Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev from Gameplay wrote:
Zokon replies with subtlety I don't know how to do tiny letters "Aye, we need the info what we are doing is important and involves Brunderton in the future, especially for you i'd think Durgan."

Nevermind! ;)


Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

unfortunate, but fair I suppose. I'll not be using it then. Just not worth a spell slot as is imo. Not since I want to be a melee wizard for another few levels anyway.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Fergus, are you sure you don't want to be a magus or an eldritch knight then? I play a couple of very different "knights" myself, Shonni the Elf--"It's a CLASS dammit!", and Agirran the Fury because every wizard should look like a six-and-half-foot-tall, angry, tattooed, biker, wielding a greataxe.

On a related subject how close are you to finishing up? Did you want to start in Brunterton? There's no huge rush, but I'll need to plan. If you want PM me.


Human Grasping Vine of the Wood 5| HP: 29/41 | AC: 20 [24] T: 12 FF: 18 CMD: 15 | F+3 R+3 W+9 | 20' | Init +2 | Perception +24, SensM +5, Nature/Planes/Spellcraft +10
Tracked Resources:
1st 2+1/5+1, 2nd 1+0/3+1, 3rd 2+1/2+1; Extend 0/3; SwP 2/2 +1 Suggestion

I like your eldritch knight style!


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Eldritch Knights are cool!

But so far 100% of the kingmaker campaigns I've played then in have died. And it's more then one :P


Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

No, the character doesn't focus on martial combat a lot, he just happens to be decent at it after having the rudimentary "training" from his dad when he was growing up. Fergus is very much meant to be very undwarf like until he is put in sticky situation. After all, he hates getting his robes dirty haha.

Besides, as much as I love magus (in my top 3 favorite classes of all time) Kinda want to try a wizard, since I've only really played arcanists and sorcerers.

but Fergus is pretty beefy, specially with transmutation school buffing his physical stats.

I'm mostly done, and I will PM


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +17 | Active: None

As to how long to stay in Brunderton...

Crafting time is normally 8 hours per 1,000 gp of base price, but can be accelerated to 4 hours per 1,000 by increasing the DC by 5.
The caster can work for up to 8 hours per day, but can make no more than 1 item per day.
The MW armor and weapons don't contribute to the Base Price directly, they are an 'extra cost', so they don't count for determining time. At least, that is how I understand it.

So improving Durgan's armor to +1 has a Base Price of 1,000, and there is no need to increase the DC because it is 1 day either way. The DC is 5+CL, or DC 10. Alia has a +14 Craft (Armor) (factoring in her Bladed Magic trait bonus), so can't fail.

Improving Durgan's Cold Iron Battleaxe to +1 has a Base Price of 4,000 (because Cold Iron), so that would be a DC 15 check to get it done in 2 days. Alia would again succeed on a 1. For a weapon that is not Cold Iron, Alia could upgrade it in 1 day.

I don't want to monopolize the time. If we are here for two days, I would ask one day of Alia's time to upgrade the armor, and another day to work on somebody else's gear. If nobody else had anything they wanted to enchant, then I'd ask for the axe instead.

Alia has a Black Blade so doesn't need any time for that, though she might want some time to work on armor. Illthir might want either armor or weapons. I think both Durgan and Illthir set aside funds for crafting components. It looks like Zokon and Serena are good but I could be wrong.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Two days seems reasonable. Illthir set aside money for writing supplies - so I'll just do a pair of scrolls I think : )

But as for today's activities I think we could do three groups.

1) Get a boat

2) Get a forge (if Alia can/wants?)

3) Stick our nose in their business

The last one can probably be combined with the first two :D

So two groups then. Or two stops for one group. That might be easier.

In fact let's do that. Let's go get a boat (ride)!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

**Bangs on dressing room door** Fergus, you ready yet?

On that note, considering their proximity Balzeros could show up here as well--possibly on business requiring a dwarf craftsman, minerals from the mine, or just seeking a boat to travel on.


Human Grasping Vine of the Wood 5| HP: 29/41 | AC: 20 [24] T: 12 FF: 18 CMD: 15 | F+3 R+3 W+9 | 20' | Init +2 | Perception +24, SensM +5, Nature/Planes/Spellcraft +10
Tracked Resources:
1st 2+1/5+1, 2nd 1+0/3+1, 3rd 2+1/2+1; Extend 0/3; SwP 2/2 +1 Suggestion

Works for me! How into the RP do y'all get for errands like this? Just so I can better plan my insertion into this masterpiece of an AP.

