Operation Typhoon- SpyCraft2 (Inactive)

Game Master Shadow Bloodmoon

CIA SAD operations in 1980's Afghanistan during the Soviet occupation

Warehouse Map


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Male Caucasian Scout 3 Snoop 1

Smith speaks german


Savage Rifts RotRwT

That's true...

The papers detail the following in a missive to a Oberlieutenant Heinrich Van Schtiffel.

Missive:
In late summer/early autumn 1944, Heinrich Himmler initiated Unternehmen Werwolf (Operation Werwolf), ordering SS Obergruppenführer Hans-Adolf Prützmann to begin organising an elite troop of volunteer forces to operate secretly behind enemy lines. As originally conceived, these Werwolf units were intended to be legitimate uniformed military formations trained to engage in clandestine operations behind enemy lines in the same manner as Allied Special Forces such as Commandos. Prützmann was named Generalinspekteur für Spezialabwehr (General Inspector of Special Defence) and assigned the task of setting up the force's headquarters in Berlin and organising and instructing the force. Prützmann had studied the guerrilla tactics used by Soviet partisans while stationed in the occupied territories of Ukraine, and the idea was to teach these tactics to the members of Operation Werwolf.

The rest of it goes on to describe what appears to be a way to activate these men and women through a series of mind altering phenomena. The last page has scribbles in Russian all over it. They seem to indicate some sort of sound generator and the specifications thereof.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

"Some sort of crude cipher perhaps?" She muses over the cryptic numbers, as Smith reads the missive. "As much as I'd like to know everything about what's going on, the standing order is to find the rest of the labcoats. No maps, no clues point that direction. The aerial recon didn't pick up this hidden area..."

She pulls out the recon map and marks this spot on there, to help ascertain and conjecture what else may be in the area.

ie: if this place is getting its power from somewhere nearby, we may conjecture a similar situation with the other labcoats locations.


Male Caucasian Scout 3 Snoop 1

Smith says, "Hmm, the documents are old and in German and well, talk about mind control and placing moles to start an insurgency."

He throws the papers in his rucksack and says, "We got a lot more tracks and its hard to estimate how many people are down here. Keep your eyes peeled and we might could complete this mission."

Awareness/Notice 1d20 + 11 ⇒ (1) + 11 = 12
Sneak 1d20 + 3 ⇒ (9) + 3 = 12

Tracking 1d20 + 13 ⇒ (12) + 13 = 25

He follows the tracks trying to keep a low profile and not to attract any undue attention


Savage Rifts RotRwT

Going back to where the first scientist was found, you continue out of that room and back further down the corridor. It doesn't take long before a rotten smell assaults your noses. Going further, despite your own body's rejections, you come to a room that must have been used as a prison of some kind, considering the bars that cordon off certain areas in the room. Within these bars, the source of the smell is obvious.

Bodies. It is difficult to tell how many might be here, due to the varying states of decay, but it has definitely been at least a month for the newest.

Trying to not let this scene be all that you can see, you notice that there are speakers wired throughout the ceiling. The wires lead back to the corridor and continue further on. Other than that, you don't see much else in this room.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Razor chokes down the little bit of vomit that comes up at the smell and sight of the decay around him. He wipes his mouth with the back of his hand.
God that's awful. Smith, I am thinking about cutting those wires. Tell me it's a bad idea. My hunch is there was some kind of experiments done to these poor people. I am not thinking I want to be next. Either we should cut the wires or go deaf by stopping up our ears.
Razor gets out his switchblade and moves towards the wires.


Male Caucasian Scout 3 Snoop 1

Smith says, "Rayz, lets leave that till the egress. We still have the element of surprise and they may be able to tell the wires would be cut."

Awareness/Notice 1d20 + 11 ⇒ (12) + 11 = 23
Sneak 1d20 + 3 ⇒ (7) + 3 = 10

Tracking 1d20 + 13 ⇒ (15) + 13 = 28

As he moves further into the complex following the wires.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

Natalie responds in kind with Razor, and apprehensively takes the rear in this expedition.


