Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet is fine taking the road path.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"Hey Numalar you wanna field this one and i'll shoot em if it goes bad? Plus you have a better idea of what we need."

Zokon says back to Numalar as he gets his bow ready.. but does not nock an arrow


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

taking the road sounds easier.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

I actually would probably have been one to go see Bokken, on account of he may be able to sell magical reagents to me, considering he makes potions himself. But since we seem to be committed...

Leishan Redcrow wrote:
"Hey there strangers! You folks in need of supplies?" Shouts the woman a fair distance off still. She's waving and indicating her pack animals.

"Depends," Numalar calls back. "What've you got?"

Numalar looks over the travelers warily.

sense motive: 1d20 + 2 ⇒ (16) + 2 = 18


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

You could simply have given a shopping list to Celyne, though. Plus, I'm not going to Renault again so soon, and Scarlet is my bodyguard, sooo...

"Hm, lets stick to the road, for now. Cross-country will be a more bumpy ride, and I think those berries are mushy enough as-is already."


The plains between Oleg's and Renault's.

"Greetings fellow travelers! I am Leishan and this is Kephac of Katheer. We are merchants out of Kerse in Druma, with a shipment of rare valuables and unusual armaments bound for Winterbreak on the shores of the Lake of Mists and Veils. What are you in the market for? We carry art items and jewels from Kephac's home Qadira, and the highest quality weapons and armor from around the whole Inner Sea!"

Leishan is human woman perhaps in her thirties, with brown hair, and tanned skin.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Along the Old Southroad to Bokken's

The feel of a flat road beneath the party makes for a pleasant change. The party arrives at the portion of the road bracketed by what was once a decorative stand of overhanging trees to either side, a decoration long gone to seed. Now the overhead canopy seems more like a high-vaulted, mile-long tomb. Even at it's outset the party can tell something is wrong. up ahead, a quarter mile in, a pair of carts sit to the side of the shaded road seemingly abandoned except by a flock of noisy crows.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"If it comes to that!" Illthir nods (ineffectually at Zokon's back) and then tries to get a good look at the pair of travellers. They didn't look that dangerous - though you never knew.

---

"Woah - that's quite the trip!" Illthir grins in greeting. Also an very ambitious introduction. What if we were bandits Illthir thought. She knew she'd be awfully much more tempted to rob anyone carrying 'rare valuables' then some ordinary peasant. Oh well. That wasn't really important right now. "Picked up any interesting stories along the way?"


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon relaxes a little and concentrates on Leishan, picking the most vulnerable spot or method of attack, agaist her that he can find based on her movements, dress, apparent capabilities etc.

Studied target on Leishan

Zokon also gives a little wave but does not move, assuming the other move a bit closer to chat and see goods etc.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

"Druma, eh? You're a long way from home."

"I doubt you'll find much of a market for art objects here in the Stolen Lands, but your 'unusual armaments' sounds intriguing. What have you got?"

Numalar doesn't really need much in the way of "armaments" but other people in the group might.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Ooo! Qadrian relics!" Scarlet lights up and shakes Leishan and Kephac's hands. "I've always wanted to know about the region, and maybe...I've heard the days are scorching hot and the nights are freezing cold."

Scarlet digs through. "Do you have any souvenirs from the area? Maybe some rocks, or a sculpture?"

Scarlet's looking for some kind of tourist trinket.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

on the way to Bokken's:

"I recommend caution... something isn't right up ahead." Celyne says, observing the crows and the wagons.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:
"Ooo! Qadrian relics!" Scarlet lights up and shakes Leishan and Kephac's hands.

I thought you were on your way to Bokken's.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
RPGGGM wrote:
Scarlet Scarab wrote:
"Ooo! Qadrian relics!" Scarlet lights up and shakes Leishan and Kephac's hands.
I thought you were on your way to Bokken's.

I thought so too. But then, who is that running next to Luna posing as my bodyguard? Is that...Mikmek and Nakpik in a Trenchcoat with Boots of Striding?

