Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Also, I would like to state that I still default to 3/4 Pool Points each day, because one is spent on Fortify Bond, so Hardness of my Estoc is +5 and it has 5 "temporary hitpoints".
So she has reason to confidently assault other metal without worrying about her weapon.
(That, and it has "Unbreakable" anyway...)


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Also, I would like to state that I still default to 3/4 Pool Points each day, because one is spent on Fortify Bond, so Hardness of my Estoc is +5 and it has 5 "temporary hitpoints".
So she has reason to confidently assault other metal without worrying about her weapon.
(That, and it has "Unbreakable" anyway...)


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Hey all, how much money worth of gear were we supposed to have? I'm sure I forgot to get it all...


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

10,500 gp is the wealth by level number.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Is Zokon trying to help break the chain? It didn't sound that way going by the posts (but I could have missed one) but he is in that spot on the map ... Which I only realized after making my post.


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: None
Alia of the Blade wrote:
Durgan Far-Walker wrote:
Alia of the Blade wrote:
Oh well, Durgan and Illthir were the only reasonable options for the enlarge, guess it won't happen.
I don't know why you would think that I would have the wand. Enlarge Person isn't on my list and I don't have UMD.
Did not check if you have UMD. It was mostly on an exclusion-basis.

@Alia, there is no reasonable way for Durgan to have a high enough UMD to carry the wand. Even if he had the trait and max ranks (which he does not) you'd be looking at a +9. You or Fergus should have the wand.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Durgan Far-Walker wrote:
Alia of the Blade wrote:
Durgan Far-Walker wrote:
Alia of the Blade wrote:
Oh well, Durgan and Illthir were the only reasonable options for the enlarge, guess it won't happen.
I don't know why you would think that I would have the wand. Enlarge Person isn't on my list and I don't have UMD.
Did not check if you have UMD. It was mostly on an exclusion-basis.
@Alia, there is no reasonable way for Durgan to have a high enough UMD to carry the wand. Even if he had the trait and max ranks (which he does not) you'd be looking at a +9. You or Fergus should have the wand.

You are a cleric. Some of those like Charisma for Channel. Even as a dwarf it's Not unreasonable. *Shrug* I said i had not checked and it was just an off-hand remark, loud thinking without deeper intent. No need to dwell, sorry if you found the way i worded it offensive, i assure you it was not criticism.


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: None
Alia of the Blade wrote:
Durgan Far-Walker wrote:
Alia of the Blade wrote:
Durgan Far-Walker wrote:
Alia of the Blade wrote:
Oh well, Durgan and Illthir were the only reasonable options for the enlarge, guess it won't happen.
I don't know why you would think that I would have the wand. Enlarge Person isn't on my list and I don't have UMD.
Did not check if you have UMD. It was mostly on an exclusion-basis.
@Alia, there is no reasonable way for Durgan to have a high enough UMD to carry the wand. Even if he had the trait and max ranks (which he does not) you'd be looking at a +9. You or Fergus should have the wand.
You are a cleric. Some of those like Charisma for Channel. Even as a dwarf it's Not unreasonable. *Shrug* I said i had not checked and it was just an off-hand remark, loud thinking without deeper intent. No need to dwell, sorry if you found the way i worded it offensive, i assure you it was not criticism.

Yes, some clerics have a high Cha. If Durgan had a 24 Charisma and Skill Focus and the trait and max ranks he could use the wand as reliably as you could. He is not the right person to carry the wand.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Durgan Far-Walker wrote:
Alia of the Blade wrote:
Durgan Far-Walker wrote:
Alia of the Blade wrote:
Durgan Far-Walker wrote:
Alia of the Blade wrote:
Oh well, Durgan and Illthir were the only reasonable options for the enlarge, guess it won't happen.
I don't know why you would think that I would have the wand. Enlarge Person isn't on my list and I don't have UMD.
Did not check if you have UMD. It was mostly on an exclusion-basis.
@Alia, there is no reasonable way for Durgan to have a high enough UMD to carry the wand. Even if he had the trait and max ranks (which he does not) you'd be looking at a +9. You or Fergus should have the wand.
You are a cleric. Some of those like Charisma for Channel. Even as a dwarf it's Not unreasonable. *Shrug* I said i had not checked and it was just an off-hand remark, loud thinking without deeper intent. No need to dwell, sorry if you found the way i worded it offensive, i assure you it was not criticism.
Right, so if he had a 24 Charisma and Skill Focus he could use the wand as reliably as you could. Good to know.