EDIT: And Durgan's post has answered my question :)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Real quick, since Fergus doesn't have an avatar (and still can't get one), make sure you give us a good description.

Oh, and if it helps....


Human Grasping Vine of the Wood 5| HP: 29/41 | AC: 20 [24] T: 12 FF: 18 CMD: 15 | F+3 R+3 W+9 | 20' | Init +2 | Perception +24, SensM +5, Nature/Planes/Spellcraft +10
Tracked Resources:
1st 2+1/5+1, 2nd 1+0/3+1, 3rd 2+1/2+1; Extend 0/3; SwP 2/2 +1 Suggestion

Just saw this, I'll edit the post to have a detailed description!

EDIT: Added a picture. I'll update if I find a better one.


Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

I Sent two PMs to you, I'd also be looking around for some gemstones for my spells.

I did have one question for game stuff, are you OK with me crafting Constructs/Golems? Or would you rather that stayed "background" stuff?

Also, I added an image to Fergus alias

Image isn't perfect, but its good enough.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Fergus Bouldershoulder Ironmug wrote:
I did have one question for game stuff, are you OK with me crafting Constructs/Golems? Or would you rather that stayed "background" stuff?

I don't have a problem with crafters. We already have one in the party as it is. I'm not really a big fan of selling magical implements for huge economic gains though. The economic distortions created by the magical market place, and adventurer's magic gear just leave me a bit blah. Magic items should on the whole be special (at least the permanent ones). And adventure, to me, should nominally be about adventures not accounting, but we haven't run into that problem yet, so for now I am open-minded on the subject.


Human Grasping Vine of the Wood 5| HP: 29/41 | AC: 20 [24] T: 12 FF: 18 CMD: 15 | F+3 R+3 W+9 | 20' | Init +2 | Perception +24, SensM +5, Nature/Planes/Spellcraft +10
Tracked Resources:
1st 2+1/5+1, 2nd 1+0/3+1, 3rd 2+1/2+1; Extend 0/3; SwP 2/2 +1 Suggestion

GM, do you want a separate alias for Balzeros' familiar? I'm leaning towards doing so, but I'm not picky either way.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Separate aliases is nice for when you can use a portrait for them. And a status line ... :P


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:
Separate aliases is nice for when you can use a portrait for them. And a status line ... :P

Ditto that.


HP: 20/20 | AC: 18 T: 14 FF: 17 CMD: 5 (13 vs trip) | F-1 R+3 W+5 Improved Evasion | 5' 30' flying (average) | Init +1 | Perception +9 (Darkvision), SensM +1, Nature/Planes/Spellcraft +4 Immunities: mind-affecting effects, paralysis, poison, polymorph, sleep effects, and stunning

Here is his familiar! Fort save is garbage but those immunities though...

GM, how do you run familiars in combat and for things like AoE attacks? I envision Ramita scouting at times, but not really having an active role in combats that didn't start with something attacking it.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Aaaand I'm back.

Everything went well, we came back home a few days ago, I've been sleep-deprived ever since, and we're still sorting out our daily routine involving #3.

So posting may still be spotty for a bit, but I'm generally back in business again - just wanted to check in.
(Also: I did catch up with gameplay, I'll try and get a post in tomorrow. And of course Alia is willing to smith...been waiting for it long enough :P I still got a donkey with a portable forge parked somewhere - probably at the Trading Post.)


Human Grasping Vine of the Wood 5| HP: 29/41 | AC: 20 [24] T: 12 FF: 18 CMD: 15 | F+3 R+3 W+9 | 20' | Init +2 | Perception +24, SensM +5, Nature/Planes/Spellcraft +10
Tracked Resources:
1st 2+1/5+1, 2nd 1+0/3+1, 3rd 2+1/2+1; Extend 0/3; SwP 2/2 +1 Suggestion

Welcome back and congrats again! Hope it is easy enough developing your new routine!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Although that elven immunity to sleep magic is probably gonna bite for a while.

Alia of the Blade wrote:
...we're still sorting out our daily routine involving #3.

Good plan! Don't name them, you'll only get attached! :D


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Did anyone else (who could reasonably lay claim to it) want any of the loot from Gwen's Relics?


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Most of it seemed like "useful to keep in party stash and hand out as needed" to me : )


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
RPGGGM wrote:
Although that elven immunity to sleep magic is probably gonna bite for a while.