"If the crows are already feasting, chances are whatever happened happened a while ago. But you are right, we should be cautious."
Alia stops her horse, dismounts, and leads it to the side of the road, drawing her bow.
"Lets go ahead slowly, I'll stay with the trees to the side, and look for signs of an ambush."
After all, whoever was responsible for what happened to the carts might still have been around...
Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Also, side note: Never split the party is a thing, even for most basic errand streamlining :(


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

But if we don't split how will we ever get our horror spin-off :P?


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

I'm confused as to who went where... and who is encountering what right now... can we maybe have a post to clear things up?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The plains between Oleg's and Renault's

  • Illthir
  • Numalar and Sir Didymus
  • Zokon
  • Zokon's horse

Along the Old South Road to Bokken's

  • Alia
  • Celyne and Luna
  • Scarlet
  • Probably 3 horses (one each for Alia and Celyne, and one more for the 70 pounds of fangberries)

Alia of the Blade wrote:
Also, side note: Never split the party is a thing, even for most basic errand streamlining :(

Even for basic hygiene. I cannot tell you how many times a wandering otyugh has surprised me while I was on the can.


The plains between Oleg's and Renault's

Numalar Auritonius wrote:

"Druma, eh? You're a long way from home."

"I doubt you'll find much of a market for art objects here in the Stolen Lands, but your 'unusual armaments' sounds intriguing. What have you got?"

"We travel throughout the region." Leishan undoes a few buckles on one of the horse's packs and pulls down a long section of tarp that covers an "inside pocket" of the pack's frame. Stowed inside in a way that nonetheless showcases the individual items is a small armory of weapons.

The Katapeshite does likewise on another pack animal revealing some rather unique bits of armor.

Leishan's Nice Things price menu wrote:

Armor

A plumed, grey, conical helm..........................3,150 gp
A brass and silver chain coat.........................1,125 gp
Leather armor stamped with golden runes.........30 gp
A suit of armor constructed of sea shells..........250 gp
A suit of black plate mail with skull designs....2,385 gp
A pair of small silver and gold colored shields.....50 gp (each)

Weapons
A light mace marked with Sarenrae's symbol....16,475 gp
A shiny longsword.............................................2,085 gp
A dull gray scimitar.............................................3,897 gp

"We have more, but these are the 'unique' items."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Along the Old South Road to Bokken's

The carts are parked haphazardly along the edge of the road. No horses are evident. Drawing closer there are a few bodies laying in the tall grass collecting crows.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon sees and likes..straining his eyes to see the items and hopes that Numalar checks them out

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Numalar takes out his monocle and polishes it for a moment.

While doing so he mutters a few words and holds his symbol between his fingers. Then he pops the monocle back in, squints for a moment, and looks at the display of wares.

"Well, let's see what we have here. Quite a collection! Can you tell me anything about them?"

Examining the items with detect magic. I'm guessing the smaller-ticket items are not magical. I'm sure Zokon can identify masterwork items.

If I am allowed I will Take 10 on the spellcraft check to get a result of 20 on each.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Illthir gets off Zokon's horse and quickly makes her way over to look at all the interesting goods. These were certainly not things you'd see very day! "Oh! Seashell-armour? Now that one *must* have an interesting story right?" Illthir tries again to extract some juicy details from the travellers.

If Numalar is allowed to do that Illthir will do the same and slap a +2 aid-another bonus on his results :)

She'll also take 10 for 15 on Appraise to see if she can spot any good deals :P


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |
RPGGGM wrote:

Along the Old South Road to Bokken's

The carts are parked haphazardly along the edge of the road. No horses are evident. Drawing closer there are a few bodies laying in the tall grass collecting crows.

"Huh? What the..."

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

"What's going on over here?" Scarlet draws her blades. "I was hopin' to see merchants, not carnage."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Along the Old South Road to Bokken's

The scene is pretty bleak. Four arrow-pierced bodies, and another couple seemingly stabbed next to an empty cart with a broken axle and a once fine carriage tipped up on its side. The heraldry on the roof has been painted over with a chalk-white stag's head emblem.


The plains between Oleg's and Renault's

Illthir, usually it is a DC 20+ to figure out the true worth of an item. That said, Illthir is pretty sure she's getting a good deal on the expensive pieces.