Savage Rifts RotRwT

It isn't much longer until you find the source of the wires. You feel it more before you hear it. A rumbling in the ground verified by the sound of a generator running. The wires are attached to a rather large sound system. There are several data reels and sound recording devices and a few shelves full of folders, paperwork and other materiel. In the center of this room sits a pedestal with a device on it. It looks very similar to an old phonograph, but without the bell. There is an LP sized record on it.

Every once in a while, the lights flicker in here and the generator 'hiccups'. This is where the trail in the dust on the floor ends. The corridor continues on however.


Male Caucasian Scout 3 Snoop 1

Not wasting any intelligence Smith starts to stuff the tapes in his rucksack and glances at some files to see if he picks up any info. If it is above his head he puts it in his rucksack as well.

"Let's grab the stuff, we could sift through it later."


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

Natalie moves out of the corridor's LOS and aims her shotgun at the area just in case they're discovered.

Readied Action: Shoot at first hostile seen from her vantage point.


Male Caucasian Scout 3 Snoop 1

After stuffing things in his rucksack, he moves towards the hallway not yet explored, AK in hand and whispers, "Charlie Mike" and moves into the point position to move forward.

Awareness/Notice 1d20 + 11 ⇒ (19) + 11 = 30
Sneak 1d20 + 3 ⇒ (2) + 3 = 5

Tracking 1d20 + 13 ⇒ (17) + 13 = 30


Savage Rifts RotRwT

The corridor ahead leads to a room that looks like it used to be a storage room, considering all the crates that have been destroyed and picked through. The packaging looks like it must have been medicine and food supplies. All of which is empty and gone. The corridor ends here.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

"A dead end. I don't think a place like this'd double down on a second secret passage."

Though I feel it's being assumed we do this, I'll take 20 on Search to go through all the supplies to ascertain any clues I can.


Savage Rifts RotRwT

The only thing that Natalie can ascertain is that whoever dug into these supplies was very desperate. There is no delicacy to any of the torn and shredded packages. It almost looks as if an animal got into them.


Male Caucasian Scout 3 Snoop 1

Smith says, "Ok, I think we should go back and interrogate the doctor and sift through the documents. Maybe, at the Red Crescent camp there is a computer or something, what do you guys think?"


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

"I'm not following what happened here. So everyone grabbed everything they could, but they left the labcoat. I'm no security specialist but I didn't hear any alarms go off when we entered the area. It's as if they abandoned it. So why'd he stay behind?"


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Have you heard the man? I am not sure he has it all together upstairs anymore. Maybe that's why they left him; maybe that's why he stayed. Hard to say. But I agree with Smith Doc Scrambled Brain is only clue left.


Savage Rifts RotRwT

The unconscious scientist is beginning to stir...


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

I know Medicine could possibly be used to help calm him down, but is there any social skill that might help get ole labcoat under control to speak rationally for a bit, something soothing perhaps like an Impress/Charm?


Savage Rifts RotRwT

In this case, not so much. You're looking for Medicine/Therapy to get him to a talking state. After that, then an Impress/ Influence check would be appropriate to get him to like you enough to open up.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

Figured

Natalie muses, "A kind word or two is not going to get this guy back on his feet...mentally." She sniffs, "You know what I mean. I doubt we're going to get much out of him. So if that's a dead end, now what?"


Savage Rifts RotRwT

"Who...who are you people?", the scientist starts to mutter as he comes to. He looks somewhat alarmed, but not really surprised to see you.


Male Caucasian Scout 3 Snoop 1

Before the doc wakes up, Smith says, "Well we have all of these documents to sift through, there is bound to be some leads in this crap."

Smith steps forward to the man and says, "Megic, you'r alright. My companions and I are here to rescue you. You seem to be hungry."

