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Just wondering how people would recomend handling the Artificer class in a Pathfinder game, now that the XP cost has been removed from crafting items. I'm picturing some idea with taking their Craft Reserve and having it lower costs of crafting items with some lower limit of how much they can reduce the cost.
If you go based on the RPGA eberron rules, each craft reserve point is basically worth 5gp, and then if you limit them from lowering any given magic item's build cost by more than 1/25 (aka 4%) does that seem fair, or with these rules do Artificers need to get a new ability rather than Craft Reserve? My only other idea is to give them the ability to speed up craft times.
You'd also need to fix/replace the Retain Essence ability. For this I'd allow Artificer's to take charges from one item and insert them to another. You might have to put some kind of limiter or conversion rate rules for what kind of charges are worth what.