| It Is Inevitable |
This is going to hurt.
Durgan will pick up Matheus and walk out of the building.
He braces himself for the inevitable.The cascade of AOOs and readied actions may change things after Durgan's first move action. Let's see what happens.
???
| Efreeti Slave |
Durgan nods at Illthir. Illithir nods back. Mother Vorst looks skyward.
Durgan goes for Matheus. This is going to add 215 lbs to Durgan's current encumbrance total.
Illithir reaches into her pockets and pulls out a wad of lint, some sand (it gets everywhere), a spare hanky, some old trail mix, two copper coins, and a third of a candle. She hurls the mess at the efreeta's face. Unfortunately it is not really all that aerodynamic and lands without much if any impact. In a blur of speed the efreeta slashes out at them both. Hitting Illthir with a blow that nearly knocks the skald's head from her shoulders.
Durgan dives out the door with his unconscious burden.
red falchion v Illthir (AoO for not having Improved Dirty Trick, Combat Reflexes, higher ground, v cover, v prayer): 1d20 + 16 ⇒ (18) + 16 = 34 damage: 2d4 + 6 ⇒ (3, 4) + 6 = 13 plus fire damage: 1d6 ⇒ 3 hit
THREAT!
Confirm?: 1d20 + 16 ⇒ (11) + 16 = 27 additional damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10 crit
red falchion v Durgan (AoO for picking something up, Combat Reflexes, higher ground, v prayer): 1d20 + 16 ⇒ (3) + 16 = 19 damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9 plus fire damage: 1d6 ⇒ 2 miss
red falchion v Durgan (AoO for moving out of a threatened square, Combat Reflexes, higher ground, v prayer): 1d20 + 16 ⇒ (5) + 16 = 21 damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10 plus fire damage: 1d6 ⇒ 5 miss
| Mother Hellana Vorst |
Vorst offers up a healing prayer.
selective healing channel: 5d6 ⇒ (6, 6, 2, 1, 1) = 16
Conditions inside
Note on cover: that the efreeti has cover because of the top of the door frame from people standing outside the door. They get cover from her as well. She's technically up a little higher than 5', but everything related to fighting spaces in Pathfinder boils down to 5' squares and cubes.
Prayer for the party.
Smoke A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Extreme heat (from the fire inside) deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves.
Round 12! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -10 hp
__ Mother Vorst delay, sickened
__ Efreeti
__ Durgan (+215 lbs of encumbrance, go ahead and move Durgan and Matheus)
__ Matheus -34 hp
__ The fire
| Kozen |
Very Definitely in the Pit Now (Serena)
Serena and company round the corner. The tunnel ahead broadens into what looks to be the oldest part of the ossuary.
Ahead in the wizard-merchant's dim light, Serene's elf-touched eyes can see a large, dark cave, twenty feet high it's walls pilled high with bones. Among them stand several motionless, human-sized skeletons--three of them in alcove some 10 feet off the floor. In the center of the chamber lays the still form of the dwarf, Balthur Mistbreather.
"What do you see?" whispers Kozen.
| Serena Mistcastle |
"I see a large chamber with walls of bone. Balthur is here, but I cannot tell if he is alive or dead. Several skeletons appear to be standing guard, but whether they are animate or not, I do not know." She whispers back to the others. Taking up her flail, Serena moves carefully into the room and to the figure of the dwarf. If nothing moves within the room, she checks him for a pulse.
| Durgan Far-Walker |
If Durgan just has his armor and axe, then he can carry Matheus. (A cleric's kit is unreasonably heavy, but much of that is due to stuff that Durgan would not carry around, like torches.)
Durgan gets Matheus out of the building and sets him down, which is his remaining move action for the round (and the Efreeti has already taken its AOO).
Matheus may be conscious at this point - Durgan can have some healing for him next round, maybe.
| RPGGGM |
Very Definitely in the Pit Now (Serena)
"I see a large chamber with walls of bone. Balthur is here, but I cannot tell if he is alive or dead. Several skeletons appear to be standing guard, but whether they are animate or not, I do not know." She whispers back to the others. Taking up her flail, Serena moves carefully into the room and to the figure of the dwarf. If nothing moves within the room, she checks him for a pulse.
