Yndri Ysalaa (The White Mage)

Efreeti Slave's page

10 posts. Alias of Great Green God.


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The Stable

Illthir's bullet ricochets off of one of the logs leaning against the doorframe.

The topsy turvy efreeta strikes down at Matheus.

red falchion v Matheus (higher ground, v cover, v prayer): 1d20 + 16 ⇒ (2) + 16 = 18 damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12 plus fire damage: 1d6 ⇒ 4 miss
red falchion v Matheus (higher ground, v cover, v prayer): 1d20 + 11 ⇒ (6) + 11 = 17 damage: 2d4 + 6 ⇒ (3, 2) + 6 = 11 plus fire damage: 1d6 ⇒ 5 miss

Conditions inside
Note on cover: that the efreeti has cover because of the top of the door frame from people standing outside the door. They get cover from her as well. She's technically up a little higher than 5', but everything related to fighting spaces in Pathfinder boils down to 5' squares and cubes.
Prayer for the party.

Round 15! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -6 hp
__ Efreeti
__ Durgan -6 hp
__ Mother Vorst sickened
__ Matheus -10 hp
__ The fire

Map Updated


The Stable

red falchion v Durgan (AoO, higher ground, v aid, v prayer): 1d20 + 16 ⇒ (17) + 16 = 33 damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9 plus fire damage: 1d6 ⇒ 5 hit

red falchion v Durgan (AoO, higher ground, v aid, v prayer): 1d20 + 16 ⇒ (8) + 16 = 24 damage: 2d4 + 6 ⇒ (3, 4) + 6 = 13 plus fire damage: 1d6 ⇒ 2 miss

The efreeta worries the dwarf with her falchion but he is able to exit the burning building with Alisa's limp form.

Conditions inside
Note on cover: that the efreeti has cover because of the top of the door frame from people standing outside the door. They get cover from her as well. She's technically up a little higher than 5', but everything related to fighting spaces in Pathfinder boils down to 5' squares and cubes.
Prayer for the party.
Smoke A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Extreme heat (from the fire inside) deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves.

Round 14! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -18 hp
__ Efreeti
__ Durgan -18 hp
__ Mother Vorst sickened
__ Matheus -22 hp
__ The fire

More later!


Illthir Winlowe wrote:

"I'd rather have *you* somewhere far far away..." The skald grimaces. Mundane fire was dangerous - but it didn't quite try to cut her to ribbons at least.

Maybe that does something? Maybe not... Feels like I should be rolling Sense Motive on that :p

You know I will, it's one of Illthirs best skills and hopefully this doesn't lead to Planeshift->Plane of Fire :d

"Answer unclear, try again later." says the magic 8-ball.

The efreeti tries to cut Illthir to ribbons.

red falchion v Illthir (higher ground, v cover, v prayer): 1d20 + 16 ⇒ (6) + 16 = 22 damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12 plus fire damage: 1d6 ⇒ 5 miss

red falchion v Illthir (higher ground, v cover, v prayer): 1d20 + 11 ⇒ (17) + 11 = 28 damage: 2d4 + 6 ⇒ (4, 4) + 6 = 14 plus fire damage: 1d6 ⇒ 6 hit


The Stable

"Thanks." says Matheus shakily to Durgan. With his spear still inside the burning barn he draws his sword. "Where's Alisa?"

"I bet you wish you could fly through fire." says the grinning upside-down efreeti to Illthir.

Conditions inside
Note on cover: that the efreeti has cover because of the top of the door frame from people standing outside the door. They get cover from her as well. She's technically up a little higher than 5', but everything related to fighting spaces in Pathfinder boils down to 5' squares and cubes.
Prayer for the party.
Smoke A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Extreme heat (from the fire inside) deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves.

Round 13! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -10 hp
__ Efreeti
__ Durgan
__ Mother Vorst sickened
__ Matheus -34 hp
__ The fire

dice:
1d20 ⇒ 14


The Stable

Durgan nods at Illthir. Illithir nods back. Mother Vorst looks skyward.

Durgan goes for Matheus. This is going to add 215 lbs to Durgan's current encumbrance total.

Illithir reaches into her pockets and pulls out a wad of lint, some sand (it gets everywhere), a spare hanky, some old trail mix, two copper coins, and a third of a candle. She hurls the mess at the efreeta's face. Unfortunately it is not really all that aerodynamic and lands without much if any impact. In a blur of speed the efreeta slashes out at them both. Hitting Illthir with a blow that nearly knocks the skald's head from her shoulders.
Durgan dives out the door with his unconscious burden.

red falchion v Illthir (AoO for not having Improved Dirty Trick, Combat Reflexes, higher ground, v cover, v prayer): 1d20 + 16 ⇒ (18) + 16 = 34 damage: 2d4 + 6 ⇒ (3, 4) + 6 = 13 plus fire damage: 1d6 ⇒ 3 hit
THREAT!
Confirm?: 1d20 + 16 ⇒ (11) + 16 = 27 additional damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10 crit
red falchion v Durgan (AoO for picking something up, Combat Reflexes, higher ground, v prayer): 1d20 + 16 ⇒ (3) + 16 = 19 damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9 plus fire damage: 1d6 ⇒ 2 miss
red falchion v Durgan (AoO for moving out of a threatened square, Combat Reflexes, higher ground, v prayer): 1d20 + 16 ⇒ (5) + 16 = 21 damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10 plus fire damage: 1d6 ⇒ 5 miss


The Stable

Because she can read the tea leaves, Mother Vorst delays to conjure a selective channel.