Smith then goes into his pack and hands the man a Red Crescent version of a C-ration and opens it with his P-38 can opener and hands him a spoon.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

Natalie looks at the documents, then to the doctor. The look of disdain from thinking about research is visible. She approaches the labcoat, helping follow Timothy's lead here. "Hey, you feeling any better? You were in a pretty bad state at first. Can you tell us your name?"

Her tone may be a tad condescending to the scientist, but this isn't her standard quarry.


Savage Rifts RotRwT

The scientist takes the spoon and food, apprehensively at first, then as if he hadn't eaten in days. After a few bites, he manages, "Mmmrph... Doctor Pavil Arlovsky, Soviet Archaeological Survey Unit. Mmmrrphh.. My.. my experiments? Did you find them? The specimens? The notes?"

You notice he starts to appear agitated again, as he eats, he starts to put his face closer to the rations and his eyes dart between you.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

"We found some items, but I do not know if they're yours." She holds out a few of the papers found warily, then jerks them back if he lunges for them.

"We want the others. Where are the other scientists? Tell us what you know, and you'll get your precious work back."


Savage Rifts RotRwT

That sounds like an Intimidate check to me...


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

I pine for the days when Intimidate was CHA based

Intimidate 1d20 + 1 ⇒ (9) + 1 = 10


Savage Rifts RotRwT

I know, most d20 still uses that paradigm, but not this one.

The scientists looks as if you had punched him. He shakes his head and you can see his eyes are bloodshot. At first he doesn't say anything, but then he lets out a bloodcurdling scream and charges at you!

Natalie: 1d20 + 4 ⇒ (2) + 4 = 6
Smith: 1d20 + 5 ⇒ (11) + 5 = 16
Razor: 1d20 + 6 ⇒ (20) + 6 = 26
Scientist: 1d20 + 3 ⇒ (15) + 3 = 18

Razor is able to react to this, then the scientist, then the other two. I didn't roll for the suit because I think we lost that one...


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Razor seeing the crazied bloodshot eyes of the scientist was on edge before the man made his scream and lunge towards Natalie. As soon at the scientist let out his scream Razor burst into action. He charged head on to meet the scientist and bowl the man over.
Bull Rush (Opposed Athletics (STR)): 1d20 + 7 ⇒ (8) + 7 = 15 (full action; move action)
Unarmed Damage: 1d6 + 1 ⇒ (1) + 1 = 2 Wish to be Subdual.

Mechanics:
Opposed Athletics (Str) Check page 354. I will also add in my final attack after results of this check are known.


Savage Rifts RotRwT

Athletics: 1d20 + 5 ⇒ (12) + 5 = 17

Sensing the scientist's crazed action moments before it happens, Razor steps into the way of the man's Natalie-directed wrath and runs into a brick wall of feral anger, sending Razor sprawled to the ground. The mad scientist pounces on him, wailing at his face.

Pummel: 1d20 + 0 ⇒ (16) + 0 = 16
Pummeling Damage (subdual): 2d3 ⇒ (1, 2) = 3

Razor takes 3 points of subdual damage


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

Nat is taken aback by the temper tantrum, flatfooted for the moment. "Wow, really?"


Male Caucasian Scout 3 Snoop 1

Smith says, "Boocooo dinky dao" in disbelief and then slams the Doctor from behind with the back of his rifle.

1d20 + 4 ⇒ (7) + 4 = 11 I am not sure how much subdual damage an AK47's damage would do


Savage Rifts RotRwT

11-2 Improvised +2 Flanking= 11, vs. 12. If it had actually 'hit', it would considered a heavy club and do 1d8+1 subdual. For future reference.

Smith's weapon hits the scientist in the back of the head, hard. The blow would have knocked down a normal man, but this one's feral instincts allow him to ignore the blow.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

Natalie tosses the papers she's holding aside, back and away from the doc. If he wanted them, he was going to have to lunge past her and that'd be an easy opening.