No need to be snarky. Personal spells not on your list can't be gotten except be UMD, and you barely need a 100% success rate. Even a 25% chance just means you try a couple times. Besides, there's ways to have it on the cleric list - you also got fly as i remember from a discussion.

Look, I did not check your profile in depth, and simply had you pegged as ONE possible source for buffs. I am sorry you found fault with that, but it's not necessary to dwell on that. I apologized and that should be it.
We go through this and then we can look and see who should have it. If I am best suited, I'll gladly take it then, but I am not a fan of "magically teleporting items" in the middle of combat just so they are with the right person who needs them at that time. That feels gamey to me, so would prefer to assume it stayed with the other stuff at the boat and we'll resolve the question of who carries it after this part/arc in hopes we don't get sidetracked halfway through the region.


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: None

I appreciate that you apologized, but it sounds to me like you are still arguing the point and trying to be right. So if you want to argue about it being reasonable to assume that Durgan might have had the wand, I will oblige you.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I am not trying to be right. But I don't appreciate you presenting my thought process as completely outlandish and freakishly absurd, either, so felt a need to be defensive about it.

You clarified you are not the right wielder, for various reasons. Good.
I said I was unaware of these factors. You seemed to insist that I should have known anyway - and don't understand why you felt a need to call me into question.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Searching the gameplay Scarlet was the last one to say they had a/the wand of enlarge person. Which might explain why we are all scratching our heads and looking around for it!

Didn't check discussion though so it might have been reassigned ... Probably went with her if not.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

The last time the wand surfaced was when we talked about things to scribe. Before that it was in a survey of Scarlet's inventory :)

I'll check our loot tracker too to be sure!


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Not where I could find it at a glance.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Well, then Scarlet took it with her for simplicities sake. She should have her share of things, after all...
I just remembered we had one and never used it, didn't consider it may have went missing with a character.

Thank you for your effort, Illthir!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Alia, Dugan, game. Game = Fun

I'm pretty sure Illthir's right. I haven't double checked, but I do remember Scarlet holding on to it a while back.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon is not helping, he doesn't have a crowbar or any-tool or anything else to help with, which is ehy I realised my gear needed updating as he should do.


Human Grasping Vine of the Wood 5| HP: 29/41 | AC: 20 [24] T: 12 FF: 18 CMD: 15 | F+3 R+3 W+9 | 20' | Init +2 | Perception +24, SensM +5, Nature/Planes/Spellcraft +10
Tracked Resources:
1st 2+1/5+1, 2nd 1+0/3+1, 3rd 2+1/2+1; Extend 0/3; SwP 2/2 +1 Suggestion

Lol, Durgan, if you're right, then Balzeros is going to be in for an interesting time XD I didn't realize Serena was sharing the information as she learned it and he didn't have a way of even knowing she was Detecting Evil (damn fog), so I guess whatever happens, happens!


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Well, it is likely :)
As player, I am pretty certain he is right.(even if there are some spells and effects that could simply cause her to ping).
In-Character, the situation is confusing, threatening, people are shouting, we may still be surrounded etc. etc. so Alia simply wants to grab the former hostage still there in hopes of finding out more and try to get to a better defensive position.


1 person marked this as a favorite.
M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: None

Our main reason for getting out of there was that the enemies might come back. That is why Durgan has been buffing up. As Durgan has related based on his Perception checks, the enemy coming back does not seem to be a pressing concern anymore.