The efreeti slashes down at Durgan, but the dwarf fends off her attack.

red falchion v Durgan (higher ground): 1d20 + 16 ⇒ (8) + 16 = 24 damage: 2d4 + 6 ⇒ (2, 2) + 6 = 10 plus fire damage: 1d6 ⇒ 3
red falchion v Durgan (higher ground): 1d20 + 11 ⇒ (11) + 11 = 22 damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12 plus fire damage: 1d6 ⇒ 4

Conditions inside
Note on cover: that the efreeti has cover because of the top of the door frame from people standing outside the door. They get cover from her as well. She's technically up a little higher than 5', but everything related to fighting spaces in Pathfinder boils down to 5' squares and cubes.
Prayer for the party.
Smoke A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Extreme heat (from the fire inside) deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves.

Round 12! (Theme ♬)
The Bold May Act!
_________________
__ Illthir
__ Mother Vorst delay, sickened
__ Efreeti
__ Durgan
__ Matheus -50 hp, dying
__ The fire


The Stable

"I guess I get to kill you again." says the smiling efreeti to Matheus. She begins to pirouette in midair with her burning falchion. Matheus holds his ground--for a moment before falling to the onslaught.

red falchion v Matheus: 1d20 + 16 ⇒ (18) + 16 = 34 damage: 2d4 + 6 ⇒ (4, 1) + 6 = 11 plus fire damage: 1d6 ⇒ 4 hit
THREAT!
confirm: 1d20 + 16 ⇒ (10) + 16 = 26 damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10 crit

red falchion v Matheus: 1d20 + 11 ⇒ (16) + 11 = 27 damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12 plus fire damage: 1d6 ⇒ 5 hit

"Who's next?"

Conditions inside
Note on cover: that the efreeti has cover because of the top of the door frame from people standing outside the door. They get cover from her as well. She's technically up a little higher than 5', but everything related to fighting spaces in Pathfinder boils down to 5' squares and cubes.
Prayer for the party.
Smoke A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Extreme heat (from the fire inside) deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves.

Round 11! (Theme ♬)
The Bold May Act!
_________________
__ Illthir
__ Mother Vorst sickened
__ Efreeti
__ Durgan
__ Matheus -49 hp, dying
__ The fire


Hanging upside-down in the fire in a way that makes Illthir wonder if she is actually one upside-down the red woman moves her head to avoid the skald's blow, and smiles.

Off to work. More later.


The Stable (Finally)

Illthir Winlowe wrote:
"To burn down the stables or slay?" The skald asks the "efreeti" in a clear voice. She wasn't sure if she could fight the creature - certainly not in a place on fire. But maybe if it came outside ... Or let them leave on a technicality? The creatures of hell might. Those of the abyss probably wouldn't owe anyone a favour ...

"You take me for a mere arsonist?" says the red woman with black horns sprouting from her head.

She whistles and the fiery horse exhales a billowing plume of choking smoke that envelops Mother Vorst. Illthir can take her readied attacked but note there is "soft cover" and smoke which offers concealment (20% miss chance) in the way. The efreeti herself probably does something using the roar of the fire and the thick smoke for cover.

Conditions inside
Smoke A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Extreme heat (from the fire inside) deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves.


The Stables

The doors open on chaos. A stable on fire horses rearing in panic everywhere. One of them a big black stallion snorting smoke and fire, is back lit by a fire in the doorway to the backroom, were the plucky Alisa Patrician lies on the floor not moving. The blurry outline of a woman in a revealing Katapeshi-style harem get-up stands over her.

"Nothing personal," She says, and walks through the flame, and into the barn. "but I owe a guy."

Her skin is lustrous red. She the heat distortion in the air seems like it is coming from her, and her horse as much as the fire.

Mother Vorst turns and tells Illthir, "She's an efreeti."

Walker kicks against his stall doors at the opposite side of the stable from Illthir.

This reveals the following to Illthir. She is an outsider of the fire subtype. Anything more will require a knowledge (planes) check (DC 23).

