Operation Typhoon- SpyCraft2 (Inactive)

Game Master Shadow Bloodmoon

CIA SAD operations in 1980's Afghanistan during the Soviet occupation

Warehouse Map


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Savage Rifts RotRwT

For discussiony things...


Male Witty Grifter Faceman 3 (6,000)

Shadow, what's in the file?


Savage Rifts RotRwT

Each one of you has your own file in front of you. Is a complete dossier listing everything you can think of regarding your past

-Posted with Wayfinder


Male Witty Grifter Faceman 3 (6,000)

Maybe Nat is waiting for their friend?

The Exchange

M

I've poked him repeatedly about joining, it's on him now if he does so. I told him that PBP does go slow, but he has to be vigilant about it.


Savage Rifts RotRwT

Mission Picks-

Objectives


  • Contact Abdul al-Salahar
  • Establish Safe House
  • Establish Yellow Brick Road
  • Locate Scientists
  • Rescue Scientists

The following is what the Company will provide for you:


  • Dossier on Abdul al-Salahar
  • Dossier on all 7 scientists
  • Keys to Old Safe House in Pakistan

Beyond that, each of have your character picks, so pick away and we'll get this show on the road!
If you guys need help choosing, let me know.


Male Witty Grifter Faceman 3 (6,000)

I Won't be able to make my picks or post until Monday because of moving, and my computer isn't set up yet and my iPad charger is lost. Sorry about that. I really am. Just giving you a heads up.


Male Caucasian Scout 3 Snoop 1

So are you going to give us a list of what's available or are we to pick anything historically appropriate and caliber appropriate for the mission?


Savage Rifts RotRwT

Pretty much anything historically available should be available for the mission so long as it's within caliber

-Posted with Wayfinder


Male Caucasian Scout 3 Snoop 1

I am a bit confused on the calibers when it comes to weapons. The calibers seem a bit screwy. I would think a FN FAL wouldn't caliber 4...

It would make sense that my character would only be able to bring a .45 by diplomatic pouch but the other stuff i am a bit confused.


Savage Rifts RotRwT

Firstly remember that any of your personal gear doesn't count towards your limit. Within reason, you can bring all of that. As far as the weapons go, I can see some reasons as to why it is difficult to obtain an assault rifle for the mission you're going on, since the Company doesn't deem it that dangerous, yet. Remember also that you guys can share picks to get a higher caliber item. What specifically were you having trouble with?

-Posted with Wayfinder


Male Caucasian Scout 3 Snoop 1

Ok, well... since the FAl is his personal gear then cool. I would take then common field items compass, maps, tent and so on.

Depending on infiltration method, I would suggest we get Afghan clothing, either horses of mules. I would need three cover IDs: East German military officer, Swiss Scientist(because they are neutral). If we aren't going to walk in I would need a parachute to perform a HAHO or HALO parachute jump. Climbing kit 1 or 2, First Aid kit 1 or First aid kit 3 to be split among the group.

Ammunition, any other ideas?


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

I'll be looking over my EQ and hope to put up my basic list today.

While I do want a sidearm, I'm also trying to decide what would be most relevant to assist this sort of mission.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

Alright, let's take a look!

1 R given to me by Advocate, +4 picks from Gadgets, Tradecraft, Vehicles, or Resources due to being a Faction char with Charisma

so I have 5 picks total, as well as 4 Common Items and 1 1/II. 2/I items from Possessions.

I'm perfectly happy buying the bag full of guns for the group, first off.

I can save 1 item as a reserve, so I'll do that as well.

Is it possible to ask for a dossier on someone who may be on the Russian side of things or do we need to know who this is first?

As well, I can request the temp feat of Escape and Evasion Training. Considering the situation, this could be quite useful.

One more question, if I were to take a Phone Line Trace or Recon, do I have to designate it at this time?


Savage Rifts RotRwT

The dossier would have to be chosen ahead of time, once you know a name. However the phone trace and recon can be designated when it is used.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

okay that does ease things up. I'll try to get a few more picks set up soon, thank you!


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

Item requests:

Bag Full of Guns - from Charisma
Work Group: Survival (these guys can help us safeguard and escort the scientists out) - Resource 1
Reconnaissance - from Charisma
Cover Identity: medical (Red Cross aide) - from Charisma
Vehicle: Jeep w/ two full loads of fuel - from Charisma

Common Picks
Vice: Cigarettes
Binoculars
MREs
Flashlights

I still have my personal possessions, 1/II, 2/I to go through. If nobody has medicine and can take a few of these off of me, I can get Feat Training:Bandage, and a first aid kit.