Something is engaging the trolls in battle elsewhere. Probably Lind, who I think is a Silver Dragon. He is comfortable in this cold climate and not scared of the Winter Wolves or Ice Trolls; he easily broke his chain, so is a creature of great strength; and his name is Argentov. I wouldn't be surprised if Fog Cloud is a SLA of Silver Dragons, seems likely. Kicking myself for not catching the "Argent" earlier.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Aye. Good deduction, all that. Can kick me too for the Argent.(though I have to throw in: while it is the element for Silver "Argentum" also means "white"/shiny...he may be either of those...so don't just go betting on him being good just yet -)
But I figure the situation is still confusing. Also - what or who is the girl? And why would Argentov "associate" with her(especially if silver)?
(AFAIK whites also get fog cloud SLA earlier than silvers)

For what it's worth, I think your interpretation makes sense. But I had some time to think about it. We are still in combat rounds and half a minute ago, there were still trolls around. Things are moving fast, and lots of stuff seems to go on.

What I'm saying is that I'm quite open to those thoughts and reasoning, but Alia's pressing concern was helping break the chain so that we can be getting away from the current position.
Once we regroup OUT of combat rounds, she'll gladly stop and consider just what was going on here.

But what a plot twist that would be, if he's actually a white and the "good" civilized ice trolls tried to throw off his yoke of submission :D
(I am just entertaining that option for fun, I actually think you are right)


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: None

I think Durgan's 18 Wis provides a good reason for him at least being less hasty and more reflective on what is going on here. It is a near-superhuman level of insight and intuition (at least to my Red Box era sensibilities, when an 18 was a big deal). Though I understand others' reactions.

I think it likely that whether Argentov is a white or silver dragon he is in fact some shade of grey. He's not automatically our friend if Silver, and not automatically our enemy if White. Wouldn't put it past the GM to have him be an evil silver dragon or a good white dragon... but mostly likely somewhere in between.

The girl... oh, wait, we know that she's going to register as Evil due to the Infernal Healing that Fergus cast on her. Regardless of what she may really be.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Durgan Far-Walker wrote:
The girl... oh, wait, we know that she's going to register as Evil due to the Infernal Healing that Fergus cast on her. Regardless of what she may really be.

You all might know but Serena, and her longsword?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Hm. The round the infernal healing happened, Alia was still checking the perimeter with an arrow nocked, having fired at trolls seconds before.
Then she noticed Argentov, and did not pay much attention to the exchange between the Dwarfs.
I intended to play it off as not being aware - there was a LOT of talk happening between round 5 and round 6.
And while talking is a free action, the information transmitted should still be worth around the 6 seconds, and Alia talked with Argentov and watched for Trolls, not noticing what happened.
So stopping Serena will be a job for those aware of the reason-

That said, checking back, Argentov basically told us "Fly, you fools" saying he'll cover for our escape. Obviously, that means he's about to solo a demon of ice and shadow and alter his color spectrum. :D


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: None

I don't think Durgan knows the full details of how Infernal Healing works.

That said, Serena does not seem like a mindless smite-bot who would slay the girl for having a faint evil aura. Sarenrae being about redemption after all (the actions of many of her followers notwithstanding).


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

White is how silver was represented in medieval heraldry.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Oh! I love speculation :D

Now there's another bit of our friends name that I feel is underutilized here.

There's another northern themed dragon spieces that pathfinder calls Linnorms - lindorm or lindworm in many other languages though ...

Now their traits doesn't really mesh with what we've heard but perhaps a halfbreed? Or just another hint :D

Or a coincidence ... But that's not nearly as fun to speculate in!

---

The evil glowing girl is certainly also probably explained by the healing spell, but let's not assume. It could still be all manner of horrible things :)

Still though we should probably try and save it, as heroes do, and then figure out what to do.

---

Oh and perhaps someone with an action left wanna yank the chain where Lind is supposed to be? Just to confirm if he is off the hook or not!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I have to say, that this is absolutely the first time in nearly a decade that infernal healing's downside has ever reared its head in a game I have been involved in.