Serene moves into the chamber the skeletons held upright by dark animating magic (or perhaps a lot of glue) do not move. She leans down to check on the fallen dwarf.
A long thorn or quill is lodged in the dwarf's neck, it's sticky with something like clear sap. Balthur's breathing is shallow his face looks haggard and he has red blotches emanating from around the quill. All the veins in the area about the thorn look too dark as well, as if the thing were venomous.
heal v Balthur: 1d20 + 9 ⇒ (18) + 9 = 27
Serene can tell that Balthur is poisoned. Though she has not seen the specific venom before she recognizes its various traits (injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d3 Con damage; cure 2 consecutive saves). I've placed Serene in the room, but she can be wherever you like adjacent to Balthur.
| RPGGGM |
If Durgan just has his armor and axe, then he can carry Matheus. (A cleric's kit is unreasonably heavy, but much of that is due to stuff that Durgan would not carry around, like torches.)
Durgan gets Matheus out of the building and sets him down, which is his remaining move action for the round (and the Efreeti has already taken its AOO).
Matheus may be conscious at this point - Durgan can have some healing for him next round, maybe.
He is, and Durgan of course is a dwarf so encumbrance doesn't matter as much to dwarves for movement sake. More tonight after work. ;)
| Efreeti Slave |
"Thanks." says Matheus shakily to Durgan. With his spear still inside the burning barn he draws his sword. "Where's Alisa?"
"I bet you wish you could fly through fire." says the grinning upside-down efreeti to Illthir.
Conditions inside
Note on cover: that the efreeti has cover because of the top of the door frame from people standing outside the door. They get cover from her as well. She's technically up a little higher than 5', but everything related to fighting spaces in Pathfinder boils down to 5' squares and cubes.
Prayer for the party.
Smoke A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Extreme heat (from the fire inside) deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves.
Round 13! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -10 hp
__ Efreeti
__ Durgan
__ Mother Vorst sickened
__ Matheus -34 hp
__ The fire
| Illthir Winlowe |
"I'd rather have *you* somewhere far far away..." The skald grimaces. Mundane fire was dangerous - but it didn't quite try to cut her to ribbons at least.
Maybe that does something? Maybe not... Feels like I should be rolling Sense Motive on that :p
You know I will, it's one of Illthirs best skills and hopefully this doesn't lead to Planeshift->Plane of Fire :d
Sense Motive: 1d20 + 15 ⇒ (3) + 15 = 18
| Efreeti Slave |
"I'd rather have *you* somewhere far far away..." The skald grimaces. Mundane fire was dangerous - but it didn't quite try to cut her to ribbons at least.
Maybe that does something? Maybe not... Feels like I should be rolling Sense Motive on that :p
You know I will, it's one of Illthirs best skills and hopefully this doesn't lead to Planeshift->Plane of Fire :d
"Answer unclear, try again later." says the magic 8-ball.
The efreeti tries to cut Illthir to ribbons.
red falchion v Illthir (higher ground, v cover, v prayer): 1d20 + 16 ⇒ (6) + 16 = 22 damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12 plus fire damage: 1d6 ⇒ 5 miss
red falchion v Illthir (higher ground, v cover, v prayer): 1d20 + 11 ⇒ (17) + 11 = 28 damage: 2d4 + 6 ⇒ (4, 4) + 6 = 14 plus fire damage: 1d6 ⇒ 6 hit
| Mother Hellana Vorst |
"Oh, for Pharasma's sake!" grumbles the priestess.
selective healing channel: 5d6 ⇒ (1, 5, 3, 2, 1) = 12
Conditions inside
Note on cover: that the efreeti has cover because of the top of the door frame from people standing outside the door. They get cover from her as well. She's technically up a little higher than 5', but everything related to fighting spaces in Pathfinder boils down to 5' squares and cubes.
Prayer for the party.
Smoke A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Extreme heat (from the fire inside) deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves.