I was thinking I'd have no chance not to look like an outsider (no Disguise) so I may as well play the part, that of a bumbling Red Cross scout


Male Witty Grifter Faceman 3 (6,000)

I'm sorry for responding so late. Internet needed set up, but didn't get set up and ugh...I should have my picks up some time tomorrow, though. Moving is a real pain...


Male Caucasian Scout 3 Snoop 1

I am concerned about driving around in a Jeep because the soviets were well known to strafe vehicles in certain areas and if we have jeeps the muj might take us as soviets... tough choices...

I would recommend two horses per player so that the scientists will have a mount when we egress...

The Exchange

M

horses eh? Hmmm, that's Athletics to ride if I recall, well six of one, half a dozen of the other. I can't really do either.

What do you think of the workteam providing survival for them? We can maybe slip em off into the wild if needed, while we take care of other things.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

would appropriate cold weather gear be able to be gotten via possessions? I'm not exactly sure how possessions work.


Savage Rifts RotRwT

Possessions are your own personal things. Basic cold weather clothes would be Common Items, anything that provides a bonus would be a gear pick.

-Posted with Wayfinder


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

hmmm alright, I'll swap out one of my commons. Thank you!


Male Witty Grifter Faceman 3 (6,000)

Actually, can't common gear provide bonuses sometimes? Or are you houseruling that common items never give bonuses? Also, I can finally do my gear! I'll have that up soon :D


Male Witty Grifter Faceman 3 (6,000)

My identities: American oil baron Richard Chandler; Russian military General Smirnoff; Afghan black market dealer Barir Nasri Sleiman.


Savage Rifts RotRwT

Most common gear may provide a minimum bonus beyond what their "normal use" is. I ruled specifically that cold weather clothes simply protect you from cold weather. No need for survival roll.

-Posted with Wayfinder


Male Witty Grifter Faceman 3 (6,000)

Safehouses: Private suite, houseboat

Vehicles: Ultra-light, Motorcycle, Jeep

Combat gear: Glock 28, low-profile armor

Common items: cigars, red cross uniform, books, matches, Swiss army knife, water bottle, Russian military uniform, suit, Afghan garb, keychain

Other: Truth serum, dossier (Abdul al-Salahar), cover identity (red cross), bag of ammo, ???? Honestly, I've been at this for like an hour. If anyone has suggestions, please tell me!


Male Caucasian Scout 3 Snoop 1

Looks ok to me. why don't we get started....


Male Caucasian Scout 3 Snoop 1

I'll take dossiers on the scientists...

I will take ammmo for my weapons, the FAL and my colt .45 1911

Horses for our trek into the hinterlands.

Camping equipment, compass, maps, matches, Afghan clothing, East German Uniform(dress uniform), canteen,

Low profile armor

First Aid kit 2, Climbing Kit 1,

Three IDs from before... ( we are going to be like Austin Milbarge and Emmet Fitzhume aren't we...)

Lockpicks and such could be good, while in Pakistan or if we have to infiltrate a Soviet Base or something...


Male Witty Grifter Faceman 3 (6,000)

Can anyone pick locks?


Savage Rifts RotRwT

I'm going through this list and having a bit of difficulty determining which things are your personal possessions and which are just for this mission. This is what I have so far:

Mission Bundle from Chavez: (-100XP)
Caliber II Dossier on Abdul al-Salahar
7x Caliber I Dossiers on scientists
Caliber I Safe House

Natalie Burns-

Personal Gear: (1/II, 2/I, 19 Common) ???

Mission Gear:(1R, 4GTVR, 4 Common) Caliber II Bag Full of Guns, Caliber I Work Group- Survival +10, Caliber II Broad Reconnaissance, Caliber II Cover Identity (Red Cross Aide), Caliber II Jeep w/ 2 fuel loads, Pack of Cigarettes, MREs, Binoculars, Flashlight

Timothy Smith-

Personal Gear:(1/II, 2/I, 16 Commons)FN FAL Para (How did you get this? I must be missing something on your sheet that says you can have it), Caliber II M1911 Service Pistol with 7 reloads, Caliber I Dagger, Caliber I Headset Radio, Compass, Map (Of?), book of matches, Afghan clothing, East German Military Uniform, Canteen,

Mission Gear:(1S,No other gear picks with no CHA bonus 5 Commons) Caliber II Flak Jacket

Jason Ward-

Personal Gear:(1/II, 2/I, 10 Commons)(Your houses and home vehicles are unavailable for this mission, but, I am wondering how you have two sets of houses and vehicles.) Caliber II Service Pistol Glock 28 with 5 reloads, cigars, Red Cross uniform, book (On?), matches, Swiss army knife, water bottle, Russian military uniform, suit, Afghan garb, keychain. The Low Profile Armor is Caliber III Minimum. Did I miss something that allows this?

