Operation Typhoon- SpyCraft2 (Inactive)

Game Master Shadow Bloodmoon

CIA SAD operations in 1980's Afghanistan during the Soviet occupation

Warehouse Map


351 to 400 of 659 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Maybe we can have one of you suits barter a trade the truck for a jeep in the motor pool.

The Exchange

M

I've got a jeep in reserve, Johnny. If we're ready to bring it and the survival team forward, I can do that.


Male Caucasian Scout 3 Snoop 1

How many scientists were there? If it is only one or two our jeep should work...


Savage Rifts RotRwT

7 in all...

-Posted with Wayfinder


Male Caucasian Scout 3 Snoop 1

Need to steal a truck


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

*nudge*


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Umm why do we need to steal a truck as we arrived in a truck? Can we not take the truck we arrived in? Maybe Razor can fix a broken truck if we need a truck? I have mechanics but nobody has security which is required for picking locks, jump starting the car.


Male Caucasian Scout 3 Snoop 1

it was a jeep not a truck... that is what i thought.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

that's one way to get a truck, sure. Maybe we can get some keys themselves if needed. However I think we need to discuss our plan here, I thought we had this idea where we were going to piggyback with the Red Crescent, then bail on em, meet up with my work team, find the scientists, lead em through the wilderness offroad to the mission complete zone.

I believe my survival team has Survival at +10 or something good like that, so that can be doable still, though admittedly extra food and water would be useful.

Thoughts?


Savage Rifts RotRwT

That's the plan I had thought you guys were going through with... you guys came in with a truck, remember? There were supplies in the back and everything. Nat's team will basically meet you and you can proceed from the base to the mission zone. Unless anyone else has any objections, we can move forward...


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

That said, I'll happily help Timothy if he needs something more to feel confident in our success.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Johnny is on board with the plan described above. I also thought we got the truck from the construction worker crew that Timothy massacred.
I had assumed we crossed the border in the truck and not the jeep we started with.


Male Caucasian Scout 3 Snoop 1

That was a pick up but we flew from Karachi to the border and Al salahar gave us a jeep?

They were combatants.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Can Razor tell from the tracks if they were made coming into the camp or leaving?


Savage Rifts RotRwT

Both. You can tell what direction they came from and where they went. They both head off North West.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

What skill checks would you require for finding a route for the truck to the campsite?


Savage Rifts RotRwT

They don't really have a land nav skill, which I thought was kind of odd in such a game, but I'm going to go with a Driving Knowledge roll for this.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

I'd suggest survival, but I could see Drive


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

OK. I am also confused by the keeping of the cover in front of Natalie's work crew. Isn't this a resource pick provided from our company meaning they are somehow tied to the CIA anyways?


Savage Rifts RotRwT

It is technically her crew, but the identity she chooses to use to order them does matter..


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

hmm, well I suppose with my cover is proper then.

Also, starting a new job so may not be posting too much for a bit, feel free to roll for me if needed.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Razor can try to do some mechanics repair work on the generator. I don't have much to offer in the way of electrical repair though.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

still here, but where do we go from here?


Savage Rifts RotRwT

Starting to wonder if we lost some...


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

I think Ward is gone. I still am here but not there. I am in the truck with Ward no one contacted Razor about the second camp so he is about to try and navigate to the camp a different way.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

In the interest of ensuring we all at the very least have the capacity to act, I suggest that until something threatening happens, we can assume that all information is being relayed.

Id not want someone to be left out when the game is in a transitional phase.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

*nudge to whomever needs it*


Savage Rifts RotRwT

I was planning on posting a nudge in the gameplay, since you guys seem to be stuck. I waited the weekend to be sure, but I want to give those of you still here a chance to move forward. I'll get that done this evening.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

sorry to nudge and all, but I know how these things go. What I do NOT want is to overlook Timothy's skill suite just because I can't really use mine. I just want to ensure we stay involved.

Thanks!


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Just curious how are doing languages DM? I bring it up because the book is very vague like you take the culture focus and you can speak all languages from that area or something. Razor has the Eastern Europe and Western Asia Cultures. But I would put Germany under Western Europe. Basically not sure if Razor would know German or not.
Also what on Smith's character gave him German as a language? I can see if I have or don't have that.


Male Caucasian Scout 3 Snoop 1

my back story. afrikaans is germanic. hmm thats a Good question.


