![]()
About Johnny "Razor" Macomb XP 12784 Level 4
Vitals V 38/38 W 16:
Vitality 38 max 38 Current Wounds 16 Subdual 14 Stress 10 Base Speed 30 Height 5'-11" Weight 195 lbs Eyes Brown Hair Red Subplots:
Mystery-What were those Nazis researching? Defense and Saves:
Defense 15 Fortitude +4 Reflex +6 Will +3 Base Attacks,Init, and Proficiency:
Unarmed +5 Ranged +7 Melee +5 Initiative +7 Weapon Proficiency: Unarmed P Blunt P Edged F Handgun F Rifle F Submachine Gun P Wealth:
Lifestyle 2 -1 APP MOD Possessions 3 1/III 1/II 3/I Spending Cash 1 $100 Reputation (The Company) 11 Personal Gear
H&K HK33SG1 5.56mm NATO (page 260):
Caliber III Proficiency Rifle Recoil 10 Attack +8 Damage 4D4 {AP (3) for Armor Piercing Rounds mission pick} Error 1-2 Threat 20 Range 125 Small 2 Hands Weight 8 Ammo 40M1 40M3 FMJ {40M4 Armor Piercing Rounds mission pick } Qualities (page 301): Accurized: Threat Range increase by 1 when AIM attack is used. Superior Accuracy: Additional Threat increase by 1 when AIM and BRACE are used Rugged: +2 bonus to Damage Saves Upgrades: Free 6x Telescopic Sight: Ignore penalty for Increments 2 and 4 Free Bipod: BRACE as a free action when prone or lay the bipod on a flat surface Walther PPK .380 ACP (page 253):
Caliber I Proficiency Handgun Recoil 13 Attack +7 Damage 2D4 (JHP Hot Load 1d8+2+1d4 vs double damage reduction) Error 1-2 Threat 20 Range 15 Dim 1 Hand Weight 1 Ammo 7M8 FMJ {7M8 JHP (Hot Load) mission pick} Qualities (page 301): Discreet: +4 Bonus to concealment checks Raid Jacket (page 232):
Caliber II DR 3/6 Hurled,melee, unarmed/All others DP 0 ACP 0 Speed Penalty 0 Notice DC 18 Disguised naturally Weight 7 Complexity 15 Knife, Switchblade (Page 251):
Caliber I Proficiency Edged Attack +5 Damage 1d6 + 3 Error 1 Threat 19-20 Dim 1 Hand Weight 0.2 Complexity 17 Qualities (page 301): AP(3): Armor Piercing 3 Bleed: Requires Reflex Save DC Damage before DR +10 if wounded. Finesse: May use DEX modifer instead of STR to damage Stun Gun, melee (page 250):
Caliber I Proficiency Blunt Attack +4 Damage 5d4 electrical + 3 Error 1 Threat 18-20 Dim 1 Hand Weight 2 Complexity 20 Qualities (page 301): Finesse: May use DEX modifer instead of STR to damage Notes on Electrical Damage (p335):
ignores armor, subdual not lethal, Failure to resist subdual damage results in nauseated for 1d6 rounds and Initiative lowered by damage/2. If Initiative goes below 0 than character is knocked out for that many minutes. -3 = 3 minutes. Character who lose 1 or more vitality or wounds to electrical damage also suffers 1/4 as much stress damage. Lifestyle Vehicle:Car,Sports Coupe (page 237):
Size Large (2x3) Occupants 1+3 Acceleration 5 Turning 5 MPH 70/125 D/S 9/+7 Upgrades 1 Complexity 22/+1 Cargo 100 Range/Fuel 6/Gas Common Items:
Altimeter Backpack Climbing Shoes Duct Tape Flashlight Mountain Fatigues Rope (150 Ft) Swiss Army Knife Camo Tarp Fire Starter *Water Filtration Tablets *MREs *Tent *Quran Mission Picks and Gear
FEATS
Officer:
Source: Serviceman Background Page 199 "You gain a +2 insight bonus with all skill and Knowledge checks made with Intimidate and Tactics. Further, your base threat range with these skills becomes 19–20." Talented (Survivalist):