Mission Gear:(1T, 4GVTR, 4 Commons) Caliber I Truth Serum, Caliber II Cover Identity (Red Cross Aide), Bag of Ammo (What kind? It determines cost.), ??

So, that's what I have so far. If I am of somewhere in what you guys should have, let me know, but that's what I've calculated. Some of you still have some left over picks, otherwise we can relegate them to Reserves. I apologize if I've missed some things, just want to get you guys on the road to playing!!


Male Caucasian Scout 3 Snoop 1

The rifle is something that he always has as part of his background in the bush. What about the First aid kits and climbing kits?


Male Witty Grifter Faceman 3 (6,000)

I don't have a Wis bonus, so I can't have reserves, I just don't know what to put there. I have two houses/cars because of my 9 Lifestyle, the low-profile is caliber II, and I didn't even see a bag of ammo on the table. Not for regular, anyway. I just want regular ammo for all of our guns, using my last slot if I have to. I kinda assumed you'd just sort of fudge it for me :)


Savage Rifts RotRwT

@Timothy- Hmm... I understand that from a background POV, but I'm not seeing where it allows you to start with such a weapon rules-wise... As far as the first aid kits and all, since you have no extra picks, someone else will have to pick them up. Each kits costs a pick depending on caliber. However, since you have several commons leftover, you can pick up the pieces of most of them, but you will end up making those your personal gear for the time being.

@Jason- I see what you did with the houses and such, choosing two instead of one as per the level 5 rule. I'm not seeing the Low-Profile Armor listed as a Caliber II pick, the lowest I see it at is Caliber III, unless you are looking in a different book than the main one. As for ammo, there is a table at the end of weapons to buy extra ammo with. 3 Common Items per stockpile per weapon for basic FMJ Ammo. So far the only weapons are the Glock 28, M1911, and possibly the FN FAL if I can figure out how he got that...


Male Caucasian Scout 3 Snoop 1

Ok, if i cannot have the rifle, its ok... The calibers are a bit weird... for example for the Assault rifle category, a STG 44 is considered caliber 2(which has the largest most powerful cartridge in the entire category plus was and is one of the most obscure and hardest weapons in the world to find... oh well...

I will take rope, carabiners, pitons, and some field dressings. I should be cool.


Male Witty Grifter Faceman 3 (6,000)

Can I use a Charisma mod pick for the bag of ammo instead of common items? Since one pick is worth at least 10 common items, it makes sense, right? Anyway, it's your call. Also, I'm looking in the Spycraft 2.0 CRB. It's under Caliber II. It's the poor or average one, not the trendy one. I just checked again, and it's right there :P Try Ctrl+F and searching for it. I honestly don't care what equipment I have. For my last pick, I can take the first aid kit, so at least we'll have that. I also have a lock-picking contact, in case we need one and can wait for him to arrive :)


Savage Rifts RotRwT

@Timothy- I know, some of the stuff seems a bit wonky in that regard, so I understand. I'll add the rest to your list of commons taken.

@Jason- If only it were so easy. True to form, SpyCraft has more complicated rules for that, but basically, at Caliber II because of the mission, your picks are worth 4 Upgrades if you trade them in, which would get you 1 extra stockpile of ammo per Upgrade if you just got regular FMJ. So in this case, you could do two extra stockpiles for each gun with one of your gear picks, for example.

As for the armor, I'm wondering if you have a different book or there was an errata, because in mine (SpyCraft 2.0, 2005, Crafty Games, Mongoose Pubishing) on pg. 232 I have the Low-Profile (poor or average) listed under Caliber III. In the interest of moving ahead so we can actually play, I will allow a Caliber II version that is of poor quality.

With that said, I think we just need Natalie to finish up and we are ready to go...


