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Johnny "Razor" Macomb's page

567 posts. Alias of RocksAhead.


Full Name

Johnny "Razor" Macomb

Race

Irish American

Classes/Levels

Soldier 2/ Wheelman 2 38/38 V 16 W

Gender

Male

Size

Medium

Age

29

Special Abilities

See below

Alignment

Chaotic Good

Location

Austin Texas

Occupation

Helicopter Pilot (Special Ops)

Strength 13
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 10
Charisma 12

About Johnny "Razor" Macomb

XP 12784 Level 4

Vitals V 38/38 W 16:

Vitality 38 max 38 Current
Wounds 16
Subdual 14
Stress 10
Base Speed 30
Height 5'-11"
Weight 195 lbs
Eyes Brown
Hair Red

Subplots:

Mystery-What were those Nazis researching?

Defense and Saves:

Defense 15
Fortitude +4
Reflex +6
Will +3

Base Attacks,Init, and Proficiency:

Unarmed +5
Ranged +7
Melee +5
Initiative +7
Weapon Proficiency:
Unarmed P
Blunt P
Edged F
Handgun F
Rifle F
Submachine Gun P

Wealth:

Lifestyle 2 -1 APP MOD
Possessions 3 1/III 1/II 3/I
Spending Cash 1 $100
Reputation (The Company) 11

Personal Gear

H&K HK33SG1 5.56mm NATO (page 260):

Caliber III
Proficiency Rifle
Recoil 10
Attack +8
Damage 4D4 {AP (3) for Armor Piercing Rounds mission pick}
Error 1-2
Threat 20
Range 125
Small 2 Hands
Weight 8
Ammo 40M1 40M3 FMJ {40M4 Armor Piercing Rounds mission pick }
Qualities (page 301):
Accurized: Threat Range increase by 1 when AIM attack is used.
Superior Accuracy: Additional Threat increase by 1 when AIM and BRACE are used
Rugged: +2 bonus to Damage Saves
Upgrades:
Free 6x Telescopic Sight: Ignore penalty for Increments 2 and 4
Free Bipod: BRACE as a free action when prone or lay the bipod on a flat surface

Walther PPK .380 ACP (page 253):

Caliber I
Proficiency Handgun
Recoil 13
Attack +7
Damage 2D4 (JHP Hot Load 1d8+2+1d4 vs double damage reduction)
Error 1-2
Threat 20
Range 15
Dim 1 Hand
Weight 1
Ammo 7M8 FMJ {7M8 JHP (Hot Load) mission pick}
Qualities (page 301):
Discreet: +4 Bonus to concealment checks

Raid Jacket (page 232):

Caliber II
DR 3/6 Hurled,melee, unarmed/All others
DP 0
ACP 0
Speed Penalty 0
Notice DC 18 Disguised naturally
Weight 7
Complexity 15

Knife, Switchblade (Page 251):

Caliber I
Proficiency Edged
Attack +5
Damage 1d6 + 3
Error 1
Threat 19-20
Dim 1 Hand
Weight 0.2
Complexity 17
Qualities (page 301):
AP(3): Armor Piercing 3
Bleed: Requires Reflex Save DC Damage before DR +10 if wounded.
Finesse: May use DEX modifer instead of STR to damage

Stun Gun, melee (page 250):

Caliber I
Proficiency Blunt
Attack +4
Damage 5d4 electrical + 3
Error 1
Threat 18-20
Dim 1 Hand
Weight 2
Complexity 20
Qualities (page 301):
Finesse: May use DEX modifer instead of STR to damage

Notes on Electrical Damage (p335):

ignores armor, subdual not lethal, Failure to resist subdual damage results in nauseated for 1d6 rounds and Initiative lowered by damage/2. If Initiative goes below 0 than character is knocked out for that many minutes. -3 = 3 minutes. Character who lose 1 or more vitality or wounds to electrical damage also suffers 1/4 as much stress damage.

Lifestyle Vehicle:Car,Sports Coupe (page 237):

Size Large (2x3)
Occupants 1+3
Acceleration 5
Turning 5
MPH 70/125
D/S 9/+7
Upgrades 1
Complexity 22/+1
Cargo 100
Range/Fuel 6/Gas

Common Items:

Altimeter
Backpack
Climbing Shoes
Duct Tape
Flashlight
Mountain Fatigues
Rope (150 Ft)
Swiss Army Knife
Camo Tarp
Fire Starter
*Water Filtration Tablets
*MREs
*Tent
*Quran

Mission Picks and Gear
Request Check +4
Gear Check +3
Gear Picks V 1 W 1 CHA(GTVR) 1
Mission Gear
Current Mission Caliber I
R I: Work Group (Falsify PR2)
V II:
W I: 2 Upgrades as called out below
Ammo Stockpile 40d4 Armor Piercing Rounds (Rifle) -2 upgrades

FEATS

Officer:

Source: Serviceman Background
Page 199
"You gain a +2 insight bonus with all skill and
Knowledge checks made with Intimidate and Tactics. Further, your
base threat range with these skills becomes 19–20."