She sizes him up, then lashes out with a solid elbow at his head, a knee moves up into his gut immediately afterwards

Pummel

1d20 + 6 ⇒ (15) + 6 = 21 for 2d6 + 8 ⇒ (2, 5) + 8 = 15


Male Caucasian Scout 3 Snoop 1

If he is out cold, Smith will tie him up, so he can no longer attack.

If not he will hit him again with his rifle 1d20 + 2 - 2 ⇒ (16) + 2 - 2 = 16 hitting for 1d8 + 1 ⇒ (4) + 1 = 5


Savage Rifts RotRwT

Gah... busy days this week, but I attempted to post Nat's results yesterday and it got eaten..I'll save Smith's action for next round as this is the end of round 1, beginning of round 2. Razor is up, then the scientist, then Nat ans Smith again. Fluid Init didn't change.

Natalie's assault catches the scientist by surprise, not so much because he wasn't paying attention, but more because he was focused on his prey on the floor, Razor. Momentarily distracted, it allows Razor a chance to retaliate.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Razor can smell the foul breath of the raving scientist on top of him. The crazed man had landed some weak jabs to Razor's jaw and right eye.
Macomb remembering that this man is their only lead right now resists the urge to use his switchblade to open the man's throat. Instead he seeks he wrestles with the man to gain an advantage by tying up the man's arms.
Grapple Opposed Athletics(Str) -2 for prone: 1d20 + 5 ⇒ (14) + 5 = 19
DM if this isn't an option I will take a pummel attack instead.


Savage Rifts RotRwT

Athletics: 1d20 + 5 ⇒ (1) + 5 = 6

Busy paying attention to Natalie's fists and feet of fury, the scientist is too distracted to notice Razor's arms snaking their way around him and he suddenly finds himself grappled and held down tight. He struggles, but is unable to get free.

I'm allowing a free Pin on this because of the Natural 1. Natalie and Smith are up.


Male Caucasian Scout 3 Snoop 1

Just keep my original strike to knock him out cold.


Savage Rifts RotRwT

Smith attacks again with his rifle, this time hitting the scientist right on the temple, and this time, he is down. While a small trickle of blood starts from the side of his head, he is still breathing, now heavy in Razor's grasp.


Male Caucasian Scout 3 Snoop 1

Smith says, "Let's didi before whomever's complex this is shows up or figures out we've been here." He then ties up the man's hands and throws him over his right shoulder while using the sling of the AK to keep the barrel steady as he makes his way out of the cavern with the AK on full auto.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Once Smith has the unconscious scientist tied up. Razor stands up and dusts himself off. Rubbing a thumb over his cheek where the scientist landed a blow. That bugger is stronger than he looks. I agree Smith we got everything of use here let's head out. Razor puts away his switchblade and draws out his PPK before following Smith towards the entrance of the cavern.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

Natalie frowns, "Fine, but do we have any other leads to go on, or are we just going to start wandering around in the woods aimlessly?"

I'd like to spend an action die for an idea on a better way to locate the rest of these scientists please?


Male Caucasian Scout 3 Snoop 1

We have a lot of documents to sift through.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

This is true, I was under the impression that we'd need Science to do that, but you're right. We have an out.


Savage Rifts RotRwT

Still want to spend that die? *tempting stare*

As you arrive at the entrance, you notice that the sun is on it's way to the highest point in the sky. Staying out here much longer wouldn't be best.

Perception/Notice DC 15:
Off in the distance you notice a cloud of dust and sand coming through a bend in one of the man wadis in the area. It is being caused by a truck, possibly a deuce and a half, the markings on its side are blurry at this distance, but that distinct red star tells you all you need to know.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

I very well may if the documents don't give us a lead

Notice 1d20 + 1 ⇒ (6) + 1 = 7

Natalie starts thumbing through the papers, seeing what she can glean from them.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Razor emerges from the hidden shelter and glances around adjusting to the light differences of outdoors.
Perception: 1d20 + 0 ⇒ (14) + 0 = 14

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