Male Witty Grifter Faceman 3 (6,000)

http://puu.sh/cyR20/4ba7fa7c39.jpg That's a screenshot of the page with it. But yeah, thanks. Anyway, whatever ammo I can get for our guns with my picks is fine. I have a Glock 28, so whatever ammo that uses. And then Smith's gun, too, I guess. Yeah, let's get this show on the road, or sand dunes, or whatever :p


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

last gear posts to be added tomorrow.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

I don't think I have 19 Common items as you wrote, I do now understand though that I get personal common items, and gear common items though

I should have 12 personal common items, and 4 gear common items

Natalie Burns-

Personal Gear: (1/II, 2/I, 12 Common) Cold weather clothes, upscale outfit, chemical body warmers, pocket knife, mirror, candy, water filtration tablets, romance novel, luggage, tenting gear, flares, camera, camera tripod. (13 of 16 items)

Mission Gear:(1R, 4GTVR, 4 Common) Caliber II Bag Full of Guns, Caliber I Work Group- Survival +10, Caliber II Broad Reconnaissance, Caliber II Cover Identity (Red Cross Liason), Caliber II Jeep w/ 2 fuel loads, Pack of Cigarettes, MREs, Binoculars, Flashlight

note to the GM: How do I determine personal gear tier level?

notes to the team: I don't think I can get a lot of horses with my mission picks, so I'm thinking the jeep may be better, even better if we can get it documented to belong to the red cross or something.

Are you guys cool with my thoughts on this?


Male Witty Grifter Faceman 3 (6,000)

I'm fine with whatever gets us started sooner :P But yeah, it's cool.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

yeah, this phase is pretty tedious. I hope it's been lessened for next edition. This sort of minutae is why I never got a full game of Spycraft going with my friends.

Personal Gear: (1/II, 2/I, 12 Common)
Glock 28 (I cannot find for the life of me where to get ammo for this. I just want one reload if it comes to it.)

12 Common Items
Cold weather clothes, upscale outfit, chemical body warmers, pocket knife, water filtration tablets, romance novel, luggage, tenting gear, flares, camera, camera tripod, Red Cross survival guide, (12 of 12 items)

Note to GM: If I do have extra common items, I want to just get more clutter for the jeep. Blankets, boxes, things I can help get that bag full o'guns smuggled within.

Mission Gear:(1R, 4GTVR, 4 Common) Caliber II Bag Full of Guns, Caliber I Work Group- Survival +10, Caliber II Broad Reconnaissance, Caliber II Cover Identity (Red Cross Liason), Caliber II Jeep w/ 2 fuel loads, Pack of Cigarettes, MREs, Binoculars, Flashlight

Everyone needs to roll 2d6+6 for the bag full of guns, page 225

2d6 + 6 ⇒ (3, 1) + 6 = 10

Looks like I get a Saiga 12K semi-automatic shotgun, 20 gauge.
Good lord.


Male Witty Grifter Faceman 3 (6,000)

Gun: 2d6 + 6 ⇒ (4, 1) + 6 = 11

MAC M11 light SMG (.380 ACP), it looks like. I am also hoping that we get used to what picks to take, based on how we play and what we're good at and stuff.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

I am willing to trade, btw, for anyone that'd prefer the badass shotgun.

and yeah, we're quite untested at this point, I'm eager to see how this goes.


Savage Rifts RotRwT

You're right Natalie, I was looking at the wrong attribute when I wrote that. You have 12 personal common items. As far as Tier for Personal Gear goes, there is a chart in the book based on Possession Level.

As for the minutiae, you are right, it can be tedious, but I'm hoping once we get going, a rhythm will form and the Intel Phase will go much smoother. With that aside, I am going to go ahead and say everything looks good. If I don't post the beginning here shortly, it will be later tonight.


Male Witty Grifter Faceman 3 (6,000)

Just a warning: If I have an idea, I've probably also lost all understanding of physics in the process.


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

I just don't want to get sidelonged by something obvious. However, I'm ready to go as we are!

Let's go get em, also, I'm in line with you, Jason, it's about cinematic moments not physics. *thumbsup*


Male Irish American Soldier 2/ Wheelman 2 38/38 V 16 W

This is my first time using the Paizo boards so there will be a learning curve with the website features and everything. I just found out tabs don't work so my Character sheet is a little skewed. I hope to join you guys soon. Sorry I took Rotary Wing and not Fixed.
Razor


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

I've had some trouble with that too. I've played several PBPs here, so that part is easy enough.

Glad to have you aboard soon!


Female Human Advocate 2/ Martial Artist 1 20/20 Vit 11 HP

so you can use a weapon proficiency to get a forte with that type of weapon as a +1 bonus. I missed that the first few times through, thought I'd mention that here in case anyone else missed it too.

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