Source:Career Level 1 Feat Page 201 "Choose 1 Basic Skill feat (whether you possess it or not)[Survivalist]. Each skill covered by the chosen feat [Athletics and Survival] is always a class skill for you, and each time you purchase 1 rank with one of them, you also gain 1 rank with the other (not to exceed your maximum skill rank for either skill). Further, your result cap with each skill covered by the chosen feat increases by 5." Combat Mobility:
Source: Soldier Class Level 1 Page:172 "You may take Standard Move actions away from adjacent opponents during combat. Further, when taking a Total Defense action, you may move up to twice your Speed with a Standard Move. Finally, when taking a Run action, you may make a number of turns equal to your Dexterity modifier (minimum 1). None of these turns may exceed 90 degrees." Daredevil:
Source: Wheelman Class Level 1 Page:192 "You may choose chase Strategies as if your vehicle’s (or your own, if you're on foot) Acceleration and Turning Ratings were each 2 higher. Further, you may choose the Stunt Strategy (see page 367)." Mobile Offense:
Source:Career Level 3 Page: 175 "Once per round when you take a Standard Move action, you may make 1 final attack as a free action. This final attack may happen at any point during your Standard Move." Weapon Focus(Rifle) Temporary:
Source:R II Gear Pick Page: 176 "Choose 1 weapon proficiency you possess. You gain a +1 insight bonus with all attack checks made with weapons covered by the proficiency, and a +1 synergy bonus with all Build, Modify, or Repair checks made targeting weapons covered by the proficiency." Special Abilities
Serviceman:
+1 to Suppressive Fire Attack Checks Proficient in Handguns and Rifles Gonzo:
Additional Interests on levels 0,2,6,10,14,18 Gain 1 wound point on levels 1,4,8,12,16,20 Class Abilities:
Accurate: Spend an action die on Attack Checks Roll 2 dice Custom Ride: Choose Vehicle picks 1 caliber higher than mission. Fortunes of War I: DR 1/- can double for 1 full round a number of times = to starting action dice Focus and Fortes:
Drive: Standard Ground P Rotary Wing Aircraft P Science: Fabrication P Profession: Helicopter Flight Instructor P Cultures: Eastern Europe P Western Asia P Skills Acrobactics 3 Ranks:
Bonus Threat Error Cap Time Gear Balance+ +7 20 1 20 Half N Falling+ +7 20 1-3 20 Free N Jump+ +5 20 1 20 Half N Maneuver+ +7 20 1 20 Half REQ Skydiving+ +7 20 1-3 20 Varies REQ Tumble+ +7 20 1 20 Half N Analysis 0 Ranks:
Bonus Threat Error Cap Time Gear Appraise +2 20 1-3 15 1 Minute Y Authenticate +2 20 1-3 15 1 Minute Y Decipher +2 20 1-3 15 Varies Y Examine Media +0 20 1-3 15 1 Hour N Forensics +0 20 1-3 15 1 Hour Y Athletics 7 Ranks:
Bonus Threat Error Cap Time Gear Bind+ +9 19 1 30 Full REQ Climb+ +10 19 1 30 Half Y Escape +8 19 1 30 Varies N Forced March+ +10 19 1 30 1 Hour N Maneuver* +8 19 1 30 Half N Power Lifting +8 19 1-2 30 Free N Smash +8 19 1 30 Half N Speed Push +9 19 1-2 30 Free N Sports+ +9/10 19 Varies 30 Varies N Swim+ +10 19 1 30 Half N Blend 0 Ranks:
Bonus Threat Error Cap Time Gear Stealth +3/1 20 1-3 15 Free N Bluff 0 Ranks:
Bonus Threat Error Cap Time Gear Deception* +1 20 1-3 15 Full N Bureaucracy 0 Ranks:
Bonus Threat Error Cap Time Gear Bribe +1 20 1-3 15 Full N Computers 0 Ranks:
Bonus Threat Error Cap Time Gear Optimize +2 20 1-3 15 Varies REQ Cultures 0 Ranks:
Bonus Threat Error Cap Time Gear Communications +2 20 1-4 15 Varies N Drive 6 Ranks:
Bonus Threat Error Cap Time Gear Maneuver+ +10 20 1 30 Half REQ Electronics 0 Ranks:
Bonus Threat Error Cap Time Gear Build +2 20 1-3 15 Varies Y Disable +2 20 1-3 15 Varies Y Modify +0 20 1-3 15 Varies REQ Optimize +2 20 1-3 15 Varies REQ Repair +2 20 1-3 15 Varies Y Sabotage +2 20 1-3 15 Varies Y Falsify 0 Ranks:
Bonus Threat Error Cap Time Gear Cover Up* +0 20 1-3 15 Varies Y Disguise +0 20 1-3 15 Varies Y Forgery* +2 20 1-3 15 Varies Y Impress 0 Ranks:
Bonus Threat Error Cap Time Gear Influence +1 20 1-3 15 Varies N Performance +1 20 1-3 15 Varies N Persuasion +1 20 1-3 15 Varies N Intimidate 7 Ranks:
Bonus Threat Error Cap Time Gear Coercion +10/9 19 1 30 Full N Domination +10/9 19 1 30 Varies N0 Investigation 0 Ranks:
Bonus Threat Error Cap Time Gear Canvass Area +1 20 1-3 15 Varies N Detect search 0 20 1-3 15 Varies N Research 0 20 1-3 15 Varies N Manipulate 0 Ranks:
Bonus Threat Error Cap Time Gear Harassment +0/1 20 1-3 15 1 Day N Slander +0/1 20 1-3 15 1 Hour N Mechanics 5 Rank:
Bonus Threat Error Cap Time Gear Build* +7 20 1 20 Varies Y Disable* +7 20 1 20 Varies Y Modify* +5 20 1 20 Varies REQ Optimize* +7 20 1 20 Varies REQ Repair* +7 20 1 20 Varies Y Sabotage* +7 20 1 20 Varies Y Medicine 0 Ranks:
First Aid+ +2 20 1-3 15 1 Min REQ Stabilize+ +2 20 1-3 15 1 Full REQ Surgery +2 20 1-6 15 8 Hours REQ Therapy +0 20 1-3 15 4 Hours N Treatment +0 20 1-3 15 5 Min Y Networking 0 Ranks:
Bonus Threat Error Cap Time Gear Contact* +0 20 1-3 15 Varies N Endorsement -1/+0 20 1-3 15 1 Hour N Mediation+ +1/+2 20 1-4 15 Varies N Notice 1 Ranks:
Bonus Threat Error Cap Time Gear Awareness +1 20 1 20 Free N Profession 0 Ranks:
Bonus Threat Error Cap Time Gear Accomplishment +1 20 1-4 15 Free N Resolve 4 Ranks:
Bonus Threat Error Cap Time Gear Concentration +6 20 1 20 Free N Morale +4 20 1 20 Free N R&R +6 20 1 20 1 Hour N Resist Impress +4 20 1 20 Free N Resist Intimid. +4 20 1 20 Free N Science 0 Ranks:
Bonus Threat Error Cap Time Gear Engineering+ +3 20 1 15 Varies Y Fabrication+ +3 20 1-3 15 Varies Y Super Science +3 20 1-3 15 Varies Y All other sciences not trained 20 1-3 15 Varies Y Search 1 Ranks:
Bonus Threat Error Cap Time Gear Perception +3 20 1 20 Free N Security 0 Ranks:
Bonus Threat Error Cap Time Gear Disable* +2 20 1-3 15 Varies Y Hotwire* +2 20 1-3 15 4 Full N Installation* +2 20 1-3 15 Varies Y Sense Motive 0 Ranks:
Bonus Threat Error Cap Time Gear Detect Lie 0 20 1-3 15 Free N Innuendo +1 20 1-3 15 Varies N Resist Manipu. 0 20 1-3 15 Free N Sleight of Hand 0 Ranks:
Bonus Threat Error Cap Time Gear Conceal Action +3 20 1-4 15 Free N Stash Item +3 20 1-3 15 Half N Sneak 0 Ranks:
Bonus Threat Error Cap Time Gear Hide +3/+1 20 1-3 15 Full N Stach Item +3 20 1-3 15 Half N Streetwise 0 Ranks:
Bonus Threat Error Cap Time Gear Black Market +1 20 1-3 15 Varies N Bribe +1 20 1-3 15 Full N Gambling +1/0 20 1-3 15 Varies N Haggle 0 20 1-3 15 1 Min N Survival 7 Ranks:
Bonus Threat Error Cap Time Gear Animal Training +8 19 1 30 Varies N Foraging +7 19 1 30 4 Hours N Forcast Weather +7 19 1 30 Full N Maneuver +8 19 1 30 Half REQ Tracking+ +8 19 1 30 Varies N Tactics 5 Ranks:
Bonus Threat Error Cap Time Gear Ambush* +7 19 1 30 Varies N Maneuver+ +9 19 1 30 Half REQ Rally+ +9 19 1 30 Full N + Synergy Bonuses have been added where always on. * Indicates a conditional Synergy Bonus may apply. (p. 93-95) Enough Ranks in the following for Synergy Bonuses Athletics Drive Intimidate Survival Tactics Interests:
Backpacking Gambling Drinking World Religions (Personally Agnostic but loves learning about all religions) BASE Jumping |