Dice:
1d20 + 8 ⇒ (9) + 8 = 17

Round 1 (for Illthir anyhow)! (Theme ♬)
The Bold May Act!
_________________
__ Illthir

__ Efreeti
__ Devil Horse
__ Matheus
__ Stable Woman (purple)
__ Mother Vorst
__ Jewel

Race

HP 26/26, AC 19 w Mage Armor (20 w Shield raised), Fortitude** +8, Reflex* +8, Will** +6, Perception* +4 (low-light vision), Stealth* +8 |

Classes/Levels

Speed 35 ft (45 ft while in Arcane Cascade) | Exploration Activity Avoid Notice | Active Conditions --- | ◆◇↺

Gender

Female Ancient Elf Laughing Shadow Magus 2 / Rogue | Time Traveler |

About Kara The Quick

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PFS INFORMATION:
PFS #: 2403787-2009
PFS School/Training: Swords
PFS Lore: Scouting* +8 (1st)
PFS Skill Feat: Cat Fall (5th)
PFS Consumable: Minor healing potion
Faction: Horizon Hunters

Chronicles & Boons
Level 1
1 B16 Boom Town Betrayal
2 B02 Blood of the Beautiful
3 Boon - Wayfinder
4 B10 Hillcross Roundup
5 B15 Treasure Off the Coast
6 Boon - Time Traveler (Rare Background)
7 BB Beginner Box (Upper Level)
7 BB Beginner Box (Lower Level)

Level 2

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BOTTING INSTRUCTIONS:

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CHARACTER INFORMATION
Name: Kara The Quick
Ethnicity, Heritage & Ancestry: Ancient Elf
Background: Time Traveler Home Region: --- Nation: --- Languages: Common, Elven, ---, ---, ---, ---
Sub-Class & Class: Laughing Shadow Magus Level: 2
Alignment: CN Gender: Female Size & Reach: Medium (5 ft) Speed: 35 ft (45 ft while in Arcane Cascade)

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STATS & SKILLS (* indicates Proficiency Level)
STR +1, DEX +4, CON +2, INT +2, WIS +0 CHA +0
HP 26/26, AC 19 w Mage Armor (20 w Shield raised), Fortitude** +8, Reflex* +8, Will** +6, Perception* +4 (low-light vision)
Acrobatics* +8
Arcana* +6 – Arcane Sense
Athletics +1
Crafting* +6 – Alchemical Crafting
Deception* +4
Diplomacy +0
Intimidation +0
(PFS) Lore: Scouting* +6
Lore: A* +6
Lore: B* +6
Lore: C* +6
Medicine +0
Nature +0
Occultism* +6
Performance +0
Religion +0
Society* +2
Stealth* +8
Survival +0
Thievery* +8

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OFFENSE & DEFENSE
Melee+1 Fist <Arcane Fists> (Agile, Finesse, Nonlethal, Unarmed, Magical) +9 Damage 1d4+1 B (+3 extra damage in Arcane Cascade and attack FF target)
Melee ◆ Shortsword (Agile, Finesse, Versatile S) +8 Damage 1d6+1 P/S (+3 extra damage in Arcane Cascade and attack FF target)
Melee ◆ Light Mace (Agile, Finesse, Shove) +8 Damage 1d4+1 B (+3 extra damage in Arcane Cascade and attack FF target)
Armor Mage Armor AC Bonus +1
Shield ◆ Shield AC Bonus +1 (raised) Hardness 10 HP(BT) 0(0) Others ↺ Shield Block

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SPELLS (* denotes Signature Spells)
Magus DC 16
Arcane DC 16 Spell Attack +6
Max Focus Points 1
Focus Spells
◆ Dimensional Assault

Prepared Arcane Spells (1st)
◆ Mage Armor
◆◆ Magic Weapon

Prepared Arcance Cantrips (1st)
◆ Shield
◆◆ Acid Splash
◆◆ Produce Flame
◆◆ Gouging Claw
◆◆ Ray of Frost

Innate Cantrip (fr Arcane Sense)
Arcane DC[b] 14 [b]Spell Attack +4
◆ Detect Magic

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GEARS & ITEMS
Invested Items: Wayfinder
Worn Items: Weapon Siphon, Shortsword, Light Mace, Alchemist Tools, Thieves’ Tools, Backpack
Stowed Items (in Backpack): Spellbook, Formula Book, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap
Current Bulk: 1.4 (Encumbered 6.0, Maximum 11.0)

SPELLBOOK:
Cantrips Acid Splash, Dancing Lights, Gouging Claw, Produce Flame, Ray of Frost, Read Aura, Shield, Tanglefoot
Spells (1st) Horizon Thunder Sphere, Mage Armor, Magic Missile, Magic Weapon, Snowball, True Strike

FORMULA BOOK:
Alchemical Items (1st level): Lesser Ghost Charge, Lesser Bottled Lightning, Lesser Thunderstone, Lesser Alchemist Fire


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FEATS
Level 1
Skill Feat (from background) ◇ Bend Time
General Feat (from Heritage) Ancient Elf – Rogue Dedication, Surprise Attack, Skill Feat: Alchemical Crafting
Class Feat ---
Ancestry Feat Nimble Elf
Hybrid Study Laughing Shadow
Others Conflux Spell, ◆◆ Spellstrike, Spellbook, ◆ Arcane Cascade, Spellstrike Specifics

Level 2
Class Feat Arcane Fists
Skill Feat Arcane Sense – ◆◆ Detect Magic

Level 3
General Feat Canny Acumen – Reflex

Level 4
Class Feat Basic Trickery – Tumble Behind (Rogue)
Skill Feat Slippery Prey

Level 5
Ancestry Feat ◆ Forest Stealth
Others Weapon Expertise, Lightning Reflexes

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