Operation Typhoon- SpyCraft2 (Inactive)

Game Master Shadow Bloodmoon

CIA SAD operations in 1980's Afghanistan during the Soviet occupation

Warehouse Map


451 to 500 of 659 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Guys I am very confused about what we need to do right now. We have a name, a map, and a photo. Can't we just go back to the truck and drive to the spot on the map?


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

we can, I do have a potential lead to follow, but I honestly don't mind if we just beat feet without it.

Just say the word if you just want to move forward, and we'll do exactly that. I'll wait for your answer before I post next.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

If you want to do something in camp before we go I would say go for it. Just want to move along.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

likewise, I didn't want to bring up another plot point, especially one that is just probably for me, without getting the other players thoughts.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Shoot sorry about that Anachronism. I thought the Fly Casual line was on approaching the Deathstar in New Hope but you are correct its ROTJ on approaching Endor.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

I checked that one myself, but in the opening pose it doesn't declare the exact year, so i gave Razor the benefit of the doubt ;)

Also, this is the part where we're all shot dead in a truck since we're all flatfooted. yaaay!


Savage Rifts RotRwT

I could have swore I mentioned the date as being February 1980...


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Does the Russian officer look like our Vasily's photo?


Male Caucasian Scout 3 Snoop 1

Nope. This guy is the lieutenant our guy is a captain.


Savage Rifts RotRwT

Smith is correct, this is just a lieutenant...


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

apologies for not posting much, I'm a bit confused as to our current objective and I'm not exactly certain where to go from here, at least with my current cover.


gulp


Male Caucasian Scout 3 Snoop 1

Dang, is Louis a 20 year Legion Vet or something?


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W
Timothy K Smith wrote:
Dang, is Louis a 20 year Legion Vet or something?

My reading has the Captain say that you are a soldier and so is Louis only not as experienced (as you). Then the Captain continues with pointing at me and saying "He I am trying to figure out".


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

well played Timothy


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

So umm anyone else think we just signed the good doctor's death warrant?


oh yeah, that just happened. Smith's bluff backfired. I'm trying to figure out if I can make a bluff to change the situation, but I am afraid it might not fit my cover. Which is also the main reason I've been silent. I'm not part of your 'team', I'm just precious cargo.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

and Timothy did it all without a single roll ;)


Male Caucasian Scout 3 Snoop 1

pretty freaking ninja... :}


Savage Rifts RotRwT

Just so you guys are aware... I mentioned this a while ago, (like months) but as a reminder, I will be gone from the 7th to the 16th of January. Internet will probably be spotty at best in the middle of the ocean, but I will do my best to keep up...


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Enjoy your trip.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

I will be gone from January 15th-18th as I head to New Orleans for my bachelor party wish me liver luck.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

congratulations, and take care. If we need to NPC you for non combat things, are you okay with it?


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

I would say feel free to NPC me starting Friday night.


Male Caucasian Scout 3 Snoop 1

Enjoy the fest!


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Razor has no problem playing body guard to an aid worker like Cynthia but a reporter "typewriter" who is going to misrepresent everything he sees in the field. Macomb is letting the guy know he is stopping bullets for that.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

All perfectly fine, of course. Nat's just playing up her helplessness.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

I may be incommunicado for a bit, apologies if that disrupts anything. I need some time away from the boards, I think. I cannot guarantee when I'll be back, may be a day, may be a month.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Questions:
1. Can we locate the radio in the guardhouse with the binoculars?
2. What is the current range to the guard house?
3. What is the approximate patrol range of the 4 guards outside the guardhouse?
4. Are there any other vehicles in the area?

I suggest that Smith and Macomb try to do enough recon to determine the above and any other questions Smith might have.


Savage Rifts RotRwT

1. Yes, you can see it. It's pretty big.

2. Approximately 200 yds.

3. Difficult to tell with intervening terrain, but it appears they don't seem to stray more than 50 yds out.

4. None. At least, none that you can see..


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Okay reviewing the rules makes it seem like my idea of damaging the radio with sniper bullet as a bit laughable. The radio has size Medium which affects means it would be pretty easy to hit at Defense 5. But it has a Defense save of +8 meaning that if my sniper rifle did its full 4d4 damage the radio has a 50% chance of being destroyed and a 50% chance of nothing happening and that's with full damage being done. With the minimum damage 4 it would have only a 20% chance of being destroyed. However there is a 15% chance I take out the radio with a critical hit. So I think overall it comes close to a 50/50 chance with a slight leaning towards not being destroyed.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Posted but not sure what you want to do with Majors. Is he party controlled or Control-Controlled NPC? Figured you would control him but if we can offer input.
I would like him to Ready an attack with the gun to do a pistol whip. The book calls out the mechanics of this as an improvised weapon version of the sap. Some pages that detail this are
page 250 Gear table with entry for Sap.
page 303 (Description of Sap listing Pistol Butt as Improvised version)
page 347 (mechanics of improvised weapons -2 to attack, -2 to damage, no Strength modifer)


Savage Rifts RotRwT

At this point he is GC... you can certainly tell him in character what you would like him to do, but otherwise, he is his own person..


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

I would think that we need to do this quickly so I would think you're rolling.


Male Caucasian Scout 3 Snoop 1

Loose rope binding. and go.