"Ah you like the seashell armor? It was once owned by the Merqueen of Outsea in the River Kingdoms."

You may roll 1 Knowledge (history or geography) check and/or 1 Knowledge (arcana) check. Open all the spoilers that apply.

Outsea Knowledge (History) DC 15+, or (Geography) DC 20+, and/or Knowledge (arcana) DC 20+:
Outsea is a town in the River Kingdoms containing farmland, swampland, rivers, and canals. Its citizens include both aquatic species as well as air-breathers.

Outsea Knowledge (History) DC 20+, or (Geography) DC 25+, and/or Knowledge (arcana) DC 20+:
Outsea was created when a force of sahuagin mercenaries traveled through the Sellen to make war on enemy merfolk they were hoping to outflank. However, they were discovered and in the midst of battle with the merfolk their magic failed. They and other saltwater races were trapped in an area of magical brine, deep in the center of the River Kingdoms, seemingly never to find their way back to the ocean again.

Outsea Knowledge (History) DC 25+, or (Geography) DC 30+:
Outsea is ruled by a council of generals representing the various people who make up its underwater population.

Yes, those are the correct DCs. The Knowledge (arcana) check (roll that one second if you make 2 rolls), relates to Outsea's arcane origins and is a "most or nothing" sort of thing.

Numalar Auritonius wrote:

Numalar takes out his monocle and polishes it for a moment.

While doing so he mutters a few words and holds his symbol between his fingers. Then he pops the monocle back in, squints for a moment, and looks at the display of wares.

"Well, let's see what we have here. Quite a collection! Can you tell me anything about them?"

Examining the items with detect magic. I'm guessing the smaller-ticket items are not magical. I'm sure Zokon can identify masterwork items.

If I am allowed I will Take 10 on the spellcraft check to get a result of 20 on each.

"Of course friend have a look!"

Leishan's Nice Things price menu wrote:
A plumed, grey, conical helm..........................3,150 gp

With Illthir's help Numalar can tell this functions as a Maiden's ('Grey' or otherwise) helm.

Leishan's Nice Things price menu wrote:
A brass and silver chain coat.........................1,125 gp

Numalar can tell this functions as a +1 chain shirt.

Leishan's Nice Things price menu wrote:
A suit of black plate mail with skull designs....2,385 gp

Numalar can tell this functions as a +1 full plate.

Leishan's Nice Things price menu wrote:
A light mace marked with Sarenrae's symbol....16,475 gp

Numalar and Illthir cannot tell what this is aside from being a magical light mace.

Leishan's Nice Things price menu wrote:
A shiny longsword.............................................2,085 gp

Numalar can tell this functions as a +1 longsword.

Leishan's Nice Things price menu wrote:
A dull gray scimitar.............................................3,897 gp

Numalar can tell this functions as a +1 cold iron scimitar.


"The mace? I see you looking at the mace. That is the famous St. Cuthbert's Mace of Disruption! Why with one swing of this you could end the unnatural unlife of any lich or borrow wight. Even the Whispering Tyrant would quake at the coming of that weapon. Here get a good grip on it." Kephac hands the heavy medium-sized implement to Numalar. Then he places a halfling-sized full-length mirror in front of the gnome sorcerer. "There. Look at that! I can just imagine you now, riding across the land, smiting things!"


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |
RPGGGM wrote:

Along the Old South Road to Bokken's

The scene is pretty bleak. Four arrow-pierced bodies, and another couple seemingly stabbed next to an empty cart with a broken axle and a once fine carriage tipped up on its side. The heraldry on the roof has been painted over with a chalk-white stag's head emblem.

"Damn, that's the Stag Lord's sign, isn't it?" Scarlet keeps herself ready for any bandits or survivors. "We should at least bury them, yeah?"


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

@Appraise - Yes but failure with 5 (or less) still gets you in the right ball-park (within 20%) : )

Also ... That's an interesting mace!