True that. Worse that my main profile states Dreamlord. I also ensure they know they can do whatever they want in dreams and encourage them to e.g. grow butterfly wings and fly to the moon.

RPGGGM wrote:
Alia of the Blade wrote:
...we're still sorting out our daily routine involving #3.
Good plan! Don't name them, you'll only get attached! :D

Oh, too late for that - already attached. And already named. I just figured names won't really help strangers on the internet with perspective :)


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:59/59|AC:19|T:14|FF:15|CMB:+9|CMD:23|Fort:+8|Ref:+8|Will:+4|Init:+4 | Slayer 3 Fighter WM 3

Zokon would like to hold onto the Darkvision potion to be handed out as needed, with it most likely that he will be the one needing it.. ;o)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
Zokon would like to hold onto the Darkvision potion to be handed out as needed, with it most likely that he will be the one needing it.. ;o)

Can you (or anyone else besides me) change it (i.e. click on the potion to pull up the window and change the owner's name)?

Alia of the Blade wrote:
RPGGGM wrote:
Alia of the Blade wrote:
...we're still sorting out our daily routine involving #3.
Good plan! Don't name them, you'll only get attached! :D
Oh, too late for that - already attached. And already named. I just figured names won't really help strangers on the internet with perspective :)

I know, but I'd never get to use that line otherwise.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Sure, changing the owner was easy.
I will also try and update my sheet there...but only after the downtime and the approved alterations.

And fair enough on the line :)


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 46/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

I need to apologize to my GMs and players. I have less than two weeks to a local convention on which I serve as the Game Operations Director, overseeing the entire gaming room (which is the largest gaming floor in my area). I also have to make a trip to Dallas this weekend that cannot be avoided and I have possible jury duty starting on Monday next week. Anyway, I will update when I can. I haven't forgotten you, just been very busy.


Human Grasping Vine of the Wood 5| HP: 29/41 | AC: 20 [24] T: 12 FF: 18 CMD: 15 | F+3 R+3 W+9 | 20' | Init +2 | Perception +24, SensM +5, Nature/Planes/Spellcraft +10
Tracked Resources:
1st 2+1/5+1, 2nd 1+0/3+1, 3rd 2+1/2+1; Extend 0/3; SwP 2/2 +1 Suggestion

Wow... when it rains, it pours!


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Whats with all that Jury duty? Have you tried putting fewer people in jails? -_-

Anyway, best of luck to you.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Ouch yeah that sounds rough! Good luck on sorting it all out.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Just a heads up, there is this online convention-thing called Outpost III coming up at the end of March. If you can't get enough of me (or Durgan, or any of your other favorite GMs for that matter), and are interested in Pathfinder Society Organize Play, you can find us running things for the Con that you can start to sign up for here on Monday, March 2.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

I'm not into pfs but thank you for the invitation/offer still : )


Human Grasping Vine of the Wood 5| HP: 29/41 | AC: 20 [24] T: 12 FF: 18 CMD: 15 | F+3 R+3 W+9 | 20' | Init +2 | Perception +24, SensM +5, Nature/Planes/Spellcraft +10
Tracked Resources:
1st 2+1/5+1, 2nd 1+0/3+1, 3rd 2+1/2+1; Extend 0/3; SwP 2/2 +1 Suggestion

I'll be signing up tomorrow! :)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Who is on what (if any) watches while on the barge (and for the future)?


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

The last watch suits Illthir well as it means she can wake the boat at the end of it by practicing increasingly loud on her fiddle :D


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +17 | Active: None

Durgan, with his Darkvision, takes the middle watch as usual.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
WATCHES (OLD) wrote:

1st - Durgan + Zokon

2nd - Serena + Scarlet

3rd - Alia + Illthir + Victoria

Watches (NEW)

1st - Zokon

2nd - Serena + Durgan

3rd - Alia + Illthir


Human Grasping Vine of the Wood 5| HP: 29/41 | AC: 20 [24] T: 12 FF: 18 CMD: 15 | F+3 R+3 W+9 | 20' | Init +2 | Perception +24, SensM +5, Nature/Planes/Spellcraft +10
Tracked Resources:
1st 2+1/5+1, 2nd 1+0/3+1, 3rd 2+1/2+1; Extend 0/3; SwP 2/2 +1 Suggestion

Unless Balzeros isn't trusted (which makes sense, no offense would be taken!) he would opt for first watch.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Hm...Zokon is schooling me on Nobility, and we'll want to split Darkvision to different shifts(plus we don't want the newcomers alone in a shift.)