Round 13! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -18 hp
__ Efreeti
__ Durgan
__ Mother Vorst sickened
__ Matheus -22 hp
__ The fire
| Durgan Far-Walker |
Did Illthir actually do anything on her turn?
"I'll try to get her out," says Durgan to Matheus.
He casts Barkskin and walks back into the burning barn.
Due to the cover, from the door, he should not provoke from leaving Mother Vorst's square, so he will end up right under the Efreeti and adjacent to Alisa.
AC is now 27.
| Illthir Winlowe |
Rolled sense motive :p But yeah no maybe if it'll work ...
I'm going for a trip over the weekend, so a bit scatterbrained. If needed, please bot Illthir's (next?) turn if needed. Sorry
| RPGGGM |
Very Definitely in the Pit Now (Serena)
black quill v Serene (invisible): 1d20 + 16 ⇒ (13) + 16 = 29 damage: 1d4 + 2 ⇒ (4) + 2 = 6 plus sneak attack: 3d6 ⇒ (4, 3, 5) = 12
Pain lances through Serene's back and chest as she leans over the dying dwarf. A long hollow spine protrudes from her back. It's the same sort of spine protruding from Balthur. Serene, save verse poison Fort DC 18.
And a small, twisted, pocupine-looking man covered in quills that Serene somehow hadn't noticed giggles maliciously at Serene from one of the ledges. The creature points at Serene and the skeletons begin to move.
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Kozen -9 hp
__ Serene -44 hp, save vs poison Fort DC 18
__ Longtooth
__ skeletons
__ Small, tittering porcupine man
1d20 + 8 ⇒ (9) + 8 = 17
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 4 ⇒ (7) + 4 = 11
1d20 + 6 ⇒ (7) + 6 = 13
| RPGGGM |
Rolled sense motive :p But yeah no maybe if it'll work ...
I'm going for a trip over the weekend, so a bit scatterbrained. If needed, please bot Illthir's (next?) turn if needed. Sorry
I would also note that Sense Motive can take some time depending upon what you are trying to determine.
| Kozen |
Very Definitely in the Pit Now (Serena)
"Get out of there! I'm going to torch the place!" shouts Kozen.
| Serena Mistcastle |
Fortitude save: 1d20 + 12 ⇒ (5) + 12 = 17
Serena hears Kozen's voice as though through a fog. She tries to lift Balthur, but her legs give out and she collapses next to the dwarf. All goes black...
| Kozen |
Very Definitely in the Pit Now (Serena)
Con damage: 1d3 ⇒ 1
Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability.
For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.
Constitution: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.
In other words, Serene is still up with 1 hp, & 1 point of Con damage.
"What in the Nine Hells are you doing!?" shouts Kozen.
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Kozen -9 hp
__ Serene -44 hp, 1 Con damage, still has all her actions
__ Longtooth
__ skeletons
__ Small, tittering porcupine man
| Serena Mistcastle |
Summoning all of her strength, Serena lifts Balthur into her arms and somehow manages to find her feet. She offers a prayer to Sarenrae (channel positive energy for 1d6 ⇒ 3 points to both herself and Balthur) and struggles with him to reach the edge of the room where Longtooth and Kozen stand.
| Alia of the Blade |
"Show yourselves. I can hear you.", Alia speaks up as she glances in the direction where she heared the sounds.
She then takes a moment to conjure a set of mirror images mimicking her movements, before moving onwards towards the fading voice.
There's no reply.
Rounding the bend, Alia finds herself confronted with a dead end.
** spoiler omitted **
"Shepherd? Are you here?", Alia shouts, wondering if she perhaps missed some area, or just fell for trickery - waiting a moment for a response, she turns around with a curse and runs backward, sticking to the left wall and moving as far as she can.
So going into the outer circle.
| RPGGGM |
It won't change anything but Illthir we'll say took the total defense action her previous turn as the genie tempted her with a wish worded in a way it could twist. ;)
Durgan moves in and Matheus draws his rapier and prepares to lend aid.
The fire burns on but does not spread significantly.
Conditions inside
Note on cover: that the efreeti has cover because of the top of the door frame from people standing outside the door. They get cover from her as well. She's technically up a little higher than 5', but everything related to fighting spaces in Pathfinder boils down to 5' squares and cubes.