Know(history): 1d20 + 7 ⇒ (19) + 7 = 26

Know(arcana): 1d20 + 3 ⇒ (12) + 3 = 15

"Yes ... It's an interesting curiosity. Reminds me a bit of the scrimshaw pieces you see from the north. Not that I ever seen a scrimshaw armour!" Illthir grins and runs her hand over the strange piece. Outsea sounded sorta right. Not that they'd have queen, but it would certainly make a better story. It was certainly a good story piece. But armour? Ehhhhh ... Seashells weren't really known to be harder then steel. Maybe a ceremonial suit? Or they simply didn't want to bother with the upkeep - or weight - of steel underwater. "Hey guys - we aren't really planning any underwater adventures anytime soon are we?" Gee I'm not sure what instrument I'd even try and use underwater! "I'll have to think a bit on it, but I'm not sure about this armour ..."


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon who is curious but wary in this land controlled by the stag lord calls out "Anything Mithril?"

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Leishan Redcrow wrote:
Leishan's Nice Things price menu wrote: wrote:
A shiny longsword.............................................2,085 gp
Numalar can tell this functions as a +1 longsword.

"Would you accept something in trade? My friend here has a magical rapier, but I believe he would prefer to be using a longsword like this one."

knowledge (geography): 1d20 + 4 ⇒ (4) + 4 = 8 Nope.
knowledge (arcana): 1d20 + 10 ⇒ (13) + 10 = 23

"I suppose that the seashell armor would be good if someone wanted to jump in the river, but I'm not sure anyone has any plans to do that."

"Do you have any enchanted arrows?"


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Yeah, no I didn't think so." Illthir chuckles and then sighs. She was so bad at these things - if she had any money it rapidly mutated into interesting (and somewhat useful*) objects. To distract herself she took her flute and played a few merry tunes. "*pffo* *pfweee* *pfweeerp*"

*inspiration for songs count as useful. Practical use not guaranteed.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"Aye, Stag Lords sign. Lets see what we find out, then deliver the Fangberries for now. We can decide what to do, then. Just burying them would allow them to return as restless dead. Either we bring them back to Olegs and give them a proper burial with the Shepherd, or we turn that wagon into a pyre and help them into the afterlife with fire.", Alia responds, still wary as she approaches the scene, even though it seems to have taken place a while ago, "Celyne, do you have any idea how long they've been dead?" (Best heal at +6)


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

celyne examines the bodies trying to determine exact cod and tod.

heal: 1d20 + 6 ⇒ (18) + 6 = 24


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Ugh, I blame turkey coma.

Along the Old South Road to Bokken's

As Celyne draws near the crows take to air in a sudden flurry of caws and wings. The dead stir and rise to their feet. Their almost certain fatal wounds still in evidence.

You can make one knowledge (religion) and open all that apply. You can use an untrained check to get the lowest result.

Knowledge (religion) DC 10+:
Zombies! These Zombies are undead humans.

Knowledge (religion) DC 15+:
Zombies are the still fleshy remains of the dead, and can be hard to putdown. Most have to be slashed to bits.

Knowledge (religion) DC 20+:
Zombies are unintelligent husks often animated by the magic of evil clerics, necromancers, arcane mishaps, and more powerful undead.

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Celyne

__ the living dead!
__ Alia
__ Scarlet
__ Luna

Map updated

dice:
Alia's Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Celyne's Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Luna's Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Scarlet's Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Zombies!: 1d20 ⇒ 18


The plains between Oleg's and Renault's

Zokon Santyev wrote:
Zokon who is curious but wary in this land controlled by the stag lord calls out "Anything Mithril?"
Numalar Auritonius wrote:
"Do you have any enchanted arrows?"

"Alas, not at this time. However we are visiting Brevoy and who knows what treasures we might find there for our return!"

Numalar Auritonius wrote:
"Would you accept something in trade? My friend here has a magical rapier, but I believe he would prefer to be using a longsword like this one."

"Perhaps. Might we see the article in question?"

dice:
1d20 + 10 ⇒ (9) + 10 = 19
1d20 + 10 ⇒ (18) + 10 = 28

If 'yes':
The two merchants huddle over the rapier for a moment inspecting it in exacting detail. We're sorry but magic blades are a silver a dozen in Restov and this one is worn. Perhaps we could give you a thousand gold sovereigns credit for it. A sort of pre-Oathday special."[/b] Leishan says while Kephac nods sagely.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne steps back and casts bless on the party.