Anything of interest on the dead enemies?


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Yes we would search the pockets as we take off their uniforms and put them on. Also what weaponry do they have? As I assume we (Smith and Macomb) will be taking it with us to complete the disguise and also as weapons for Majors later.


Male Caucasian Scout 3 Snoop 1

I have been sporting an AK for awhile, so I don't think I would change but maybe they have grenades or something. Running around with HKG3 variant chambered for 5.56 will surely get us noticed. This is the Soviet Army not some ragtag of guerrillas. :)


Savage Rifts RotRwT

Smith and Macomb quickly rummage through the pockets of the two dead Soviet soldiers as they assimilate their clothing. Both men had standard issue Soviet 5th Guard Infantry Brigade uniforms and an AK-47 with 3 magazines of ammunition. They also carried a loaded Makarov pistol with no extra ammunition, as well as a boot knife. One soldier had a picture of presumably his wife or girlfriend and the other had a note to his mother should he die in service. Both are Soldat rank.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Awe hell mother of all error rolls. How many soldiers are in this room? Not sure how likely we would be at surviving a fight until we have that number. Also to further set the mental scene how close is the Captain?


Male Caucasian Scout 3 Snoop 1

Yep, I just figured to try to go all Richard Burton in "Where Eagles Dare" on them.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Right on Smith.


Savage Rifts RotRwT

The captain is nearest you, not even a step or two. There are four soldiers behind you to take you into custody, the rest are within earshot (and gunshot), but it would take a minute to get to you. You estimate at least a full platoon's worth, not including the technicians.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Well that's alot of people to kill.
Point of order I am not sure if Smith did the 3-round burst by the book. Not sure how you want to play it but the book text is below.
Burst (Trick — +2 Shots — Burst Mode )
1 Free Action • Error Range +1
A character making a Standard Attack with a firearm may
instead target 1 opponent with a short burst of ammunition.
With a hit, the target is struck by 1 shot. If the attack result
exceeds the target’s Defense by 5 or more, the target is struck
by 2 shots. If the attack result exceeds the target’s Defense by 10
or more, the target is struck by all 3 shots. Damage is applied as
standard for each shot that hits.
With a critical hit, the damage from the first hit only is applied
directly to the target’s wounds (if the second and third shots hit,
damage is applied for each as a standard hit).

So burst is a trick that gets added to a standard attack (1/2 action)
So instead of firing 3 standard attacks as Smith did he would make 2 attack rolls and the number of hits would be determined by the results of the attack roll.

Applying the rules to Smith's rolls this round would probably result in the same damage being done (assumes Captain Defense is between 19 and 14)

1st Standard Attack (burst) 1d20 + 9 ⇒ (15) + 9 = 24
if hit damage = 3d6 ⇒ (1, 5, 6) = 12,
if Captain Defense less than 19 then second shot hit 3d6 ⇒ (5, 4, 2) = 11
if Captain Defense less than 14 then third shot hit 3d6 ⇒ (3, 4, 5) = 12

2nd Standard Attack (burst) 1d20 + 9 ⇒ (10) + 9 = 19
if Captain's Defense is greater than 14 then maybe apply damage roll from above.
if Captain's Defense is less than 14 then 2 more damage rolls are required.

I will be taking my turn using the above rules unless you prefer the three attack roll method. Also I will note that I believe burst can be used with a final attack as a final attack is described as a standard attack as a free action which can use tricks.


Savage Rifts RotRwT

Macomb has it right. Bursts use the rules as quoted, so yes, two more damage rolls are required, though they may not be necessary after a shot like that... And yes Macomb, it can be combined with a final attack, as the burst trick itself is technically a free action that adds to a standard attack. Just remember that final attacks have an initiative penalty. I will try to post the results and enemy actions tonight after work.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Dang those look like some good hits on the guards. May have taken down 2. We can't bluff worth a dime but boy can we shoot.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

At this point can we revisit the situation. There are 3 of us and a platoon at least of Russian Guards and other technicians in the building. We have killed the Captain and 5 other soldiers. So guessing that leaves approximately 40-50 other combatants. We are in the captains office what does the hallway outside look like. Does this room have multiple exits.
Debating either having Macomb run off providing a diversion for Smith and Majors leading the troops coming towards them in a different direction or making a stand in the room with the other two.


Male Caucasian Scout 3 Snoop 1

We should probably send Majors off alone and we can pretend we were ordered to secure the scientists.


Savage Rifts RotRwT

The office is more of an open area within the cavern with a partition to separate the office. You are actually standing outside of it, in the open, except Macomb who dove for cover behind the desk. Think of a giant hangar with cranes and stuff holding up the container in the center. Most of the technicians are near the center, with the rest of the soldiers gathered on the other side, headed towards you. You estimate only half a minute before they can get into combat range.


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

Distance to the crane? Skill check to operate the crane?
Going to make a move for the crane I believe. Distance to the soldier who's morale cracked?


Savage Rifts RotRwT

The closest one would be about 10 yards from you. The soldier is about 20 yards from you. The crane is heavy machinery, so technically a Drive check with the Heavy Vehicle forte as far as I see it.

451 to 500 of 659 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Operation Typhoon- SpyCraft2 Discussion All Messageboards

Want to post a reply? Sign in.