Prayer for the party.
Smoke A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Extreme heat (from the fire inside) deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves.
Round 14! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -18 hp
__ Efreeti
__ Durgan
__ Mother Vorst sickened
__ Matheus -22 hp
__ The fire
| Kozen |
Very Definitely in the Pit Now (Serena)
Sorry! I misread your initial post. I thought you were laying on hands (a swift action for 2d6 healing if targeting herself), and dragging Balthur out of the chamber (which is what I described below--but that can change if you want). Channel is a standard action. Moving out of the chamber is a move action, and lifting someone from the floor is also a move action. Which two of those three actions did you want Serene to take? Alternatively, you can have her lay on hands herself for another d6 hp, pick up Balthur and move (slowly out of the way of the coming fireball). Let me know how you want to proceed and we can retcon as needed. Alas, work calls.
Realizing she is in a trap Serene moves like lightning and hefts the heavy dwarf over her shoulder, and then backs painfully slowly (due to being over her normal heavy load carrying capacity) into the tunnel. Looking over her shoulder she finds Kozen chanting. He is alone.
He casts a spell, and a trailing fire brand tumbles overhead into the chamber. There's a flash, dry, desiccating heat, and a concussive blast wave from cave. The explosion renders the majority of the undead to charred piles of bone (including the two that were about to flank Serene), and leaves the little porcupine man on the ledge looking a bit charred.
fireball: 5d6 ⇒ (6, 6, 1, 6, 1) = 20
Balthur (not in armor nor with any significant adventuring gear) adds 160 lbs. to Serene's encumbrance. She needs one hand to carry him so either she has to not use her sword or not use her shield and can only move at a speed of 5'.
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Kozen -9 hp
__ Serene -41 hp, 1 Con damage
__ Longtooth
__ skeletons orange, yellow, green blue, pink, purple (all destroyed)
__ Small, tittering porcupine man -10 hp
Map Updated
| RPGGGM |
"Shepherd? Are you here?", Alia shouts, wondering if she perhaps missed some area, or just fell for trickery - waiting a moment for a response, she turns around with a curse and runs backward, sticking to the left wall and moving as far as she can.
So going into the outer circle.
This leads to yet another dead end and further branch leading further southward.
Note: I did not actually have to move Alia's icon.
| Illthir Winlowe |
"I'm not sure if we're coming *for* or *to* her..." Illthir winces. Still, it didn't seem right to leave Alisa to burn. So she tries another volley of junk, from a safer distance this time, and steps back. Maybe bribery could work ... "I don't suppose you'd rather have a drink wicked spirit?"
Aid Another: +2 AC to Durgan. 5' to step back. Move to Magical Drinking Jug out of bag of holding?
| RPGGGM |
The efreeta tries to cut Durgan to ribbons scoring the armor on his vambrace with one slice of her burning bent blade.
red falchion v Durgan (higher ground, v aid, v prayer): 1d20 + 16 ⇒ (16) + 16 = 32 damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9 plus fire damage: 1d6 ⇒ 3 hit
red falchion v Durgan (higher ground, v aid, v prayer): 1d20 + 11 ⇒ (3) + 11 = 14 damage: 2d4 + 6 ⇒ (3, 4) + 6 = 13 plus fire damage: 1d6 ⇒ 4 miss
Conditions inside
Note on cover: that the efreeti has cover because of the top of the door frame from people standing outside the door. They get cover from her as well. She's technically up a little higher than 5', but everything related to fighting spaces in Pathfinder boils down to 5' squares and cubes.
Prayer for the party.
Smoke A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Extreme heat (from the fire inside) deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves.
Round 14! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -18 hp
__ Efreeti
__ Durgan -9 hp
__ Mother Vorst sickened
__ Matheus -22 hp
__ The fire
| RPGGGM |
Very Definitely in the Pit Now (Serena)
Sorry! I misread your initial post. I thought you were laying on hands (a swift action for 2d6 healing if targeting herself), and dragging Balthur out of the chamber (which is what I described below--but that can change if you want). Channel is a standard action. Moving out of the chamber is a move action, and lifting someone from the floor is also a move action. Which two of those three actions did you want Serene to take? Alternatively, you can have her lay on hands herself for another d6 hp, pick up Balthur and move (slowly out of the way of the coming fireball). Let me know how you want to proceed and we can retcon as needed. Alas, work calls.