She orders Luna to attack the closest zombie (red)

handle animal: 1d20 + 9 + 4 ⇒ (14) + 9 + 4 = 27


hp 21/21 AC 19, 16, 14 saves F 4, R 7, W 3, bab 2, init +3, spd 40, cmb 4, cmd 17 tiger
skills:
acro 8, climb 1, perc 6, stealth 7/11, swim 1

Luna lays into the red zombie with claws and teeth.

to hit, claw: 1d20 + 4 ⇒ (10) + 4 = 14
dmg if hits: 1d4 + 2 ⇒ (4) + 2 = 6

to hit, claw: 1d20 + 4 ⇒ (5) + 4 = 9
dmg if hits: 1d4 + 2 ⇒ (1) + 2 = 3

to hit, bite: 1d20 + 4 ⇒ (12) + 4 = 16
dmg if hits: 1d6 + 2 ⇒ (2) + 2 = 4


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Along the Old South Road to Bokken's

The living dead attack! Celyne jumps back, but other members of the party are not so quick to evade the rush of fresh shambling corpses.

red slam v Luna (flat-footed): 1d20 + 4 ⇒ (10) + 4 = 14 damage: 1d6 + 4 ⇒ (3) + 4 = 7 hit
orange slam v Luna (flat-footed): 1d20 + 4 ⇒ (14) + 4 = 18 damage: 1d6 + 4 ⇒ (1) + 4 = 5 hit
yellow slam v Scarlet: 1d20 + 4 ⇒ (15) + 4 = 19 damage: 1d6 + 4 ⇒ (2) + 4 = 6 hit
green slam v Celyne: 1d20 + 4 ⇒ (13) + 4 = 17 damage: 1d6 + 4 ⇒ (1) + 4 = 5 miss

Round 1ish! (Theme ♬)
The Bold May Act!
_________________
__ the living dead!
__ Alia
__ Scarlet
-6 hp
__ Luna
(about to lay into Red) -12 hp
__ Celyne

Map updated


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Assuming we say 'yes'!:
Illthir continues to fiddle with her flute as the peddlers examine their sword. She wasn't too interested in that but nevertheless it might be useful to keep an eye on them. Just in case! If someone was to take Zokon and Numalar for a song and dance it was her.

So when they announce their verdict Illthir picks up the pace and plays a quick little melody while winking at her companions.

Bluff: Secret Message!: 1d20 + 14 ⇒ (16) + 14 = 30

Spoiler:
"Urk. S*~$ty price! Better hold on to it..."

Note: Since Illthir succeeded on her 'convey secret message' test Zokon and Numalar doesn't need to do anything (other then understand the universal language of music!) to pick up Illthir's thoughts : )


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet Sense tingles...just in time for her to get slammed. "Undead burn easily. Step back!"

Scarlet turns her back from the yellow undead and stands atop the pillar. I assume I can't 5 ft step onto the pillar and my movement provokes an AoO from yellow, orange and green. Gotta go big!

Feeling the heat buildup within her, Scarlet prepares to rage. But instead, the heat channel through her hands. Her swords get blazing hot, and she criss-crosses them together as flames spread across, burning most of the zombies.

I'm casting Burning Hands. From where I am, the cone will hit all but the red zombie. This deals 5d4 ⇒ (4, 1, 3, 4, 1) = 13 Fire Damage. Reflex Save DC 14 for half.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:

Scarlet Sense tingles...just in time for her to get slammed. "Undead burn easily. Step back!"

Scarlet turns her back from the yellow undead and stands atop the pillar. I assume I can't 5 ft step onto the pillar and my movement provokes an AoO from yellow, orange and green. Gotta go big!