I am fine with whatever falls within those parameters.

Edit: @Balzeros - well, it makes sense to pair you up with a senior member, as i suggested. Exactly for trust reasons, but I don't think we need to really handicap ourselves, there :)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Balzeros of the Narl wrote:
Unless Balzeros isn't trusted (which makes sense, no offense would be taken!) he would opt for first watch.
Alia of the Blade wrote:
Hm...Zokon is schooling me on Nobility, and we'll want to split Darkvision to different shifts(plus we don't want the newcomers alone in a shift.)

So is Zokon on 1st watch or 3rd watch then? And Alia? And Fergus? All I'm really trying to find out right now is who's on first?

Watches (NEW)

1st - Zokon + Balzeros (+ Alia?)

2nd - Serena + Durgan

3rd - Alia + Illthir (+ Zokon?)


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:59/59|AC:19|T:14|FF:15|CMB:+9|CMD:23|Fort:+8|Ref:+8|Will:+4|Init:+4 | Slayer 3 Fighter WM 3

Sounds great.. sorry I was busy


Human Grasping Vine of the Wood 5| HP: 29/41 | AC: 20 [24] T: 12 FF: 18 CMD: 15 | F+3 R+3 W+9 | 20' | Init +2 | Perception +24, SensM +5, Nature/Planes/Spellcraft +10
Tracked Resources:
1st 2+1/5+1, 2nd 1+0/3+1, 3rd 2+1/2+1; Extend 0/3; SwP 2/2 +1 Suggestion

Can Produce Flame be cast on a familiar via Share Spell?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Balzeros of the Narl wrote:
Can Produce Flame be cast on a familiar via Share Spell?
PSRD wrote:
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

That doesn't work for produce flame which has a range of 0'.

Unless of course you mean throwing desecrate packets of burning flame at your magical toucan with the intention of setting them on fire. That still works.

Zokon Santyev wrote:
Sounds great..

So Zokon pulls double shifts? ;)


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

He was elected to lead - not to read!

As Minister of Awesome I'll decide he gets to go on shift 1.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Btw if any have a suggestion for level 1-2 spell scrolls to scribe I'm all ears!

(I'm hoping to use the river trip and the stay-in-dwarftown time to craft scrolls if possible. If saying "I'll scribe some!" and then deciding at the tail end of the journey what I'm making won't work I'll just start now instead :) )


Human Grasping Vine of the Wood 5| HP: 29/41 | AC: 20 [24] T: 12 FF: 18 CMD: 15 | F+3 R+3 W+9 | 20' | Init +2 | Perception +24, SensM +5, Nature/Planes/Spellcraft +10
Tracked Resources:
1st 2+1/5+1, 2nd 1+0/3+1, 3rd 2+1/2+1; Extend 0/3; SwP 2/2 +1 Suggestion

People are able to scribe scrolls for others if they spend time to provide the spell, right? If so, would you be willing to scribe some scrolls for me at some point? Not right now, but some time later on.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Aye sure!

Illthir has Spell Kenning now too so feel free to suggest any cleric/wizard/bard spell of levels 0-2 : )

(Note I'm assuming she'll work mostly in the evening/afternoon since most scrolls only take 2h. So no Spell Kenning for late-day fights!)


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Balzeros of the Narl wrote:
People are able to scribe scrolls for others if they spend time to provide the spell, right? If so, would you be willing to scribe some scrolls for me at some point? Not right now, but some time later on.

I don't think you can (if you mean like having someone help you make some boots of striding and springing, when you need someone to cast longstrider for you if you can't do it yourself). The actual creator of the scroll must know, or prepare the spell to be scribed.

Also scribes write spells in their own style. They can tell others what it all means (such is the case when someone buys a scroll), otherwise the person who buys or commissions the scroll, uses it like any other magical scroll (by identiying it with spellcraft, or using it off the cuff with UMD). In this regard, since I have nearly zero familiarity with the shaman class, you can make up whatever you want to. Just don't get caught. ;)

PSRD wrote:
Creating Scrolls ...The creator must have prepared the spell to be scribed (or must know the spell, in the case of a sorcerer or bard) and must provide any material component or focus the spell requires.

Spell Kenning does help though.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:59/59|AC:19|T:14|FF:15|CMB:+9|CMD:23|Fort:+8|Ref:+8|Will:+4|Init:+4 | Slayer 3 Fighter WM 3

I figured that everyone else was a spellcaster and needed the rest?

Feel free to allocate others in that spot

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