Just pending clarification, Serena.
| Durgan Far-Walker |
"What is your problem with these people??" Durgan shouts irritably at the Efreet.
Durgan picks up Alisa and moves out of the building.
Provoking 2 AOOs again; AC is 27. Not great against a +16 to hit, but hopefully his HP will last.
| Serena Mistcastle |
Let's go with your initial interpretation, that she uses lay on hands on herself, for an additional 1d6 ⇒ 2 hit points, and hightails it out with Balthur before the fireball goes off. At the moment, she is using her shield and not her scimitar, trying to maximize protection to herself and the dwarf.
| Efreeti Slave |
red falchion v Durgan (AoO, higher ground, v aid, v prayer): 1d20 + 16 ⇒ (17) + 16 = 33 damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9 plus fire damage: 1d6 ⇒ 5 hit
red falchion v Durgan (AoO, higher ground, v aid, v prayer): 1d20 + 16 ⇒ (8) + 16 = 24 damage: 2d4 + 6 ⇒ (3, 4) + 6 = 13 plus fire damage: 1d6 ⇒ 2 miss
The efreeta worries the dwarf with her falchion but he is able to exit the burning building with Alisa's limp form.
Conditions inside
Note on cover: that the efreeti has cover because of the top of the door frame from people standing outside the door. They get cover from her as well. She's technically up a little higher than 5', but everything related to fighting spaces in Pathfinder boils down to 5' squares and cubes.
Prayer for the party.
Smoke A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Extreme heat (from the fire inside) deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves.
Round 14! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -18 hp
__ Efreeti
__ Durgan -18 hp
__ Mother Vorst sickened
__ Matheus -22 hp
__ The fire
More later!
| Longtooth, |
Very Definitely in the Pit Now (Serena)
Let's go with your initial interpretation, that she uses lay on hands on herself, for an additional 1d6 hit points, and hightails it out with Balthur before the fireball goes off. At the moment, she is using her shield and not her scimitar, trying to maximize protection to herself and the dwarf.
Roger that.
Unseen by all, Longtooth sneaks up on skeleton outside of the blast radius and ends it with a dagger to the base of the spine.
More later.
| RPGGGM |
Officially 'later'.
Very Definitely in the Pit Now (Serena)
"Kill her!" screams the small porcupine man.
The last skeleton, leaps from the high alcove and shatters on the floor beside Serena, causing the spiky little troll to wail in frustration. "If you want something done right...."
"YOU WILL ALL BE MY UNDEAD SLAVES!" The porcupine flexes his arm and several needles along its back fly off in all directions.
black quill v Serene: 1d20 + 14 ⇒ (5) + 14 = 19 damage: 1d4 + 2 ⇒ (4) + 2 = 6 miss
black quill v Kozen: 1d20 + 14 ⇒ (9) + 14 = 23 damage: 1d4 + 2 ⇒ (2) + 2 = 4 hit
| Kozen |
Very Definitely in the Pit Now (Serena)
"I've been hit!" cries Kozen.
Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Kozen -13 hp
__ Serena -39 hp, 1 Con damage, (Need another Fort save v poison DC 18)
__ Longtooth
__ Small porcupine man
Map updated
Matheus Castigan
|
A dagger seems to appear from nowhere in Mateus's hand. He steps forward and the blade opens like like a broad angled fork, and catches the genie's broad curved blade between its pinions. He twists the pommel, but the efreeta's grip on her falchion proves too much for him to break.
Mateus swordbreaker dagger v Efreeta (improved disarm, cover): 1d20 + 14 ⇒ (13) + 14 = 27
The efreeta worries the dwarf with her falchion but he is able to exit the burning building with Alisa's limp form.