See everyone, it is a totally balanced spell. xD


1 person marked this as a favorite.
Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

When you say "Infernal Healings" Downside, of course you mean the spells taint masking the pure evil emanating from her cursed soul, making the paladin give her a pass because of some wizards explanation about spell effects.
Before she turns into a Wrackspurt during the night and eats us while we sleep.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

What? Isn't that what I said?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I would normally point out that most dragons believe our kind is not worth the attention to deal with us. Argentov also failed to include us in whatever he is up to, right now. Turning back to the boat and leaving him to his own agenda is tempting.

But he was presented as taking an interest in us when we first met. Which may make all the difference here. And a boon from a Dragon could be a powerful thing to earn. (Hej, maybe he wants to relocate to somewhere without Ice Trolls...)

I think both paths have their own merit and wisdom. Not getting involved and getting involved.
*looks at Zokon*


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: None

If an army of trolls really is invading, then knowing about that and being able to provide warning to nearby communities is WAY more important than saving a single girl (who, again, may not be what she appears, and that concerns me).

Do we even know if the girl can understand us? How will we know where to deliver her if she doesn't speak?

My best guess is that Argentov allowed himself to be captured and then stayed tied up hoping to lure the troll chieftain and take them out.

But what were the trolls doing? Why would an invading army take prisoners and chain them up in the middle of nowhere? For ritual sacrifice, maybe? Or she is important to them?

Illthir's theory about the girl having Irrisen witch connections is quite plausible, explaining why the trolls didn't just kill her.

For the good of Brevoy I think we need to get involved enough to be able to provide warning of what is going on - even if we cannot stop this army.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

@Trolls invading: That is why we are trying to find out more before making decisions.
@Deliver girl: There are means to remedy that. Magic. But Yeah, needs of the many over needs of the few. Unless she is important to Argentov in which case he may come try and find us after he is done skirmishing them to cover our retreat.

@Get involved: There's the thing - if Argentov decides to save his Bacon and leaves us hanging when things go rough(as I would expect from most Dragons if the tables turn - their kind don't OWE us anything) then we may not be able to warn ANYBODY if we end up prisoner and/or chained up in the middle of nowhere.

We'll have to consider risk carefully there. I know you feel we are Apex Creatures at Level 5, but Golarion may easily disagree with us there - even your buffs will run out, and depending on their numbers, we may end up stranded in enemy territory and out of resources, while they home in on us.


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: None

Alia, I strongly agree with you on gathering information.

But please do not resort to hyperbole in characterizing my point of view. I think we are quite strong, but not Apex Creatures (the Nuckalavee made that very very clear).

I think we can gather information through familiars, through Durgan using Fly on somebody (himself if necessary).

I am not advocating for charging headlong into battle with the hypothetical troll army. That's not what I'm saying at all.

First gather information. Then re-assess.

"Help Lind" was something I was trying to say in as few words as possible to respect the short time that a round represents. I do not mean "Charge in there blindly." I was trying to say something short to get the party's attention to stop and think rather than acting panicked. When we have more time in-character then Durgan will explain.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

We are on the same page then. It interpreted your argumentation that you wanted to act NOW, and go after Lind, get involved right away.

It was not meant as hyperbole - we did have a talk a while ago where you described your view on Levels etc...I misworded by using creatures, rather than "humanoids" of playable races.
Basically, it was an agreement that considering our splendid performance in the previous combat, we'll be better suited to deal with the problem than whatever number of low-level guards nearby settlements could muster. I think we are in agreement there - i am just more scared/cautious about overextending ourselves or getting on over our heads...a pattern, I believe.

I do have my Arcane Bond Spell left - whoever does Scout can be invisible as well. But I would suggest one of those with Darkvision - since it is an overcast night, my Elf Eyes would need light to see, which would defeat the purpose of being invisible.