Talented (Survivalist):

Source:Career Level 1 Feat
Page 201
"Choose 1 Basic Skill feat (whether you possess it or
not)[Survivalist]. Each skill covered by the chosen feat [Athletics and Survival] is always a class skill
for you, and each time you purchase 1 rank with one of them,
you also gain 1 rank with the other (not to exceed your maximum
skill rank for either skill). Further, your result cap with each skill
covered by the chosen feat increases by 5."

Combat Mobility:

Source: Soldier Class Level 1
Page:172
"You may take Standard Move actions away from
adjacent opponents during combat. Further, when taking a Total
Defense action, you may move up to twice your Speed with a
Standard Move. Finally, when taking a Run action, you may make
a number of turns equal to your Dexterity modifier (minimum 1).
None of these turns may exceed 90 degrees."

Daredevil:

Source: Wheelman Class Level 1
Page:192
"You may choose chase Strategies as if your vehicle’s
(or your own, if you're on foot) Acceleration and Turning Ratings
were each 2 higher. Further, you may choose the Stunt Strategy
(see page 367)."

Mobile Offense:

Source:Career Level 3
Page: 175
"Once per round when you take a Standard Move action, you may make 1 final attack as a free action. This final attack may happen at any point during your Standard Move."

Weapon Focus(Rifle) Temporary:

Source:R II Gear Pick
Page: 176
"Choose 1 weapon proficiency you possess. You gain
a +1 insight bonus with all attack checks made with weapons
covered by the proficiency, and a +1 synergy bonus with all Build,
Modify, or Repair checks made targeting weapons covered by the
proficiency."

Special Abilities

Serviceman:

+1 to Suppressive Fire Attack Checks
Proficient in Handguns and Rifles

Gonzo:

Additional Interests on levels 0,2,6,10,14,18
Gain 1 wound point on levels 1,4,8,12,16,20

Class Abilities:

Accurate: Spend an action die on Attack Checks Roll 2 dice
Custom Ride: Choose Vehicle picks 1 caliber higher than mission.
Fortunes of War I: DR 1/- can double for 1 full round a number of times = to starting action dice

Focus and Fortes:

Drive:
Standard Ground P
Rotary Wing Aircraft P
Science:
Fabrication P
Profession:
Helicopter Flight Instructor P
Cultures:
Eastern Europe P
Western Asia P

Skills

Acrobactics 3 Ranks:

Bonus Threat Error Cap Time Gear
Balance+ +7 20 1 20 Half N
Falling+ +7 20 1-3 20 Free N
Jump+ +5 20 1 20 Half N
Maneuver+ +7 20 1 20 Half REQ
Skydiving+ +7 20 1-3 20 Varies REQ
Tumble+ +7 20 1 20 Half N

Analysis 0 Ranks:

Bonus Threat Error Cap Time Gear
Appraise +2 20 1-3 15 1 Minute Y
Authenticate +2 20 1-3 15 1 Minute Y
Decipher +2 20 1-3 15 Varies Y
Examine Media +0 20 1-3 15 1 Hour N
Forensics +0 20 1-3 15 1 Hour Y

Athletics 7 Ranks:

Bonus Threat Error Cap Time Gear
Bind+ +9 19 1 30 Full REQ
Climb+ +10 19 1 30 Half Y
Escape +8 19 1 30 Varies N
Forced March+ +10 19 1 30 1 Hour N
Maneuver* +8 19 1 30 Half N
Power Lifting +8 19 1-2 30 Free N
Smash +8 19 1 30 Half N
Speed Push +9 19 1-2 30 Free N
Sports+ +9/10 19 Varies 30 Varies N
Swim+ +10 19 1 30 Half N

Blend 0 Ranks:

Bonus Threat Error Cap Time Gear
Stealth +3/1 20 1-3 15 Free N

Bluff 0 Ranks:

Bonus Threat Error Cap Time Gear
Deception* +1 20 1-3 15 Full N

Bureaucracy 0 Ranks:

Bonus Threat Error Cap Time Gear
Bribe +1 20 1-3 15 Full N

Computers 0 Ranks:

Bonus Threat Error Cap Time Gear
Optimize +2 20 1-3 15 Varies REQ

Cultures 0 Ranks:

Bonus Threat Error Cap Time Gear
Communications +2 20 1-4 15 Varies N

Drive 6 Ranks:

Bonus Threat Error Cap Time Gear
Maneuver+ +10 20 1 30 Half REQ

Electronics 0 Ranks:

Bonus Threat Error Cap Time Gear
Build +2 20 1-3 15 Varies Y
Disable +2 20 1-3 15 Varies Y
Modify +0 20 1-3 15 Varies REQ
Optimize +2 20 1-3 15 Varies REQ
Repair +2 20 1-3 15 Varies Y
Sabotage +2 20 1-3 15 Varies Y

Falsify 0 Ranks:

Bonus Threat Error Cap Time Gear
Cover Up* +0 20 1-3 15 Varies Y
Disguise +0 20 1-3 15 Varies Y
Forgery* +2 20 1-3 15 Varies Y

Impress 0 Ranks:

Bonus Threat Error Cap Time Gear
Influence +1 20 1-3 15 Varies N
Performance +1 20 1-3 15 Varies N
Persuasion +1 20 1-3 15 Varies N

Intimidate 7 Ranks:

Bonus Threat Error Cap Time Gear
Coercion +10/9 19 1 30 Full N
Domination +10/9 19 1 30 Varies N0

Investigation 0 Ranks:

Bonus Threat Error Cap Time Gear
Canvass Area +1 20 1-3 15 Varies N
Detect search 0 20 1-3 15 Varies N
Research 0 20 1-3 15 Varies N

Manipulate 0 Ranks:

Bonus Threat Error Cap Time Gear
Harassment +0/1 20 1-3 15 1 Day N
Slander +0/1 20 1-3 15 1 Hour N

Mechanics 5 Rank:

Bonus Threat Error Cap Time Gear
Build* +7 20 1 20 Varies Y
Disable* +7 20 1 20 Varies Y
Modify* +5 20 1 20 Varies REQ
Optimize* +7 20 1 20 Varies REQ
Repair* +7 20 1 20 Varies Y
Sabotage* +7 20 1 20 Varies Y

Medicine 0 Ranks:

First Aid+ +2 20 1-3 15 1 Min REQ
Stabilize+ +2 20 1-3 15 1 Full REQ
Surgery +2 20 1-6 15 8 Hours REQ
Therapy +0 20 1-3 15 4 Hours N
Treatment +0 20 1-3 15 5 Min Y

Networking 0 Ranks:

Bonus Threat Error Cap Time Gear
Contact* +0 20 1-3 15 Varies N
Endorsement -1/+0 20 1-3 15 1 Hour N
Mediation+ +1/+2 20 1-4 15 Varies N

Notice 1 Ranks:

Bonus Threat Error Cap Time Gear
Awareness +1 20 1 20 Free N

Profession 0 Ranks:

Bonus Threat Error Cap Time Gear
Accomplishment +1 20 1-4 15 Free N

Resolve 4 Ranks:

Bonus Threat Error Cap Time Gear
Concentration +6 20 1 20 Free N
Morale +4 20 1 20 Free N
R&R +6 20 1 20 1 Hour N
Resist Impress +4 20 1 20 Free N
Resist Intimid. +4 20 1 20 Free N

Science 0 Ranks:

Bonus Threat Error Cap Time Gear
Engineering+ +3 20 1 15 Varies Y
Fabrication+ +3 20 1-3 15 Varies Y
Super Science +3 20 1-3 15 Varies Y
All other sciences not trained 20 1-3 15 Varies Y

Search 1 Ranks:

Bonus Threat Error Cap Time Gear
Perception +3 20 1 20 Free N

Security 0 Ranks:

Bonus Threat Error Cap Time Gear
Disable* +2 20 1-3 15 Varies Y
Hotwire* +2 20 1-3 15 4 Full N
Installation* +2 20 1-3 15 Varies Y

Sense Motive 0 Ranks:

Bonus Threat Error Cap Time Gear
Detect Lie 0 20 1-3 15 Free N
Innuendo +1 20 1-3 15 Varies N
Resist Manipu. 0 20 1-3 15 Free N

Sleight of Hand 0 Ranks:

Bonus Threat Error Cap Time Gear
Conceal Action +3 20 1-4 15 Free N
Stash Item +3 20 1-3 15 Half N

Sneak 0 Ranks:

Bonus Threat Error Cap Time Gear
Hide +3/+1 20 1-3 15 Full N
Stach Item +3 20 1-3 15 Half N

Streetwise 0 Ranks:

Bonus Threat Error Cap Time Gear
Black Market +1 20 1-3 15 Varies N
Bribe +1 20 1-3 15 Full N
Gambling +1/0 20 1-3 15 Varies N
Haggle 0 20 1-3 15 1 Min N

Survival 7 Ranks:

Bonus Threat Error Cap Time Gear
Animal Training +8 19 1 30 Varies N
Foraging +7 19 1 30 4 Hours N
Forcast Weather +7 19 1 30 Full N
Maneuver +8 19 1 30 Half REQ
Tracking+ +8 19 1 30 Varies N

Tactics 5 Ranks:

Bonus Threat Error Cap Time Gear
Ambush* +7 19 1 30 Varies N
Maneuver+ +9 19 1 30 Half REQ
Rally+ +9 19 1 30 Full N

+ Synergy Bonuses have been added where always on.
* Indicates a conditional Synergy Bonus may apply. (p. 93-95)
Enough Ranks in the following for Synergy Bonuses
Athletics
Drive
Intimidate
Survival
Tactics

Interests:

Backpacking
Gambling
Drinking
World Religions (Personally Agnostic but loves learning about all religions)
BASE Jumping