Mother Vorst continues to channel the power of the Lady of Graves to fortify her companions. selective positive energy channel: 5d6 ⇒ (5, 3, 2, 1, 1) = 12
The fire engulfs the center of the room Durgan has just emerged from.
Conditions inside
Note on cover: that the efreeti has cover because of the top of the door frame from people standing outside the door. They get cover from her as well. She's technically up a little higher than 5', but everything related to fighting spaces in Pathfinder boils down to 5' squares and cubes.
Prayer for the party.
Round 15! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -6 hp
__ Efreeti
__ Durgan -6 hp
__ Mother Vorst sickened
__ Matheus -10 hp
__ The fire
Map Updated
| RPGGGM |
From somewhere over the eastern topiary wall, the elf warrior hears a strange exchange between two familiar voices.
"It's dangerous but maybe you could lure all the spiders over to one wall or corner and then move away--way out of the way?" suggests the wizard from above. "Otherwise, fireball--no problem."
He shouts to Dool "So is there anything you can do to help, I can't seem to get out."
"Well, I think it's a good plan." says Dool in an injured tone. "But you do as you like. You know best, being a ranger and all."
Map updated
| Serena Mistcastle |
Fort save: 1d20 + 12 ⇒ (1) + 12 = 13
Serena can't seem to find any luck today, as the poison continues to course through her veins.
| RPGGGM |
Very Definitely in the Pit Now (Serena)
Serena Your character sheet says she has a max hp of 45, but her subheader above says 40. Which is correct?
Con damage: 1d3 ⇒ 2
Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Kozen -13 hp
__ Serena -44 hp, 3 Con damage (-1 penalty to Con-related checks), may be unconscious... (see above).
__ Longtooth
__ Small porcupine man
| Serena Mistcastle |
Both are correct. She loses from her max hit points every time she takes Con damage. Serena is now definitely unconscious and may be dead. By my calculation, she should be a negative -14! (45 max hit points - 15 due to Con damage -44 = -14). I kept the character sheet untouched so I could remember where her hp total should be.
"Ability Damage: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by the Ability Damage penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed."
Looking over it, I realize that this post may sound angry, but I am not. I just want to be sure we are on the same page.
| Durgan Far-Walker |
Serena doesn't lose 15 HP from the Con damage. She loses 5.
While the Ability Damage is 3 points, the Ability Damage Penalty is -1. That distinction is spelled out here:
"Ability Score Damage: Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability.
For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability."
I believe it is clarified that it is only for increments of 2.
1 point of ability damage is a -0 penalty.
2-3 points is a -1 penalty. <-- where Serena is now.
4-5 points is a -2 penalty.
Her HP are then 45 max - 5 due to Con damage - 44 damage = -4.
Now, another 1-2 points of Con damage would drop her to -9, and another 3 points would put her at -14.
She's still in a terrible situation (especially as Con poison puts you into a spiral with worsening Fort saves) but not yet dead.
| RPGGGM |
Both are correct. She loses from her max hit points every time she takes Con damage. Serena is now definitely unconscious and may be dead. By my calculation, she should be a negative -14! (45 max hit points - 15 due to Con damage -44 = -14). I kept the character sheet untouched so I could remember where her hp total should be.
"Ability Damage: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by the Ability Damage penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed."
Looking over it, I realize that this post may sound angry, but I am not. I just want to be sure we are on the same page.
Ah! Got ya. I was just recording the Con hp loss as part of the hp loss overall. Technically your 'Ability Damage penalty' is -1 (you take one point of penalty for every two points of damage and Serena is at 3 Con damage)--because somehow that's simpler than just tracking how many points you've lost from the actual score. So she is still up with 1 hp, and has a -1 penalty on Con-related checks.
If I ever release my own version of Pathfinder I swear that this goes to the top of my list of 'easy things to fix'.
EDIT And somehow I just noticed that Durgan answered this very question about a half hour ago.... Anyhow he's right except he may have missed the fact that Serena layed on hands for a total 5 in the previous posts, so the 5 Con-related damage just subtracts from those five, putting her back at 1 hp, and still on her feet.
| RPGGGM |
Where is Fergus at at the moment?