But even if we could take them on, I have a feeling that Argentov may come to us for the girl, and we may be better able to formulate a plan and prepare, then.
So unless he is clearly in trouble, I would advocate a tactical retreat for now.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Lots of assumptions - which is kind of fun :D

Also to add another theory - girl might just be traumatized by being troll-napped that she doesn't speak *right now*. Or she might not know common...


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: None

I think Argentov did say that he didn't know who the girl was, so that might be a disincentive for him to catch up with us. He just might not care. Who knows?

But does he care about saving Brevoy from the trolls, even enough to warn them? Or is this just personal for him, with a troll (or Irrisen witch) nemesis? Who knows?

Without knowing what he values, I think "warning Brevoy" might be on us. Maybe. So that's why I want to get involved enough to find out what to warn about.

If we see that a troll army of fifteen or so is posing a real threat to him, then I'd say we help him. If a hundred, no way, we just run and spread warnings.

As to PC power levels, that is a whole other discussion, but no. We are far, far more powerful than rank-and-file troops but not the Apex even among humans and demihumans. It's just that those who are so relatively far above us tend to be rather rare.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Will song of marching (hustle without fatigue) help you think? If so Illthir can start it up. It's really cheap to use so why not!


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Yeah knowing what is going on would be helpful. So for the sake of your curiosity find it out! And for the sake of our curiosity please survive :P


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Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

You're walking in the woods
There's no one around
And your magic is dead
Out of the corner of your eye you spot him
Winter LaWolf

He's following you
About thirty feet back
He gets down on all fours and breaks into a sprint
He's gaining on you
Winter LaWolf...


Human Grasping Vine of the Wood 5| HP: 29/41 | AC: 20 [24] T: 12 FF: 18 CMD: 15 | F+3 R+3 W+9 | 20' | Init +2 | Perception +24, SensM +5, Nature/Planes/Spellcraft +10
Tracked Resources:
1st 2+1/5+1, 2nd 1+0/3+1, 3rd 2+1/2+1; Extend 0/3; SwP 2/2 +1 Suggestion

XD That's such a funny video, love it!


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Agree :D


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: None

About how far did Durgan have to fly to get to the collapsed hillside?

If he doesn't see Argentov, he would probably head back to the party pretty quickly without lingering too long (wants to Fly as much as possible rather than trekking through the woods to catch up) but if he heard the wolves he would obviously move on the double.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

I wonder - reinvigorating wind on Fergus?

Or perhaps throw a pebble at him as an aid another :D


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:

I wonder - reinvigorating wind on Fergus?

Or perhaps throw a pebble at him as an aid another :D

Sure. You can aid that way. And if stones don't help maybe burning hands?

And don't forget: PARKOUR!!


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Will you put Burning Hands on the skald spell list if I try :D?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Skald uses Bard list, don't they?
You have Blistering Invective there...like, why wave around with your hands if you can scorch him with a diss?
The burn should help keep him focused, too.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Balzeros of the Narl wrote:
HA! That's insane! Shonne, how is your acrobatics mod so high in that post? *prepares to take notes* Next turn, Balzeros will entangle and move to the next part of the chase. He doesn't want to leave Fergus, but he also isn't willing to 1 v X the wolves :/
acrobatics wrote:
Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed above 30 feet.

So getting +30 speed from e.g. haste gives you a +12 on jumps.

The improved speed also gives a +6 bonus as per chase rules. The +17 is likely the base value and the +4 may be favored terrain or some other temporary modifier.

Funny enough if we were not jumping down cliffs(which i considered a use of controlled falling), but rather doing jumps, Alia would also be at +13+12+6 - hence the similarity between these elven sisters :D


Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

sorry all, exam week here so been busy.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Fergus Bouldershoulder Ironmug wrote:
sorry all, exam week here so been busy.

No worries. Good luck!

Alia of the Blade wrote:

So getting +30 speed from e.g. haste gives you a +12 on jumps.

The improved speed also gives a +6 bonus as per chase rules. The +17 is likely the base value and the +4 may be favored terrain or some other temporary modifier.

The Run feat.

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