Savage Rifts RotRwT

In the 80s, Eastern Europe would also include German, simply because that was the defining border of what was East vs. West. Everything on one side of Germany was Eastern European and the other was Western. I would allow Razor to know it too.


Male Caucasian Scout 3 Snoop 1

My ex fiancee would definitely disagree. Of course she is from Stuttgart.

The Exchange

M

is there a list of how the language foci are broken up? I think I need to define mine more.


Savage Rifts RotRwT

It was a general statement and very overly glossy, but for the most part... ;-)

I believe in the Rule book they break it up by region, otherwise, there is this Cultures which pretty much covers how they are used. I've been glossing over the roll only because of your culture foci.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

SO is the generator a gas powered generator if so Razor will go back to measure how much gas is left in the generator to get an idea of how long it has been running and when it would last have been fueled.
Mechanics Knowledge Check: 1d20 + 6 ⇒ (11) + 6 = 17


Savage Rifts RotRwT

It is a gas powered generator and judging by the smell, it is no longer fueled by benzene. Something a little more biochemical. You estimate that there is maybe two hours left.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Yeah I think the suit is gone as well. Just asking for clarification is the scientist charging at Natalie or at the mass of us.
My current plan if that's the case is to do a Bull Rush at the scientist in hopes of knocking him down. I also would then be entitled to a final attack by my mobile offense feat. I will wait to see the result of the Bull Rush before taking my final attack if possible.


Savage Rifts RotRwT

Directly at Natalie...


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Doh that didn't end well. Also I misread my Mobile Offense feat I get the final attack when taking a Standard Move Action. I misread that as any Standard Move Action. Meaning that Standard Move is a specific move action not a general category of actions. Well Razor took a couple jabs to the face by brick-wall-psycho-scientist not the worst thing his seen.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Smith Up for DM interpretation but book says on page 301
Club, Heavy: A heavy club is between 12 and 24 inches long,
weighs between 3 and 6 lbs., and requires the use of 2 hands. The
classic modern example is the wooden baseball bat. Improvised
versions of this weapon include chairs, rifle butts, table legs, and
heavy tree branches.

But that includes labeling it an improvised weapon meaning:
-2 to attack
-2 to damage
+1 to error
no strength bonus added to damage.
per page 347.

Page 250 has the table listing Club, Heavy.
1d8+1+STR subdual (1d8-1 Improvised)
Error 1 (2 improvised)
Threat 20
-2 if untrained in blunt (-4 improvised)

I think from you character sheet you would be attacking with a rifle butt at -1 to attack. +3 melee (+2BAB +1 STR) -4 improvised and untrained. Might be better to use the old fist which you are trained in. Remember with Spycraft you get 2 Half actions (Not standard and move) so you can get 2 attacks off in a round.
Hope this helps. Slow day at work.


Savage Rifts RotRwT

I pretty much shorthanded all that, but thank you Razor...


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Hey this is the only play by post I am in that is actually moving right now. Just trying to keep it moving hope I am not stepping on toes.


Savage Rifts RotRwT

No you're good. I'm running four of them, so I appreciate all the help I can get.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

If Grapple is not allowed:

Pummel attack would be a 16 total.
If hit does Pummel Damage: 2d6 + 2 ⇒ (2, 2) + 2 = 6
Knockout Fort Save DC +1.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

care to use an action die there, Razor?


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Probably not since we only get 1 of our 3 due to mission characteristics. Bloodmoon hasn't given out any action dice during the game. I am not sure when they refresh even*. Also when I use on an attack I get to roll 2 dice. So I figure I should save for a fight, or critical success, or critical failure of bad guy.

*Always hard to say when a gaming session ends in a PbP game


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Ha just *Noticed* that I used my Notice(Awareness) bonus +0 not my Search (Perception) bonus +1 on that skill check. So that would have been a 15.


Savage Rifts RotRwT

They will refresh after you return from this encounter. This Mission is broken into min- missions. With the 15 and Smith's 15, both of you will Notice what's in the spoiler tag in my previous entry. You can alter your posts accordingly.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Smith who are you advancing towards? The truck in the far away distance or the scrawny dogs?

351 to 400 of 659 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Operation Typhoon- SpyCraft2 Discussion All Messageboards

Want to post a reply? Sign in.