Let's see. I've got your last game post Followed by my reply directly below. Followed further on by a brief reference.
Basically the lich and his mummified manor guard allies were fought to a standstill (all the guards were destroyed, and the "lich" which Fergus knows to be an illusion) retired to the top of the stairs on the third floor. Most everyone else in the room who wasn't killed in the fight was teleported away by lich illusion breaking a magic skull on the floor. Illthir ran out the front door after Lady Stroon's annoying dog, Durgan flew toward the inside back of the manor, and Drelev's man, Terrion and the sole survivor of Varn's guard have stepped off-camera but Fergus could probably find them quickly if if he wanted to. Currently Fergus is still on the first floor of the manor.
| Serena Mistcastle |
Okay. Thank you for the corrections. With that straightened out, let's see what she can do to save herself.
Still keeping her shield between herself and the dwarf and the porcupine man, Serena calls upon Sarenrae to heal everyone in her party. Channel divinity for 1d6 ⇒ 3 hit points. It should get every friendly except possibly Longtooth, depending on his position.
| Illthir Winlowe |
"Everyone out of the stable? Good! Let's step back and see if that darned woman will come out or not..." Illthir grabs her sling and tries to send a bullet into their foes legs. She wasn't a great shot - but she only had to be better then the efreeti (whom had a sword ...).
To Hit: 1d20 + 5 ⇒ (11) + 5 = 16 vs AC + cover
Damage?: 1d4 + 2 ⇒ (3) + 2 = 5
| Fergus Bouldershoulder Ironmug |
Fergus will awaken from his thoughts and begin heading towards the sounds of conflict, or just any loud noise really. admonishing himself as he went.
Let me know if he can get to anyone and I'll try to work back in. Sorry again.
| RPGGGM |
Very Definitely in the Pit Now (Serena)
"Drop the dwarf and take cover you fool!" shouts Kozen. He unleashes a ray of burning energy from his fingertips before taking cover himself.
scorching ray v black (ranged touch): 1d20 + 5 ⇒ (15) + 5 = 20 fire damage: 4d6 ⇒ (1, 2, 6, 2) = 11
Longtooth does something unseen.
"Vile knight! DIE!" shrieks the porcupine firing more quills
black quills v Serena: 1d20 + 14 ⇒ (2) + 14 = 16 damage: 1d4 + 2 ⇒ (1) + 2 = 3 miss
Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Kozen -10 hp
__ Serena -41 hp, 3 Con damage (-1 penalty to Con-related checks, need another Fort save vs poison DC 18).
__ Longtooth
__ Small porcupine man -21 hp
Map Updated
| Efreeti Slave |
Illthir's bullet ricochets off of one of the logs leaning against the doorframe.
The topsy turvy efreeta strikes down at Matheus.
red falchion v Matheus (higher ground, v cover, v prayer): 1d20 + 16 ⇒ (2) + 16 = 18 damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12 plus fire damage: 1d6 ⇒ 4 miss
red falchion v Matheus (higher ground, v cover, v prayer): 1d20 + 11 ⇒ (6) + 11 = 17 damage: 2d4 + 6 ⇒ (3, 2) + 6 = 11 plus fire damage: 1d6 ⇒ 5 miss
Conditions inside
Note on cover: that the efreeti has cover because of the top of the door frame from people standing outside the door. They get cover from her as well. She's technically up a little higher than 5', but everything related to fighting spaces in Pathfinder boils down to 5' squares and cubes.
Prayer for the party.
Round 15! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -6 hp
__ Efreeti
__ Durgan -6 hp
__ Mother Vorst sickened
__ Matheus -10 hp
__ The fire
Map Updated
| RPGGGM |
Fergus will awaken from his thoughts and begin heading towards the sounds of conflict, or just any loud noise really. admonishing himself as he went.
Let me know if he can get to anyone and I'll try to work back in. Sorry again.
The most obvious point of conflict would probably be the burning stables about 250' north of the manor house map, however you could give me a perception check and Fergus might hear a slightly closer battle. We could skip over some of the travel time (depending on location) to account for some of your time away from the game.