until Counter Terrorists breached the airplane and rescued her. Immediately afterwards, she had requested additional martial training at Camp Pearcy to supplement her actions.

Now a cultural analyst for the US and Asia, she is no doubt going to face her toughest challenge ahead shortly.