Correct. The "log's" not big enough to call for a climb check but it is difficult terrain equivalent to "steep stairs".

orange slam v Scarlet (AoO): 1d20 + 4 ⇒ (10) + 4 = 14 damage: 1d6 + 4 ⇒ (6) + 4 = 10 miss
yellow slam v Scarlet (AoO): 1d20 + 4 ⇒ (14) + 4 = 18 damage: 1d6 + 4 ⇒ (5) + 4 = 9 hit
green slam v Scarlet (AoO): 1d20 + 4 ⇒ (20) + 4 = 24 damage: 1d6 + 4 ⇒ (2) + 4 = 6 hit
THREAT!
green confirm?: 1d20 + 4 ⇒ (14) + 4 = 18 damage: 1d6 + 4 ⇒ (1) + 4 = 5 hit

Scarlet gets battered trying to navigate the logs but makes it to the top.

Scarlet Scarab wrote:
Feeling the heat buildup within her, Scarlet prepares to rage. But instead, the heat channel through her hands. Her swords get blazing hot, and she criss-crosses them together as flames spread across, burning most of the zombies.

orange reflex: 1d20 ⇒ 8

yellow reflex: 1d20 ⇒ 6
green reflex: 1d20 ⇒ 14
purple reflex: 1d20 ⇒ 12
blue reflex: 1d20 ⇒ 5

The zombies go up like dry kindling. Only one smoldering zombie remains moving within Scarlet's field of fire.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Along the Old South Road to Bokken's

Luna lashes out at the uncharred zombie raking its chest and mauling its leg.

Round 1ish! (Theme ♬)
The Bold May Act!
_________________
__ the living dead! red -10 hp, green -6 hp
__ Alia

__ Scarlet -26 hp
__ Luna -12 hp
__ Celyne

Map updated


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Bah! And I was worried about burying ya!" Scarlet grunts as the zombies smash into her, one of them in particular nailing her right below the shoulder. "We'll jump straight to cremation."

FWOOSH

"I'll dump yer ashes in a river." Scarlet grins as the zombies are roasted.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The plains between Oleg's and Renault's

Illthir Winlowe wrote:
Note: Since Illthir succeeded on her 'convey secret message' test Zokon and Numalar doesn't need to do anything (other then understand the universal language of music!) to pick up Illthir's thoughts : )

How does she manage the vocals while playing all that? ;) Here's a possible instrumental cue. There has got to be a Youtube channel for musical innuendo via kazoo or harpsichord or something.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne moves up to Luna and casts cure light wounds on her.

clw: 1d8 + 4 ⇒ (1) + 4 = 5


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

That's a trade-secret : )

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
The plains between Oleg's and Renault's...

The plains between Oleg's and Renault's:
Figured I would spoiler this to avoid distracting from the battle some 20 or so miles away...

But considering that the +1 longsword is noticeably less than the normal price, I'm not too miffed about the lowball offer. But since we are asking to take it's value in "trade" rather than in cash, there's no reason not to haggle!

"Worn?" Numalar looks at the rapier and smiles.

"It should be worn! That once belonged to Rolaf the River Pirate. When he got caught by a Daggermark flotilla and his ship was set afire, he boarded the Daggermark Rampant and drove this very rapier in to the heart of Captain Boylaniuk himself. His crew took the Rampant as a prize and he escaped. They changed the boat's name to Daggermark's Ransom after that, and continued to plague the rivers for a time. But he died of poisoning about six months later, so I hear, and the rapier has passed through a few hands since then. But it is just as sharp and strong as ever."

"That might have been before your time, though."

bluff: 1d20 + 14 ⇒ (14) + 14 = 28

"In any case, since we would be taking the longsword rather than taking your coin, perhaps you can give us a better offer."

Numalar smiles.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Along the Old South Road to Bokken's

Round 1ish! (Theme ♬)
The Bold May Act!
_________________
__ the living dead! red -10 hp, green -6 hp
__ Alia

__ Scarlet -26 hp
__ Luna -7 hp
__ Celyne

Map updated


The plains between Oleg's and Renault's

"Excuse us."

The two merchants confer... ... ... ... ... ... ... ..!

dice:
1d20 + 1 ⇒ (12) + 1 = 13
1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

"Tell you what, since this is obviously a historical artifact of no small note, we'll make you a one time deal 1,160 in gold sovereigns worth of store credit toward the longsword plus we will throw in the seashell armor your lady friend likes so much for free as an added bonus! What do you say, friends?"

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